GM Endless Forms' PFS 06-13 Of Kirin and Kraken (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 7-8 subtier (4 players).

Here's the map!


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Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Busy weekend, sry.. The lightning robe would be better on the wizard i would think.

Wizzy starts his inspire courage as a move action.. He then casts Glitterdust(DC 16) on the northern 2 elementals..


The Flaxseed Pathfinder Lodge

Will: 1d20 + 2 ⇒ (14) + 2 = 16
Will: 1d20 + 2 ⇒ (12) + 2 = 14

Wizzy blinds one of the elementals! They crackle and spark as they swing back!

red swings at Wizzy:

slam: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d8 + 3 ⇒ (6) + 3 = 9
electricity: 1d6 ⇒ 1

slam: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d8 + 3 ⇒ (1) + 3 = 4
electricity: 1d6 ⇒ 3

green swings at Bash:

slam: 1d20 + 13 ⇒ (17) + 13 = 30
50% miss chance (high hits): 1d100 ⇒ 38
damage: 1d8 + 3 ⇒ (8) + 3 = 11
electricity: 1d6 ⇒ 5

slam: 1d20 + 13 ⇒ (4) + 13 = 17
50% miss chance (high hits): 1d100 ⇒ 78
damage: 1d8 + 3 ⇒ (4) + 3 = 7
electricity: 1d6 ⇒ 2

Will against blindness: 1d20 + 2 ⇒ (4) + 2 = 6

blue swings at Bash:

slam: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d8 + 3 ⇒ (5) + 3 = 8
electricity: 1d6 ⇒ 1

slam: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d8 + 3 ⇒ (5) + 3 = 8
electricity: 1d6 ⇒ 5

purple swings at Wizzy:

slam: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d8 + 3 ⇒ (4) + 3 = 7
electricity: 1d6 ⇒ 5

slam: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d8 + 3 ⇒ (1) + 3 = 4
electricity: 1d6 ⇒ 6

Initiative:

1. Bash
2. Electric Kirin!
3. Caradeum, Thekk, and Wizzy

gr: 30 dmg, blinded (DC 16)
pu: 16 dmg
bl: 7 dmg

You guys are up!

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Bash avoids the worst of the attacks, and takes a single slam to his chest. He retaliates with two swings of his own.

swing 1, stalwart, PA, green: 1d20 + 12 + 5 - 4 ⇒ (2) + 12 + 5 - 4 = 15
dam: 1d8 + 3 + 6 + 5 ⇒ (2) + 3 + 6 + 5 = 16

swing 2: 1d20 + 7 + 5 - 4 - 3 ⇒ (10) + 7 + 5 - 4 - 3 = 15
dam: 1d8 + 3 + 6 + 5 ⇒ (8) + 3 + 6 + 5 = 22

Liberty's Edge

Inspired by Wizzy's call for courage, Thekk dumps two more bolts (cold iron) into the blue creature.

1d20 + 14 ⇒ (13) + 14 = 27, 1d10 + 10 ⇒ (10) + 10 = 20
1d20 + 9 ⇒ (11) + 9 = 20, 1d10 + 10 ⇒ (1) + 10 = 11
1d20 + 14 ⇒ (13) + 14 = 27, 1d10 + 10 ⇒ (9) + 10 = 19


Rapid Shot
Point Blank Shot
Inspire Courage
Deadly Aim


The Flaxseed Pathfinder Lodge

Bash misses his target but all of Thekk's shots ring true and he leaves the blue kirin quite wounded!

Initiative:

1. Bash
2. Electric Kirin!
3. Caradeum, Thekk, and Wizzy

gr: 30 dmg, blinded (DC 16)
pu: 16 dmg
bl: 42 dmg

Caradeum and Wizzy are up!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

With a several grunts Wizzy takes a beating from the elementals. He defensively casts a spell and vanishes! Well Hopefully..

Conc: 1d20 + 10 ⇒ (18) + 10 = 28 vs DC 15

Casting Vanish Wizzy goes invis. He then moves..

Are you sure there's supposed to be 4 with only 4 of us? lol..


The Flaxseed Pathfinder Lodge

Yep. They were supposed to be advanced but the 4-player adjustment makes them normal. They don't really hit that hard for this level to be honest. And they don't have Power Attack.

Wizzy disappears!

Initiative:

1. Bash
2. Electric Kirin!
3. Caradeum, Thekk, and Wizzy

gr: 30 dmg, blinded (DC 16)
pu: 16 dmg
bl: 42 dmg

Caradeum is up!

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

If I can hit, I am doing a minimum of 8-10 points of damage after DR. I just have to hit. Our bowman, is doing consistent damage as well, so we should be okay. With you vanishing, the can focus more on me if needed. I got the HP to keep going...unless something drastic happens

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Huh, I could swear I posted an action this morning.

RTA: 1d20 + 9 + 5 ⇒ (8) + 9 + 5 = 22
Snowball: 5d6 ⇒ (4, 2, 5, 4, 5) = 20 DC 16 Fort

Caradeum steps backward and conjures another snowball and hurls it at the most injured looking elemental. Blue


The Flaxseed Pathfinder Lodge

Fort: 1d20 + 8 ⇒ (13) + 8 = 21

Caradeum takes down one of the electric kirin!

All of the elementals focus their fury on Bash!

slam: 1d20 + 13 ⇒ (5) + 13 = 18
50% miss, high hits: 1d100 ⇒ 99
damage: 1d8 + 3 ⇒ (4) + 3 = 7
electricity: 1d6 ⇒ 1

slam: 1d20 + 13 ⇒ (17) + 13 = 30
50% miss, high hits: 1d100 ⇒ 84
damage: 1d8 + 3 ⇒ (1) + 3 = 4
electricity: 1d6 ⇒ 2

Is he still blinded?: 1d20 + 2 ⇒ (4) + 2 = 6 yep!

slam: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d8 + 3 ⇒ (3) + 3 = 6
electricity: 1d6 ⇒ 5

slam: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d8 + 3 ⇒ (6) + 3 = 9
electricity: 1d6 ⇒ 1

slam: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d8 + 3 ⇒ (4) + 3 = 7
electricity: 1d6 ⇒ 5

slam: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d8 + 3 ⇒ (4) + 3 = 7
electricity: 1d6 ⇒ 6

Initiative:

1. Bash
2. Electric Kirin!
3. Caradeum, Thekk, and Wizzy

gr: 30 dmg, blinded (DC 16)
pu: 16 dmg

You guys are up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum lifts his bow and fires an two arrows at the elemental near Bash

Rapid, PBS: 1d20 + 10 - 2 + 5 + 1 ⇒ (19) + 10 - 2 + 5 + 1 = 33
Damage: 1d8 + 2 + 5 + 1 ⇒ (2) + 2 + 5 + 1 = 10

Rapid, PBS: 1d20 + 10 - 2 + 5 + 1 ⇒ (3) + 10 - 2 + 5 + 1 = 17
Damage: 1d8 + 2 + 5 + 1 ⇒ (5) + 2 + 5 + 1 = 13

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik, avoid all but one blow, and even that one seemed to have less "oomph" behind the body slam. He appears more nimble that what one would lead to beleive for wearing clunky armor.

He retaliates with two hammer strikes of his own, hoping to make up for mere seconds ago. Due to all his dodging, his first swing goes wide. As does his second swing.

stalwart, power Ac 27: 1d20 + 12 + 5 - 4 ⇒ (3) + 12 + 5 - 4 = 16

1d20 + 7 + 5 - 4 - 3 ⇒ (8) + 7 + 5 - 4 - 3 = 13

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy pulls a scroll and moves to heal Bash..

CUre Serious Scroll: 3d8 + 5 ⇒ (7, 8, 3) + 5 = 23

He continues his song..

3 rounds of invis left..

OH btw when Wizzy is invis you all lose the +2 moral from his flagbearer as you have to see him..

Liberty's Edge

"By the gods why won't these things just lay down and die!"

1d20 + 14 ⇒ (14) + 14 = 28, 1d10 + 10 ⇒ (6) + 10 = 16
1d20 + 9 ⇒ (6) + 9 = 15, 1d10 + 10 ⇒ (3) + 10 = 13
1d20 + 14 ⇒ (18) + 14 = 32, 1d10 + 10 ⇒ (9) + 10 = 19


Rapid Shot
Point Blank Shot
Inspire Courage
Deadly Aim


The Flaxseed Pathfinder Lodge

Caradeum hits with one arrow as bash swings and misses. Wizzy invisibly patches the warrior's wounds as Thekk drops one of them! The remaining two continue to beat up on Bash:

slam: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 +3 for metal armor
damage: 1d8 + 3 ⇒ (1) + 3 = 4
electricity: 1d6 ⇒ 5

slam: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 +3 for metal armor
damage: 1d8 + 3 ⇒ (7) + 3 = 10
electricity: 1d6 ⇒ 5

slam: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22 +3 for metal armor
damage: 1d8 + 3 ⇒ (7) + 3 = 10
electricity: 1d6 ⇒ 3

slam: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 +3 for metal armor
damage: 1d8 + 3 ⇒ (7) + 3 = 10
electricity: 1d6 ⇒ 2

Initiative:

1. Bash
2. Electric Kirin!
3. Caradeum, Thekk, and Wizzy

pu: 16 dmg

You guys are up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Rapid, PBS, Inspire: 1d20 + 10 - 2 + 1 + 3 ⇒ (7) + 10 - 2 + 1 + 3 = 19
Damage: 1d8 + 2 + 1 + 3 ⇒ (4) + 2 + 1 + 3 = 10

Rapid, PBS, Inspire: 1d20 + 10 - 2 + 1 + 3 ⇒ (1) + 10 - 2 + 1 + 3 = 13
Damage: 1d8 + 2 + 1 + 3 ⇒ (5) + 2 + 1 + 3 = 11

Caradeum fires at the southern elemental.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy moves back towards the rest of th group and attempts to aid Bash with his next attack..

Aid: 1d20 + 12 ⇒ (10) + 12 = 22 +4 to Bash's next attack and Wizzy is now visible so the +2 Morale is back in effect..

He ends his song as a free action, but its effects linger for 12 more seconds.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik, takes a slam to the chest again, he hair only lightly standing on end. He swings back, twice. He hopes to use Wizzy's help and land a blow.

stalwart, AC 27, power: 1d20 + 12 + 5 + 4 - 4 ⇒ (6) + 12 + 5 + 4 - 4 = 23

1d20 + 7 + 5 - 4 - 3 ⇒ (13) + 7 + 5 - 4 - 3 = 18

1d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 19
1d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 19

Liberty's Edge

Thekk continues his assault. (against the damaged fellow I suppose.)

1d20 + 14 ⇒ (10) + 14 = 24, 1d10 + 10 ⇒ (2) + 10 = 12
1d20 + 9 ⇒ (13) + 9 = 22, 1d10 + 10 ⇒ (3) + 10 = 13
1d20 + 14 ⇒ (12) + 14 = 26, 1d10 + 10 ⇒ (7) + 10 = 17


Rapid Shot
Point Blank Shot
Inspire Courage
Deadly Aim


The Flaxseed Pathfinder Lodge

Caradeum hits with another arrow! Bash lands a pair of blows on the purple elemental and Thekk then finishes that one off with two hits before putting a bolt in the last one standing!

The last electric kirin steps in and swings at Wizzy!

slam: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d8 + 3 ⇒ (8) + 3 = 11
electricity: 1d6 ⇒ 1

slam: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d8 + 3 ⇒ (2) + 3 = 5
electricity: 1d6 ⇒ 3

Initiative:

1. Bash
2. Electric Kirin!
3. Caradeum, Thekk, and Wizzy

red: 12 dmg

You guys are up!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Nearly burnt to a crisp Wizzy collapses from the beating.. At 0 hps and without having any Heal spells known a potion or scroll would have gotten me attacked.. Going down was my only option..

The +2 morale is gone but the +3 circ is still lingering for this round..

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum moves into the room, casts a spell, and fires missiles of force at the elemental.

Magic Missile: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11

Can't edit map atm. Moving to the southwest of Bash.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik, angered to see Wizzy fall, steps up and attacks the elemental, not caring about his own safety.

same as before, no stalwart: 1d20 + 12 + 3 ⇒ (5) + 12 + 3 = 20
#2: 1d20 + 7 + 3 - 3 ⇒ (14) + 7 + 3 - 3 = 21

dam: 2d8 + 3 + 3 + 6 + 6 + 3 + 3 ⇒ (4, 2) + 3 + 3 + 6 + 6 + 3 + 3 = 30


The Flaxseed Pathfinder Lodge

As Wizzy falls Caradeum hits the elemental with a set of missiles! Bash then lands a blow on the elemental!

Initiative:

1. Bash
2. Electric Kirin!
3. Caradeum, Thekk, and Wizzy

red: 48 dmg

Thekk is up!

Liberty's Edge

"I've grown tired of this fool's company as well Wizzy...but now is not the time to take a nap!"

1d20 + 14 ⇒ (2) + 14 = 16, 1d10 + 10 ⇒ (1) + 10 = 11
1d20 + 9 ⇒ (19) + 9 = 28, 1d10 + 10 ⇒ (5) + 10 = 15
1d20 + 14 ⇒ (14) + 14 = 28, 1d10 + 10 ⇒ (2) + 10 = 12


Rapid Shot
Point Blank Shot
Inspire Courage
Deadly Aim


The Flaxseed Pathfinder Lodge

Thekk finishes off the last elemental!

Out of combat!

You may now claim the items-including the crown-as your own!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

And hopefully get your friend buffer up lol.. He has potions on him marked btw..

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik, rushes over to Whizzy, rummages through his belongings...rather messily. He grabs a potion labeled cure light, unstops it and forcibly pours it down his throat.

clw: 1d8 + 1 ⇒ (7) + 1 = 8

Seeing his eyes open, Chasik breathes a sigh of relief.

I was afraid you were going towards the white light friend

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum has a wand of infernal healing , if you want it , Wizz.


The Flaxseed Pathfinder Lodge

On to the next doors? Once Wizzy heals up that is.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Eyes open Wizzy gets to his feet.. "Well thats a first.. Thanks friends.." He will decline the evil wand and instead use his to heal..

Heals: 10d8 + 10 ⇒ (6, 7, 1, 8, 4, 1, 4, 2, 2, 6) + 10 = 51

Back to full!

"Is anyone else still hurt?"

If so you may use my wand, just let me know how many charges to take off..

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

2d8 + 2 + 4 ⇒ (6, 2) + 2 + 4 = 14

2charges used by me. Thanx :). I enjoy having the fast healer feat.

When everyone is ready, I will open the set of doors at the top of the stairs. I will be wearing the light fort y-pro I armor and having the katana as a secondary weapon. I will have no weapon in hand, just in case I need to chug a potion :)


The Flaxseed Pathfinder Lodge

The set of heavy double doors to the north leads to a musty room with crates and barrels piled against the walls. A lone table sits in the southeastern corner. The crates and barrels are filled with moldering foodstuffs stored long ago.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum detects for magic as the party enters.

He then moves toward the next set of door, checking for traps and listening at the door.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Perception: 1d20 + 11 ⇒ (13) + 11 = 24


The Flaxseed Pathfinder Lodge

After checking the storage room over and determining that nothing of interest lies here, the party moves to the next room!

Water seeps through a thin, vertical crack that runs from the waterline of the north wall to the center of the ceiling in this tall flooded chamber. A stairway leads from the south door down into the dark waters that nearly fill this large library. Tall bookcases rise only inches above the waterline as they trace the edge of the room, and a second set of wider shelves spiral about the room’s interior. Four algae-covered pillars support the ceiling above.

Traversing the perimeter bookshelves requires a successful DC 7 Acrobatics check, and traveling along the wider inner shelves requires only a DC 2 Acrobatics check. The DC increases by 5 if you attempt to step around any of the pillars to an adjoining shelf.

The water in the room is 15 feet deep and leaves only a little over 5 feet of clearance between the waterline and ceiling.

Several Servants of the Deep stand upon the wide bookcase to the north, preparing a chemically numbed yet full conscious Hamade Sora as a sacrifice.

gm rolls:

sotd: 1d20 + 2 ⇒ (1) + 2 = 3
Chasik: 1d20 + 1 ⇒ (13) + 1 = 14
Thekk: 1d20 + 5 ⇒ (20) + 5 = 25
Wizzy: 1d20 + 6 ⇒ (2) + 6 = 8
Caradeum: 1d20 + 8 ⇒ (3) + 8 = 11

Initiative:

1. Thekk, Chasik, Caradeum, and Wizzy
2. Baddies

You guys are up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum casts a spell, hastening the party, the removes a scroll from his back. "I have a scroll, here, allowing one to swim like a fish, with three castings on it. I have it from a time when diving a ship wreck near Absalom." Touch of the Sea

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

The acrobatics check: is it 1 per move action or 1 per square movibg through. To go from a skinny to fat ledge, what is the DC?


The Flaxseed Pathfinder Lodge

One per move action I would think. I don't think there's any check to move from one ledge to another unless I'm not understanding it. Just moving around the pillars takes an additional check.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Hamade Sora?

Wizzy starts inspiring courage as a move and casts Ear Piercing Scream at the blue one..

Dam: 3d6 ⇒ (4, 4, 2) = 10 DC 15 fort for 1/2 and no daze.

Liberty's Edge

"I'll set up camp in the doorway and start firing away..." Thekk will delay until the area around the door clears and then move out onto the stairs and take a shot.

The Shot: 1d20 + 18 ⇒ (4) + 18 = 22, Damage: 1d20 + 5 ⇒ (10) + 5 = 15


The Flaxseed Pathfinder Lodge

Huh, yeah, they change the name of the person you are rescuing. The briefing says Ryoto Ryo but here it says Hamade Sora. Wow, that seems like a big oversight. I don't know how they missed that. Then again, there is also a paragraph that cuts off mid-sentence in that section so apparently the editor was asleep.

Fort: 1d20 + 9 ⇒ (2) + 9 = 11

Caradeum hastens the party as Wizzy lets out an inspiring shout. Thekk then follows this up with a crossbow to the same servant.

Initiative:

1. Thekk, Chasik, Caradeum, and Wizzy
2. Baddies

bl: 25 dmg, dazed

Bash is up!

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Computer on fritz, no map access. I will move diagonally right, then forward three times then left once, then forward three more times. That should put me within Longspear reach

acro dc 7, then dc 2: 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 141d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1


The Flaxseed Pathfinder Lodge

Bash leaps across the bookshelf tops. One of the masked men shoots a ray at Chasik!

ranged touch: 1d20 + 7 ⇒ (11) + 7 = 18
Str damage: 1d6 + 1 ⇒ (5) + 1 = 6
DC 13 Fort save for half damage

The other one stands dazed.

Suddenly the water in the room begins to churn as something dark and terrible rises from below. The head of an enormous squid parts the water, its tentacles rising up and holding a wand aloft. A ray of negative energy shoots from the wand to Chasik!

ranged touch: 1d20 + 12 ⇒ (20) + 12 = 32
negative levels: 1d4 ⇒ 1
No save.

Confirm:
ranged touch: 1d20 + 12 ⇒ (16) + 12 = 28
negative levels: 1d4 ⇒ 4

Initiative:

1. Thekk, Chasik, Caradeum, and Wizzy
2. Baddies

bl: 25 dmg

You guys are up!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Knowledge check on the squid?

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum's eyes widen as the squid erupts from the water. Quickly casting a spell, he throws a snowball at the squid, then steps backward.

RTA: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30
Damage: 5d6 + 3 ⇒ (2, 5, 4, 4, 2) + 3 = 20 DC 16 Fort or staggered for round

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

My second acro check failed, do I still end up where I wanted to be? If so could I have still gotten an attack off with my longspear? I would have stowed my shield as I koved and Drew longspear if allowed.

Are the negative levels temp or perm? So essentially 5 neg levels mean: -5 CMB/CMD/skill checks and -25 hp?

blue sod if I get it, will post round 2 action once this all gets resolved, PA, vital: 1d20 + 10 + 5 ⇒ (8) + 10 + 5 = 23

damage: 2d8 + 5 + 3 + 6 ⇒ (8, 5) + 5 + 3 + 6 = 27

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