GM Endless Forms' PFS 05-21 The Merchant's Wake (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 4-5 subtier. Map


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The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Since it seems we are scanning our surrounding...Ash will take a carefull look around Perception: 1d20 + 13 ⇒ (17) + 13 = 30

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Nodding to her companion, the aasimar darts off to check up on the woman.


The Flaxseed Pathfinder Lodge

Ash:
Some of the injuries are faked

Upon closer inspection, the woman is indeed the priestess Umut. She comes to as you approach and whispers out weakly, "When I placed the gifts in the Bahjari crypt, one of them released a powerful wave of necromantic energy that animated the bodies of the buried nobles. I battled them as best I could but was only able to fend off the creatures that tried to shamble out of the crypt, not the ones that rose from the graves outside. Please, you have to help me in facing the creatures that are still sealed inside."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

More zombies? My night keeps getting better and better. Jaysin strides forward and will assist the woman to her feet if she is well enough to stand.

Will you be leading the way or shall my associates and I do all the heavy lifting?

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

"Very well, let's head inside." Ennoia bravely ventures inside, her eyes piercing throught darkness easily, bow in hand.

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra listens carefully, then readies to battle more undead!

Sense Motive, cause you never know: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

While Jaysin is busy with the woman Ash will try quietly and quickly to let the rest know what he saw

"Psstt..Be Careful, I don't think the wounds on her are real."

We could really use a society code for stuff like this...you know for when you think the person you are talking to is a demon in disguise and things like that

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Ha! For the record, I didn't peek at Ash's spoiler, Jonterra's spidey sense were tingling.


The Flaxseed Pathfinder Lodge

I'll wait a bit so others can see Ash's whispers before I push you onwards. Just in case someone wants to do something more or follow up on that.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Taken aback by Ash's shared information, Ennoia hesitates for a second, then whispers back. "Another deception... Shall we capture her? Jonterra, could you grapple her while we interrogate her?"


The Flaxseed Pathfinder Lodge

Anybody doing anything or just following along and heading in?

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Hey, last time I grabbed a gal like that, it cost me at least thirty gold pieces and a week behind bars." Sen whispers, then smirks at a thought. "Is that not illegal around here?"

    percep to confirm the nutjobs' theory: 1d20 + 5 ⇒ (19) + 5 = 24

    -Posted with Wayfinder

    Sovereign Court

    Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

    Jaysin continues to help the lady to her feet as I'm assuming I am too close to her to be part of the conversation. Well, what are you sitting there discussing? The lady said that there is evil inside the crypt! Aren't you the type to vanquish evil and all that?

    Jaysin will follow her inside if she leads the way, otherwise he'll head in himself unless someone says something to stop him.

    The Exchange

    AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

    "Perhaps we should confront her before I proceed to...manhandle her."

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Ash will do nothing, all though he will help others if they try to do something..for all Ash knows it's some weird cult that has a doctrine of having to appear wounded ..or a self punishing one and she doesn't want to feel to out of place but doesn't like pain ;) He will how ever keep an eye out for anything odd she might start to do.

    Silver Crusade

    Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

    Well, Ennoia will confront her if no one else wants to do so.

    Ennoia looks genuinely in awe.

    "It's a miracle! You're covered in blood but aren't actually wounded! How did you do that? Unless... is it a trick to fool us?"

    Yes, 7 int... Hard to keep pretending.

    The paladin is ready to shaft the lady, should she do anything suspicious (attacking, casting a spell).

    Readied attack:
    Composite Longbow (cold iron, DA, PBS): 1d20 + 12 ⇒ (20) + 12 = 321d8 + 9 ⇒ (5) + 9 = 14


    The Flaxseed Pathfinder Lodge
    Jonterra Seralith wrote:
    "Perhaps we should confront her before I proceed to...manhandle her."

    *oreadhandle

    ----

    Sen:
    Yep, some of the injuries seem faked.

    She makes her way to her feet slowly, feigning an injured back. The priestess frowns at Ennoia. "Fool! You mock the sacred rites of Urgathoa! You know not what you are dealing with!" She begins to reach for her belt.

    gm rolls:

    priestess: 1d20 - 1 ⇒ (3) - 1 = 2
    Ennoia: 1d20 + 8 ⇒ (7) + 8 = 15
    Jaysin: 1d20 + 6 ⇒ (14) + 6 = 20
    Jonterra: 1d20 + 2 ⇒ (6) + 2 = 8
    Ash: 1d20 + 4 ⇒ (8) + 4 = 12
    Kazzok: 1d20 + 4 ⇒ (1) + 4 = 5
    Sen: 1d20 + 10 ⇒ (5) + 10 = 15

    Initiative:

    1. Jaysin, Sen, Ennoia, Ash, Jonterra, and Kazzok
    2. Priestess

    You guys are up!

    Silver Crusade

    Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

    "Wait, Urgathoa? Isn't she the goddess of... Oh! You shan't live long then."

    Smite Evil against her.
    Composite Longbow (cold iron, RS, DA, PBS, Smite): 1d20 + 13 ⇒ (1) + 13 = 141d8 + 11 ⇒ (2) + 11 = 13
    Composite Longbow (cold iron, RS, DA, PBS, Smite): 1d20 + 13 ⇒ (16) + 13 = 291d8 + 11 ⇒ (2) + 11 = 13

    AC is 24 against her, if she's evil.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Note: Readying outside of initiative is not a valid source of action, since usually such actions (like readying to swing a sword at someone) are the surprise round of combats. This also prevents people perpetually readying to attack assailants while walking through Absalom (and hilariously looking like frozen character models mid-swing).

    Sen, after the initial volley, "That's is a bad one, I assume?" He reflexively announces his named attack before throwing a bunch of shuriken after stepping northeast

    Maximum Star 1: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 21d2 + 2 + 1d6 + 1 ⇒ (1) + 2 + (6) + 1 = 10
    Maximum Star 2: 1d20 - 1 ⇒ (12) - 1 = 111d2 + 2 + 1d6 + 1 ⇒ (1) + 2 + (2) + 1 = 6
    Maximum Star 3: 1d20 - 1 ⇒ (1) - 1 = 01d2 + 2 + 1d6 + 1 ⇒ (1) + 2 + (4) + 1 = 8
    Maximum Star 4: 1d20 - 1 ⇒ (7) - 1 = 61d2 + 2 + 1d6 + 1 ⇒ (1) + 2 + (2) + 1 = 6
    Maximum Star 5: 1d20 - 1 ⇒ (2) - 1 = 11d2 + 2 + 1d6 + 1 ⇒ (1) + 2 + (3) + 1 = 7 2/3 ki used.

    Included is PBS, sneak, and distance penalty. Also included are really bad rolls.

    The Exchange

    AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

    Jonterra srats forward and tries to oread-handle the faker!

    Grapple: 1d20 + 7 ⇒ (13) + 7 = 20

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Ash will cast produce flame ...he is sure having some fire to throw around available will be useful at some point.

    Sovereign Court

    Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

    What is this all about? A ruse? I don't like being misled!

    Jaysin steps back quickly and fires a pair of arrows toward the new enemy!

    One: 1d20 + 7 ⇒ (1) + 7 = 8 for Damage: 1d8 + 6 ⇒ (6) + 6 = 12
    Two: 1d20 + 7 ⇒ (11) + 7 = 18 for Damage: 1d8 + 6 ⇒ (3) + 6 = 9


    The Flaxseed Pathfinder Lodge

    Yes, Sen is right about readying outside of combat. I honestly didn't even look under that spoiler until now. Looks like you used up a perfectly good 20! Bah!

    Ennoia puts an arrow into the false priestess! Sen's shuriken hit everything in the graveyard except the assailant. Jonterra easily grabs ahold of the woman though and Ash creates a fire in his hand while Jaysin follows Ennoia's arrow with another of his own.

    Initiative:

    1. Jaysin, Sen, Ennoia, Ash, Jonterra, and Kazzok
    2. Priestess

    22 dmg

    Kazzok is up!


    The Flaxseed Pathfinder Lodge

    The priestess calls out to her deadly goddess for assistance!

    negative energy: 3d6 ⇒ (4, 4, 5) = 13
    DC 15 Will save for half, should hit everyone

    Rumblings are heard from within the crypt. . . .

    Initiative:

    1. Jaysin, Sen, Ennoia, Ash, Jonterra, and Kazzok
    2. Priestess

    22 dmg, grappled by Jonterra

    You guys are up!

    The Exchange

    AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

    Will: 1d20 + 9 ⇒ (13) + 9 = 22

    Jonterra grits his teeth against the unholy energy and tries to pin the woman.

    Grapple to Pin: 1d20 + 7 + 5 ⇒ (18) + 7 + 5 = 30

    Silver Crusade

    Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

    Will: 1d20 + 8 ⇒ (6) + 8 = 14

    Feeling the full effect of the woman's evilness, Ennoia heals herself swiftly before shafting the woman twice.
    LoH, self: 1d6 ⇒ 1
    +1 Composite Longbow (cold iron, RS, DA, PBS, smite): 1d20 + 13 ⇒ (7) + 13 = 201d8 + 11 ⇒ (6) + 11 = 17
    +1 Composite Longbow (cold iron, RS, DA, PBS, smite): 1d20 + 13 ⇒ (5) + 13 = 181d8 + 11 ⇒ (3) + 11 = 14

    Scarab Sages

    Male Dwarf Alchemist 9
    Stats:
    HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

    Will: 1d20 + 3 ⇒ (18) + 3 = 21

    Grunting from the pain, Kazzok drinks an extract of Reduce Person and moves.

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Will save: 1d20 + 7 ⇒ (16) + 7 = 23

    Ash moves forward a bit and throws some flame he produces at the cleric
    To hit touch Ac cleric: 1d20 + 7 ⇒ (4) + 7 = 11 Fire damage if hit: 1d6 + 7 ⇒ (3) + 7 = 10 (using point blank and precise shot)


    The Flaxseed Pathfinder Lodge

    Ennoia finishes her off with two arrows while Kazzok drinks an extract.

    Ash and Jonterra can change actions if desired since she technically goes down before you two act. Guessing that Kazzok will keep the same.

    Initiative:

    1. Jaysin, Sen, Ennoia, Ash, Jonterra, and Kazzok
    2. ????????

    Jaysin, Sen, Ash, and Jonterra are up!

    The Exchange

    AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

    So the rumblings come from the crypt to Jonterra's east?

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    will: 1d20 + 1 ⇒ (15) + 1 = 1623 - 6 = 17

    Sen will attempt to climb the building where this ruckus is happening.

    climb: 1d20 + 6 ⇒ (1) + 6 = 7 Assuming that fails and I still have another move action...
    climb: 1d20 + 6 ⇒ (13) + 6 = 19

    -Posted with Wayfinder

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Since we are still in intiative, I'll keep my attack ..but change my target to whatever hostile something comes out of the crypt - so 11 touch AC for 10 fire damage. If the rumblings come from another crypt then the cleric was standing in front of Ask will move somewhere where he doesn't have to shoot through cover if possible though

    Sovereign Court

    Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

    Jaysin will ready his attack to shoot whatever evil emerges to challenge the party.

    Will: 1d20 + 1 ⇒ (18) + 1 = 19


    The Flaxseed Pathfinder Lodge

    Correct, the crypt to the east where she was lying.

    Seconds later a skeleton wielding the scimitar you gifted as part of the wake emerges from the crypt, directing three lesser skeletons in front of it!

    The crypt is supposed to be open so I put them on/in the building but you can see and reach them.

    Ash's fire bursts against the wall as the skeletons appear. Jaysin can roll his readied attack too if he'd like.

    Initiative:

    1. Jaysin, Sen, Ennoia, Ash, Jonterra, and Kazzok
    2. Skeletons!

    You guys are up!


    The Flaxseed Pathfinder Lodge

    Also, Sen would have needed to move to the building first and then his second move action to climb, the first attempt of which failed. So I've put you next to the building.

    Silver Crusade

    Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

    Ennoia takes slightly different arrows from her quiver, and shoots at the lesser skeletons to thin the ranks.
    Using Blunt arrows to cause bludgeoning damage. Attacking the two southernmost lesser skeletons.
    +1 Composite Longbow (bludgeoning, RS, DA, PBS): 1d20 + 10 ⇒ (5) + 10 = 151d8 + 9 ⇒ (5) + 9 = 14
    +1 Composite Longbow (bludgeoning, RS, DA, PBS): 1d20 + 10 ⇒ (10) + 10 = 201d8 + 9 ⇒ (7) + 9 = 16

    Then she heals herself with a touch. LoH, self: 1d6 ⇒ 1

    Sovereign Court

    Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

    Attacking skelly 3:

    Readied Action, Part 1: 1d20 + 7 ⇒ (19) + 7 = 26 for Blunt Arrow: 1d8 + 6 ⇒ (3) + 6 = 9
    Readied Action, Part 2: 1d20 + 7 ⇒ (13) + 7 = 20 for Blunt Arrow: 1d8 + 6 ⇒ (6) + 6 = 12

    My turn, next skelly up if that one is dead:

    Bow, Part 1: 1d20 + 7 ⇒ (4) + 7 = 11 for Blunt Arrow: 1d8 + 6 ⇒ (3) + 6 = 9
    Bow, Part 2: 1d20 + 7 ⇒ (11) + 7 = 18 for Blunt Arrow: 1d8 + 6 ⇒ (7) + 6 = 13

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Ash will toss some more fire at one of the still standing skeletons after taking a few steps for a better angle.

    To hit touch AC skeleton: 1d20 + 7 ⇒ (10) + 7 = 17 (using precise and point blank)
    Fire damage if hit: 1d6 + 7 ⇒ (5) + 7 = 12

    Scarab Sages

    Male Dwarf Alchemist 9
    Stats:
    HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

    Kazzok steps up and throws a bomb at the middle skeleton (excluding Jonterra)

    Ranged Touch Attack: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
    Damage: 3d6 + 4 ⇒ (1, 6, 6) + 4 = 17
    Splash damage 7, Ref DC 16 for half.

    Silver Crusade

    Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

    Correction: since Kazzok is throwing a bomb at the lesser skellies, I'll shoot at the Champion instead, if possible.

    The Exchange

    AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

    Jonterra punches the skeleton (leader).

    Elemental Flurry: 1d20 + 4 ⇒ (19) + 4 = 23
    Damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5 Acid

    Flurry: 1d20 + 4 ⇒ (18) + 4 = 22
    Damage: 1d6 + 3 ⇒ (2) + 3 = 5

    I'm assuming some if not all the skeletons are down, so Jon will feet toward the champion. Otherwise, he'll target one of the normal skele. and not use elemental fist


    The Flaxseed Pathfinder Lodge

    Ennoia's first arrow misses but her second blasts the middle skeleton to pieces! Jaysin focuses his arrows on another and has similar results, sending bones flying everywhere! Ash's fire is able to burn up the last of the lesser skeletons which were actually advanced, but you guys still made short work of them.

    Kazzok and Jonterra then quickly take care of the skeletal champion!

    Out of combat!

    the false priestess' gear:
    potion of cure light wounds, potion of darkvision, scrolls of animate dead (2; CL 12th); Other Gear +1 chainmail, dagger, bladed beltUE, cloak of resistance +1, silver unholy symbol of Pharasma, silver unholy symbol of Urgathoa, spell component pouch, symptom kit, onyx gems worth 500 gp, silver dust worth 50 gp

    The skeletal champion also as the scimitar you brought to the wake, which Aaqir al’Hakam allows you to keep, saying that it is better off in the hands of the living.


    The Flaxseed Pathfinder Lodge

    Defeating Shirin effectively ends the threat to the Bahjari household, allowing Aaqir al’Hakam and his family to conclude Zarmina’s burial without further interruptions. Everyone involved is more than happy to lay the blame for the recent troubles—including the assassin—on Shirin.

    Jakti, interpreting the undead attack as an omen, drops his grudge against Metella Rauger and Temel Passad, and the two rival merchants continue to regard each other warily as they prepare to depart. Aaqir is grateful for your help and thanks you again for your contributions. He promises to write a report containing his account of the recent events to send to the Grand Lodge so that you might be recognized for your efforts.

    And that's it! Please post your PFS number and make a Day Job roll if you have one. I will get chronicles out as soon as possible.

    The Exchange

    AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

    Thanks boss! 65114-13 No Day Job

    Silver Crusade

    Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

    Thanks for the scenario! No day job either, PFS #76446-5

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    That went quickly, thanks for running another fun game GM

    Ash 13475-8
    Dayjob - Profession (Soldier) 1d20 + 9 ⇒ (9) + 9 = 18

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    22357-6, no djob. Thanks for running!

    Sen is disappointed at the lack of attention from wealthy, eastern women he attained, but gets over the feeling almost immediately.

    -Posted with Wayfinder

    Sovereign Court

    Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

    Well, that ended abruptly. :)

    PFS # 79644-7
    Faction : Taldor
    Craft Bows Day Job: 1d20 + 6 ⇒ (18) + 6 = 24

    As always a great game, EF!


    The Flaxseed Pathfinder Lodge

    Ok, I'll get it reported. I'll need Kazzok's Day Job roll and then I'll get chronicles out tomorrow. I'm in the middle of a Carrion Crown Roll20 session with our old Bloomington friends right now.


    The Flaxseed Pathfinder Lodge

    Actually I had a moment so I'll get chronicles out now, except for Kazzok. He'll get his once I update it with his day job roll.

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