EndlessForms |
Flooding from the library above has turned this storage chamber into a treacherous bog. Rising above the black lake, the flat tops of many rows of shelves create a makeshift maze of causeways. A spiral staircase descends from above, a deluge of water cascading down the steps. Four narrow corridors channel rivers of seawater off into the darkness.
[spoiler=functions as a deep bog]A square that is part of a deep bog has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog.
The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a –10 penalty on attacks against creatures that aren't underwater.
The ceiling is 15 feet high. The shelves here are broad enough to act as walkways, requiring no Acrobatics check to traverse while moving at half speed and only a successful DC 5 Acrobatics check to walk along at full speed.
Entering the chamber, you see at the far end a few lights dancing about in the air.
Fahd Bin Stavain PFS |
Fahd plans on staying on the makeshift walkway. He waits for everyone to decide their action before proceeding along the path.
Vespaja |
Vespaja shoots an annoyed look at the depth of the water, before cautiously drawing her dagger. "This place is practically a swamp, but without the bugs. Maybe that worm that the scroll mentioned. In any case, fey and swamp lights make for trouble. Let's stay away from that for now. What's down this passage?" she asks, moving toward the nearest narrow hallway to the southwestern stacks.
Are there any lights besides the ones dancing at the far end? If not, I'll also get my Wayfinder out for a light source cast light on my dagger. Forgot I had that cantrip.
Also, fyi, based on the Swim rules, it looks like anyone with a 20ft move speed moves exactly as fast walking through the water as they do swimming through it (unless you have a swim speed). That should save on some rolls (from me, at least :P).
Insidion |
Insidion utilizes a charge of two wands: mage armor and shield before entering the bog.
Once protected with magical defenses, he enters the water and appears to be a strong swimmer.
"I can go first unless someone else wants to..." he says, and he appears to be itching for a fight.
EndlessForms |
As you seem to uninterested in the lights dancing about at the far end of the room, as Vespaja predicted a small worm flies up into the air to see the intruders! Unlike the other creatures you've seen so far, this one seems less interested in making friends.
They are immune to acid damage and resist electricity and sonic damage.
Worm: 1d20 + 5 ⇒ (12) + 5 = 17
Joesef: 1d20 + 1 ⇒ (19) + 1 = 20
Nicklod: 1d20 + 1 ⇒ (3) + 1 = 4
Fahd: 1d20 + 2 ⇒ (8) + 2 = 10
Vespaja: 1d20 + 3 ⇒ (11) + 3 = 14
Insidion: 1d20 + 1 ⇒ (20) + 1 = 21
Rhoswen: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative:
1. Rhoswen, Insidion, and Joesef
2. Worm
3. Vespaja, Fahd, and Nicklod
Rhoswen, Insidion, and Joesef are up!
Joesef Deadwillow |
Sensing that movement will be a problem, Joesef instead tries his bow!
Not sure what kind of cover I'm dealing with here but it doesn't look like I have room to move either.
Bow: 1d20 + 4 ⇒ (9) + 4 = 13 for Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Insidion |
Insidion doesn't know what the thing is, but steps forward to engage it.
His eyes roll back in his head and he looks like a creature possessed.
"DIE!!!" he yells, but the voice is not his own. Rage, 8 rounds remaining
knowledge planes: 1d20 + 3 ⇒ (2) + 3 = 5
Maw attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11 attacks all vs. flat-footed.
Claw attack1: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Claw attack2: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8
crit?: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
EndlessForms |
Technically yes, you are supposed to do Knowledge checks on your turn.
Joesef's arrow clatters against the wall.
@Insidion: Please refer to the map linked at the top of the page ("The Understacks"). You are not even close to the creature and there are a lot of terrain difficulties preventing you from getting there in a single move, let alone getting a full-attack off.
Initiative:
1. Rhoswen, Insidion, and Joesef
2. Worm
3. Vespaja, Fahd, and Nicklod
Rhoswen and Insidion are up!
Rhoswen Faerondalan |
Rhoswen draws her bow and fires a shot at the worm.
Ranged Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
-Posted with Wayfinder
Insidion |
sorry about that...the other map showed me 5' away. I'm on my phone, but if I can move 40' and still attack, please just use my first maw attack roll. Thx.
EndlessForms |
I moved Insidion as far as he can get in the deep bog, about half-way across the room towards the worm.
Rhoswen puts an arrow in the worm! Some of its wounds seem to heal themselves as it casts a spell to make its form blur and then flies to the side of the room.
Initiative:
1. Rhoswen, Insidion, and Joesef
2. Worm (7 dmg, 20% miss chance)
3. Vespaja, Fahd, and Nicklod
You guys are up!
Joesef Deadwillow |
Joesef moves to get on top of one of the bookcases.
I'm not sure how much movement that takes. I know I used 4 squares to get into Vespaga's square but how much do I need to get on top of the bookcase? Would I still have my standard action left? I have a speed of 30' so I do have 10' left.
Nicklod Vassily |
Nicklod was able to channel without including one of his comrades in it.
He followed Vespaja move one square if Vespaja move towards the creature drawing his crossbow and concentrate to inspire his allies.
Be Abadar your guide and your protector.
Inspiring Command (2 allies) (Su) on Vespaja and Insidion :
+2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.
Fahd Bin Stavain PFS |
Fahd jumps up on the bookcase as well, heading as quickly as he can toward the worm.
Not sure what all checks are needed, DM, but I'm going to put an Acrobatics check and a Reflex save up for you.
Acrobatics 1d20 + 7 ⇒ (4) + 7 = 11
Reflex 1d20 + 5 ⇒ (2) + 5 = 7
Rhoswen Faerondalan |
Swim: 1d20 + 5 ⇒ (4) + 5 = 9
Swim: 1d20 + 5 ⇒ (7) + 5 = 12
Rhoswen does her best to navigate through the bog-like conditions of the library, but finds herself only able to move about 15 feet between the bookshelves.
2 move actions. One was a failed swim check that resulted in moving nowhere. The other succeeded for half movement through the water.
Vespaja |
Knowledge (planes), inspiring command: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
"Interesting, a voidworm..." Vespaja muses, smirking at the creature of chaos. In a louder voice, with the tone of a sailor intent on survival, she declares "It's a voidworm--a protean, a creature born of chaos. Well, barely a protean. In any case, don't bother with acid, and only bring your electricity and sonic power to bear if it's strong. It's got basically no concept of time, so let's make this quick, shall we?"
Vespaja hefts herself onto the nearest bookcase, robes dripping wet and clinging to her arms as she draws her whip.
Is my knowledge check enough to know if it has enough natural armor (3 or higher) to ignore damage from my whip?
If I have a standard action left:
Once on top of the bookshelf, Vespaja pulls back her hood so that the holy symbol birthmark on her neck is clearly visible. "Calistria! Sharpen our stings against this worm!"
Casting Bless: +1 morale to attack, saves vs fear
EndlessForms |
Move action to climb on the bookshelves I guess.
The shelves here are broad enough to act as walkways, requiring no Acrobatics check to traverse while moving at half speed and only a successful DC 5 Acrobatics check to walk along at full speed.
@Vespaja: it doesn't look tough enough to resist your whip.
Nicklod gives some inspiring words to Vespaja and Insidion and Vespaja for her part calls down a blessing on the party! Some of the others try to move about the flooded room.
Initiative:
1. Rhoswen, Insidion, and Joesef
2. Worm (7 dmg, 20% miss chance)
3. Vespaja, Fahd, and Nicklod
Insidion is up!
Insidion |
I had entered rage based on my perceived position on the other map...it appears it's going to take me a lot longer to get into melee, so I'm hoping not to be raging if that works as retcon.
Insidion snarls and moves into view of the creature before firing off some magic missiles at the shifting beast.
magic missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8
EndlessForms |
@Insidion: that's fine.
Insidion hits the creature with a pair of missiles! The worm flies up Joesef and tries to take a bite out of him! Mmm! Tasty!
bite: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d3 ⇒ 2
Initiative:
1. Rhoswen, Insidion, and Joesef
2. Worm (13 dmg, 20% miss chance)
3. Vespaja, Fahd, and Nicklod
You guys are up!
Joesef Deadwillow |
Hey! It bit me! Joesef drops his bow, switches to his scimitar and strikes back!
Scimitar: 1d20 + 4 ⇒ (2) + 4 = 6 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Fahd Bin Stavain PFS |
Fahd moves to the right sided shelf getting a clear rush at the worm. He moves forward and does so, trying a drop kick on the creature.
Looks like there's a jump there, so I'll do another Acrobatics roll. 1d20 + 7 ⇒ (1) + 7 = 8
Attack 1d20 + 6 ⇒ (1) + 6 = 7
Damage 1d6 + 3 ⇒ (3) + 3 = 6
Nicklod Vassily |
Once again Nicklod was unable to channel without including one of his comrades in it. So he decided to help his comrades with Abadar's blessing.
Joesef and Rhoswen, be Abadar your guide and your protector.
Inspiring Command (2 allies) (Su) on Joesef and Rhoswen :
+2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.
@All : don't forget Vespaja Bless' spell :)
Rhoswen Faerondalan |
With the worm-thing closing it's distance, Rhoswen drops her bow and draws her elven curved blade. With the worm on higher ground, she reaches up to try and slice into it.
Power Attack, Nicklod's Bonus, Bless, Lower Ground: 1d20 + 12 - 2 + 2 + 1 - 1 ⇒ (16) + 12 - 2 + 2 + 1 - 1 = 28
Damage: 1d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14
Vespaja |
Vespaja makes a quick hop to the next shelf, moving back to keep out of the others' way. "Come here, little worm!" she teases, lashing out with her whip and trying to pull the worm closer.
Reposition with whip, bless: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Miss chance: 1d100 ⇒ 11
I dunno if low or high is good for miss chance rolls. If successful, I will reposition the voidworm one square southwest, directly above Rhoswen.
Insidion |
Snarling and seeing no way to attack the creature with his claws, Insidion instead sends more magical bolts of force at the thing.
magic missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Rhoswen, it would be great if you could shift east so I can get into melee. :)
Rhoswen Faerondalan |
Oops, forgot to roll miss chance. Also, Insidion, I will move next round. I used a move action to draw my blade, and I can't do a 5 foot step in the difficult bog terrain.
Miss Chance (High is a hit): 1d100 ⇒ 68
EndlessForms |
To keep thing consistent, high is generally good on miss-chances.
Joesef and Fahd miss the tiny worm flying in the air! Rhoswen then slogs through the water and moves up to knock the worm out of the air!
Out of combat!
The deep water and waterlogged texts make recovering anything of value here particularly challenging.
You can use read magic or Spellcraft to ID the scrolls. There are two magical scrolls inside.
Nicklod Vassily |
Again Nicklod cast detect magic to enhance his vision before looking around for clues, valuable books worth saving and of course the one volume someone dear to him asked him to find.
Perception (take 10): 10 + 12 = 22
Look ! Here, some valuable scrolls still magical.
Vespaja |
The voidworm defeated, Vespaja hungrily eyes the scroll case that Nicklod holds. "Good looting--er, good find. May I?" Vespaja asks, popping open the brass scroll tube and casting a spell or two herself to examine the scrolls.
Detect Magic & Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17
That's not going to be good enough to figure out the scroll, so I'll just cast Read Magic. Here's hoping it's not Exploding Runes!
Insidion |
Once the group has examined the scrolls, Insidion says "Looks like we have four choices, each as wet as the last."
He points to the four exits from the room.
"Should we try the southwest door?" he asks, pointing to the one closest to the stairs.
EndlessForms |
Ha! If it were exploding runes, I think you would have blown up already anyways.
Vespaja recognizes them as a scroll of magic circle against chaos and a scroll of slow.
Insidion leads the way to a further chamber where water-logged bookshelves line the room.
Holy s@&%, I'm glad I don't have to draw this map in real life. It's even a pain in the ass over Google Drawings to cover up stuff you haven't explored.
Vespaja |
Just some bookkeeping... does anyone mind if I hold on to the scroll of magic circle against chaos?
Bull's Strength CL 3 (CL check DC 4) Spellcraft DC 22 -- usable by Joesef with Spellcraft, Insidion with Spellcraft
Comprehend Languages CL 1 Spellcraft DC 21 (I don't think we used this one?) -- usable by Joesef with Spellcraft, Insidion with Spellcraft, Vespaja
Magic Circle Against Chaos CL 5 (CL check DC 6) Spellcraft DC 23 (Link is actually to MCAEvil, but same basic principle) -- usable by Joesef with Spellcraft, Insidion with Spellcraft, Vespaja
Slow CL 5 (CL check DC 6) Spellcraft DC 23 -- usable by Insidion with Spellcraft
That is an interesting map for a 5' grid....
"Hm... a bit cramped," Vespaja complains as she sloshes through the flooded archive. "Keep your wits about you. Bound to be that fox that the Grodair mentioned around here somewhere. Let's look at the stacks to the southwest here and see if we can't find any more scroll fragments." Vespaja continues to slosh down the hallway to the southwest, examining the bookshelves as she goes.
Nicklod Vassily |
@Vespaja : as an Inquisitor of a Chaotic deity, I don't think you could use this scroll :P
Still under detect magic Nicklod continued to spot the room and the shelves for any clues, books or scroll still salvageable.
Perception (take 10): 10 + 12 = 22
I agree. It must be somewhere !
Fahd Bin Stavain PFS |
Fahd looks around the room for anything untowards, as the group heads through the water yet again.
Perception 1d20 + 7 ⇒ (19) + 7 = 26
EndlessForms |
The door to the southwest is locked. The door to the northwest is not locked but seems jammed shut after swelling up from the water.
Insidion |
I'm happy to carry any scrolls I can use...
"I'll try the stuck door," Insidion says as he puts his shoulder into it. It proves a difficult door to open.
str check: 1d20 + 4 ⇒ (7) + 4 = 11
str check: 1d20 + 4 ⇒ (1) + 4 = 5
str check: 1d20 + 4 ⇒ (5) + 4 = 9
str check: 1d20 + 4 ⇒ (4) + 4 = 8
str check: 1d20 + 4 ⇒ (19) + 4 = 23
EndlessForms |
Before we move in though, I almost missed something and I don't want it to mess you guys up so we won't move inside the room until you have had a chance to react to it.
Insidion moves to the door and notes that on the outside of the door is another scroll fragment, pinned to the door with a dagger.
Written again in Sylvan, which Nicklod can translate for you:
Gormandelle, the lady gorger
Dined on beans and bones and ordure,
Lost her teeth so took her daughters’,
Then went wading to make water.
When Sir Crocodile attacked,
Used his teeth to bite him back.
Added it to the "scroll fragments" link as well.
---
It takes a while but just when Insidion thinks that his shoulder is going to be really badly bruised tomorrow, the door finally bursts open!
When you're ready to step inside, let me know.
Nicklod Vassily |
Some gliberrish writings again...
As the stories seems to be able to come to life, I suggest to be prudent. I don't like knowing that a Crocodile could be here...
Oh, and if you find the teeth, be careful.
Nickold tried to hear if any danger was near.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Fahd Bin Stavain PFS |
Momma say alligators are so darn onery because they gots all them teeth and no tooth brush...
Insidion |
"I can make nothing of this gibberish!" Insidion sneers.
I'm ready to smash the door down...let me know when you are ready.
Vespaja |
"Hm..." muses Vespaja. "Well, let's get the scroll fragment from the door at least. We can use that scroll case we found earlier to keep it dry. Insidion, I might hold off on trying to bite whatever's in there if I were you. But I am ready."
Nicklod Vassily |
Good catch about the scroll case Vespaja !
I'm ready too. You can do it Insidion. said Nicklod after putting all the scroll fragments in the scroll case.
EndlessForms |
A thin waterfall drops from a grate in the ceiling fifteen feet above, creating a curtain in the doorway to this flooded room. Beyond, mounted animal heads glower from virtually every inch of every wall. Stuffed specimens also lurk beneath the dark water, their antlers, horns, and claws breaking the surface here and there. In the eastern corner, a large gilded cage sits mostly submerged, its waters thick with embalmed birds bobbing at the surface.
There are no shelves here, but a PC can scale the mounted heads with a successful DC 10 Climb check. These handholds can support a creature weighing up to 350 pounds before tearing free completely. Keep in mind that creatures without a climb speed lose their Dexterity bonus to AC when climbing.
Currently perched on a stuffed gorgon’s head mounted near the ceiling is a disturbing little green-skinned fey with webbed hands and feed, hair the color seaweed, and a mouth full of mismatched teeth. Two other fey are nearby, also with mouths full of mismatched teeth but with different appearances: tattered ears and black eyes.
The green fey (outlined in green on the map):
DR/cold iron; spell resistance
About the other two creatures (blue and purple on the map):
Each night, gangs of tooth fairies stalk humanoid settlements, using their magic to confuse and distract their victims, and reveling in the looks of horror on their victims' faces as the fey suddenly appear out of the darkness with their dirty, bloody pliers. The fairies then lull their targets to sleep and get to work at claiming their prizes. Some cautious fairies bite their targets to paralyze them and ensure the victims can't wriggle away from the fairy's grasping pliers; others enjoy the sounds of creatures awakening to their own screams as the fairy torments them with harsh pinches and painful tugs on fingers, teeth, or eyelids. Tooth fairies use stolen teeth either to replace their own lost teeth (if the stolen teeth are small) or to decorate their dwellings, which usually lie inside abandoned buildings or knotholes in trees. Used as stools, carved into minuscule sculptures, or worn as crowns, the prized teeth serves as trophies of their successful raids. [ooc]DR/cold iron; bites cause paralysis; they go into a final desperate death throes when killed
gor: 1d20 + 5 ⇒ (11) + 5 = 16
Joesef: 1d20 + 1 ⇒ (11) + 1 = 12
Nicklod: 1d20 + 1 ⇒ (14) + 1 = 15
Fahd: 1d20 + 2 ⇒ (11) + 2 = 13
Vespaja: 1d20 + 3 ⇒ (19) + 3 = 22
Insidion: 1d20 + 1 ⇒ (14) + 1 = 15
Rhoswen: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative:
1. Rhoswen and Vespaja
2. Fey
3. Nicklod, Insidion, Fahd, and Joesef
Rhoswen and Vespaja are up!