Zachary Chase |
I'm very likely dead then.
Other Fort 1d20 + 4 ⇒ (8) + 4 = 12
Con 1d3 ⇒ 1
9 Con
Other Fort 1d20 + 3 ⇒ (18) + 3 = 21
Con 1d3 ⇒ 3
6 Con
That's 2 on top of the initial 1. Put in my one successful save for the BLE above, and I need 1 more success on both.
Other Fort 1d20 + 8 ⇒ (14) + 8 = 22 (antitoxin)
Con 1d3 ⇒ 3
6 Con
BLE Fort 1d20 + 8 ⇒ (13) + 8 = 21 (antitoxin)
6 Con
If I did that right I live.
EndlessForms |
Yeah, you can drink cure potions or potions of lesser restoration (do you guys have any?) at the same time. But it looks like you lived anyways! You're just a little weaker than usual.
Aura moderate evocation; CL 6th
Slot none; Price 10,302 gp; Weight 1 lb
Forged centuries ago for a master poisoner known for her seductive assassinations, Deadly Kiss is a Tian-style +1 dagger with a blue metal blade. If the wielder is carrying poison on her person, she can, as a swift action, magically apply the poison to the blade with no chance of exposing herself to the poison. The poison simply disappears from its container and reappears on the blade. This consumes the dose of poison. As with any poisoned weapon, if an attack with the blade results in a natural 1, the wilder exposes herself to the poison unless she has the poison use special ability.
Aura moderate illusion; CL 4th
Slot body; Price 12,000 gp; Weight 2 lbs
This black bodysuit is of the type typically worn by ninjas and assassins, but it grants its wearer a +2 armor bonus and a +5 competence bonus on Stealth checks. In addition, if the wearer is in illumination of less than normal light, she can use invisibility, as the spell, once per day. If the wearer is a ninja with the vanishing trick ninja trick, then the wearer can use that ability twice per day without the expenditure of an ki points and regardless of the surrounding light level.
EndlessForms |
When you are healed up (at least well enough) and ready to go, let me know.
Miso Jirogawa |
I concur, Miso says after a moment of contemplation. Seeing this through to the end before our foes can rally and regroup seems the wisest course of action.
EndlessForms |
The four small rooms to the north are nondescript cells with simple sleeping pallets, water cups, and small shrines in each of them. Three of the rooms also contain jade raven statuettes (worth 50 gp each).
One of the rooms on the end clearly belonged to the woman; it contains a lacquered screen worth 200 gp, clearly of Tian style. Behind th screen is a small leather trunk with a worn outfit that a poor washerwoman might wear as well as other elements that could be used as a disguise kit. There is also an ornate blowgun fashioned from jade and lapis lazuli (not usable as a weapon but worth 200 gp), 150 gp Tian coins, and a writ signed by Sveinn Blood-Eagle that gives the bearer the authority to commandeer any of the Linnorm King's huscarls within 2 miles of Kalsgard for up to 12 hours.
The last cell is empty.
EndlessForms |
And before we get too much further, level up to 6! And in my games to make things easier I usually rule that leveling up also counts as a night of rest for regaining abilities/spells/etc.
EndlessForms |
The secret door leads to a cramped corridor.
The hall ends in a set of stairs leading down.
There is also a door on the left of the hall.
EndlessForms |
As the party opens the door, you are met with a giant rotting hand propped up on thick, stubby fingers! Its pale necrotic flesh puses and crawls with sickly boils!
Sorry, no room description yet. I don't have the book on me but I remember what was in that room.
hand: 1d20 + 2 ⇒ (10) + 2 = 12
Jennix: 1d20 + 3 ⇒ (12) + 3 = 15
Terflynn: 1d20 + 3 ⇒ (3) + 3 = 6
Miso: 1d20 + 2 ⇒ (6) + 2 = 8
Zachary: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative:
1. Zachary and Jennix
2. Giant Crawling Hand!
3. Miso and Terflynn
Zachary and Jennix are up!
EndlessForms |
Zachary's arrows seriously wound the giant hand!
Initiative:
1. Zachary and Jennix
2. Giant Crawling Hand!
3. Miso and Terflynn
35 dmg
Jennix is up!
Jennix Caerwyllien |
Sorry, could not get on the site last night or this afternoon. This sale is overloading the site!
Jennix follows suit and fires an arrow as well.
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
EndlessForms |
KN (religion) check is above
Likewise, sorry I couldn't get to this last night; I was running Moonscar via Roll20 for some Bloomington people.
Jennix puts an arrow in the giant hand, which now crawls towards you!
claw on Jennix: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d6 + 7 ⇒ (5) + 7 = 12
grab: 1d20 + 14 ⇒ (9) + 14 = 23
Initiative:
1. Zachary and Jennix
2. Giant Crawling Hand!
3. Miso and Terflynn
40 dmg
You guys are up!
Terflynn |
Ha! Sorry. I'm a kno-junkie.
Terflynn steps behind Zachary and fires an arrow, adding to the dangerous archer's own volley.
Longbow: 1d20 + 6 - 4 - 4 ⇒ (20) + 6 - 4 - 4 = 18, Damage: 1d8 + 1 ⇒ (5) + 1 = 6 Ho-ho!
Longbow(confirm): 1d20 + 6 - 4 - 4 ⇒ (14) + 6 - 4 - 4 = 12, Damage: 2d8 + 2 ⇒ (3, 1) + 2 = 6
Jennix Caerwyllien |
"Eyeee! Get it off me!" Jennix yells as the creepy hand grabs him.
Dropping his bow, his grabs his handaxe and chops at the hand.
Attack: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
EndlessForms |
Terflynn puts an arrow into the hand while Jennix (thankfully) misses his handaxe. Miso tries to grab onto the hand but finds that it is quite tough to grab onto!
Initiative:
1. Zachary and Jennix
2. Giant Crawling Hand!
3. Miso and Terflynn
46 dmg
Zachary is up!
Zachary Chase |
Zack attempts to put down the hand.
Attack 1 1d20 + 7 ⇒ (5) + 7 = 12 (PBS)
Damage 1 1d8 + 10 ⇒ (3) + 10 = 13 (PBS)
Attack 2 1d20 + 7 ⇒ (20) + 7 = 27 (PBS)
Damage 2 1d8 + 10 ⇒ (6) + 10 = 16 (PBS)
Crit Attack 2 1d20 + 7 ⇒ (19) + 7 = 26 (PBS)
Crit Damage 2 2d8 + 20 ⇒ (7, 7) + 20 = 34 (PBS)
EndlessForms |
Zachary takes down the hand!
Out of combat!
This room appears be to a bedchamber. The bed's headboard is carved with the image of an open-mouthed demon and a small table to the side is cluttered with books, scrolls, and stuffed and mounted stirges sit across from it on the other wall. Torn papers, bits of old food, and other debris are scattered about the room.
Inside, there are three scrolls and a vial of powdered silver worth 60 gp.
After the above Perception:
Zachary Chase |
Perception 1d20 + 10 ⇒ (14) + 10 = 24
"There appears to be a compartment in the headboard." Zack says as he fumbles around trying to find a way to open it and triggers a switch that reveals a few items. Searching through the compartment he presents 3 scrolls and a vial to the group.
Terflynn |
Terflynn reads the scrolls and shuffles through the papers next to the bed. "Whoever this fellow may have been, he was clearly working on something dangerous. I believe he intends to summon something, and judging by the headboard, I would guess a demon."
That makes sense, right?
Knowledge(planes)?: 1d20 + 9 ⇒ (15) + 9 = 24
EndlessForms |
Terflynn's hypothesis seems reasonable. In fact, the vial of powdered silver indicates that they mean to bind whatever they summon.
Jennix Caerwyllien |
Jennix shakes his head. "Hopefully nothing has been summoned yet. It looks like there are steps leading down to the south. There is also the area across the pool we never checked."
EndlessForms |
Terflynn knows that protection spells can be useful against summoned creatures but not if they have been bound or called in some other way.
The door on the far side of the pool room is locked.
EndlessForms |
Jennix finds no traps and easily unlocks the door to find a small and musty room hewn from the solid rock. Near the fall wall stands a low well, its opening on a foot in diameter. A winch and chain with a rusty steel bucket hang from the wall above it. There is a pile of debris in the other corner but most disturbingly, lurking in the shadows are four strange creatures which look like black executioners' hoods clinging to the wall (10' up).
They are Tiny sized
eh: 1d20 + 1 ⇒ (19) + 1 = 20
Jennix: 1d20 + 3 ⇒ (15) + 3 = 18
Terflynn: 1d20 + 3 ⇒ (9) + 3 = 12
Miso: 1d20 + 2 ⇒ (9) + 2 = 11
Zachary: 1d20 + 2 ⇒ (5) + 2 = 7
They leap off the wall towards each of you and tries to work its way onto your heads!
slam on Miso: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 3
grab: 1d20 + 4 ⇒ (17) + 4 = 21
constrict damage: 1d4 ⇒ 3
slam on Terflynn: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d4 ⇒ 3
grab: 1d20 + 4 ⇒ (14) + 4 = 18
constrict damage: 1d4 ⇒ 2
slam on Jennix: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 4
grab: 1d20 + 4 ⇒ (14) + 4 = 18
constrict damage: 1d4 ⇒ 2
slam on Zachary: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 ⇒ 1
grab: 1d20 + 4 ⇒ (5) + 4 = 9
constrict damage: 1d4 ⇒ 3
If you are grappled, you cannot speak or cast spells and must hold your breath.
Initiative:
1. Hoods
2. Jennix, Terflynn, Miso, and Zachary
You guys are up!
Zachary Chase |
Knowledge (Dungeoneering) 1d20 + 6 ⇒ (3) + 6 = 9
Zack steps away and begins pelting the one that failed to fall on him.
Attack 1 1d20 + 7 ⇒ (1) + 7 = 8 (PBS)
Damage 1 1d8 + 10 ⇒ (1) + 10 = 11 (PBS)
Attack 2 1d20 + 7 ⇒ (19) + 7 = 26 (PBS)
Damage 2 1d8 + 10 ⇒ (8) + 10 = 18 (PBS)
EndlessForms |
Terflynn and Jennix miss but Zachary takes one of them down while Miso grabs the hood going after him!
The hoods continue to try to crawl on everyone's heads!
slam on Miso: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
damage: 1d4 ⇒ 3
grab: 1d20 + 4 ⇒ (1) + 4 = 5
constrict: 1d4 ⇒ 3
slam on Terflynn: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 ⇒ 1
grab: 1d20 + 4 ⇒ (5) + 4 = 9
constrict: 1d4 ⇒ 3
slam on Jennix: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 ⇒ 2
grab: 1d20 + 4 ⇒ (17) + 4 = 21
constrict: 1d4 ⇒ 3
Initiative:
1. Hoods
2. Jennix, Terflynn, Miso, and Zachary
You guys are up!