GM Endless Forms' PFS 06-04 Beacon Below (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 7-8 subtier.

Halls of Study | Halls of Preservation | Library of the Sages


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Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

"Should Wreck put friend Alie's body down with side axe? Wreck promise not to use sharp end or make body bleed?"

-Posted with Wayfinder

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

" I have a potion of protection from evil which may help too - at least with the possession...or it may prevent her from getting back into her body. "


The Flaxseed Pathfinder Lodge

Maps CMB: 1d20 + 9 ⇒ (12) + 9 = 21

Maps easily grabs Alie and starts to drag her, but then she starts trying to cast a spell!

DC 23 Defensive: 1d20 + 9 ⇒ (20) + 9 = 29

DC 19 Spellcraft:
enervation

A ray of negative energy shoots out at Maps! This is a ranged attack so it provokes, except I'm guessing Maps didn't have a weapon in hand when he was dragging her.

ranged touch: 1d20 + 13 ⇒ (18) + 13 = 31
temporary negative levels: 1d4 ⇒ 4

Initiative:

1. Maps
2. Alie
3. Ryster, Wreck, Fendahl, and Sir Terramor

You guys are up!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"I'm sorry, Maps! I don't know what's going on...I can't even cast a spell like that! Something's taken control of me..."

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl digs through his pack to pull out the potion of prot.v.evil

"MAPS! Are you ok? Get back. Master Wreck, do you want to try and pin her down, and I will see if I can force her to drink the potion? Or try to knock the spirit out of her as you suggest?"

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

"Wreck help!"

Grapple: 1d20 + 13 ⇒ (11) + 13 = 24

The half orc takes hold of his friend Alie. Or not friend Alie. He wasnt sure. But he was trying to help

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Fendahl gets out a potion to force-feed Alie while Wreck puts her in a headlock!

Initiative:

1. Maps
2. Alie
3. Ryster, Wreck, Fendahl, and Sir Terramor

Ryster, Sir Terramor, and Maps are up!

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps turns pale and staggers from the unexpected attack from Alie. Though weakened considerably, he does his best to help restrain her.

Grapple aid another: 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

"Eh, I have no idear, was' going on...." Ryster says as he tries to help hold Allie down.

Grapple Aid: 1d20 + 10 ⇒ (14) + 10 = 24


The Flaxseed Pathfinder Lodge

The party rushes around what has become of Alie and helps keep her restrained!

Initiative:

1. Maps
2. Alie
3. Ryster, Wreck, Fendahl, and Sir Terramor

Sir Terramor is up!

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Seeing that the others have the grappling well in hand, Sir Terramor moves to protect the doll that allegedly houses Alie's soul. He scoops up the little figurine and shelters it behind his shield.

"What manner of evil is this?" he demands. "What curse besets us?"


The Flaxseed Pathfinder Lodge

Alie tries desperately to break free!

CMB: 1d20 + 2 ⇒ (15) + 2 = 17

She is unable to break out of the party's collective grip!

Initiative:

1. Maps
2. Alie
3. Ryster, Wreck, Fendahl, and Sir Terramor

You guys are up!

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Pin: 1d20 + 14 ⇒ (15) + 14 = 29

The H/O tries to wrestle her down onto the ground

"Sorry friend Alie, Wreck just wants to help..." he apologises as he does so

-Posted with Wayfinder

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps aids Wreck, though it doesn't look like he needs much.

grapple aid another: 1d20 + 5 ⇒ (15) + 5 = 20

"Let's get them away from this area before using that potion."

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor looks around the room for anything significant.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


The Flaxseed Pathfinder Lodge

Wreck pins Alie to the ground with Maps' assistance. As the party readies to force-feed her a potion, her eyes roll back into her head and her body stops struggling.

Alie:
Your consciousness returns to your body. You are fine now.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie tries to call out, but with Wreck and Maps on top of her she could only whisper. "I'm back...I think. And the two of you are very heavy," she groans, trying to smile as she does so.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl stops as Alie speaks.

"Hrmmm, are you sure it is really you, Alie? We want to make sure after what happened to Master Maps over there."

He turns his attention to Maps.

"Master Maps, I am not much of a healer, but that seems to have injured you beyond what we may be able to resolve."

heal: 1d20 + 7 ⇒ (10) + 7 = 17

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps accepts his current fate with a nod.

To Alie, "That spell. How long does its effects last?"

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck doesnt let go just yet as he looks around for a nod of some kind. If he does get it he finally releases Alie
"Wreck sorry. But hope Wrecl did not hurt friend Alie?"

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

DC 19 Spellcraft:
Max was hit by enervation, which lasts a number of hours equal to the CL (max 15). You have no idea what their CL was but you can suppose that it will be at least 7 hours minimum.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Spellcraft 1d20 + 9 ⇒ (12) + 9 = 21

"The good news is that it isn't permanent. The bad news is that it will probably last seven or eight hours at minimum. I'm so sorry."

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Once he is sure that Alie is safe, Sir Terramor grinds the doll beneath his armored heel until it is broken.


The Flaxseed Pathfinder Lodge

@Sir Terramor: it's a life-sized mannequin, similar to Badru. Speaking of which, he fell to pieces and you can crush him up. . . maybe his gem. . . .

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

I was wondering about that gem. Wasn't listed among Badru's items so I didn't follow up on it - probably should have in retrospect.

Going back to Badru's remains, Maps takes out his handaxe, flips it around and hammers Badru's gem against the stone floor.


The Flaxseed Pathfinder Lodge

The gem shatters and a whispy green smoke escapes, slowly dissipating into the atmosphere.

Where to now?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

It looks like there are doors to the south that need to be explored. Let's go to there!


The Flaxseed Pathfinder Lodge

Alie leads the way down the hall to the south to the first set of doors. A small bed, a workbench, and several hanging blueprints occupy this room.

DC 20 Knowledge (engineering or history):
You recognize a framed blueprint on the wall as the original plan for the royal palace inside the shell of Ulunat, the Spawn of Rovagug destroyed by Azghaad I.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie keeps her Detect Magic spell current and active while exploring. She looks at the blueprints. "Do these make sense to anyone? I can't make heads or tails out of them."

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

"Thats easy. It pictures on blue paper!" the half orc says with a smile

-Posted with Wayfinder

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

KN: engineering: 1d20 + 5 ⇒ (5) + 5 = 10

Ryster peers around the room.

Perception: 1d20 + 15 ⇒ (15) + 15 = 30

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Knowledge Engineering: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14

Maps shakes his head. The effects of the enervating spell weigh heavily on him, and though he has studied such schematics before, he has a hard time sorting out his thoughts.

Negative levels are painful. Maps has -4 to everything and his current max HP are also effected, putting him at 44.


The Flaxseed Pathfinder Lodge

Yeah, Maps got hit pretty hard with that spell. They are temporary, but that just means you get a save against them in 24 hours. If you get restoration cast before then it will be cheaper. If you take you chances and fail the save so that they become permanent, it becomes much more expensive.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

If it is the enervation spell they will fade before 24 hours though I think.. right?


The Flaxseed Pathfinder Lodge

Ah, true. Forgot about that.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

"Hrrrmm, any sign of the missing portal? With Badru destroyed, who else may be working down here?"

Fendahl and Kirrah will move a bit further down the hall.


The Flaxseed Pathfinder Lodge

Fendahl leads the way down the hall and into a large domed chamber supported by a central pillar. Luminous glyphs cover the central pillar, providing dim illumination in the room. A large glass golem and a wood golem guard the room.

gm rolls:

gg: 1d20 - 1 ⇒ (8) - 1 = 7
wg: 1d20 + 3 ⇒ (17) + 3 = 20
Terramor: 1d20 + 2 ⇒ (17) + 2 = 19
maps: 1d20 + 10 ⇒ (8) + 10 = 18
wreck: 1d20 + 3 ⇒ (7) + 3 = 10
alie: 1d20 + 6 ⇒ (3) + 6 = 9
ryster: 1d20 + 6 ⇒ (11) + 6 = 17
fendahl: 1d20 + 4 ⇒ (19) + 4 = 23

Initiative:

1. Fendahl
2. Wood Golem
3. Sir Terramor, Maps, Ryster, Wreck, and Alie
4. Glass Golem

Fendahl is up!

Glass Golem:

DC 19 KN (arcana):
This appears to be an invincible glass golem, meaning it has significant resistance to all energies and DR that requires epic weapons. It can reflect spells as if by spell turning and is immune to spell-resistant magic except for shatter, which treats the glass golem as if it were crystalline, and cold magic which slows the golem. Fire damage heals the golem, however.

Wood Golem:

DC 16 KN (arcana):
Adamantine weapons work best against wood golems. They splinter and release a barrage of splinters from their bodies and they are immune to spell-resistance magic except for warp wood or wood shape as well as repel wood. Cold damage heals them but they are vulnerable to fire.

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Glass Know. Arc. 1d20 + 11 ⇒ (15) + 11 = 26

Wood Know. Arc. 1d20 + 11 ⇒ (12) + 11 = 23

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Ooooh goodness, this isn't good at all! The glass thing appears to be an invincible glass golem, meaning it has significant resistance to all energies and DR that requires epic weapons. It can reflect spells as if by spell turning and is immune to spell-resistant magic except for shatter, which treats the glass golem as if it were crystalline, and cold magic which slows the golem. Fire damage heals the golem, however. You all are going to simply have to try and beat it to pieces! Keep it away from the wood golem, and I can try to fireball that one..."

"Speaking of that, Adamantine weapons work best against wood golems. They splinter and release a barrage of splinters from their bodies and they are immune to spell-resistance magic except for warp wood or wood shape as well as repel wood. Cold damage heals them but they are vulnerable to fire."

A bit confused by the wood golem, DM. Can fire magic effect it, since it is vulnerable to fire, even though it is immune to spell resistant magic?

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl draws his katana as he moves. He calls Kirrah to the side of the room and casts Greater Magic Fang on the lioness. Kirrah will ready to bite if an enemy approaches.


The Flaxseed Pathfinder Lodge

@Fendahl: Most people roll readied attacks ahead of time so when they go off the GM has the roll waiting for them rather than having to wait for the readied person to respond.

@Alie: Fire magic that doesn't allow spell resistance or normal fire or fire from things such as a flaming weapon. Fireball allows spell resistance and will not affect it, at least as I understand their ability.

---

The wood golem closes on Kirrah (double move, Kirrah's readied goes off).

Initiative:

1. Fendahl
2. Wood Golem
3. Sir Terramor, Maps, Ryster, Wreck, and Alie
4. Glass Golem

Sir Terramor, Maps, Ryster, Wreck, and Alie are up!

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

I am not like most people. :-). Actually i was running out of the house this morning and did not have time for a full post.

Bite, grab: 1d20 + 10 ⇒ (18) + 10 = 28 for dmg: 1d8 + 7 ⇒ (1) + 7 = 8
Grab : 1d20 + 10 ⇒ (20) + 10 = 30 vs cmd

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie moves forward to get line of sight, then casts Create Pit underneath the Glass golem, trying to at least allow the party OT work on one at a time.

Create Pit DC 19

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps stays back, unloading a barrel of his firearm and reloading with an adamatine bullet.

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck moves in and swings his axe to chop the golem down

Vital Strike: 1d20 + 17 ⇒ (6) + 17 = 23
Chop!: 2d12 + 23 ⇒ (8, 2) + 23 = 33

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

@Fendahl: eh, don't worry about it, I understand. Just thought I'd alert you and everyone else to a little PbP-efficiency trick.

Ref: 1d20 + 3 ⇒ (3) + 3 = 6

Kirrah finds the wood golem hard to bite into but grabs ahold of it nonetheless! Alie dumps the glass golem into a pit and Wreck moves up to put a big gash down the wood golem!

Initiative:

1. Fendahl
2. Wood Golem
3. Sir Terramor, Maps, Ryster, Wreck, and Alie
4. Glass Golem

wg: 31 dmg, grappled by Kirrah

Sir Terramor and Ryster are up!

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster steps to the south and fires at the wood golem.

Rapid, PBS vs Touch: 1d20 + 15 - 2 + 1 ⇒ (12) + 15 - 2 + 1 = 26
Damage: 1d12 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Rapid, PBS vs Touch: 1d20 + 15 - 2 + 1 ⇒ (3) + 15 - 2 + 1 = 17
Damage: 1d12 + 8 + 1 ⇒ (10) + 8 + 1 = 19

Ryster curses loudly as his gun jams on the second shot. Gritting his teeth, he quickly clears the offending cartridge.


The Flaxseed Pathfinder Lodge

Ryster puts a bullet in the wood golem!

Initiative:

1. Fendahl
2. Wood Golem
3. Sir Terramor, Maps, Ryster, Wreck, and Alie
4. Glass Golem

wg: 36 dmg, grappled by Kirrah

Sir Terramor is up!

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Going to post ahead since I will be at work until late today. If it is destroyed, then I will delay to before the glass golem goes again.

Fendahl will move up and hack at the wood golem with his blade.

Fendahl Katana +1 katana, flank, 2H: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 for dmg: 1d8 + 1 + 5 + 2 ⇒ (5) + 1 + 5 + 2 = 13

He commands the lioness...

"Pin it Kirrah!"

Add flank if applicable in a grapple

Kirrah GMF grappled/pin: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24 vs CMD
GMF rake dmg: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
GMF rake dmg: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13


The Flaxseed Pathfinder Lodge

Sir Terramor hasn't posted since last Thursday so I am going to put him on hold so we can move on.

The glass golem approaches Fendahl and swings its glistening arms at the druid!

slam: 1d20 + 16 ⇒ (1) + 16 = 17
damage: 2d8 + 5 ⇒ (3, 5) + 5 = 13
Plus 1d8 of bleed on your turn; DC 15 Heal to stop the bleeding.

Fendahl then cuts into the wood golem while Kirrah pins it to the ground and digs her claws into the wood!

The wood golem responds by launching a barrage of razor-sharp wooden splinters from its body, hitting Kirrah, Fendahl, Wreck, Ryster, and Maps!

slashing: 6d6 ⇒ (5, 6, 4, 5, 3, 4) = 27
Ref DC 14 for half

CMB: 1d20 + 12 ⇒ (1) + 12 = 13

It tries desperately to break free from Kirrah but is stuck beneath the powerful lion.

Initiative:

1. Fendahl
2. Wood Golem
3. Sir Terramor, Maps, Ryster, Wreck, and Alie
4. Glass Golem

wg: 56 dmg, grappled by Kirrah

[ooc]Sir Terramor, Maps, Ryster, Wreck, and Alie are up!

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