GM Endless Forms' PFS 04-03 The Golemworks Incident (Inactive)

Game Master Mike Tuholski

A tier 5-9 PFS scenario. Black's Laboratory

The Flaxseed Pathfinder Lodge


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The Flaxseed Pathfinder Lodge

Will: 1d20 + 8 ⇒ (6) + 8 = 14

Black is held by Kuduro's spell! Kuduro lobs a bottle at Black and the cold seems to have hurt him. . . kind of, lol.

Initiative:

1. Brachus and Alan
2. Black and other
3. Kuduro, Lavode, and Seelah
4. other (incubation chamber)

gm tracking:
56 dmg, 55 points, held

Seelah, Brachus, and Alan are up!

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Seelah with let out a sigh of relief as Black's willpower fails and is held in place. This sigh is very brief, as a bolt flies of the chamber and connects squarely to her jaw, sending a sharp pain down her body.

The pain subsides a few seconds later and she moves into position to help bring the madman down, with Trusted Buddy.

move action: move to place on map, landing if I must to attack, otherwise continuing to hover 5' off ground.

standard: attack with Trusted Buddy, Power Attack

crowbar w/ imp pen: 1d20 + 7 + 4 - 4 - 2 + 3 ⇒ (17) + 7 + 4 - 4 - 2 + 3 = 25
dam: 1d8 + 5 + 6 + 3 ⇒ (3) + 5 + 6 + 3 = 17

She will say a brief prayer to Iomedae and ask for healing of her wounds

LoH 6/8: 3d6 ⇒ (2, 3, 6) = 11

I would have put my bow away the end of the last round when I picked of Trusted Buddy. If it cannot be retconned, I understand, I will simply drop the longbow, in previous square and draw shield as I walk up to attack with Buddy this round.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus takes out a rope and starts to tie Black up.

No idea what the rules are for this..I just want to put something in his mouth so he can't speak and tie his hands and some of his fingers together so he can't cast spells anymore. Blindfolding him would also be nice, but I don't know how long he will be paralyzed and no clue how much I can do in a round.

hps: 35 (36 - 1 cold)

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Alan will step in and offer to tie Black up instead.

Since it goes off the users CMD there is no way he can beat mine.


The Flaxseed Pathfinder Lodge

Seelah smacks Black hard across the face.

Special Attacks: tie up (under grappled) wrote:
If you have your target pinned, otherwise restrained (hold person counts, I would argue), or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your CMB (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a -10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

So yes, Brachus and Alan can essentially tie him up in such a way that he could not possibly break free. Also, Seelah brought him down to only 4 HP left.

Out of combat!

Black's stuff:
quarterstaff, dusty rose prism ioun stone, lesser extend metamagic rod, ring of counterspells, spell component pouch, spellbook (contains all prepared spells as well as 0—all cantrips; 1st—floating disk, identify, magic aura, magic aura, shield, sleep, unseen servant; 2nd—locate object, whispering wind; 3rd—dispel magic, nondetection, slow; 4th—confusion, dimension door; 5th—cone of cold, dominate person)

prepared spells (so, the rest of his spellbook): 5th—feeblemind (DC 20), teleport
4th—black tentacles, lesser simulacrumUM, scrying (DC 18),
stoneskin
3rd—displacement, lightning bolt (2, DC 17), protection
from energy
2nd—false life, mirror image, scorching ray (2), unnatural
lustUM (DC 17)
1st—alarm, mage armor, magic missile (2), ray of enfeeblement
(DC 15)
0 (at will)—acid splash, detect magic, light, read magic

After you defeat Chrysalis Black, a cursory examination of the lab reveals a dossier revealing ties between the mad artificer and the Aspis Consortium. These documents reveal details of the sabotage Black was instructed to perform on the Heidmarchs’ angelic guardians, records of months of payments for the use of the Doll House as a smuggling front and the acquisition of information from the Golemworks, and finally a mysterious reference to the approval of an unnamed “Qadiran friend.” All of the documents are signed by gold agent “Maiveer Sloan of Bronze House,” the Aspis Consortium’s head of operations here in Magnimar.

With their enemies vanquished, you can rescue the missing Pathfinders from their stasis chambers and bring them and the evidence damning the Aspis Consortium to Heidmarch Manor. Sheila presents the evidence linking the Pathfinder’s murders, the attack on her property, and the relic smuggling ring to the Magnimarian government in an effort to bring punishment down on the rival organization, but Lord-Mayor Haldmeer Grobaras and his ineffectual bureaucracy are unconvinced of the Aspis Consortium’s role in the murders. Although the evidence is substantial that they were at least involved in spying on the Golemworks, smuggling, and ordering the sabotage of angelic guardians, those in power are hardly motivated to get involved in a crime that seems to have already been solved, though the Pathfinders are paid lip service and promised that the Aspis Consortium will be watched carefully going forward.

Congratulations guys! I hope everyone had fun with that scenario, it was certainly a tough one but I had a lot of fun!

If you haven't already done so, please post your PFS # and make a Day Job roll if you have one. I will get chronicles out tomorrow.

Lavode: Don't forget that you'll need heal, limited wish, miracle, or [/i]wish[/i] to get rid of the effects of feeblemind. I can look up the spellcasting service cost later unless someone beats me to it; I believe it is in the Guide somewhere.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Please apply to Chasik, I think it is # 63386-4

It was tough, but we prevailed with some smart tactics. As a side note, what was gonna pop out of the tank when it reached 0?


The Flaxseed Pathfinder Lodge

incubation chamber:
Trapped within the birthing chamber is an unstable, multi-headed golem forged of porcelain and flesh; after the last bolt becomes dislodged, the abomination fights to break free from its metal womb, sending securing bolts whizzing across the room like unpredictable missiles (see Hazard below). When the last bolt breaks free, the creature bursts from the birthing chamber, only to doom itself. Outside its metallic womb, the horror’s immature lungs cannot function, and the creature dies in ugly, agonized death throes after 1 round of loud and desperate wheezing. Its death further enrages Black, and he focuses attacks on the PC who was nearest to his failed creation when it died.

Also, the giant syringes shot liquid at you if you were within 40' and stayed in the same place for one round. The only one who stayed place was Alan, but he made his Will save against the suggestion.


The Flaxseed Pathfinder Lodge

Chronicles have been sent out! Check your PMs. Let me know if there are any problems. Some of you have already joined the Flaxseed Lodge; I included links in everyone's PM to sign up for more high-tier games with me. The sign-up system has been working pretty well so far and I hope to see you guys there in the future. In the mean time, the Flaxseed Lodge is open for in-character shenanigans in the Gameplay thread.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Thanks Muchly! It was fun even with getting the spell hammer in the last fight.
Everyone enjoy your Holidays!

The Heal is only 660 gp, much less than I expected.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Thanks everyone for a great game.

I was going to ask you to keep me informed about any new games in range..but seeing from your message GM, I don't need to ask ;)

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Day job
Heal: 1d20 + 8 ⇒ (10) + 8 = 18

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