GM Endless Forms' PFS 02-14 The Chasm of Screams (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 10-11 subtier. map


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Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Rusty will bite again...

+1 bite, inspire, : 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 damage : 1d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17 and trip Trip : 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 vs cmd

Dora continues to sing as she backs Rusty off 5' and aims her bow on the shadow...

longbow, bards etc: 1d20 + 14 + 3 ⇒ (11) + 14 + 3 = 28 damage : 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
longbow, bards etc: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25 damage : 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Yeah, I checked this morning and saw the difference. I meant I'd apparently had never noticed the use of "and" vs "or". I think I always just read them as "or". I learned something today! I'm a lazy reader. :)

Shin continues to swing at the Shadow next to him.

Flurry: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (2) + 4 + 2 + (2) = 10

Flurry: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (5) + 4 + 2 + (6) = 17

Iterative Flurry: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (6) + 4 + 2 + (1) = 13

ki point for AC

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric will mentally get rid of a feather fall spell and uses his Staff of the Master to boost the magic missiles that he's sending at the shadow's

Force damage shadow 1: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13 If any damage is taken, Will save DC 18 or dazed for 1 round
Force damage shadow 2: 1d4 + 1 ⇒ (1) + 1 = 2 If any damage is taken, Will save DC 18 or dazed for 1 round
Force damage shadow 3: 1d4 + 1 ⇒ (2) + 1 = 3 If any damage is taken, Will save DC 18 or dazed for 1 round

(if any of them have gone done already because of attacks by party members feel free to distribute missiles to a different target)


The Flaxseed Pathfinder Lodge

Will: 1d20 + 7 ⇒ (8) + 7 = 15
Will: 1d20 + 7 ⇒ (16) + 7 = 23
Will: 1d20 + 7 ⇒ (6) + 7 = 13

Rusty bites into and trips one of the shadows! Dora then puts two arrows into it but it still moves onwards! Shin punches his shadow and Ceric blasts them all with another bout of force missiles!

Initiative:

1. Greater Shadows
2. Dora, Shin, Gregor, and Ceric

GS1: 50 dmg, prone, dazed 1 round
GS2: 39 dmg
GS3: 6 dmg, dazed 1 round

Gregor is up!

Liberty's Edge

On the road for a little bit today…will post my action ASAP.

Liberty's Edge

Gregor comes to the quick realization that these shadows need to go down quickly. No longer having to worry about the caster getting in the way Gregor focuses his attack at the closest shadow making his weapon a bane against them even as he feels his strength severely sapped.

+1 Adamantine Morningstar: 1d20 + 16 - 5 ⇒ (20) + 16 - 5 = 31, Damage: 1d8 + 14 - 5 + 4d6 ⇒ (5) + 14 - 5 + (5, 5, 1, 2) = 27
+1 Adamantine Morningstar: 1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 15, Damage: 1d8 + 14 - 5 + 4d6 ⇒ (7) + 14 - 5 + (1, 3, 1, 1) = 22


The Flaxseed Pathfinder Lodge

Gregor's first swing deals a devastating blow to the shadow but his second whiffs.

Two of the shadows are dazed but the one near Shin reaches out to touch the monk!

touch: 1d20 + 11 ⇒ (5) + 11 = 16
Str damage: 1d8 ⇒ 5

Initiative:

1. Greater Shadows
2. Dora, Shin, Gregor, and Ceric

GS1: 50 dmg, prone
GS2: 39 dmg
GS3: 19 dmg

You guys are up!

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin keeps swinging!

Flurry: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (4) + 4 + 2 + (4) = 14

Flurry: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (7) + 4 + 2 + (5) = 18

Iterative Flurry: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (6) + 4 + 2 + (3) = 15

ki for AC!

Liberty's Edge

Calling for Judgements of Sacred Destruction and Justice, Gregor heeds Abadar's warning that he may only call on him two more times this day.

+1 Adamantine Morningstar: 1d20 + 19 - 5 ⇒ (18) + 19 - 5 = 32, Damage: 1d8 + 14 - 5 + 4d6 ⇒ (3) + 14 - 5 + (2, 3, 1, 4) = 22
+1 Adamantine Morningstar: 1d20 + 14 - 5 ⇒ (11) + 14 - 5 = 20, Damage: 1d8 + 14 - 5 + 4d6 ⇒ (1) + 14 - 5 + (1, 3, 1, 4) = 19


The Flaxseed Pathfinder Lodge

Shin swings but can't seem to hit the shadow! Gregor has more luck against the shadow near him.

Initiative:

1. Greater Shadows
2. Dora, Shin, Gregor, and Ceric

GS1: 50 dmg, prone
GS2: 39 dmg
GS3: 39 dmg

Dora and Ceric are up!

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora continues to sing as she aligns her bow on the shadow...

"I think they are soon to be a shadow of their former selves...but take care gentlemen, you are looking pale as well."

Dora +1 EO Banebow, inspired: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 for dmg: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Dora +1 EO Banebow, inspired: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 for dmg: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Rusty will step up and bite again...

Rusty bite, inspired: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 for dmg: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15 and trip: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 vs CMD

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

I was hoping at least one of them would have gone down by now.

Ceric will mentally get rid of a liberating command spell and uses his Staff of the Master to boost the magic missiles that he's sending at the shadow's

Force damage shadow 1: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13 If any damage is taken, Will save DC 18 or dazed for 1 round
Force damage shadow 2: 1d4 + 1 ⇒ (2) + 1 = 3 If any damage is taken, Will save DC 18 or dazed for 1 round
Force damage shadow 3: 1d4 + 1 ⇒ (1) + 1 = 2 If any damage is taken, Will save DC 18 or dazed for 1 round

(if any of them have gone done already because of attacks by party members feel free to distribute missiles to a different target)


The Flaxseed Pathfinder Lodge

Will: 1d20 + 7 ⇒ (14) + 7 = 21
Will: 1d20 + 7 ⇒ (12) + 7 = 19

Dora and Rusty take down one of the shadows! Ceric blasts the two remaining shadows with force missiles but they still move against the party!

touch on Shin: 1d20 + 11 ⇒ (8) + 11 = 19
Str damage: 1d8 ⇒ 6

touch on Gregor: 1d20 + 11 ⇒ (19) + 11 = 30
Str damage: 1d8 ⇒ 4

Initiative:

1. Greater Shadows
2. Dora, Shin, Gregor, and Ceric

GS2: 52 dmg
GS3: 44 dmg

You guys are up!

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin keeps swinging at the Shadow next to him.

Flurry: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (3) + 4 + 2 + (1) = 10

Flurry: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (1) + 4 + 2 + (5) = 12

Flurry: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (2) + 4 + 2 + (1) = 9

If the Shadow goes down, Shin well take a step toward Gregor.

ki for AC


The Flaxseed Pathfinder Lodge

Shin takes out the shadow near him!

Initiative:

1. Greater Shadows
2. Dora, Shin, Gregor, and Ceric

GS3: 44 dmg

Dora, Gregor, and Ceric are up!

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Seeing only 1 shadow left Ceric will exchange a liberating command spell for yet another magic missile and sends all 5 missiles at the shadow

Force damage shadow: 5d4 + 5 ⇒ (1, 3, 3, 3, 2) + 5 = 17

Liberty's Edge

….as Gregor offers two more swings!

+1 Adamantine Morningstar: 1d20 + 14 - 7 ⇒ (1) + 14 - 7 = 8, Damage: 1d8 + 14 - 5 + 4d6 ⇒ (5) + 14 - 5 + (4, 2, 5, 5) = 30
+1 Adamantine Morningstar: 1d20 + 9 - 7 ⇒ (18) + 9 - 7 = 20, Damage: 1d8 + 14 - 5 + 4d6 ⇒ (3) + 14 - 5 + (1, 1, 2, 1) = 17

Liberty's Edge

Sure…the damage rolls on those swings couldn't have been reversed now, could they?


The Flaxseed Pathfinder Lodge

Ceric and Gregor finish off the last the last shadow!

Out of combat!

Eya can be revived, she still suffers from the hag’s hellish dream attacks and remains fatigued. Her torn robes offer little protection from the cold, she wears no shoes, and her feet are pale from frostbite. Her sole possession is a single stone tablet she wears on a thong about her neck. She talks little, but offers to provide more information when she recovers a bit. She repeatedly stresses a need to move quickly and that she needs you to get her to Absalom.

The tablet about Eya’s neck is actually a rendering of the sixth forbidden glyph of the Osirian prophet Hakemit-Omat. (Osirion faction mission)

Treasure:
A small wooden coffer locked with a simple lock contains a pile of gold coins and miscellaneous jewelry worth 1,900 gp in total. You also find a false bottom in the chest, wherein lies hidden a potion of barkskin. The compartment also holds a stone of alarm.

Also in the chest, wrapped in a silk-lined leather satchel, rests a small crystal vial balanced within a cagelike holder made of silver and ivory. The vial contains a pale, sickly greenish-yellow viscous fluid. The fluid is bile taken from a doppelganger and is the reagent Osprey entrusted to Eya’s care.

Once you get Eya to safety and heal her up a bit, she is willing to share some of the information she knows. Osprey indeed visited her a few weeks ago. The course of his conversation focused on a strange ritual he hoped to carry out to supposedly heal a terrible curse bestowed upon a fellow Pathfinder, a woman named Kyalla. He gave her a vial of doppelganger bile, and requested she prepare it for use as one of the reagents necessary to perform the ritual.

While she feels obligated to return to Absalom in order to get the reagent into the proper hands, she also fears for her life. Thus, if you agree to accept the responsibility of delivering the reagent to Osprey, she remains behind.

Once you return to Absalom and deliver the reagent to Osprey, he wholeheartedly thanks you for your service. He makes it clear to you, that though you know it not, you have performed a profound service for the Society for which he—and even some members of the Decemvirate itself—are indebted to you.

And that's it for this one! I'll get chronicles out tomorrow; we're playing Carrion Crown (via Roll20) with our Bloomington friends for the first time in over a month.


The Flaxseed Pathfinder Lodge

Actually I had a few minutes; chronicles are going out now!

Liberty's Edge

Very cool...thanks for the game & have fun with CC!

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Awesome, that was great fun. She may have retired on this one, I have to check.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Thanks for running, fun and speedy as always

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