
EndlessForms |

You are in the city of Korvosa in southeastern Varisia, a land just north of Nidal. There, you are to meet Venture-Captain Sir Canayven Heidmarch in a run-down shop in Thief Camp, an informal district just outside the city itself. You head there now with your fellow agents.

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Nidal? Don't think I've been there yet! Or have I? Haha! Anyplace could be better than where I just came from! Then again, I might have just come from there! Nasty business about a mirror and diseases and all that stuff!
I think I'll go with Bizzle, the faster I get him to 7 the faster I can use those chronicles to get him to 8th!

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Terrill grins at seeing Bizzle's enthusiastic face, even laughing along, "Bizzle! Glad we'll be working together again. Who'd have thought we'd be back on the road to Nidal so soon? I thought I was done with the place forever, but sometimes life chooses your path, eh?"

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No, I'm not sure about you but I'm still pretty sure I'm still choosing my path! Haha! Bizzle gives the Inquisitor of Desna a big grin as he answers. I wonder what kind of trouble we'll be discovering this time! More shades? Diseases? Maybe this time it'll be fire elementals or a murder mystery!

EndlessForms |

“The Blakroses are among the oldest and most influential families in Absalom,” Venture-Captain Canayven Heidmarch begins, wasting no time. “We’ve built a good relationship with them, but in doing so we’ve inherited a few of their enemies, namely a shadowy group of power-mongers who call themselves the Onyx Alliance. The Blakroses recently contacted the Society with intelligence about the Onyx Alliance’s movements, and it seems they’re set on breaking into a particularly ancient barrow mound in northern Nidal. Normally, we wouldn’t worry too much about amateur tomb robbers in such a dangerous area, but apparently they’re prepared to recover a potent relic from inside. They’ve some plot to use whatever this ancient talisman is against that Blakros family—and probably against us as well.
“It’s rare that we get a promising lead in Nidal, and the prospect of earning more good will with the Blakroses is even better. The barrows are thought to contain graves dating all the way back to the Age of Darkness, and the Society has very little information about the mysterious ‘horselord’ ancestors of the modern Nidalese people.
“Luckily we have contacts within the Whispered Song, a group of Desna worshipers who work against the local government in Nidal. Agents of the Whispered Song have been tracking the Onyx Alliance, and believe these grave robbers are close to discovering the entrance of a tomb they call the Cairn of Shadows. If we move quickly, we should be able to get you into Nidal and in touch with the Whispered Song in time to catch up with the Onyx Alliance and prevent them from acquiring this relic. And if you can learn something about the ancient tribal people of Nidal in the process, so much the better.”
Canayven leans in, his expression becoming even more serious. “Nidal is a perilous destination and one where we’re not welcome. I don’t mind some subtle heroics, but I’d refrain from any particularly overt displays of gallantry if you want to come back alive. If you attract too much attention in Nidal, there’s no chance we’ll be able to help if you’re captured, or worse.
“I know a member of the Whispered Song who frequents the Broken Cup, a rather morose tavern in Nisroch. He should know how to lead you to where in the Onyx Alliance is searching for the Cairn of Shadows. He’s also prepared to help you avoid tangling with the local authorities. I can get you on a ship there in an hour, after which I leave you to meet with him with all haste. From there, I’m trusting your resourcefulness. Explore, report, cooperate, and secure whatever treasure the Onyx Alliance is after. The risk is significant, but so is the danger if the Onyx Alliance acquires what they’re looking for.”
The following Pathfinder Society scenarios have strongly featured the Blakros family: Pathfinder Society Scenario #5: Mists of Mwangi, Pathfinder Society Scenario #35: Voice in the Void, Pathfinder Society Scenario #2-11: The Penumbral Accords, Pathfinder Society Scenario #3-07: Echoes of the Overwatched, Pathfinder Society Scenario 4-09: The Blakros Matrimony, or Pathfinder Society Scenario #5–09: The Hellknight’s Feast, and Pathfinder Society Scenario #5–14: Day of the Demon. If a PC has earned a Chronicle sheet from any of these adventures, he gains a cumulative +2 circumstance bonus for each Chronicle sheet on a Knowledge (local or nobility) check made to gain the following information below.

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”A return to Nidal, Blakroses in the mix, another fight with the Onyx Alliance, and a secret order of worshippers of my Lady Desna? This is a mission I am well suited for indeed!” Terrill says with a grin as he looks around the room at his fellow Pathfinders, nodding to those he knows. Terrill is a half-elf, a touch on the short side for his race, though his arms and shoulders are corded with muscle. He wears a beautifully crafted breastplate of blackened steel, and a pair of graceful curving blades runs across his back, their hafts rising above his right shoulder, while a stout, black bow can be seen over his left. He is fairly young, but serious and intent in his demeanor, with crudely cut dark hair reaching his shoulders.
”I’ve made my way quietly into Nidal before,” he continues, ”as has Bizzle here. I’m used to going unnoticed in the service of Desna, and I can think of few better places to do that than Nidal, where there is so much ill to be undone.”
Terrill has done three of the scenarios listed, for a +6 to his roll – but he doesn’[ have training in either of the relevant knowledge skills, so I won’t roll until I get the nod to do so..

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I'll be playing my cleric, I'll have the PC statted up by Tuesday the 8th, on vacation and don't have all of my chronicles on me!

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I've played a number of them but none with Bizzle. We have no rogue, maybe I should have brought Quiven instead.
Know Local: 1d20 + 4 + 0 ⇒ (10) + 4 + 0 = 14
All I know is that the Blakros family is a powerful matriarchy that made its fortune smuggling goods and secrets between Qadira and Taldor since the early 41st century ar, and by using its daughters’ marriages to form powerful alliances.
Well, since all we have is an hour we'd better get going!

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"Oh, I attended a wedding ceremony between a member of the Blakros family and some other powerful old family... but I don't remember the details after we had to fight some nasty demons that tried to disrupt the festivities..." Maaarv wonders aloud. He remembers some details, but nothing terribly useful.
Maaarv is largely distracted by the two fleshy wings protruding from between his shoulder blades. "Ah yes... I seem to have grown some rather unusual appendages. I was trying to develop an extract from common bats that would provide the imbiber with the same echolocation abilities of the common chiroptera - as a protection against blindness. Alas, I have instead sprouted bat-like wings. But they work pretty well!"
The wings are folded up, but impossible to miss.
"Yes, we shouldn't delay." Maaarv turns to Canayven, "What is the name of our contact that we are to meet?"

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"I've heard stories about the Blackross Family from other pathfinder, but never had the "pleasure" of having to deal with them myself directly" says a blond haired female Aasimar wearing the holy symbol of Sarenrea around her neck.
Just checking since Bizzle's status bar lists him as lvl 4...is he indeed level 4 or you didn't update him yet? This scenario is listed as being lvl's 5-9. We have a lvl 5 inquisitor, a lvl 5 cleric, a lvl 6 cleric a lvl 6 alchemist and Bizzle..so I think we are playing tier 5-6 with 5 people?
"Sounds like we'd better hurry"

EndlessForms |

If you are untrained in a knowledge check you can only make maximum DC 10, unfortunately. You can still roll for the DC 10 though I guess, although Bizzle already got it.
"What is the name of our contact that we are to meet?"
"His name is Golbrier Frosh. A skittish sort of man, but given that he works for Desna in the joy-hating nation of Nidal, his bravery cannot be questioned. I'm sure he will be happy to meet Terrill. Well, all of you, really."
----
Your voyage to Nisroch proves fortuitously uneventful, and the ship docks in the evening at the Portside district after the captain pays a considerable harbor fee. The city is a dreary place constructed of wood and slate, and one of the region’s common downpours makes it feel even more oppressive. You can easily find their way to the Broken Cup, a tavern in the Southbank district that caters to common folk.
There is nothing bright or cheerful about the Broken Cup. The walls are worn gray and the furniture drab brown. There are few lights, the brightest sitting by the stairs that presumable lead to rooms upstairs. There is no singing, no laughter, and no real sign that the tavern even welcomes new customers. Those who linger here mostly mind their food and themselves, going out of their ways not to make eye contact.

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I didn't update poor Bizzle yet? My heavens. I'll try to do that today. He is indeed 6th now.
What this place needs is some Light! Bizzle brightens the interior with his cantrip and gives a big smile. Maybe now people can see enough to enjoy themselves. Bizzle will then order something to drink once the party settles in.
OK, so how do we find this fella we need to find?

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Terrill looks around the bar, realizing he doesn't know what Golbrier Frosh looks like, but hoping he can spot a fellow Desnan. Did we get a picture or description of him?
If he's unable to spot him, he'll approach the bar, lay a few silvers on the counter, and say, "Good afternoon to ya. I'm hoping you can help me with a couple of things. First off, I'd like a pint of something, an amber if you've got it. And second, I'm looking to find a fellow named Frosh, you know him?"
Diplomacy if needed: 1d20 + 5 ⇒ (4) + 5 = 9 Makin' friends wherever he goes, as usual. Bizzle, Hailey, a little help?

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Overhearing Terrill at the bar, Bizzle chimes in. Golbrier Frosh, I think. He's here isn't he? You can tell my friend here, he's OK.
Diplo: 1d20 + 11 ⇒ (13) + 11 = 24

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As he steps into the Broken Cup, Maaarv's wings twitter a little bit in anticipation. "Feeling a bit peckish, myself..." he mutters to himself. He let's Terrill and any other ask around all they want, but Maaarv knows he's not so good with people.
Maaaarv approaches the bar and sits. "What's on the menu - any pot roast, perchance?" he asks whoever is tending bar.
"Oh, if you've got whiskey, I'll take some. Neat."
As Maaarv waits for his food, he scans the tavern looking for someone that could be a Desnan - possibly wearing or bearing her symbol.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23

EndlessForms |

Nope, no picture or description. No obvious Desnans here either.
The bartender takes everyone's orders but tells you he has never heard of the man before.

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Terrill auto-hits that Perception DC.
Terrill notices the woman quietly celebrating by herself. He gives a subtle nod to his fellow Pathfinders, indicating her and quietly saying, "Let's make a new friend" to Hailey. He then moves over to listen in on what the boasting woman has to say, sitting down near her and letting her boast to him all she wants, nodding along interestedly.
Diplomacy to appear to be a good listener: 1d20 + 5 ⇒ (19) + 5 = 24

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Hailey Also makes the perception DC automatically nods at Terril as she moves with him saying a quick prayer (casting guidance) as she moves.
"You seem to be in a good mood. Me and my friend over here could do with a good story after they day we've been having..you know what..we'll buy you a drink if your story is good enough to entertain us enough to make us forget about the long day we've had. Do we have a deal?"
Diplomacy: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 (using guidance)

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Hey, where ya goin'? Bah!
Sense Motive on the barkeep or is that a waste of time?
With a shrug, Bizzle will keep an eye on the group that is by the woman as well as try to notice if anyone is noticing the group.
Take 10 for 20 Perception if I can.

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Maaarv breathes in deep through his nose - taking in the aroma of the stew placed before him on the bar. "Thanks," he says before swirling a spoon through the broth and taking a heaping bite. "Venison? Nice..."
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
The alchemist shovels the food into his mouth, but he is still able to hear the loud woman bragging about her exploits. "Eh, looks like the others are going over and chatting her up, no sense in me abandoning this fine meal," he thinks to himself.

EndlessForms |

@Bizzle: he didn't recognize the name.
The woman turns with a smile as the party approaches eager to hear her good news. "Sure. The name's Alya. Just enjoying a well-earned drink after a hard chase, you know? Been chasing this Desnan bastard across the countryside for some time and finally roped him in. The Umbral Court has wanted him for a while and put a bounty on his head recently, only I was the first to get him. Should be getting paid soon, and that's always a reason to celebrate, eh?" She takes another swig of ale and smiles at you.

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"Getting paid is always a good reason to celebrate" says Hailey with a smile.
Hailey orders the drink she promised Alya
"Please, tell us some more about the chase you did to get to the Desnan bastard you mentioned, where did the chase lead you? And you mentioned you roped him in..but you already delivered him without getting paid?"

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Terrill clenches his teeth to contain his anger at the woman's words and takes a quiet, calming breath before speaking. "Sounds like a hell of a chase! Did the Court want him for anything besides the god he worshipped? I'd guess his sort get up to all kinds of mischief."

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Bizzle continues to watch the general scene as the rest of the party talks to the woman.

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"I apologize for my tardiness.", quips the pale-skinned aasimar as he walks into the establishment.
"My time at the library to prepare for this locale has kept me."
A glint of silvery armor hides under the pale gray robes, holy symbol of Pharasma stitched into the rough linens.
In a soft voice, the aasimar introduces himself with a simple bow, using a staff to support him. "I am Cadaeacus, Protector of Knowledge and Lore for the Lady of the Graves."
Taking out some parchment and a pen, the man starts scribbling descriptions of everyone, pausing to ask, "So tell me... what is the name of this 'Desnan bastard'?", Cadaeacus chronicling the details of the conversation.
Finally ready, whew!

EndlessForms |

"Please, tell us some more about the chase you did to get to the Desnan bastard you mentioned, where did the chase lead you? And you mentioned you roped him in..but you already delivered him without getting paid?"
She flicks her hair back, "Nah, nah, I get paid when I hand him over. The Court put a bounty on him a while ago and he's been in hiding, I suppose. No one had seen him at least. I rooted him out of an abandoned cellar and he came with me quick enough!"
"Sounds like a hell of a chase! Did the Court want him for anything besides the god he worshipped? I'd guess his sort get up to all kinds of mischief."
"Ha! Yeah, damn Desnans. ;) He was prattling on about his faith, trying to spread his faith about the place and that's something the Umbral Court looks down on, of course."
"So tell me... what is the name of this 'Desnan bastard'?", Cadaeacus chronicling the details of the conversation.
"Golbrier Frosh, I'm sure you heard about the price on his head. Unless you're newcomers? You certainly look like travelers."

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"Hmmm," mutters Terrill, a fierce grin crossing his face, "if you've still got him, I'd love to take a look at the fellow, maybe get a few licks in before you hand him over." He gives the woman a comradely buff on the shoulder, saying, "You could tell us all about the capture, right in front of the poor fool's eyes!"

EndlessForms |

Alya gives Terrill a suspicious look. "I've got him safe and secured and I'm not dumb enough to go shouting out where I've got him in a public place like this to people I've just met."

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"Ah, that's fair enough," responds Terrill, backpedaling a bit, "we can just celebrate a job well done right here! Bartender, another drink for my friend here, and make it a double!" He lays some coins on the bar and proceeds to get a few more drinks into Alya, hoping to make her less suspicious.
Diplomacy to allay her suspicsions: 1d20 + 5 ⇒ (19) + 5 = 24

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"No, let me; I am the newcomer. Miss Alya, what is the beverage of choice here?"
Diplomacy aid: 1d20 + 10 ⇒ (11) + 10 = 21

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Maaarv burps softly as he cleans out his bowl of stew. He then kicks back his whiskey. Wiping his mouth with a napkin, he stands up and leaves a piece of gold on the bar and wanders over to the rest of the group.
"So, Alya - did ol' Golbrier put up much of a fight?"

EndlessForms |

Ok, I'm back! Wedding went well and the weather held off for a beautiful outdoor ceremony. We've just about caught back up on sleep but will be spending the next two days packing for the Big Move.
Alya recommends the Dark Lord's Ale and orders more for herself. "No, Golbrier came pretty quietly once he that I had him cornered."

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Sense motive: 1d20 + 7 ⇒ (8) + 7 = 15
Hailey nudges Terril after they've finished their drinks.
"It's getting late and we have a lot more to do today."
Hailey leaves after saying goodbye to Alya to reconvene with the others and discuss what they've learned so far.

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Terrill takes the hint and moves off with Hailey, saying quietly "If she won't tell us where she's got him, maybe we can follow her when she weaves her way out of here later."

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Stealth? We gonna be sneaky? That's different! When do we go? Bizzle seems to be very interested in acting like a rogue. So what's the plan?
I could try to use Hypnotism in order to get her to reveal his location, but I'm not sure I have much more than a 50% chance of success. Plus, EF would have to tell me if the spell can be used this way to begin with.

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"I'm not much good at sneaking about either," says Terrill, "but I can turn one of us invisible and he or she will be pretty hard to spot."
Ended up on the road today with no web access, more of the same likely tomorrow.

EndlessForms |

@Bizzle: seems like a great use of that spell!
Will: 1d20 + 4 ⇒ (16) + 4 = 20
Nevermind. . . I was really hoping that would work.

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Damn, the DC was 20 I think! So much for that idea!
Bizzle looks around, shrugs, then leaves with the rest of the party.