GM Endless Forms' PFS 05-22 Scars of the Third Crusade (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 subtier (4 player adjustments).

combat map | Dawnton



The Flaxseed Pathfinder Lodge

Hello everyone! We won't be starting until the 4th but feel free to check into the Gameplay thread.


Checking in.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I'd love to be in.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

I'd like to try this guy in this game. He just finished Crypt of the Everflame so he's just hitting 2nd level. I'm not sure I'll keep him as a bard but I probably will seeing the scope of the scenario. I'm not sure how well I'll play a bard though.


The Flaxseed Pathfinder Lodge

Bards are the best. And my fiancee has a Detective, that's an awesome archetype. You don't have Inspire Courage but everyone seems to appreciate the replacement ability with the bonus to initiative, perception, and disable, especially because at 1 hour per "round" of performance spent, you can keep it up all day after just a few levels. She took a dip into gunslinger to feel even more like a private detective/secret agent. It's a fun character.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

applying with this character

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

I think I'll go with this setup for the moment, I really don't know what feats to take as a bard since Lingering Performance doesn't really seem to be needed for a detective.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'd like in if there's still room. I also have two players I can't fit in my game if you can take them (before me, too), please.

Wadreskus (Shaman 4) & Avarus (Cavalier 2)

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Ooh, back to Mendev! Orryn and Stellah should be on board for this. :-)


The Flaxseed Pathfinder Lodge

1. Tek
2. Tessara
3. Jerrik
4. Ryskovich
5. Wadreskus
6. Avarus
7. DM Beckett
8. Orryn

I appear to have too many. I usually take first-come-first-serve because people stop posting after six but in this instance I'll handle it however you guys want. I can them in order down the list or I can roll for it, whatever you all think is fair.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ill step out, as Im also running it, and let others play.

:)


Male Mostly Harmless Incorrigible Punster 5/ Militant Grammarist 3/ Contrarian 2

Ditto what Beckett said.

Orryn & Stellah will go another time. No worries. :-)

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

I have arrived.


The Flaxseed Pathfinder Lodge

Alright, we have our six then once Wadreskus checks in.

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

An older man walks in, his gait slow but purposeful. A hawk lands on his walking stick. His hawk has feathers as dark as night but with little dots of light that seem to move as it moves with the specks of light maintaining their relative positions.

The man seems unremarkable except for his eyes which seem to twinkle with some distant light.


The Flaxseed Pathfinder Lodge

Intro post is up in the Gameplay thread.


The Flaxseed Pathfinder Lodge

I will be gone all day tomorrow and unable to post. I should have internet back by Monday afternoon though. Thanks for your patience!

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Sorry for the delay, didn't see this and was gone all day yesterday. Most likely will bring Niko here.


The Flaxseed Pathfinder Lodge

Tessara (4), Jerrik (2), Nicomedes (3), Wadreskus (4), Avarus (2), Ryskovich (2)

APL = 2.8 rounded to 3

With six people that means we play the high tier with four-player adjustments.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

sorry, was out due to holidays, and Paizo boards acting up. Here and ready :)

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

So, do we all split up or go in two groups (2), (3)?

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Er, Wadreskus, I think you have to buy Glorymane. I don't have the chronicle in front of me, but I'm pretty sure it isn't just given.


Male Human Expert 1 Warrior 1

You are right, Glorymane is not free, you do have to buy it. If you look at Wadreskus' other gear it's basically all he has. Right now Wadreskus's gear is worth a total of 13770, he hits level 5 after this. His wealth by level is a little high due to having played a couple 3-7s out of tier. They give you about 2300 for out of tier gold.

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

Sorry, I was just doing a quick calc in my head of prices and WBL. I was thinking 12,370 for Glorymane, 1000 for the cloak, 810 for the armor, and something like 500 for the greenwood staff. Anyway, I just thought I'd say something, just in case. Hope you didn't take it the wrong way.


Male Human Expert 1 Warrior 1

I did not take it in a bad way at all, it is hard to tell how people mean things with just text, I always assume the best. I hope others do the same for me as well. Oh and the greenwood staff I bought with my first two PP.

This guy is mostly a support character, moves allies arround the battlefield and such. Because of this he is not very gear dependant so I want to pick options that seem like the most fun.

On an aside thought, since I find myself in such an experianced group, what is your opinion on Shaman's and improved familiars?

ACG wrote:


Spirit Animal
This ability uses the same rules
as the wizard’s arcane bond class feature and is treated
as a familiar (see pages 78 and 82 of the Core Rulebook),
except as noted below.
.....
.....
If a spirit animal is lost or dies, it can be replaced after
24 hours through a special ritual that consumes material
components worth 500 gp per shaman level. The ritual
takes 8 hours to complete. The new spirit animal must be
of the same sort of creature as the previous one.
CRB wrote:


Improved Familiar
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

Benefit: When choosing a familiar, the creatures listed here are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).

Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).


The Flaxseed Pathfinder Lodge

Sorry for the disappearance! Internet service was supposed to have been started at the new house by now but we're still having problems connecting. As soon as we get it fixed I'll be back to normal posting!


The Flaxseed Pathfinder Lodge

Please post your PFS numbers and make Day Job rolls!

Sovereign Court

AC21/T14/F18/CMD23||HP77[67]|F:+8 R:+12(+2 vs traps) W:+6(+2 vs illusion)|Init.+3|Percept. +15(+18 trapspotter) Human Professional Detective 8

65114-15

Day Job (Craft Alchemy, Crafter's Fortune: 1d20 + 11 + 5 ⇒ (15) + 11 + 5 = 31

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

1d20 + 6 ⇒ (12) + 6 = 18

PFS # 63386-8

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

12445-6

Craft alchemy day job 1d20 + 7 ⇒ (18) + 7 = 25

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

92934-2

No Day Job

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

PFS # 79644-14
Faction : Grand Lodge
Perform OratoryDay Job: 1d20 + 7 ⇒ (5) + 7 = 12

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

thanks, was a fun game. I loved the various plot twists :)

Grand Lodge

Male HP: 80/105 , Init +2, AC: 21, T: 10, FF: 21, CMB: 17, F: +12, R: +8, W: +20 Move 30', Perception +34 <Darkvision 60ft, See in Darkness, Tremorsense 20'>, TN Male Human Shaman (Animist) 11, Hawk 40/52 HP

20638-12
Proffession Soothsayer: 1d20 + 8 ⇒ (20) + 8 = 28

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