GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I need to check, but my charc. sheet says I have just shy of 5K.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
Miso Jirogawa wrote:
Need to check HeroLab at home to be absolutely certain, but I think the 3250 on my PC profile is accurate.

Confirmed.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

According to HeroLab, Jennix has 6508 gp


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

6k from the caravan, 3k from Miso, 3k from Jennix. That's 12k. If Terfynn's 15,740 figure is correct we need 3740 more.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Take more from Jennix, for sure.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

That's your call, sir. Jennix is unfortunately more dependent on weapons/armor than Miso.


Male

Alright, I'll volunteer 2000gp. If Zach is up for the 740gp we can do 4k from Jennix and be good for the whole amount.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

You can take my whole stash, I am okay with it.


The Flaxseed Pathfinder Lodge

Once you guys are ready, go ahead and post in the Gameplay and we'll get back to the action.


Male

I'm going over the witch spell list and narrowing down my options.


Male

What's a reasonable timeframe? My familiar will need 22 hours total to get all the spells I'm after.
Considering:

Obscuring Mist
Blindness/Deafness
Euphoric Cloud
Gentle Repose
Hold Person
Ironskin
Twilight Haze
Enervation
Phantasmal Killer

I could get Raise Dead, but I can't cast it for another 3 levels anyway.


The Flaxseed Pathfinder Lodge

That sounds reasonable. You probably spend the night in town anyways to let the others rest after their ordeal.


Male

I forgot to put Mount on the list for those who may have done the math (the above is only 21 hours without it).

10x2 +
40x6 +
160x2=
------
580gp

I can take 10 on Spellcraft for 27, which is enough for 6th-level spells and lower.


Male
Miso Jirogawa wrote:
Without the means to get at least 1 adamantine weapon, we will need resist energy for everyone to survive long enough to beat on the crystals. We also need some way to get Storm the sylph out of the air. Ideas? Tanglefoot bags and/or nets come to mind right away; what am I forgetting?

You're forgetting that those are mundane ranged attacks that will not work.

I could whip us up some claws of the ice bear, but it would take 1 day and 750gp each. However, the benefits of spider climb for 3 rounds per day, plus ignoring penalties to climb due to slick surfaces? Sounds pretty handy for our situation.

I'm sure we could pick up at least an adamantine dagger or something. Maybe even just weapon blanch. Don't you think? But not enough for all of you most likely.

Could anyone use scrolls of shatter if we're able to buy some?

Lastly, I can brew us up some frost ward gel, but it might take some time. By crafting rules, it would take me 2 weeks per dose. We'd probably be better off grabbing some potions of resist energy while in town.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

True enough. Was thinking if we got close enough, etc. But no.

Weapon blanch only affects DR, not hardness.

Shatter is on Miso's spell list and he's a 3rd level Sorcerer (effectively 5th w/Magical knack trait), so he'd be +7 to the caster level check. Or we could see about a wand maybe, since we might need multiple charges per crystal.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

BTW, spider climb is a great idea.


Male

I don't get spider climb so I can't prepare it or make potions. But I can do claws of the ice bear or other creative solutions.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Same as shatter - on spell list but 2nd level. Much more useful as potions. Maybe we had enough sense to get some before leaving Unaimo, LOL.

An adamantine morningstar is 3008 gp, and has the big advantage that everyone in the party is proficient. Potions of spider climb are 300 gp each. Resist energy, however, is a level 1 ranger spell, and Terflynn did say he had three L1 pearls.


The Flaxseed Pathfinder Lodge

You could have bought whatever supplies you needed back at Unaimo.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Zach's right: FoM means tanglefoot bags wouldn't work anyway. Seems like destroying the crystals is our best shot.

Do we have enough gold to do that? Terflynn, you're our coin guru/accountant...LOL


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix would have @2500 gp left after using 4K for the bringing back to life thing.


Male

I have about 200gp left. We just don't have that much between us now. I can sell my Shozoku for 6k though. I wouldn't call it a necessity.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Don't do that. If anything, we could sell the +1 cold iron morningstar. Jennix rarely, if ever, uses it.


Male

I didn't even know you had such a thing.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso has about 250 himself, which is welcome to be used toward the pot.

Selling the +1 cold iron morningstar makes sense, Jennix. That's about half of the adamantine morningstar right there.


Male

By the way, apologies for not driving the game a bit more. I'm really close to a work deadline and I've been somewhat hyperfocused. On the plus side, my job is pretty cool, so it's more exciting than stressful.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Real Life Comes First [tm], man. Always.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Yeah, we picked up the morningstar fairly early, and Terflynn suggested Jennix hold onto it.

If I added correctly, it's cost is 4308 gp, so selling it would net 2154. Jennix has an additional ~2500, so what do we want to pick up? Axe? Lucerne Hammer? (Bludgeoning and Piercing with reach!)


Male

Well if you're going to block the storm with the platform, then Zach can proceed to arrow the heck out of her. That will leave you and Miso to wreck the crystals, right? So whatever the two of you work out. Which one of you is better at dealing damage with a single weapon?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I suggested the morningstar becasue 1) it's a simple weapon with which anyone in the party is proficient, and 2) it's a d8 damage die.

If Miso swings it with two hands, that's 1d8+6 once a round.
If Jennix does, it's 1d8+1, but twice each round.


The Flaxseed Pathfinder Lodge

Let me know when you are ready to assault the tower once more.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I see the wisdom of the morningstar. Sounds good to me.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Adamantine morningstar (3008), three potions of spider climb (900), and resist energy on everyone with Terflynn's pearls. Done.

If everyone has a healing potion on them as well, we're as set as we're gonna get.


The Flaxseed Pathfinder Lodge

Ok, I'll move you guys back to the tower for the showdown later today.


Male

I think I've finished updating my sheet. I would say we should buy some scrolls (like Dispel Magic and Remove Curse), but it looks like the party has already started.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

FYI, all: I'll be joining Sheldon Cooper and Penny at Lake Geneva, Wisconsin's very own GaryCon this weekend starting tomorrow. (You all should join me!)

No idea how much time, if any, I'll have for online hijinks — heaven knows, so much of this week's so-called "spare time" has been spent in panic-preparation mode, LOL — but if I don't I'll be back online no later than Monday.


Male

For some reason I've been adding my intelligence to my Caster Level checks.

-Posted with Wayfinder


Male

For my 9th level feat, I was thinking of taking Master Alchemist to craft poisons for Jennix and his amazing knife. Alternatively, I could grab another hex, such as Fortune, so Zach's arrows could fly true 1/day and pretty much solve some of our toughest problems.

Thoughts?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I like the Fortune hex.

(Caveat: I play mostly PFS so I am largely unfamiliar with the benefits of crafting in the game.)


Male

Essentially 3 poisons for the price of one. The more deathblade and purple worm Jennix can put on his blade, the better off we are (unless we're just fighting a bunch of undead and oozes and such).


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

As long as Jennix remembers to use the knife.

Leveled except for choosing a feat.


Male

Ah yes. I should've sold your handaxe while you were dead. Oh well, live and learn.

A little Dodge or Toughness is always a welcome addition to any build.


Male

Should I pick up that scroll of Heal?
Also, I really should be brewing some potions (like remove curse), if you've all some funds to contribute to the cauldron. Or special requests, perhaps?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Should have Miso updated by the end of the weekend. A scroll of healis a great idea. And potions of status removal (blindness, disease, lesser restoration, etc.) seem like solid choices. I have a little coin I can pitch in, plus whatever we can find along the way. Miso will want to pay back the caravan eventually too.


Male

I agree about paying back the caravan. We'll need to survive long enough to get our (thermal) mittens on some gold though.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Adding the Dragon Ferocity feat. All Dragon Style, all the time. LOL

Are there any languages we've encountered that one of us doesn't know? Miso has Common, Celestial, Draconic, Erutaki, Hallit, Skald, Tien, and Varki on his list, and the headband offers another.

Other than that, I'm pretty much ready.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Mostly leveled. Any idea what we have cash wise?


Male

We're up one scroll, one +1 breastplate, and a masterwork buckler. A few hundred gold. Essentially nothing.

-Posted with Wayfinder


Male

Potions I could brew:
Remove Blindness/Deafness (375gp)
Remove Curse (375gp @ CL 5 or 675gp @ CL 9)
Remove Disease (375gp @ CL 5 or 675gp @ CL 9)
Dispel Magic (375gp @ CL 5 or 675gp @ CL 9)

Potions I could brew if I learned the spell:
Cure Serious Wounds (375gp)

Scrolls we might consider buying:
Break Enchantment (1125gp)
Reincarnate (2125gp)
Teleport (1125gp)


Male

For our basic survival needs, I politely request funds in the amount of 1300gp from the party as a collective. After spending the remainder of my personal gold as well as the sale value of the breastplate, buckler, and scroll, I am still that much short of crafting the following:

1 Potion of Remove Blind/Deaf
1 Potion CL9 of Remove Curse
1 Potion CL9 of Remove Disease
1 Potion CL9 of Dispel Magic

9 Doses of Padzhar (heals constitution damage)
5 Doses of Soul Stimulant (suppresses negative level penalties for 12 hours)

Please state below how much you are willing to contribute (recommended contribution per person is 450gp). If you have more and wish to request items (such as Cure potions, poison, etc), please make a note of that as well.

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