GM Endless Forms' PFS 06-05 Slave Ships of Absalom (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 subtier.

The At Sea


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Grand Lodge

Male Elf Cleric 2
Spoiler:
HP 13/13 | AC 19 | T 13 | FF 16 | Init +5 | Percep +4 | F +3 | R +3 | W +5

Gilthanis, looks on as the half-orc tries to bully Jake, but Jake stands his ground. Gilthanis, moves a few feet, and draws his glaive, he awaits a team member to give him a tactical advantage, than swings at him/

[ooc]free 5' step, and draw glaive as I go. DELAY to gain flanking with someone, then swing]/ooc]

delay glaive: 1d20 + 5 ⇒ (5) + 5 = 101d10 + 2 ⇒ (5) + 2 = 7

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

DM, can't access the map tonight, so I'm not sure where everyone is.

Molos tries to move away from the crew, and cast Daze on the closest crewman.

Dc 14 Will save to resist.

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag waits for Gilthanis to swing his glaive before stepping in front of him. He draws his greatsword as well and tries to decapitate the man. Ain't no bounty on your head, mate. Guess that means your expendable.

Greatsword: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Rufus moves up the stairs.
Withdraw action.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 0 ⇒ (6) + 0 = 6

Jake tries to fight back against the half-orc but finds his swing just as ineffective as Curtzog's push. Gilthanis likewise swings and his only armor, but Molos is able to daze one of the hunchbacked crewmen. Stag confirms that the half-orc is hard to hit and Rufus decides to move away from the action!

One of the crewman, as the reaches for spears nearby, pulls back his hoods and reveal himself to be a haunched and feral hyena-headed gnoll!

spear on Gilthanis: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d8 + 2 ⇒ (8) + 2 = 10

The half-orc hefts his greatsword at Jake as he steps out of flank!

mwk greatsword: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Initiative:

1. First Mate Curtzog
2. Gilthanis, Rufus, Molos, Jake, and Stag
3. Crewmen

red: dazed

You guys are up!

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos follows up his successful spell by casting it again, this time on Blue.

Daze spell. Dc 14 Will save to resist.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 1, Power Attack, Furious Focus, Overhand Chop

You really are looking to die, aren't you?

Jake presses the attack with an upward slice with his Greataxe.

GS Att: 1d20 + 12 ⇒ (14) + 12 = 26
GS Dam: 2d6 + 4 + 4 + 1 + 6 ⇒ (4, 4) + 4 + 4 + 1 + 6 = 23

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag follows up with Jake and slashes at the man.

Greatsword: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 I have been rolling terribly...


The Flaxseed Pathfinder Lodge

Will: 1d20 ⇒ 10

Molos now dazes the other gnoll! Jake slices into the half-orc and drops him to the ground! Stag waves his greatsword around and tries to pretend he knows how to use it.

Initiative:

2. Gilthanis, Rufus, Molos, Jake, and Stag
3. Crewmen

blue: dazed

Gilthanis and Rufus are up!

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

What is C and G2, as opposed to Crew

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

From his higher ground position Rufus fires his bow at the enemy sailors hitting one of them in the neck. Red crewman

Attk: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Dmg: 1d6 + 3 ⇒ (6) + 3 = 9

Crit Confirm: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Crit Dmg: 2d6 + 6 ⇒ (4, 1) + 6 = 11


The Flaxseed Pathfinder Lodge

@Jake: Ignore those, that was just the original placement. They've been doing something wrong with the maps in Season 6 so that you can't copy-paste them without the map-tags from the pdf like normal. Instead you have to take a snapshot with the map-tags still there. I really hope they fix that problem on the next set of scenarios.

Rufus takes out one of the gnoll crewmen!

Initiative:

2. Gilthanis, Rufus, Molos, Jake, and Stag
3. Crewmen

blue: dazed

Gilthanis is up!

And then the blue one is dazed so everyone can post actions for next round as well to keep things moving.

Grand Lodge

Male Elf Cleric 2
Spoiler:
HP 13/13 | AC 19 | T 13 | FF 16 | Init +5 | Percep +4 | F +3 | R +3 | W +5

Gilthanis, seeing his companions dispatch a few people, he takes a swing at the remaining crewman.

1d20 + 3 ⇒ (2) + 3 = 51d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag grows enraged by his failure to hit anything. He charges the remaining crewman and strikes at him with his sword. How can I earn my bounty if I can't even hit people?!

Greatsword: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 2d6 + 3 ⇒ (2, 2) + 3 = 7


The Flaxseed Pathfinder Lodge

Gilthanis swings and misses and as the gnoll stands there dazed Stag slashes into its side! It has little strength left to resist as the rest of the party falls on it and takes over the ship!

Out of combat!

Although you've defeated the crew, there is no sign of Captain Wardak above deck....

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

"Look carefully for any signs. We might need to tear this vessel apart. Perhaps in the hold below decks..."

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag leads boldly to the underdeck.

-Posted with Wayfinder

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake follows stag.

We need to find the captain, now.


The Flaxseed Pathfinder Lodge

Stag leads the way below decks and finds that the sides of the hold have been lined in iron rings, which are serving as manacles for three humans, two of Keleshite heritage and another Vudrani, (S on the map). Manacled between the Keleshites and the Vudrani is a young gnome with a gag in her mouth (R on the map).

As you come down the stairs, the gnome excitedly looks up and starts beckoning you towards her with what little movement she has been allowed.

Unfortunately, it seems the At Sea is transporting more than just slaves: foul-smelling fluids ooze from weeping sores across the scaly skin of this squat, powerful, and vaguely canine beast! The beast's half-elf handler stands ready for you and orders the creature to attack!

gm rolls:

trollhound: 1d20 + 5 ⇒ (16) + 5 = 21
handler: 1d20 + 2 ⇒ (4) + 2 = 6
rufus: 1d20 + 5 ⇒ (3) + 5 = 8
gilthanis: 1d20 + 5 ⇒ (12) + 5 = 17
jake: 1d20 + 4 ⇒ (9) + 4 = 13
molos: 1d20 + 5 ⇒ (1) + 5 = 6
stag: 1d20 + 8 ⇒ (5) + 8 = 13

The trollhound rushes at Stag and bites at the Bold Strider!

bite: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d10 + 6 ⇒ (6) + 6 = 12
trip: 1d20 + 8 ⇒ (7) + 8 = 15
DC 14 Fort against disease.

Initiative:

1. Trollhound
2. Gilthanis, Stag, Jake, Rufus, and Molos
3. Handler (K on the map)

You guys are up!

Grand Lodge

Male Elf Cleric 2
Spoiler:
HP 13/13 | AC 19 | T 13 | FF 16 | Init +5 | Percep +4 | F +3 | R +3 | W +5

If I am able to, I would move "up, right, down". Final spot would be right below Jake

Gilthanis takes a swing with his glaive.

glaive: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag attacks the beast with his Greatsword just after it barely misses him with its fanged bite.

Greatsword: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8

Then he steps to the side to let the experienced Fighter have at it.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 1, Power Attack, Furious Focus, Overhand Chop

Jake steps forward and attacks the enemy before him.

GS Att: 1d20 + 12 ⇒ (13) + 12 = 25
GS Dam: 2d6 + 4 + 4 + 1 + 6 ⇒ (2, 6) + 4 + 4 + 1 + 6 = 23

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

If Molos can move to an unthreatened square, he will cast Daze on the half elf.

DC Will 14 to resist.


The Flaxseed Pathfinder Lodge

Sorry, forgot:

DC 13 KN (arcana):
Much like trolls, trollhounds regenerate unless damaged by acid or fire.

Gilthanis' glaive cuts into the trollhound! Stag then adds his own blade and Jake digs his sword in deep, taking the trollhound down! for now

Will: 1d20 + 3 ⇒ (18) + 3 = 21

The trollhound's handler seems to resist Molos' hex though. Moved you around the trollhound (since it's down now) so you can see the half-elf.

Initiative:

1. Trollhound
2. Gilthanis, Stag, Jake, Rufus, and Molos
3. Handler (K on the map)

TH: 35 dmg

Rufus is up!

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Know. Arcana 1d20 + 8 ⇒ (4) + 8 = 12

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Rufus looses a shaft at the half elf handler.

Attk: 1d20 + 7 ⇒ (1) + 7 = 8
Dmg: 1d6 + 3 ⇒ (5) + 3 = 8

K. Arcana: 1d20 + 7 ⇒ (14) + 7 = 21

The beast has troll blood, it will regenerate unless damaged by acid or fire!


MELEE GUNSLINGER TO THE RESCUE!


The Flaxseed Pathfinder Lodge

Rufus misses and the troll's wounds disturbingly seem to heal themselves as it lies on the ground bloody and disemboweled....

The handler (K) backs up and shouts, "Cap'n! Cap'n, better get out here!"

He then starts singing a drinking song as the door to the captain's cabin opens and a woman steps out, two kukris in hand. "Boarders on my ship! I don't think so!" She then moves up in front of the singing trollhound-handler and says, "Bring it."

Initiative:

1. Trollhound
2. Gilthanis, Stag, Jake, Rufus, and Molos
3. Handler (K on the map) and Waheeda (W on the map)

TH: 32 dmg

You guys are up!

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Do we hear the Trollhound regenerating? Broken bones being mended, body parts growing out of where they got cut off?

Stag tries to take down the singer.

Greatsword: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Round 2, Power Attack, Furious Focus, Overhand Chop

Jake steps forward and attacks the captain.

Someone burn the puppy!

GS Att: 1d20 + 12 ⇒ (19) + 12 = 31
GS Dam: 2d6 + 4 + 4 + 1 + 6 ⇒ (5, 6) + 4 + 4 + 1 + 6 = 26

Confirm Crit: 1d20 + 12 ⇒ (1) + 12 = 13
Add'l Dam: 2d6 + 4 + 4 + 1 + 6 ⇒ (4, 4) + 4 + 4 + 1 + 6 = 23

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos casts Burning Hands, directing at the goblin hound.

Burning Hands 1d4 ⇒ 2

I assume no save is allowed for the mongrel, since he's out.

Grand Lodge

Male Elf Cleric 2
Spoiler:
HP 13/13 | AC 19 | T 13 | FF 16 | Init +5 | Percep +4 | F +3 | R +3 | W +5

Gilthanis, steps forward and takes a swing at the captain.

1d20 + 3 ⇒ (2) + 3 = 51d10 + 2 ⇒ (9) + 2 = 11

If the damage from Jake already took the captain out, then I would simply double move to where the "black circle" is on the map


The Flaxseed Pathfinder Lodge

Hear the regeneration? Probably not, what with the battle sounds. But you can certainly see it.

@Molos: actually, you always get a save even if you are disabled, unconscious, etc.

Ref: 1d20 + 5 ⇒ (3) + 5 = 8

Stag misses but Jake takes down the captain with one heavy swing! Molos burns away the trollhound, confident it won't be coming back now! Gilthanis swings and misses.

Initiative:

2. Gilthanis, Stag, Jake, Rufus, and Molos
3. Handler (K on the map)

Rufus is up!

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Moving forward Rufus fires another arrow at the half elf.
Momma is out, are you going to call daddy now? He says in mocking tones.

Attk: 1d20 + 7 ⇒ (12) + 7 = 19
Dmg: 1d6 + 3 ⇒ (2) + 3 = 5


The Flaxseed Pathfinder Lodge

Rufus' arrow strikes true this time and the singing handler stops his shanty and puts up his hands in surrender. "Yield! I yield! This job ain't worth it!"

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake rushed to the simpering handler with his Greatsword dripping blood.

I need the keys to these prisoners shackles, now! Where are they?

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Rufus moves to the gnome and removes his gag. He inspects the chains and decides to try his luck with them while the key is being acquired.
D.D.: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

Just a second friend, you will be free soon, all of you. He says to the captives and whispers to himself. Milani never looks the other way. Neither does a son of Andoran.


The Flaxseed Pathfinder Lodge

Rufus removes the gnome's gag (a she by the way) and she sputters, "Oh thank you! Thank you! I'm Rilla, a fellow Pathfinder!"

DC 25 Perception:
You can smell smoke coming from the captain's cabin.

The handler stammers, "Cap. . . Captain Wardak had the keys.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake roots through the pockets of the dead captain for the keys.


The Flaxseed Pathfinder Lodge

The dead captain indeed has the keys on her person and Jake is easily able to unlock the prisoners, including the gnome Pathfinder.

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag goes to investigate the rest of this level of the ship while they handle the prisoners.


The Flaxseed Pathfinder Lodge

Stag finds piles of burning documents in the captain's cabin!

You can fight the blaze only by succeeding at a DC 12 Survival check as a full-round action or creating a large amount of water. Succeeding at one such check before the rest of the room catches fire is sufficient to keep the fire from spreading; otherwise the you must succeed at three such checks before the end of the tenth round or the fire grows too large to battle.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

After freeing the prisoners, Jake rushes to Stag's side and immediately begins efforts to put out the fire.

Survival: 1d20 + 8 ⇒ (10) + 8 = 18

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos stands and watches the others try to grab the documents out of the burning room. "Quickly now...the fire looks like it is spreading!"

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag yells that some documents are on fire. He tries to quash them, but fails miserably.

Survival: 1d20 ⇒ 1

Jake rushes into the room as he fails at putting out the fire. Stag tries to put out the flames again and looks like he might have been successful. Since putting out flames is a full-round, Jake would take two turns for his move+Survival, so Stag posted for two turns.

Survival: 1d20 ⇒ 13

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Ok, so I move one round and get my roll, successful roll, for the second, right?

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Looks like it! Let's hope it works!

Grand Lodge

Male Elf Cleric 2
Spoiler:
HP 13/13 | AC 19 | T 13 | FF 16 | Init +5 | Percep +4 | F +3 | R +3 | W +5

survival: 1d20 + 2 ⇒ (15) + 2 = 17

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Perc: 1d20 + 9 ⇒ (7) + 9 = 16

Do you guys need more surv rolls? If that is the case:

If his companions have the fire under control Rufus keeps his bow aimed at the half elf. Othewise he runs in to help.

Surv: 1d20 + 7 ⇒ (20) + 7 = 27
Surv: 1d20 + 7 ⇒ (6) + 7 = 13


The Flaxseed Pathfinder Lodge

You are salvage a few scraps of documents without the entire ship catching fire! You are able to find the corner of a letter signed “Muhlia.” Most of the other documents are too destroyed to make any use of or do not seem to have any relevance. Some of you recognize the name Muhlia as quite unique and likely belonging to Pasha Muhlia Al-Jakri, former leader of the Qadira faction who years ago struck down her rival, the then-Taldor faction head Baron Jacquo Dalsine. If you have played in a certain season 2 scenario this makes much more sense to you and bodes for more excitement in the future!

With Captain Wardak captured or dead and her ship, the At Sea, seized by the Pathfinder Society, you have revealed Pasha Muhlia Al-Jakri’s involvement in attempts to infiltrate the highest levels of Absalom’s inner workings. The harbor pilot, Zigil, dutifully navigates the ship through the Ship Graveyard safely to the docks, where city officials take custody of the vessel.

You return to Lady Darchana to bring her up to speed on everything that has happened. Pleased with your success but deeply troubled by the implications, Lady Darchana has the bounty payment on Captain Wardak and the At Sea authorized (725 gp). She addresses you once more before dismissing you: “Pathfinders, you have done a great service to Absalom today. The full extent, understandably, may never be widely known or recognized by the sleeping masses, but know that the Pathfinder Society can count on me as a friend and ally, and I hope that I may call upon you again in the future should the need arise.”

Upon returning to the Grand Lodge, Rilla (the rescued gnome) recounts what she can to Venture-Captain Valsin about her time spent in the Okeno slave markets on Stonespire Island, confirming several interactions with a heavily veiled humanoid woman who forcibly took blood samples on two occasions. When Rilla inquires as to the fate of the other Pathfinders she was on assignment with, Venture-Captain Valsin closes his eyes and slowly shakes his head. “No contact,” is all he says on the matter.

And that wraps it up! Thanks for playing everyone, I had a good time! I will get chronicle sheets out later today.

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