GM Endless Forms' PFS 04-01 Rise of the Goblin Guild (Inactive)

Game Master Mike Tuholski

A tier 1-5 PFS scenario played at the 1-2 subtier. Roll20 maps

The Flaxseed Pathfinder Lodge


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Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Ah yes, indeed they do. I'll save that spell for another time, perhaps! Bizzle will rush in behind the crazy monk fella and ready his crossbow for the first good shot he sees.

I'll wait to see how all this movement and such is resolved before making an attack. Would I be able to move into the room first?

Grand Lodge

Monk 5

hahaaha

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia patiently awaits for the spell to go off before thundering into the room and shafting any goblinoids that might have resisted or be unaffected.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

"I really shouldn't be liking this, but it feels just like home." Al gives the biggist grin anyone's yet see on his face just before yelling "Charge!"

double move (60') can't see the map at moment, please try to put me where Mu and I can flank someone, if not now then somewhere the next round a single 30' move would do it.

Al shouts out

in Tien:
"Tactics, you crazy old man, tactics. Let's pick somebody and flank 'em, it won't even be that hard I'm using a glaive, and they can't understand Tien."

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu continues screaming and shouting, but throws out a couple words in Tien among the cries of pain to warn to those charging in.

Tien:
"Trap here! Go around!"

Grand Lodge

Monk 5

"Okay! Aftah me!", Mu shouts back in Tien to Aelf, "Rlight up tha middle!!". (from ending position)


The Flaxseed Pathfinder Lodge

Ok, in the 'surprise round' I'll let Shu get his attack off, everyone can charge in, and Makena can start her spell (1 round so you'll have to use your standard this round to finish it-weird rule about starting 1 round spells in the surprise round).

gm rolls:

Bizzle: 1d20 + 5 ⇒ (1) + 5 = 6
Old Shu: 1d20 + 3 ⇒ (11) + 3 = 14
Al: 1d20 + 6 ⇒ (11) + 6 = 17
Makena: 1d20 + 4 ⇒ (11) + 4 = 15
Mu: 1d20 + 2 ⇒ (15) + 2 = 17
Fruno: 1d20 + 2 ⇒ (16) + 2 = 18
Ennoia: 1d20 + 6 ⇒ (13) + 6 = 19
Inoklar: 1d20 + 1 ⇒ (18) + 1 = 19
goblins: 1d20 + 6 ⇒ (11) + 6 = 17

Initiative:

1. Ennoia
2. Inoklar (bugbear)
3. Fruno and Al
4. goblins
5. Mu, Makean, Shu, and Bizzle

Inoklar: 8 dmg
Goblin 1:
Goblin 2:

Ennoia is up!

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

The Aasimar finds cover behind one of the stone pillar, and unleashes a first arrow upon the bugbear, praying Falayna to guide her arm.

Die, foul spawn of evil! May Falayna smite your worthless soul with her grace!

Smite evil on Inoklar.
Arrow, smite evil: 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 191d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


The Flaxseed Pathfinder Lodge

Ennoia puts an arrow into the bugbear before it has quite pieced together what is going on. It stands up and roars, putting its horsechopper above its head.

Intimidate: 1d20 + 12 ⇒ (10) + 12 = 22
Affects Al, Mu, and Shu. DC 10 + HD + Wis. If his Intimidate beats that you are shaken for 1 round. The duration increases by 1 round for every 5 by which he beat your DC.

Initiative:

1. Ennoia
2. Inoklar (bugbear)
3. Fruno and Al
4. goblins
5. Mu, Makean, Shu, and Bizzle

Inoklar: 12 dmg
Goblin 1:
Goblin 2:

Fruno and Al are up!

Grand Lodge

DEAD

Frunobulax quickly moves into the chamber, moving to the northern side and hiding behind a pillar.

Double move.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

So Al is shaken for 2 rounds, looking at the map I don't see where I can move and then where Mu could move and we would flank somebody without one of us drawing a bunch of AoOs so Al will move 20ft straight forward which should put goblin 2 in reach of Al's glaive.

Al breaks out in a cold sweat at the bugbear's roar but rushes forward and strikes at a goblin. "Minions, always cluttering up the battlefield."

glaive: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 for damage: 1d10 + 6 ⇒ (2) + 6 = 8


The Flaxseed Pathfinder Lodge

Fruno moves into the room while Al strikes down one of the goblins. The other one moves up to stab back.

short sword: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d4 ⇒ 4

Initiative:

1. Ennoia
2. Inoklar (bugbear)
3. Fruno and Al
4. goblins
5. Mu, Makena, Shu, and Bizzle

Inoklar: 12 dmg
Goblin 1:

Mu, Makena, Shu, Bizzle, and Ennoia are up!

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu prepares to unleash his great magic the moment the bugbear advances.

Ready action - cast color spray DC 16.

Grand Lodge

Monk 5

vs Shaken: 1d20 + 3 + 3 ⇒ (6) + 3 + 3 = 12

”Uh, wait-”, Mu hesitates for a moment,”-no, okay!”, then dives in between the bugbear and goblin

35' move,sansetsukon: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 @1d10 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle, realizing that a sleep spell is already in the works, elects to fire off a crossbow bolt before the spell lands. Aiming for the other goblin,

Crossbow: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Bolt: 1d6 ⇒ 3

Don't get in the way, crazy monk! You distracted me! Bizzle yells as the bolt flies high over his intended target, obviously ignoring the fact that his ally is behind the goblin.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Eh.. That's one big bugbear. I think it is time to use my great power.. what? "Mu, you old fool, you getting in way!" He yells at the same time as Bizzle. Glancing back at the other gnome, Shu throws up his hands in frustration. Deciding to change tactics he hurls the flame in his hand at whatever enemy might be left.

Produce Flame Touch Attack - shaken: 1d20 + 3 ⇒ (5) + 3 = 8 Yeah.. no.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle makes eye contact with Old Shu and shrugs his shoulders as if to say Yeah, I know! He's hopeless!


The Flaxseed Pathfinder Lodge

Mu takes out the other goblin but distracts Bizzle in the process, who nearly shoots through Fruno's handy haversack again. Shu throws more fire at the bugbear but it dodges out the way.

Initiative:

1. Ennoia
2. Inoklar (bugbear)
3. Fruno and Al
5. Mu, Makena, Shu, and Bizzle

[ooc]Inoklar: 12 dmg

Makena and Ennoia are up!

Grand Lodge

DEAD

Aw man! I just fixed these trousers!

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia moves forward and continues her onslaught against her quarry.

Attack on Inoklar, pb shot, smite evil: 1d20 + 6 + 3 + 1 ⇒ (9) + 6 + 3 + 1 = 191d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9

Grand Lodge

Female Human (Mwangi) Bard (dervish dancer) 1/Figther (lore warden) 1 | HP 18/18 | AC 19 | T 14 | FF 15 | CMD 15 | Fort +4 | Ref +6 | Will +1 | Init +4 | Perc +5 | Sense Motive -1

By the time Makena finishes casting her spell, the only enemy standing is Inoklar, the bugbear. As the last words leave her lips, she hopes to put him to sleep, and only him.

Finish casting sleep... if Ennoia is directly in front of Inoklar, I think it is possible to get only the bugbear in the area of the spell, at the edge of the circumference. DC 13.


The Flaxseed Pathfinder Lodge

Ennoia puts an arrow into the bugbear while Makena finishes her spell.

Will: 1d20 ⇒ 9

As the spell washes over the bugbear, it falls back onto its makeshift throne, dozing.

Out of combat!

You've got a little bit of time to disarm him and tie him up before the spell wears off.

Inoklar carries a tanglefoot bag, masterwork studded leather, a masterwork horsechopper, 5 javelins, and a morningstar. He also carries several colored vials:

Detect Magic and DC 20 Spellcraft:
Elixir of Hiding

Detect Magic and DC 17 Spellcraft:
Potion of Cure Moderate Wounds

Detect Magic and DC 18 Spellcraft:
Potion of Gaseous Form

Behind the throne another tunnel leads to a small chamber. This chamber contains Inoklar’s bed and other furnishings. A search of the room finds a large chest containing Inoklar’s takings from the Nightsoil Marauders’ operations, including emblems and tokens of rival crime organizations in Magnimar: a set of miniature scales carved from black onyx stolen from an inattentive Night Scale thief, several Varisian scarves and knives taken from Sczarni thugs, an ornamental star of Desna filched from one of the Gallowed, a broken klar that belonged to a Shoanti gang leader, and most importantly, a golden Aspis Consortium badge. At the bottom of the chest, well hidden from her superstitious goblin minions, are Inoklar’s scrawled notes detailing her plans to take over Magnimar, as described in the adventure’s background.

Coming back out into the main hall, you find that Ekkie has pushed Inoklar's body out of the throne and taken the seat as her own. She uses the horsechopper, which is much too large for her, to pick at something between her teeth. She smiles as you enter in.

That about wraps it up! I'll have chronicles out shortly. Keep a watch on the Flaxseed Lodge page where I'll probably announce another low-tier scenario or two in the new few days.

Thanks everybody, I hope you all had fun with this scenario!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Thanks EF! Had a lot of fun with the characters in this one! We need to do another very soon. Someone needs to take up tailoring.


The Flaxseed Pathfinder Lodge
Bizzle Goodwager wrote:
Someone needs to take up tailoring.

lol

Maybe Fruno will share what I wrote on his chronicle when he gets it

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

I'll share mine!

"Needs to lose weight, apparently, after having trouble squeezing through a hedge."

"Made good friends with Ekkie, the friendly goblin."

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Thanks EF. By the way, what was the secondary success mission and did we complete it?


The Flaxseed Pathfinder Lodge

Secondary success condition was to recover the Aspis badge in Inoklar's bedroom so you guys got it. Really can't fail that one unless you have to run away because it's not even hidden or anything.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Thanks for the game EF! I had much fun!

Grand Lodge

DEAD

Dang. I can't view it on my kindle. Go ahead and share what you wrote.

Liberty's Edge

Male Human Fighter (Lore Warden) 3/ Rogue (Rake) 3 HP 50/50 | AC 19T 14 FF 15 | CMD 25 | F+6 R+9 W+4 | Init +6 | Perc +8 | SM +3 I Enlarged AC 17

Thanks for the game, had a lot of fun loved being able to feed food to the guard dogs!

Grand Lodge

Monk 5

Great running EF! Really liked your combat sequencing.

-Posted with Wayfinder

Grand Lodge

Female Human (Mwangi) Bard (dervish dancer) 1/Figther (lore warden) 1 | HP 18/18 | AC 19 | T 14 | FF 15 | CMD 15 | Fort +4 | Ref +6 | Will +1 | Init +4 | Perc +5 | Sense Motive -1

What the other guys said!


The Flaxseed Pathfinder Lodge

Written on Fruno's chronicle:

Quote:

If any allied archer ever rolls a natural 1, the arrow/bolt must pass through Fruno's pants, narrowly avoiding his handy haversack and leaving a gaping hole, no matter where Fruno and the archer are in relation to each other.

Alternatively, if Fruno ever fails an Acrobatics check by more than 5,
his pants split down the middle beyond repair.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

LOL!

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