GM Endless Forms' PFS 05-22 Scars of the Third Crusade (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 subtier (4 player adjustments).

combat map | Dawnton


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Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

This is not enough blood for death to have occurred here. Not from these wounds. Someone had to have moved the body. Someone wanted the body to be found here. Don't disturb the body. Should we find the authorities? This may be enough evidence, at least that something else is at play here.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"This is the site where I found the button as well..."


The Flaxseed Pathfinder Lodge

Anything else you want to do or move on to the afternoon phase?

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I guess we are ready to proceed.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich would be leery to contact the authorities, given the recent debacle. He would suggest going to follow the traces of blood back to the original spot, or is there a place we have never been to?

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Wadreskus will see if he can track the traces of blood back to their original location.
Survival: 1d20 + 8 ⇒ (2) + 8 = 10


The Flaxseed Pathfinder Lodge

The party is unable to trace the blood trail back very far.

You can take your afternoon actions! As you've seen, there will be events that occur at certain intervals.

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

I would like to take another try at following the blood. Perhaps in the afternoon sun I will have a better chance. survival: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess, a bit braver, heads the the tent city, trying her luck there again.

Diplomacy 1d20 + 2 ⇒ (12) + 2 = 14

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus quietly follows Tess.


The Flaxseed Pathfinder Lodge

Avarus and Tess find nothing new at the fairgrounds and although Wadreskus follows the track away from Otto's farm for a while, the trail eventually dissipates and is lost in the wilderness.

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

The trail of blood goes off into the wilderness, I was able to follow it for a while but lost the trail deep in the woods. How much time do we have left?

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

I will go back to the inn to our rooms and see if I can determine anything about how Tess' dagger was pilfered.

perception: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik will follow Tess and company, preferring to keep an eye on everyone.

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Once met back up Wadreskus will stay with the rest of the group. He is not much of a combatant himself, but rather a force multiplier.


The Flaxseed Pathfinder Lodge

Ryskovich finds that the windows have no locks on them and the ledge is big enough that it would be easy for someone to walk along it.

At some point in the afternoon after Wadreskus has finished following the trail, Otto comes to find the party to tell you that the crime scene has been destroyed.

---

The sun begins to move lower in the sky and as the party is walking the streets and catching up with each other, a random passing villager hands Wadreskus a note. The messenger says, "A small girl told me to give it to you."

Please help. I know you are innocent and that your friends are innocent. The real killer has me trapped in a house at the edge of town, near the fair. It’s the one with white walls and two chimneys. He made me write the letters to trap them and you. He has left to kill again and locked me in the attic. I will try to get one of the children at the fair to bring you this letter.

Please rescue me.

DC 13 Linguistics check or DC 18 Perception:
You can determine that the handwriting is identical to that on the letter sent to the Pathfinder Society warning of the imminent executions (as well as that of the written testimony that Sheriff Luin received).

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Showing the note to the group Wadreskus asks What should we do with this?
Linguistics: 1d20 + 5 ⇒ (11) + 5 = 16
The hand writing looks to be the same.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Could be a damsel in distress. Could be a trap. I think we should go find out which.


The Flaxseed Pathfinder Lodge

I'll wait to see if everyone agrees with Jerrik or if there are any other plans before moving ahead.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"I don't like this at all, but what other choice to we have but to follow this obvious trap? The letter doesn't say how they stole my dumb dagger," Tess grumbles.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

If we go, we need to be cautious. If it quacks like a duck and walks like a duck...If it is indeed the same individual to warn about the happenings, then if they ARE wanting to be a help with our employers and wants help to help those wrongly imprisoned, why not bring this up the the proper authorities?

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Sure, we could bring this evidence to the authorities, they may even be able to tell us something about the house that is mentioned. From there we might be able to determine what to do. Perhaps our prisoners might have some idea of who this person might be once they see this new letter.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

"I suggest we follow the letter. It is our best lead and my well help us accomplish our mission.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

"There is far too much sneakery happening in this town. i do not trust anyone."

Avarus nods to Jerrik in agreement that the group needs to get to the bottom of this mystery chasing active leads.

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Ok then, let's go. Wadreskus says as he signals to his hawk to land on his shoulder.


The Flaxseed Pathfinder Lodge

So it looks like most of you want to follow up on it; if you check with the prisoners first, as Jerrik suggested, they still have no clue as to who wrote it.

The house is two stories tall with part of its ground floor’s space dedicated to cottage industries. The second story is accessible by two twisting stairwells and is broken into a warren of small bedrooms and a central living space. All of the interior doors are ajar, and the windows are cracked about one foot. The exterior of the house is sided with wooden planks.

gm rolls:

dalton: 1d20 + 11 ⇒ (17) + 11 = 28
avarus: 1d20 + 5 ⇒ (20) + 5 = 25
nikomedes: 1d20 + 7 ⇒ (12) + 7 = 19
jerrik: 1d20 + 8 ⇒ (5) + 8 = 13
ryskovich: 1d20 + 8 ⇒ (20) + 8 = 28
tessara: 1d20 + 10 ⇒ (8) + 10 = 18
wadreskus: 1d20 + 8 ⇒ (5) + 8 = 13

dalton: 1d20 + 3 ⇒ (9) + 3 = 12
avarus: 1d20 + 4 ⇒ (11) + 4 = 15
nikomedes: 1d20 + 2 ⇒ (16) + 2 = 18
jerrik: 1d20 + 3 ⇒ (2) + 3 = 5
ryskovich: 1d20 + 3 ⇒ (13) + 3 = 16
tessara: 1d20 + 3 ⇒ (13) + 3 = 16
wadreskus: 1d20 + 2 ⇒ (3) + 2 = 5

As the party is looking about the second story of the seemingly abandoned house, Ryskovich is the only one to hear the creaking wood from behind indicating an intruder sneaking up on the party!

Initiative: Surprise Round!

1. Nikomedes, Ryskovich, Tessara, Avarus
2. Intruder!
3. Jerrik, Wadreskus

Ryskovich is up with a surprise round action!

Map is linked at the top.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Can I move up where I heard the sound ?


The Flaxseed Pathfinder Lodge

The sound is outside the door in the hallway. So you're already nearby.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Surprise round, presuming I have my falcata out at the ready

Ryskovich turns on a dime, swiveling his head as he hears the creaking floorboard, [i]I know the house can make sounds, but that isn't just old age showing[/b]. Guys, I think we have some company, they may be hostile

With those words he will open the door from where he heard the noise in preparation for the possible fight.


The Flaxseed Pathfinder Lodge

Ryskovich opens the door on an empty hallway but soon after a man with dark hair and a small sole patch on his chin appears out of thin air as he drives a dagger towards Ryskovich's stomach!

mwk dagger (against FF-he was invisible): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
damage with sneak stab: 1d4 + 2d8 ⇒ (1) + (2, 6) = 9

Initiative:

1. Nikomedes, Ryskovich, Tessara, Avarus
2. Intruder!
3. Jerrik, Wadreskus

Nikomedes, Ryskovich, Tessara, and Avarus are up!

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Nikomedes fires his shortbow at the man, then steps backward to make room.

Attack, PBS, Melee, Cover: 1d20 + 5 + 1 - 4 - 4 ⇒ (13) + 5 + 1 - 4 - 4 = 11
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess uses her Evil eye hex on the assassin, targeting it's saving throws.

DC 16 Will save to resist.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

11hp

Ryskovich looks down the hallway, but sees nothing. He looks back to his companions and shrugs thinking it may be all in his head. He turns around just in time to see a dagger materialize out if this air, sliding past his buckler and into his ribs. The dagger picks its way through his ribs but luckily does find his more vital organs.

Oww, where the hell did you come from you... he mutters under his breath. He lashes out with his blade and shield in retaliation.

falcata, buckler: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 4 ⇒ (15) + 4 = 19

The sudden shock causes his blade to dig into the door frame, but the buckler smashes the dirty attacker in the ribs.

1d2 + 1 ⇒ (1) + 1 = 2

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

The chief attempts to overrun the target into the square west of the opponent.

CMD: 1d20 + 5 ⇒ (12) + 5 = 17


The Flaxseed Pathfinder Lodge

Will: 1d20 + 3 ⇒ (9) + 3 = 12

Nikomedes fires and misses while Ryskovich hits the man in the arm with his buckler. Tessara's hex seems to have shaken him a bit and Avarus overruns the man!

The man steps back and throws down a smokestick!

Initiative:

1. Nikomedes, Ryskovich, Tessara, Avarus
2. Intruder!
3. Jerrik, Wadreskus

2 dmg, -2 saves

You guys are up!

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tessara continues her Evil Eye hex, with a pleasant Cackle, on the now distracted would be assassin, and tries to add a dose of her Misfortune Hex on top of that.

Dc 16 Will save to resist Misfortune hex. Since he failed the Evil Eye, he gets a minus two on his save.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18

The man resists Tessara's hex this time!

Initiative:

1. Nikomedes, Ryskovich, Tessara, Avarus
2. Intruder!
3. Jerrik, Wadreskus

2 dmg, -2 saves

Jerrik, Wadreskus, Nikomedes, Ryskovich, and Avarus are up!

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik shoots an arrow at the villain!

Bow: 1d20 + 5 ⇒ (10) + 5 = 15 for Arrow: 1d6 + 1 ⇒ (3) + 1 = 4

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskobich sees the man resort to retreating tactics of escape, but doesn't let teh man get the drop on him again.

Did he flee down the stairs or into the other room nearby?

perception: 1d20 + 8 ⇒ (5) + 8 = 13

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus assumes the man went down the stairs and quickly double moves max distance to try to catch the man.


The Flaxseed Pathfinder Lodge

The fog obscures all sight. I also just noticed that it's a 10' cube.

Jerrik readies his bow and Ryskovich keeps an eye out for the man. Avarus tries to move through the smoke but comes face-to-face with the man!

20% miss chance in the smoke, 50% miss chance outside of it but you don't have line-of-sight on the target.

Initiative:

1. Nikomedes, Ryskovich, Tessara, Avarus
2. Intruder!
3. Jerrik, Wadreskus

2 dmg, -2 saves

Wadreskus, Nikomedes, and Ryskovich can take an action!

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Delay until he either comes out or goes down the stairs and I will follow.

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

Wadreskus seems to grow slightly larger as he surrounds himself with spirits of battle.
allies within 30 get +1 to hit and damage


The Flaxseed Pathfinder Lodge

Nikomedes!

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Niko moves down the stairs in case the man decides to flee and reloads his crossbow.


The Flaxseed Pathfinder Lodge

Indeed, the man withdraws down the stairs and bursts through the front doors. "Murderers!" he screams, "Murderers and demon-worshipers!"

Initiative:

1. Nikomedes, Ryskovich, Tessara, Avarus
2. Intruder!
3. Jerrik, Wadreskus

2 dmg, -2 saves

You guys are up!

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Could I have followed as my prepared action from last round?


The Flaxseed Pathfinder Lodge

Sure.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess follows as well, trying to keep her target in range for additional hexes.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus attempts to chase down and tackle the fleeing man.

CMD roll: 1d20 + 5 ⇒ (16) + 5 = 21

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