GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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Male

Terflynn passes his mit over the fuse of the can and tosses it towards the oncoming hoard. 2N, 3E
Throw: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
rounds until detonation: 1d3 ⇒ 2
He then retreats a bit from the doorway.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Flurry on whichever one Jennix has hit, or U3 if he hasn't. Redirecting as needed if one falls.

flurry 1: 1d20 + 1 + 3 ⇒ (5) + 1 + 3 = 9
dmg 1: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

flurry 2: 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7
dmg 2: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Then five-foot away from the door frame. The rest are coming about the building.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack attempts to slow the barbarian horde approaching from the outside of the building.

Attack 1 1d20 + 5 ⇒ (8) + 5 = 13 (PBS)
Damage 1 1d8 + 8 ⇒ (4) + 8 = 12 (PBS)

Attack 2 1d20 + 5 ⇒ (12) + 5 = 17 (PBS)
Damage 2 1d8 + 8 ⇒ (6) + 8 = 14 (PBS)


The Flaxseed Pathfinder Lodge

Jennix stabs into the Ulfen man!

Terflynn then throws a surprise for later.

Miso returns to style and misses his target.

Zachary takes down the lead barbarian heading around from outside.

---

The three in the building throw axes at Jennix!

throwing axe: 1d20 + 2 - 2 - 4 ⇒ (3) + 2 - 2 - 4 = -1
damage: 1d6 + 2 ⇒ (1) + 2 = 3

throwing axe: 1d20 + 2 - 2 - 4 ⇒ (17) + 2 - 2 - 4 = 13
damage: 1d6 + 2 ⇒ (5) + 2 = 7

throwing axe: 1d20 + 2 - 2 - 4 ⇒ (4) + 2 - 2 - 4 = 0
damage: 1d6 + 2 ⇒ (4) + 2 = 6

The one near him strikes with his battleaxe. The other steps forward to go after Miso!

battleaxe on Jennix: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 2 ⇒ (1) + 2 = 3

battleaxe on Miso: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 2 ⇒ (5) + 2 = 7

The other barbarians run around the building, the first three throwing axes at Zachary!

throwing axe: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d6 + 2 ⇒ (3) + 2 = 5

throwing axe: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 2 ⇒ (6) + 2 = 8

throwing axe: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 + 2 ⇒ (3) + 2 = 5

The other four keep in formation as they run around to surround the party.

Initiative:

1. Miso and Terflynn
2. Asvig and his men
3. Jennix and Zachary

2 more rounds of caltrops
U16: 7 dmg

You guys are up!


Male

Terflynn approaches Jennix and evokes strange magics from his mysterious patron, causing some of Jennix's wounds to close.
Heal Hex: 1d8 + 4 ⇒ (6) + 4 = 10


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Well, it was a 5 and a 3. At least I can take solace in that. (No, I can't.)

Miso concentrates on U3, using Stunning Fist on the first attack.

flurry 1 (w/DC 14 Stunning Fist): 1d20 + 1 + 3 ⇒ (12) + 1 + 3 = 16
dmg 1: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

flurry 2: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8
dmg 2: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


The Flaxseed Pathfinder Lodge

Terflynn heals Jennix while Miso punches the man in front of him!

Fort: 1d20 + 4 ⇒ (6) + 4 = 10

The Ulfen sees stars before his eyes!

Initiative:

1. Miso and Terflynn
2. Asvig and his men
3. Jennix and Zachary

2 more rounds of caltrops
U3: 8 dmg, stunned
U16: 7 dmg

Jennix and Zachary are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack begins loosing arrows at the nearest warrior outside.

Attack 1 1d20 + 5 ⇒ (12) + 5 = 17 (PBS)
Damage 1 1d8 + 8 ⇒ (8) + 8 = 16 (PBS)

Attack 2 1d20 + 5 ⇒ (7) + 5 = 12 (PBS)
Damage 2 1d8 + 8 ⇒ (5) + 8 = 13 (PBS)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix nods in appreciation as Treflynn heals him, then attacks the warrior to the north. U16

TWF: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

TWF: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Crit Confirm: 1d20 + 5 ⇒ (5) + 5 = 10
Crit Damage: 1d6 + 2 ⇒ (1) + 2 = 3


The Flaxseed Pathfinder Lodge

Zachary puts an arrow into one of the approaching Ulfen!

Jennix then stabs into another man, wounding him badly!

---

Out of throwing axes by this point, the three men in the back take their chances against the spiky growths on the ground.

3d20 ⇒ (16, 2, 4) = 22

The one already in melee swings his battleaxe!

battleaxe on Jennix: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 2 ⇒ (1) + 2 = 3

The one north of Terflynn stands stunned!

The others now move around to surround the party, hacking away with their axes!

battleaxe on Jennix: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 2 ⇒ (2) + 2 = 4

battleaxe on Terflynn: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (8) + 2 = 10

battleaxe on Zachary: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 2 ⇒ (8) + 2 = 10

battleaxe on Zachary: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 2 ⇒ (5) + 2 = 7

battleaxe on Zachary: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 2 ⇒ (6) + 2 = 8

The ones near Miso had to double-move.

Initiative:

1. Miso and Terflynn
2. Asvig and his men
3. Jennix and Zachary

1 more round of caltrops
U3: 8 dmg
U10: 16 dmg
U12: 1 dmg
U16: 14 dmg

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Heh! You have two crits to confirm against Jennix


Male

Terflynn rubs his mittens together and dumps flame right in front of Jennix!
Burning Hands: 4d4 ⇒ (2, 1, 4, 1) = 8
U3, U12, U13, U16 DC 11 Reflex for half
He then sidesteps out of harm's way.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso speaks through gritted teeth. Die, Ulfen scum!
Activate Arcane Strike again, then flurry on U7, moving to U5 if one goes down.

flurry 1: 1d20 + 1 + 3 ⇒ (9) + 1 + 3 = 13
dmg 1: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

flurry 2: 1d20 + 1 + 3 ⇒ (8) + 1 + 3 = 12
dmg 2: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack takes a step to the southwest and attempts to put two arrows directly into one of the nearby barbarian faces.

5 foot, provoking from U5 and U4
Attack 1 1d20 + 5 ⇒ (2) + 5 = 7 (PBS)
Damage 1 1d8 + 8 ⇒ (1) + 8 = 9 (PBS)

Attack 2 1d20 + 5 ⇒ (2) + 5 = 7 (PBS)
Damage 2 1d8 + 8 ⇒ (4) + 8 = 12 (PBS)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

If Jennix doesn't go down from the crits....

Jennix decides it's time for some luck, and tries to take down some Ulfen's!

Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


The Flaxseed Pathfinder Lodge

So I do! Must've been in a rush yesterday.

battleaxe: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (2) + 2 = 4

battleaxe: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 2 ⇒ (4) + 2 = 6

---

Ref: 1d20 + 0 ⇒ (3) + 0 = 3
Ref: 1d20 + 0 ⇒ (2) + 0 = 2
Ref: 1d20 + 0 ⇒ (7) + 0 = 7
Ref: 1d20 + 0 ⇒ (19) + 0 = 19
Ref: 1d20 + 0 ⇒ (12) + 0 = 12

Terflynn's burst of flames hurts many of the warriors, taking down the one in front of Jennix! (U16)

Miso then misses trying to punch at the men while Zachary fires his arrows close to the warriors.

AoO battleaxe: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 2 ⇒ (6) + 2 = 8

AoO battleaxe: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Jennix then stabs into one of the men near him and drops him! (U3)

---

Three swing at Jennix:

battleaxe: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 2 ⇒ (2) + 2 = 4

battleaxe: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 2 ⇒ (6) + 2 = 8

battleaxe: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Two swing at Miso:

battleaxe: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 2 ⇒ (4) + 2 = 6

battleaxe: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Two swing at Zachary:

battleaxe: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 2 ⇒ (7) + 2 = 9

battleaxe: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 2 ⇒ (7) + 2 = 9

And two more go after Terflynn!

battleaxe: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (8) + 2 = 10

battleaxe: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Confirm on Zachary:
battleaxe: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 2 ⇒ (7) + 2 = 9

Initiative:

1. Miso and Terflynn
2. Asvig and his men
3. Jennix and Zachary

U10: 16 dmg
U11: 4 dmg
U12: 9 dmg
U13: 8 dmg

You guys are up!


Male

You have a threat against me as well.
Terflynn fires off another burst of flame and draws a potion. Handy Haversack = no AoO hooray!
burning hands: 4d4 ⇒ (1, 1, 2, 4) = 8 DC 11 Reflex half vs U4/6/8/9/10
These gloves are going to earn their keep.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Probably a bad time to mention axe crits are X3 as well.
Zack falls under the full assault of many suddenly accurate axes.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Ugh. So many 1s on those burning hands and so many 20s against us. :-|

Miso five-foots and activates Arcane Strike again, trying to keep the Ulfens off Terflynn. Start on U7, then to U9 if he drops since there's a flank, which would give an additional +2.

flurry 1: 1d20 + 1 + 3 ⇒ (13) + 1 + 3 = 17
dmg 1: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

flurry 2: 1d20 + 1 + 3 ⇒ (11) + 1 + 3 = 15
dmg 2: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix concentrated on casting a spell.

Concentration DC 17: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

CLW: 1d8 + 2 ⇒ (6) + 2 = 8


Male

Kinda makes you wish you'd held onto that fortified shield I recommended, eh Zach?


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Yeah, but then I wouldn't be able to use my bow.


Male

Can you use your bow now?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

As a free action, Zach gurgles.


The Flaxseed Pathfinder Lodge

Confirm on Terflynn:

battleaxe: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Zachary Chase wrote:
Probably a bad time to mention axe crits are X3 as well.

GM mistake! In the interest of not slaughtering you all (yet), I won't go back and make you guys take additional damage. It's already looking grim enough.

---

Jennix concentrates on healing his wounds.

Zachary falls over, bleeding.

Miso leaves one of them full of bruises!

Ref: 1d20 + 0 ⇒ (4) + 0 = 4
Ref: 1d20 + 0 ⇒ (18) + 0 = 18
Ref: 1d20 + 0 ⇒ (17) + 0 = 17
Ref: 1d20 + 0 ⇒ (13) + 0 = 13
Ref: 1d20 + 0 ⇒ (11) + 0 = 11

With another burst of flame, Terflynn is able to take out another warrior (U10) and singe several others.

---

Three go after Miso:

battleaxe: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 2 ⇒ (2) + 2 = 4

battleaxe: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 2 ⇒ (1) + 2 = 3

battleaxe: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Three go after Terflynn:

battleaxe: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (6) + 2 = 8

battleaxe: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 2 ⇒ (1) + 2 = 3

battleaxe: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 2 ⇒ (4) + 2 = 6

And another three after Jennix:

battleaxe: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 2 ⇒ (6) + 2 = 8

battleaxe: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 2 ⇒ (2) + 2 = 4

battleaxe: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Initiative:

1. Miso and Terflynn
2. Asvig and his men
3. Jennix and Zachary

U4: 8 dmg
U6: 4 dmg
U7: 15 dmg
U8: 4 dmg
U9: 4 dmg
U11: 4 dmg
U12: 9 dmg
U13: 8 dmg

You guys are up! Come on, you can do it! So many of them hurt already!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Jennix attacks once more.


Male

Terflynn fires again.
Burning Hands: 4d4 ⇒ (3, 2, 2, 4) = 11 DC 11 v U4/6/8/9
Then draws his dagger.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Stabalize 1d20 - 5 ⇒ (15) - 5 = 10


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Starting on U12 (w/flank), then to U7 if that one drops. Using Arcane Strike.
flurry 1: 1d20 + 1 + 3 + 2 ⇒ (5) + 1 + 3 + 2 = 11
dmg 1: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

flurry 2: 1d20 + 1 + 3 + 2 ⇒ (7) + 1 + 3 + 2 = 13
dmg 2: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

EDIT: Naturally.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso will then five-foot into the midst of them, remaining adjacent to Jennix and Terflynn.


The Flaxseed Pathfinder Lodge

With a jab of his rapier, Jennix takes down one of the men!

Ref: 1d20 ⇒ 6
Ref: 1d20 ⇒ 8
Ref: 1d20 ⇒ 18
Ref: 1d20 ⇒ 20

Terflynn blast another away, leaving the rest with nasty burns on their skin.

Miso misses again :(

---

Two go after Jennix:

battleaxe: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 2 ⇒ (2) + 2 = 4

battleaxe: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 2 ⇒ (8) + 2 = 10

Three of them swing at Miso:

battleaxe: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 2 ⇒ (3) + 2 = 5

battleaxe: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 2 ⇒ (8) + 2 = 10

battleaxe: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 2 ⇒ (8) + 2 = 10

And the last three swing at Terflynn!

battleaxe: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 2 ⇒ (8) + 2 = 10

battleaxe: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 2 ⇒ (4) + 2 = 6

battleaxe: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Oh no. This could be ugly. Confirming:

battleaxe: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 2d8 + 4 ⇒ (6, 5) + 4 = 15

battleaxe: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 2d8 + 4 ⇒ (4, 8) + 4 = 16

Initiative:

1. Miso and Terflynn
2. Asvig and his men
3. Jennix and Zachary

U6: 15 dmg
U7: 15 dmg
U8: 9 dmg
U9: 9 dmg
U11: 4 dmg
U12: 9 dmg

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Concentration DC 17: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Jennix concentrates on casting another spell and heals himself, then takes a step back toward the door.

CLW: 1d8 + 2 ⇒ (8) + 2 = 10


Male

Terflynn succumbs to serious and sudden wounds.
Stabilize: 1d20 + 1 - 5 ⇒ (19) + 1 - 5 = 15


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Starting on 6, then to U12 if that one drops. Using Arcane Strike.
flurry 1: 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6
dmg 1: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

flurry 2: 1d20 + 1 + 3 ⇒ (15) + 1 + 3 = 19
dmg 2: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Ah, ridiculous dice roller, thou dost vex me.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I thought Miso went down with the last hit on a 20 for 10 damage. My thought was to get into the doorway to limit how many attacks Jennix could take. Can't see map atm, but with Miso up, Jennix may have stepped differently.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I went back through the thread, and I'm showing 25 pts total on Miso, which is what has me at 7. If I missed something, EF, please let me know.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4
Miso Jirogawa wrote:
I went back through the thread, and I'm showing 25 pts total on Miso, which is what has me at 7. If I missed something, EF, please let me know.

No, I think you updated your HP and I didn't realize, thinking the last hit was 10 pts against 7 HP. Yay! Let's get em'!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Adjusted Jennix's position, five foot step to the west to be adjacent to Miso.


The Flaxseed Pathfinder Lodge

Alright! Sorry, I was putting the finishing touches on my thesis yesterday (and figured I'd give you guys a while to figure out HP stuff-looks good to me). But I just sent my thesis off to the committee for approval; good feeling!

Jennix backs up and heals himself while Miso takes down another with a powerful punch!

gm tracking:
6d20 ⇒ (19, 5, 8, 3, 19, 20) = 74

---

Three on Miso!

battleaxe: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 2 ⇒ (5) + 2 = 7

battleaxe: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8

battleaxe: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 2 ⇒ (3) + 2 = 5

And three on Jennix!

battleaxe: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 2 ⇒ (1) + 2 = 3

battleaxe: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 2 ⇒ (8) + 2 = 10

battleaxe: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 2 ⇒ (7) + 2 = 9

Initiative:

1. Miso and Terflynn
2. Asvig and his men
3. Jennix and Zachary

U7: 15 dmg
U8: 9 dmg
U9: 9 dmg
U11: 4 dmg
U12: 9 dmg

You guys are up!


Male
EndlessForms wrote:
You guys are up!

If only...


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix attacks the man to his east! U8

Attack 1: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Attack 2: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Start on U5, move to U9 if a hit drops that one. Using Arcane Strike.

flurry 1: 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18
dmg 1: 1d6 + 3 ⇒ (1) + 3 = 4

flurry 2: 1d20 + 1 + 3 ⇒ (11) + 1 + 3 = 15
dmg 2: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


The Flaxseed Pathfinder Lodge

Jennix takes down another warrior and Miso follows suit by taking one out and punching another!

---

Two swing at Jennix!

battleaxe: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 2 ⇒ (5) + 2 = 7

battleaxe: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 2 ⇒ (8) + 2 = 10

Two swing at Miso!

battleaxe: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 2 ⇒ (2) + 2 = 4

battleaxe: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Initiative:

1. Miso and Terflynn
2. Asvig and his men
3. Jennix and Zachary

U5: 5 dmg
U7: 15 dmg
U11: 4 dmg
U12: 9 dmg

You guys are up! Hang in there! You're so close!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Start on U7, then move to U12 if a hit drops that one.

Using Arcane Strike.
flurry 1: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8
dmg 1: 1d6 + 3 ⇒ (4) + 3 = 7

flurry 2: 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6
dmg 2: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Of course. Why would I think I might possibly hit with this dice roller? >.<


Male

Should have potion'd yourself probably.
Speaking of, if you can get me standing, I can drink a potion and start passing out healing.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Taking another wound, and barely standing, Jennix concentrates on casting another spell.

Concentration DC 17: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Reaching down, he touches Terflyyn, healing the elf.

How's that?

He then drop his handaxe, and reaches into his bandolier and removes a potion of healing.


The Flaxseed Pathfinder Lodge

Jennix would have gone before Terflynn so Terflynn can take an action this round before they go.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4
EndlessForms wrote:
Jennix would have gone before Terflynn so Terflynn can take an action this round before they go.

Yay!


Male

Thanks!
Terflynn wakes, remembers the situation, and draws a potion, drinking it to heal his wounds further.
CMW: 2d8 + 3 ⇒ (5, 7) + 3 = 15


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I hope you pass out healing soon. Jennix is sitting at three hp

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