GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

I'm very likely dead then.
Other Fort 1d20 + 4 ⇒ (8) + 4 = 12
Con 1d3 ⇒ 1
9 Con

Other Fort 1d20 + 3 ⇒ (18) + 3 = 21
Con 1d3 ⇒ 3
6 Con

That's 2 on top of the initial 1. Put in my one successful save for the BLE above, and I need 1 more success on both.

Other Fort 1d20 + 8 ⇒ (14) + 8 = 22 (antitoxin)
Con 1d3 ⇒ 3
6 Con

BLE Fort 1d20 + 8 ⇒ (13) + 8 = 21 (antitoxin)
6 Con

If I did that right I live.


Male

I can also make Miso force-feed you a potion of CLW if that helps any.


The Flaxseed Pathfinder Lodge

Yeah, you can drink cure potions or potions of lesser restoration (do you guys have any?) at the same time. But it looks like you lived anyways! You're just a little weaker than usual.

monk gear (x3):
thunderstones (2), mwk spear, amulet of natural armor +1

woman monk/ninja:
potion of shield of faith (+2), deathblade (1 dose remaining), Deadly Kiss, blowgun, 9 darts, shuriken (5), shozoku of the night wind, mwk thieves' tools

Deadly Kiss:

Aura moderate evocation; CL 6th
Slot none; Price 10,302 gp; Weight 1 lb

Forged centuries ago for a master poisoner known for her seductive assassinations, Deadly Kiss is a Tian-style +1 dagger with a blue metal blade. If the wielder is carrying poison on her person, she can, as a swift action, magically apply the poison to the blade with no chance of exposing herself to the poison. The poison simply disappears from its container and reappears on the blade. This consumes the dose of poison. As with any poisoned weapon, if an attack with the blade results in a natural 1, the wilder exposes herself to the poison unless she has the poison use special ability.

Shozoku of the Night Wind:

Aura moderate illusion; CL 4th
Slot body; Price 12,000 gp; Weight 2 lbs

This black bodysuit is of the type typically worn by ninjas and assassins, but it grants its wearer a +2 armor bonus and a +5 competence bonus on Stealth checks. In addition, if the wearer is in illumination of less than normal light, she can use invisibility, as the spell, once per day. If the wearer is a ninja with the vanishing trick ninja trick, then the wearer can use that ability twice per day without the expenditure of an ki points and regardless of the surrounding light level.


Male

Terflynn's eyes glisten as he surveys the cloak and dagger. "Magnificent." he says distantly.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Probably going to need the lesser restorations if you don't mind. I can reimburse when we do the next split, just annotate it on the loot list..


Male

We had 5. We are down to 3 now. You are welcome to as many as you like. We'll split the cost of a new healing wand and whatever potions need buying and brewing once we're safe and out of here.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Lesser Restoration 1d4 ⇒ 1
Lesser Restoration 1d4 ⇒ 3
Lesser Restoration 1d4 ⇒ 2
That would be all 3, the antitoxin, and 5 charges..... feel kinda bad about that.


Male

Still cheaper than Raise Dead. There's a reason I carry all that stuff.
PS - I have a standard alchemical array that I think is good for any adventurer. I buy it with all of my PFS characters when I have the money. Antitoxin is part of it.


The Flaxseed Pathfinder Lodge

When you are healed up (at least well enough) and ready to go, let me know.


Male

I put down 5 charges for Zach. I assume 4 for Jennix and 3 for Miso?
I'll also be wearing that "body suit", and may even disguise myself as that woman for a bit.

"We're very low on supplies, and my magic is waning. I suggest we proceed with caution."


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix comes to with a start. "What..what happened." Once he is healed, he nods at Terflyyn. Aye, perhaps we should rest?"


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

"I would have no problems with that, considering the near death experience and all."


Male

"I'm worried that if we don't finish this now, whoever remains may have time to get help, or worse, warn others. I fear proceeding may be our safest option."


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I concur, Miso says after a moment of contemplation. Seeing this through to the end before our foes can rally and regroup seems the wisest course of action.


The Flaxseed Pathfinder Lodge

The four small rooms to the north are nondescript cells with simple sleeping pallets, water cups, and small shrines in each of them. Three of the rooms also contain jade raven statuettes (worth 50 gp each).

DC 20 KN (religion):
The shrines are dedicated to the Yama King.

One of the rooms on the end clearly belonged to the woman; it contains a lacquered screen worth 200 gp, clearly of Tian style. Behind th screen is a small leather trunk with a worn outfit that a poor washerwoman might wear as well as other elements that could be used as a disguise kit. There is also an ornate blowgun fashioned from jade and lapis lazuli (not usable as a weapon but worth 200 gp), 150 gp Tian coins, and a writ signed by Sveinn Blood-Eagle that gives the bearer the authority to commandeer any of the Linnorm King's huscarls within 2 miles of Kalsgard for up to 12 hours.

DC 16 Linguistics:
It's a forgery.

The last cell is empty.

DC 23 Perception:
Except for the secret door in the southern wall!


The Flaxseed Pathfinder Lodge

And before we get too much further, level up to 6! And in my games to make things easier I usually rule that leveling up also counts as a night of rest for regaining abilities/spells/etc.


Male

Knowledge(religion): 1d20 + 7 ⇒ (3) + 7 = 10
Linguistics: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
}:[


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Perception 1d20 + 10 ⇒ (16) + 10 = 26
"It looks like there is some kind of door back in this cell." Zack relates to the party as they search the room.


Male

"A door? Hm... let us be wary of traps."
Perception (traps): 1d20 + 8 ⇒ (8) + 8 = 16
Perception (traps): 1d20 + 8 ⇒ (14) + 8 = 22
Perception (traps): 1d20 + 8 ⇒ (6) + 8 = 14
Perception (traps): 1d20 + 8 ⇒ (20) + 8 = 28


The Flaxseed Pathfinder Lodge

The secret door leads to a cramped corridor.

DC 12 KN (dungeoneering or engineering):
The corridor is of much newer construction than the rest of this level.

The hall ends in a set of stairs leading down.

There is also a door on the left of the hall.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Knowledge (Dungeoneering) 1d20 + 6 ⇒ (19) + 6 = 25
"This section is a new addition." Zack says, referring to the new corridor.


Male

"Perhaps I should disguise myself before we investigate this door. At very least, one of our previous... acquaintances, is less likely to be attacked on sight. It could give us an advantage."
Door first?


The Flaxseed Pathfinder Lodge

As the party opens the door, you are met with a giant rotting hand propped up on thick, stubby fingers! Its pale necrotic flesh puses and crawls with sickly boils!

Sorry, no room description yet. I don't have the book on me but I remember what was in that room.

gm rolls:

hand: 1d20 + 2 ⇒ (10) + 2 = 12
Jennix: 1d20 + 3 ⇒ (12) + 3 = 15
Terflynn: 1d20 + 3 ⇒ (3) + 3 = 6
Miso: 1d20 + 2 ⇒ (6) + 2 = 8
Zachary: 1d20 + 2 ⇒ (17) + 2 = 19

Initiative:

1. Zachary and Jennix
2. Giant Crawling Hand!
3. Miso and Terflynn

Zachary and Jennix are up!

DC 15 KN (religion):
Crawling hands are undead which can make quarries of targets, gaining bonuses against their marked quarry. When hit with piercing or slashing melee weapons, their pus bursts out and can nauseate victims.


Male

Knowledge(religion): 1d20 + 7 ⇒ (7) + 7 = 14 O RLY


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack looses a pair of arrows at the giant hand.

Attack 1 1d20 + 7 ⇒ (15) + 7 = 22 (PBS)
Damage 1 1d8 + 10 ⇒ (8) + 10 = 18 (PBS)

Attack 2 1d20 + 7 ⇒ (17) + 7 = 24 (PBS)
Damage 2 1d8 + 10 ⇒ (7) + 10 = 17 (PBS)


The Flaxseed Pathfinder Lodge

Zachary's arrows seriously wound the giant hand!

Initiative:

1. Zachary and Jennix
2. Giant Crawling Hand!
3. Miso and Terflynn

35 dmg

Jennix is up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Sorry, could not get on the site last night or this afternoon. This sale is overloading the site!

Jennix follows suit and fires an arrow as well.

Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male

Knowledge: 1d20 + 7 ⇒ (8) + 7 = 15 +2 for arcana, history, nature, planes


The Flaxseed Pathfinder Lodge

KN (religion) check is above
Likewise, sorry I couldn't get to this last night; I was running Moonscar via Roll20 for some Bloomington people.

Jennix puts an arrow in the giant hand, which now crawls towards you!

claw on Jennix: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d6 + 7 ⇒ (5) + 7 = 12
grab: 1d20 + 14 ⇒ (9) + 14 = 23

Initiative:

1. Zachary and Jennix
2. Giant Crawling Hand!
3. Miso and Terflynn

40 dmg

You guys are up!


Male

Ha! Sorry. I'm a kno-junkie.

Terflynn steps behind Zachary and fires an arrow, adding to the dangerous archer's own volley.
Longbow: 1d20 + 6 - 4 - 4 ⇒ (20) + 6 - 4 - 4 = 18, Damage: 1d8 + 1 ⇒ (5) + 1 = 6 Ho-ho!
Longbow(confirm): 1d20 + 6 - 4 - 4 ⇒ (14) + 6 - 4 - 4 = 12, Damage: 2d8 + 2 ⇒ (3, 1) + 2 = 6


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

"Eyeee! Get it off me!" Jennix yells as the creepy hand grabs him.

Dropping his bow, his grabs his handaxe and chops at the hand.

Attack: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso reaches out to grab the hand from off of Jennix.

grapple: 1d20 + 9 ⇒ (11) + 9 = 20


The Flaxseed Pathfinder Lodge

Terflynn puts an arrow into the hand while Jennix (thankfully) misses his handaxe. Miso tries to grab onto the hand but finds that it is quite tough to grab onto!

Initiative:

1. Zachary and Jennix
2. Giant Crawling Hand!
3. Miso and Terflynn

46 dmg

Zachary is up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack attempts to put down the hand.

Attack 1 1d20 + 7 ⇒ (5) + 7 = 12 (PBS)
Damage 1 1d8 + 10 ⇒ (3) + 10 = 13 (PBS)

Attack 2 1d20 + 7 ⇒ (20) + 7 = 27 (PBS)
Damage 2 1d8 + 10 ⇒ (6) + 10 = 16 (PBS)

Crit Attack 2 1d20 + 7 ⇒ (19) + 7 = 26 (PBS)
Crit Damage 2 2d8 + 20 ⇒ (7, 7) + 20 = 34 (PBS)


The Flaxseed Pathfinder Lodge

Zachary takes down the hand!

Out of combat!

This room appears be to a bedchamber. The bed's headboard is carved with the image of an open-mouthed demon and a small table to the side is cluttered with books, scrolls, and stuffed and mounted stirges sit across from it on the other wall. Torn papers, bits of old food, and other debris are scattered about the room.

DC 16 KN (arcana) or DC 21 Spellcraft or Read Magic:
One of the scraps of paper is an unfinished scroll of planar binding.

DC 20 Perception:
You find a compartment hidden in the demon's mouth.

DC 23 Perception:
You find the trigger to open the compartment!

Inside, there are three scrolls and a vial of powdered silver worth 60 gp.

After the above Perception:

DC 28 Spellcraft or Read Magic:
scrolls of magic circle against evil (CL 5)


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Perception 1d20 + 10 ⇒ (14) + 10 = 24
"There appears to be a compartment in the headboard." Zack says as he fumbles around trying to find a way to open it and triggers a switch that reveals a few items. Searching through the compartment he presents 3 scrolls and a vial to the group.


Male

Terflynn reads the scrolls and shuffles through the papers next to the bed. "Whoever this fellow may have been, he was clearly working on something dangerous. I believe he intends to summon something, and judging by the headboard, I would guess a demon."
That makes sense, right?
Knowledge(planes)?: 1d20 + 9 ⇒ (15) + 9 = 24


The Flaxseed Pathfinder Lodge

Terflynn's hypothesis seems reasonable. In fact, the vial of powdered silver indicates that they mean to bind whatever they summon.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix shakes his head. "Hopefully nothing has been summoned yet. It looks like there are steps leading down to the south. There is also the area across the pool we never checked."


Male

Sorry, that knowledge check was for how to deal with a summoned creature (like a demon).

"Excellent point Jennix. I'd like to examine that pool further before moving forward too far."

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Terflynn knows that protection spells can be useful against summoned creatures but not if they have been bound or called in some other way.

The door on the far side of the pool room is locked.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix checks for traps, then tries to pick the lock.

Perception T10: 10 + 10 = 20
Disable T10: 10 + 15 = 25


The Flaxseed Pathfinder Lodge

Jennix finds no traps and easily unlocks the door to find a small and musty room hewn from the solid rock. Near the fall wall stands a low well, its opening on a foot in diameter. A winch and chain with a rusty steel bucket hang from the wall above it. There is a pile of debris in the other corner but most disturbingly, lurking in the shadows are four strange creatures which look like black executioners' hoods clinging to the wall (10' up).

They are Tiny sized

gm rolls:

eh: 1d20 + 1 ⇒ (19) + 1 = 20
Jennix: 1d20 + 3 ⇒ (15) + 3 = 18
Terflynn: 1d20 + 3 ⇒ (9) + 3 = 12
Miso: 1d20 + 2 ⇒ (9) + 2 = 11
Zachary: 1d20 + 2 ⇒ (5) + 2 = 7

They leap off the wall towards each of you and tries to work its way onto your heads!

slam on Miso: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 3
grab: 1d20 + 4 ⇒ (17) + 4 = 21
constrict damage: 1d4 ⇒ 3

slam on Terflynn: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d4 ⇒ 3
grab: 1d20 + 4 ⇒ (14) + 4 = 18
constrict damage: 1d4 ⇒ 2

slam on Jennix: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 4
grab: 1d20 + 4 ⇒ (14) + 4 = 18
constrict damage: 1d4 ⇒ 2

slam on Zachary: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 ⇒ 1
grab: 1d20 + 4 ⇒ (5) + 4 = 9
constrict damage: 1d4 ⇒ 3

If you are grappled, you cannot speak or cast spells and must hold your breath.

Initiative:

1. Hoods
2. Jennix, Terflynn, Miso, and Zachary

You guys are up!

DC 12 KN (dungeoneering):
Indeed, these are executioners' hoods! They are immune to sleep and have light sensitivity and vulnerability to alcohol. They try to engulf a victim's head, at which point the tendrils inside seek entry into the creature's ears, nose, and throat, making it difficult to remove.


Male

Kno(dungeon): 1d20 + 7 ⇒ (3) + 7 = 10
:|

Terflynn dodges away from the homicidal hood before drawing his bow and taking a shot.
Assuming no melee penalty since it has to be in my square to be in melee, right?
Longbow: 1d20 + 6 ⇒ (9) + 6 = 15, Damage: 1d8 + 1 ⇒ (1) + 1 = 2
:|


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Knowledge (Dungeoneering) 1d20 + 6 ⇒ (3) + 6 = 9
Zack steps away and begins pelting the one that failed to fall on him.

Attack 1 1d20 + 7 ⇒ (1) + 7 = 8 (PBS)
Damage 1 1d8 + 10 ⇒ (1) + 10 = 11 (PBS)

Attack 2 1d20 + 7 ⇒ (19) + 7 = 26 (PBS)
Damage 2 1d8 + 10 ⇒ (8) + 10 = 18 (PBS)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Knowledge?: 1d20 ⇒ 5

Jennix draws his rapier and handaxe and steps into the room and attacks a hood.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male

this is how we die

-Posted with Wayfinder


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso tries to grab the nearest hood.

grapple: 1d20 + 9 ⇒ (9) + 9 = 18


The Flaxseed Pathfinder Lodge

Terflynn and Jennix miss but Zachary takes one of them down while Miso grabs the hood going after him!

The hoods continue to try to crawl on everyone's heads!

slam on Miso: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
damage: 1d4 ⇒ 3
grab: 1d20 + 4 ⇒ (1) + 4 = 5
constrict: 1d4 ⇒ 3

slam on Terflynn: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 ⇒ 1
grab: 1d20 + 4 ⇒ (5) + 4 = 9
constrict: 1d4 ⇒ 3

slam on Jennix: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 ⇒ 2
grab: 1d20 + 4 ⇒ (17) + 4 = 21
constrict: 1d4 ⇒ 3

Initiative:

1. Hoods
2. Jennix, Terflynn, Miso, and Zachary

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

The ranger attacks the next hood closest to him.

Attack 1 1d20 + 7 ⇒ (15) + 7 = 22 (PBS)
Damage 1 1d8 + 10 ⇒ (1) + 10 = 11 (PBS)

Attack 2 1d20 + 7 ⇒ (8) + 7 = 15 (PBS)
Damage 2 1d8 + 10 ⇒ (6) + 10 = 16 (PBS)

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