GM Endless Forms' PFS 04-02 In Wrath's Shadow (Inactive)

Game Master Mike Tuholski

A 3-7 PFS scenario. Temple

The Flaxseed Pathfinder Lodge


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The Flaxseed Pathfinder Lodge

Feel free to make retroactive purchases/etc.

Roused from sleep and herded aboard the Winking Wyvern, the party sails urgently for Rivenrake Island and the ruins of Xin-Bakrakhan, ancient capital of the Thassilonian Runelord of Wrath. A note from Venture-Captain Sheila Heidmarch informs the group that a Society-funded dig team has uncovered a totally intact temple that appears to be associated with the goddess Lissala, buried for 10,000 years. Given the fresh revelations that this long-thought-dead cult is thriving and allied with the Aspis Consortium, it’s a truly wonderful find, providing an unprecedented opportunity to gain knowledge of this forgotten faith. Even if the site turns out not to be dedicated to Lissala, learning more about the faiths and practices of ancient Thassilon always provides an abundance of knowledge. Often the items they use in their rituals lead to clues about the cults.

By now the work crew has finished clearing the site—the time to explore its secrets is at hand. The Society has no exclusive contract to the site, and Aspis Consortium agents scour the countryside seeking such ripe targets, so time is of the essence. Archaeologists Halla Beusophis and Kovo Murse can answer questions when the group arrives, and a fellow Pathfinder ranger, Riemme Batelle, is already on the island, ready to join in this exciting endeavor. Sheila Heidmarch has given the party a charge: eliminate the ancient temple’s dangers so that Society scholars can study the ruins safely, and bring back whatever knowledge lies within.

DC 15 KN (history):
Thassilon was the ancient empire that encompassed all of modern Varisia and beyond. It fell into ruin at the advent of Earthfall 10,000 years ago. It was ruled over by seven runelords, extremely powerful wizards who employed Thassilonian sin magic. Bakrakhan was the province of Alaznist, Runelord of Wrath, and Xin-Bakrakhan was her capital city.

DC 20 KN (history):
Hollow Mountain, which broods over the ruins of Xin-Bakrakhan, is thought to hide endless subterranean spaces filled with wealth and danger. Some believe Alaznist herself is hidden within its unplumbed depths.

DC 25 KN (history):
Alaznist was known to have favorites whom she gifted with powerful magic items of her own creation. Many of these minions are known to have been in Xin-Bakrakhan when disaster struck.

DC 15 KN (religion):
Lissala was the goddess of fate, runes, and reward of service, and was especially prominent in Thassilon. While a much more disciplined faith in the early days of the empire, her worship grew more reckless and decadent in Thassilon’s waning years. Veneration of the deity was thought to have died with Thassilon itself.

DC 20 KN (religion):
Alaznist didn’t treat well with the worship of Lissala, instead preferring to pay homage to a number of fiendish patrons. Earlier in Bakrakhan’s history, Lissala was widely worshipped, but as Alaznist came to power, the popularity of the faith waned in the nation. During this time, many of the temples were repurposed to venerate various demon lords.

DC 25 KN (religion):
One prominent fiend worshipped in the late
days of Bakrakhan was Yamasoth, a nascent qlippoth lord of cursed kingdoms and vile experiments. Rites to Yamasoth included mortification of the flesh and experimental transformations. Alaznist was a dedicated follower of Yamasoth, and sought to learn his ways in order to harness that power for her own armies.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Need to finish levelling up to 4th dot.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Know History: 1d20 + 4 ⇒ (18) + 4 = 22

Know Religion: 1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

"This is the place. They say that somewhere here, Alaznist, the Runemistress of Wrath lays hidden. May she rest in impotent torpor forever."

"My past experience with the cult of Lissala working with the Consortium was not going so well. An odd cult. All about duty and punishment. Mostly themselves, I think. But still a tight little community. They seemed to like magic that involved symbols and glyphs, as well as pacts. But not really bad people that I could tell."

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

"Sounds like a bunch ah nonsense to me." Barlor concludes. At his heels, a tough-looking boar with wooden armor snorts and lets out a brief squeal. "Ing here thinks the same thing."

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Thassilonians? I really should've paid more attention in school..." Maaarv muses. He glances down to notice the boar at Barlor's feet. "Hey now, that's a neat pig - I mean, boar."

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Knowledge: History 1d20 + 10 ⇒ (15) + 10 = 25

"Scholars say that she gifted many powerful magic items to her favorites and many of them were in the city when it fell." Ackuda says. "Thassilon played with chaos and lost." he adds with a mad chuckle.

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

Knowledge History: 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge Religion: 1d20 + 8 ⇒ (4) + 8 = 12

Wonderful, I have never heard of any of this before! It will be a learning experience!

Be careful of the Cultists of Lissala, they are hard core. I had a previous... encounter in Riddleport with them. If anyone calls me Shadowtongue, or Mister Orange; just say you have never heard of either one of those people and this is your good friend Vasilios. It would be dreadful to repeat the Basilisk incident, or the soul devouring statue incident...


The Flaxseed Pathfinder Lodge

Lol. That is a fun scenario. GM'd it twice. Let Pathfinders loose with the mission of "cause shenanigans" and shenanigans will absolutely happen.

The sea journey is uneventful, and the sloop’s crew gives the Pathfinders a wide berth, partially out of respect, partially out of superstitious dread at the destination. Only the captain, Haerla Skolet, is open to speaking with you.

The harbor closest to the Xin-Bakrakhan dig silted over hundreds of years ago, so the Winking Wyvern drops anchor and sends the party ashore in a pair of launches. Greeting you are a half-dozen bedraggled souls living in rugged tents sufficient for four times their number. You're led by a grim-looking woman in work clothes, with signs of emotional strain and fatigue lining her face.

"Good day, Pathfinders. M'name's Halla Beusophis, lead archaeologist on the temple dig."

“Thank goodness you’ve arrived,” begins the careworn Pathfinder. “Two days ago workers at the dig site were attacked, by what or whom I don’t know. I was here at camp when it happened. Only a single worker escaped—Shadaq, who crawled back here, bleeding from a dozen terrible injuries. The wounds were mortal and none of us here possessed the skill to aid him. Before he died we got little information. He told us of the attack, said everyone had been, ‘gutted like game birds.’ His last words—as his eyes violently rolled back in his head—were ‘Lissala is angry, but so am I.’

“The six of us are all that’s left—myself and these five hired excavators. They’ve refused to go back to the site and I didn’t dare go alone. We’ve been huddled in these damned tents since Wealday, waiting for your arrival. I’ll take you to the dig myself, but I don’t know what we’ll find. If Shadaq’s words are true, it won’t be pretty. Only the gods know whether those same attackers lie in wait.”

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Leaning over to Barlor, "Great, another excavation site being attacked. Think you will turn into a big metal monster this time?"

Attending to their hostess, "It's a pleasure to meat you Halla. Do not worry. We have some experience with this. I promise you, we will get to the bottom of this, and solve the problem so you and your's will be safe. Would it be possible to examine the remains, and also possibly get a quick tour of the area? How many workers where taken or killed, besides Shadaq?"

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv's eyes widen a bit at Vasilios' mention of Riddlesport, "Oh, my friend Linnea told me about some running around she had to do over in Riddlesport. She said the Lissalan's had themselves a basilisk - nasty things those are..."

He shakes his head and listens carefully to Halla's tale. He nods in agreement with Yanos. "Yes, it would be useful to examine Shadaq's remains, if they are available."

When he has a chance, Maaarv will pull Yanos aside. "Hey listen, I noticed back in Ustalav that you like to do a lot of swinging with that hammer of yours. I recently learned how to make extracts that I can share. I wondered if you would like this flask of bull's strength? It should last about 4 minutes - more than enough time if we have a proper fight. Here...if you don't use it, you can just hand it back to me."

Maaarv hands the cleric a small flask with a simple representation of a long-horned steer on the label.

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

It is a pleasure to be of service. Looking at the body may be of great assistance.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

"I appreciate it, but I too can call on such aid to empower mine, or another's body. Perhaps friend Barlor might like it, though?

I was going to try to take a bit more of a back seat on this one and try to buff others.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"I see. Well yes, I will offer this to Barlor, should he want to give his club a little more oomph." Maaarv turns to the druid. "What do you say, think you might have need of this?"

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I also played through Severing Ties, but I was never reported or given a Chronicle Sheet. DM just vanished. I wound up signing off character sheets for the other players, but never got one, so I don't count it.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

"Yanos and I can handle any dig sites, raiders and monsters be cursed. We done it 'afore, hardly a scratch on us. Figure we can't count on me usin' any sacred artifacts to save our hide this time though." Barlor claps his club on his buckler and chuckles, then breaks down into a cough and spits something on the ground. "Ah, smell of nature." he says, taking a deep breath.

"I think I could put that there flask to good use. You'll be in fer a good showin', I promise you that!" Barlor brags as he reaches out to take the offered item.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Cool. I just got the Infusion Discovery and I'm eager to share my stuff with y'all. But I'm keeping the See Invisibility for myself. :-)


The Flaxseed Pathfinder Lodge

"Well, Shadaq has already been buried. If you think it will help we are familiar with digging things up-I assure you it won't be a big deal, especially if you think it will help the investigation."

It doesn't specify anywhere that I can find how many of them were originally-just that there are six people who survived.

"Before you head out I can also provide for the party from the expedition’s stores, including rations, excavation equipment such as picks and shovels, candles and torches, 100-foot lengths of sturdy rope. The extensive ruins of the ancient city begin a mere stone’s throw from the shore, but the dig site itself is a 2-mile trek. I can accompany you there when you're ready to go."

"Should I have my men see to the body for you folks?"

If people want to examine the body, Halla will order her remaining men to exhume him.

DC 10 Heal:
the wounds were inflicted by bladed weapons, claws, and teeth, the latter definitely not human.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Hmm, well as unpleasant as it may be, I do think it will be useful to examine Shadaq."

When the body is exhumed, Maaarv carefully examines the wounds.

Heal: 1d20 + 7 ⇒ (4) + 7 = 11

"Well, this is interesting...these cuts are obviously from some bladed weapon. Yet these bite and claw marks are a little...disconcerting." He gives his fellow Pathfinders a worried look.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Heal: 1d20 + 10 ⇒ (16) + 10 = 26

"I agree. Not human. Ghouls perhaps, or maybe a trap. You said he crawled back to camp?" Just thinking that if it's not human, it's something that should be able to "live" for a long time.

"I would appreciate you accompanying us. Id like to see what we can find and start to dig in."

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Heal: 1d20 + 3 ⇒ (19) + 3 = 22
"This fella was chewed on by somethin'. Anyone tell if he's makin' ready to come back to not-quite-life?" Barlor asks as he looks over the body.

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

In a monotone voice.

Remove his head, stake in the heart, and garlic in the mouth usually works... From my experience... Just saying...


The Flaxseed Pathfinder Lodge

Halla looks on stoically as the party examines the body. When you are finished (she will not stop you if you want to take measures to prevent undeath), she leads you on towards the dig site.

The area surrounding the temple, littered with rocks, loose soil, and bits of excavation debris, make reaching the site slow and tricky.

Nonetheless, with Halla's guidance you eventually reach the structure. This breathtaking edifice is constructed of tightly fitted blocks of brown stone covered with intricate engravings depicting humans engaged in acts of terrible self-mutilation. A pillared portico girds the eastern front of the great temple, the carved columns resemble fat, coiled serpents. The structure stands about 20 feet tall, though a great dome rises out of the center another 20 feet. How this place could be more than 10,000 years old defies logic—some sorcery must have preserved the stone.

The stench of blood is the only greeting upon arrival at the excavated temple. Before an imposing stone structure lie a few stripped and eviscerated bodies bearing terrible wounds that go far beyond the marks of battle in their viciousness, and furrows in the fresh dirt indicating that others have been dragged inside. Halla covers her mouth to stifle a cry, then rushes to the side of one of the bodies, falling to her knees.

“Kovo! Oh, Kovo, look how they butchered you!”

DC 10 Heal:
The wounds on these bodies are similar to those found on Shadaq’s corpse, with the addition of more vicious mutilation, likely postmortem.

DC 15 Heal:
Some of the bodies have been feasted upon.

Halla rallies and aids in examining the gruesome scene. She reports that others are missing: Pathfinder Riemme Batelle, two dig workers named Pel and Saala, and four laborers. A check of the surrounding area doesn’t turn them up, though you find a masterwork longsword coated with dried blood, a half-full quiver of arrows, and a broken longbow—Halla identifies them as belonging to Riemme.

Approaching the portico, it’s visible that the northeastern wall has been breached. Halla was here just yesterday and claims all exterior surfaces were still intact—this demolition must have been recent. Halla insists that under no circumstances would Kovo or Riemme have allowed this to happen, especially without her presence. They agreed that the excavation team would wait for the party’s arrival before removing the barrier.

An intact version of the broken wall is on the portico’s southeastern face—irregularly shaped stones, much paler than the other stones of which the structure was built, mortared in place with dried clay.

DC 26 KN (dungeoneering or engineering):
Someone or something
had to have broken out of the temple.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv follows Hallah to the body.

Heal: 1d20 + 7 ⇒ (12) + 7 = 19

"Oh my," he says to himself. "It seems that - Kovo, is it? - Kovo has been, ugh boy...This one has similar markings as Mr. Shadaq, only more...pronounced."

Maaarv kneels down to get a closer look. "Yes, this body, and some of the others, seem to have been feasted upon." The alchemist stands and turns his head away, covering his nose and mouth with the back of his hand.

"What are we dealing with here?" he asks of nobody in particular.

After taking a moment to clear his mind, he takes a look at the portico's wall - noting the dried clay and mortar.

Knowledge (Dungeoneering): 1d20 + 10 ⇒ (16) + 10 = 26

"Uh, guys? The uh... the way these bricks are all strewn about, someone had to break out of the temple. Look at the debris, all signs point to a breach out, not a breach into the temple."

Maaarv again glances at the faces of his fellow Pathfinders, though his own face is a little more pale than it previously was.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

"So yer saying someone bricked this place up, long time ago, and then these fellas dug it up. Then whatever the people back then got all brickin' happy over comes bursting out and eats these fellas." Barlor says, trying to put it all together in his small, simple mind.

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

Seems about right, undead lay patiently and wait.


The Flaxseed Pathfinder Lodge

Map is linked at the top now. Not much to see until you go inside. I'll get tokens put up later.


The Flaxseed Pathfinder Lodge

Map has tokens now! What are you guys doing?

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Hey guys, if we have a few minutes, I'd like to mix up a few extracts." Maaarv doesn't finish his sentence before he has his pack off and has opened up his alchemist's kit.

He immediately begins mixing some of the various tinctures and dry reagents, filling three small flasks with three different colored liquids.

The process takes him less than four minutes. He places the extracts in the open holsters on his bandolier.

Maaarv has made extracts of keen senses, shield and expeditious retreat. He had already mixed up an extract of crafter's fortune.

"There, sorry 'bout that. Well, we are here to explore. So... let's explore!" Maaarv tries his best to sound brave, but he is a little nervous.

Placed myself near the breach in the wall.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

"We can let Ing sniff the place out 'fore we follow. Tough as he is smelly, this one."
Send in Ing to for scent?

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Halla watches as you approach the breach in the wall. She argues passionately for the party to refrain from marring any carvings or the like, as everything found is a potentially priceless archaeological treasure. When the party decides to begin their exploration, Halla states that she’ll make her way back to the seaside camp, anxiously awaiting their report.

Is everyone heading in or is Ing going first to scout?

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Barlor, go ahead and send Ing in to root about."

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

What trick is that? "Go!"

-Posted with Wayfinder

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

I may have my animal terms mixed up, but I thought if Ing was going to go in and use a scent ability to scout, it would be root (to root around?) Eh, I probably chose the wrong word.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I'll go ahead and cast Barkskin on Ackuda (+3 Natural Armor for an hour) and Magic Circle vs Evil on myself.

Other than that, I'll Light and Guidance up, and then go down the hole.


The Flaxseed Pathfinder Lodge

Seek: the animal moves into an area and looks around for anything obviously alive or animate. Since you're not in combat you can probably take your time and eventually get him to go in.

Barlor sends his boar in, followed shortly by Yanos.

Eight great pillars, larger versions of the serpentine columns found at the pillared portico, encircle an enormous mosaic on the floor. The tiles of fading greens, reds, and yellows form a seven-pointed star. The dome peaks about forty feet overhead, its center pierced by an oculus five feet across. Near the front of the temple are the remains of a marble statue, smashed to bits. What it once was is unclear, as the vandal did a rather thorough job destroying the ancient work of art.

Toward the back of the wide open space, a long, five-footdeep pool lies in this western alcove, empty now, though the irregular red-brown stains on its surfaces leave little doubt as to what once filled the basin. Standing at the center of the pool is an eighteen-foot-tall marble statue of a strange being. Its body is a tangle of tentacles and eyes surrounding a circular maw filled with jagged teeth and barbed stinging tongues. Each of the thing’s tentacles ends in a claw, pincer, hook, or some other implement of pain. Ancient paint flakes from the grand effigy, but glittering in the light are dozens of onyx gemstones adorning the statue where the being’s eyes are carved. It appears that something is strapped to one of the writhing appendages with red silk ribbons. On the floor of the pool itself are dozens of small stone figurines.

In the rubble just inside the building rests a filthy black feather amid the dust and broken marble.

DC 15 KN (nature):
It is a harpy feather.

Map is updated.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Know Nature: 1d20 + 4 ⇒ (20) + 4 = 24

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Indicating a few notches on his spear, "Harpies. I'd recognize their filth anywhere."

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda nods to Yanos as he casts his protective spell on him, and the Witch supplements it with a scroll he draws from one of his scrollcases and activates, the words on the parchment turning to white light and forming a matrix of force around him. He steps forward cautiously.

Use Scroll of Mage Armor

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"H-harpies?" Maaarv makes an audible gulp as he contemplates such a creature.

"Okay then..." He takes his earplugs from his backpack and places them in his ears. "You never can be too careful," he says to anyone that gives him a look.

"This basin looks interesting..." Maaarv examines the fountain.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor strolls along, watching Ing to see if he discovers anything.

-Posted with Wayfinder

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Ill also order Drop to Guard the door, and climb up somewhere out of sight.

Climb: 1d20 + 6 ⇒ (9) + 6 = 15
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24

-Posted with Wayfinder

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

Harpies... dammit, last time I met a harpy they captivated me and had me climb a cliff in the Silken Way. I will not have that again.

Vasilios will be on the ready to counter their song with his countersong ability.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I'll try to use my spear to see if I can get whatever is tied with the ribbon down, carefully.


The Flaxseed Pathfinder Lodge

I moved Yanos and Maaarv back some:

Sure enough, before the party can get too far into the temple two harpies rise from atop the pillars in the temple!

gm rolls:

Yanos: 1d20 + 5 ⇒ (6) + 5 = 11
Vasilios: 1d20 + 3 ⇒ (5) + 3 = 8
Barlor: 1d20 + 5 ⇒ (15) + 5 = 20
Maaarv: 1d20 + 2 ⇒ (7) + 2 = 9
Ackuda: 1d20 + 11 ⇒ (3) + 11 = 14
harpies: 1d20 + 2 ⇒ (19) + 2 = 21

Initiative:

1. Harpies
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

Both harpies begin to sing from atop their perches.

Two DC 16 Will saves from everyone or become captivated.

Initiative:

1. Harpies
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

You guys are up!

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Everyone within 10ft of me should be immune from the Magic Circle, assuming they are evil.

Will: 1d20 + 9 ⇒ (20) + 9 = 29
Will: 1d20 + 9 ⇒ (7) + 9 = 16

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Drop's Will: 1d20 + 2 ⇒ (11) + 2 = 13
Drop's Will: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

On my turn

I'll pull out my bow and shoot at one on them <Harpy 2>, then order Drop to "get ready to pounce".

Longbow: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Handle Animal: 1d20 + 6 ⇒ (5) + 6 = 11 <autofail>

But instead of following my orders, overcome by the creature's grotesque not-beauty, Drop simply begins to climb back down and make his way towards them.

Drop's Climb: 1d20 + 6 ⇒ (6) + 6 = 12
Drop's Climb: 1d20 + 6 ⇒ (6) + 6 = 12

DM:
I think both of those rolls means he makes no progress, but they might mean he falls. If so, Fall Damage: 2d6 ⇒ (3, 2) = 5

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Will: 1d20 + 7 ⇒ (11) + 7 = 18
Will: 1d20 + 7 ⇒ (13) + 7 = 20

-Posted with Wayfinder

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Will Save with earplugs: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Will Save: 1d20 + 5 ⇒ (10) + 5 = 15

Despite preparing himself with earplugs, Maaarv finds himself captivated by the song of the harpies.

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