GM Endless Forms' Iron Gods (Inactive)

Game Master Mike Tuholski

Lords of Rust (Book 2)

Combat Map | Scrapwall

Torch | Numeria | Regional Map

Homebrew Rules


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The Flaxseed Pathfinder Lodge

The robot doesn't seem to respond to Taran or any of the other party members. Yet. [evil gm laugh]

Anything else in here or moving on?

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

"It doesn't look as though this robot is going to give us any response in its current condition. Let's keep moving. But let's also keep in mind that this machine is still recharging in this location."


The Flaxseed Pathfinder Lodge

Libri leads the way into the next chamber. The northern wall of the otherwise empty room before you is a tangle of what look to have once been strange cages of some sort. Tangled amid the metal ribs of these cages are ribs of a more organic nature-the ancient bones of some sort of alien creature. Smaller mounds of rubble lie against the opposite wall.

gm rolls:

robot: 1d20 + 2 ⇒ (8) + 2 = 10
taran: 1d20 + 0 ⇒ (15) + 0 = 15
Libri: 1d20 + 1 ⇒ (19) + 1 = 20
Jorac: 1d20 + 2 ⇒ (17) + 2 = 19
Mefindio: 1d20 + 2 ⇒ (15) + 2 = 17

DC 17 KN (nature):
This was once a small animal similar to a porcupine although with six legs instead of four. It likely came from some alien planet.

DC 20 Perception:
While searching the rubble to the south, you note several valuable things among the trash that we'll get to in a minute but your rummaging seems to have attracted the attention of the repair robot, which begins whirring into motion!

Initiative:

1. Libri, Jorac, Mefindio, and Taran
2. Robot

[ooc]You guys are up!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

1d20 + 3 ⇒ (1) + 3 = 4

"Ugh, I'd rather not know what was transpiring here. Cages give me the willies."


The Flaxseed Pathfinder Lodge

Bumping. Anybody else?

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

"I do not like the look of this place either. My curiosity is being rather tame, and I would prefer not to rummage through those bones. If any of the rest of you feel the need to explore, however... well, by all means..."

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Perception : 1d20 ⇒ 14

"How exciting... Would thèse Be attempts to create androids? What magnificent work... Yet terrible at the same time. "

-Posted with Wayfinder

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri raises an eyebrow to Jorac. "I hope not. This would be a terrible condition to be born into."


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Mefindio peers around the area, seeing nothing in particular. "Odd stuff, this is. I think it warrants closer searching." He says as he begins to lead Trigger anmongs the heaps of refuse. T20 on Perception

After a few minutes, his jerks up and he looks backward. "Oh boy, I think I woke up the clockwork!"

Chezwezl wheels Trigger around and moves to the south, firing at the mechanism!

Pistol!: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


The Flaxseed Pathfinder Lodge

See the spoiler above; you're all up!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

"It appears that my electrical energy will come in handy after all..."

Running a hand over her blade, Libri casts shocking grasp.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"What in blazes is this all about?" Taran readies an artificer's touch if the critter proves to be hostile

touch: 1d20 + 2 ⇒ (11) + 2 = 13
1d6 ⇒ 1 bypasses 1 hardness or DR

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"Mhh, the robot seems to have awoken."

Jorac aims an acid splash at their assailant.
RTA: 1d20 + 2 ⇒ (7) + 2 = 91d3 ⇒ 1


The Flaxseed Pathfinder Lodge

Libri charges her blade with electricity while Chezwezl puts a bullet through its metal exterior! Taran prepares to disrupt the robot's workings and Jorac's acid hits the wall (although does not leave a mark).

The robot shoots its net at Taran as it moves up!

net: 1d20 + 4 ⇒ (1) + 4 = 5

But clearly its net has not been folded properly in many years and it simply falls to the ground!

Initiative:

1. Libri, Jorac, Mefindio, and Taran
2. Robot

3 dmg

You guys are up!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Hey now, that was downright impolite of you. If you had given us half a chance we might have gone a cleaned up the place for you! I mean, we'll probably still do it anyways, but now we're right compelled to disassemble you too!"

Teos lashes out with his artificers touch again.

touch: 1d20 + 2 ⇒ (17) + 2 = 19
1d6 ⇒ 1 ignores 1 hardness


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Stomp!: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Stomp!: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Chezwezl urges Trigger forward, while drawing his hooked hammer and dropping his pistol, then swings at the robot, while Trigger tries to bash it with her hooves.

Crit Confirm: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 2d6 + 2 ⇒ (2, 4) + 2 = 8

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

"Standby for shock."

Libri steps toward the robot and slashes with her longsword.

Cold Iron Longsword+Shocking Grasp: 1d20 + 2 + 3 ⇒ (11) + 2 + 3 = 16
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Electricity Damage: 1d6 ⇒ 3

"Clear!"

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac shoots another splash of acid.
RTA: 1d20 + 2 ⇒ (2) + 2 = 41d3 ⇒ 1

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Taran continues to disrupt its systems while Chezwezl puts a gash across it! Libri's sword hits the robot and discharges a shock which seems to have fried a circuit! Jorac's acid again falls to the ground! :(

The robot slams one of its arm-like appendages into Taran!

slam: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d4 + 6 ⇒ (3) + 6 = 9

Initiative:

1. Libri, Jorac, Mefindio, and Taran
2. Robot

22 dmg

You guys are up!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran falls unconscious.

1d20 + 3 ⇒ (11) + 3 = 14

He moans fitfully, but seems not too grievously wounded.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Chez Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Stomp!: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Stomp!: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Seeing Taran fall, Chezwezl and Trigger redouble their efforts to bring down the clockwork!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri attempts to strike again with her sword.

MW Cold Iron Longsword: 1d20 + 3 ⇒ (11) + 3 = 14
(Forgot Taran made that mw for an hour!)
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


The Flaxseed Pathfinder Lodge

Chezwezl and Libri take the robot down!

Out of combat!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac looks somehow saddened by having to put that robot down, and picks up spare parts that may seem reusable.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Chezwezl sighs and goes back to searching through the junk, dismounting to pick up his tossed away pistol and reloading it.


The Flaxseed Pathfinder Lodge

To the south you find a small chamber in which the far wall is a twisted mass of metal and rubble; clearly it collapsed many years ago.

Further on through the set of double doors, you find two strange machines to the north and south, their faces appearing similar to coils of metal tubes with several nozzle-like protrusions pointing into the room itself.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

That was an unfortunate destruction for that machine...I do not believe that will be the last robot we dismantle, though....

"Look ahead. We should investigate these machines as well. With caution."

Perception: 1d20 + 3 ⇒ (12) + 3 = 15


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Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran continues his pointed non-participation, clearly using his unconscious state as a clever cover for social protest regarding the group dynamics.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Oh sorry, I didn't realize! What means of healing do we have?


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Heh, I didn't either.

@GM: The spoiler mentioned valuable items in the junk. Did we find them?

Chezwezl continues searching through the rubbish, noticing Taran, he says. "What's wrong with him? Odd place for a nap."


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4
Jorac Kashtar wrote:
What means of healing do we have?

Looks like Taran was are means of healing.


The Flaxseed Pathfinder Lodge

Yep, you found the stuff in the spoiler above after you took out the repair robot, which clearly wasn't happy about you messing with stuff.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Though I likely missed it. I only see that we found some "valuable stuff, that we'll get to in a minute".

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Uh, whoops! I forgot about that too! Nothing in the way of healing here :(


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran has a healing kit on him, for what its worth


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Assumedly someone finds one of the two potions of cure light wounds we have as treasure and feeds it to me

1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9

"Ach... *cough cough* well that was an unpleasant experience. Thanks for not abandoning me to my fate, friends."

Taran will use magic to heal himself further. "I suppose i feel good enough now - what happened to the metal man?"


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mef digs through the found gear and pours a potion down Taran's throat.

Answering the dwarf's question, Chezwezl points. "See that smoking pile of metal over there?"


The Flaxseed Pathfinder Lodge

Whoops, yeah. I thought I posted the loot in the spoiler above but I guess I forgot.

You find: a set of grippers, a black e-pick, and two batteries.

grippers:

GRIPPERS; PRICE 100 GP
SLOT none; WEIGHT 5 lbs.
CAPACITY —; USAGE —
Grippers are powerful, long-handled tools that resemble a blacksmith’s tongs. Once they’re set, they can be locked into place to grip an object. Used when attempting to pry open a stuck object (in a manner similar to the use of a crowbar), grippers grant a +2 circumstance bonus on Strength checks. When used to attach two devices, a set of grippers holds on with an effective Strength score of 24. Applying grippers to a creature and then locking the grippers to crush flesh and bone is a standard action that provokes an attack of opportunity and also requires a successful melee attack with an improvised weapon. Once locked, the grippers deal 1d4+7 points of damage.

CONSTRUCTION CRAFT DC 14 COST 50 GP
Craft Technological Item, production lab

e-pick:

E-PICK; PRICE varies
Brown 30 GP
Black 100 GP
White 400 GP
Gray 900 GP
Green 1,600 GP
Red 2,500 GP
Blue 3,600 GP
Orange 4,900 GP
Prismatic 10,000 GP
SLOT none ;WEIGHT 1 lb.
CAPACITY 10 ;USAGE 1 charge
An e-pick (short for “electronic lock pick”) is a small device that can be used to unlock and disable electronic locks and devices, much in the same way that a set of thieves’ tools can be used to dismantle mechanical locks and devices. Brown e-picks allow a user to make Disable Device checks against electronic devices without penalty; those of higher ratings also grant a competence bonus (as indicated below). See page 5 (of the Technology Guide) for more information on how the Disable Device skill works in regards to technology.
Color Bonus
Brown +0
Black +1
White +2
Gray +3
Green +4
Red +5
Blue +6
Orange +7
Prismatic +10

CONSTRUCTION CRAFT varies COST varies
Brown DC 21 15 GP
Black DC 24 50 GP
White DC 25 200 GP
Gray DC 26 450 GP
Green DC 27 800 GP
Red DC 28 1,250 GP
Blue DC 29 1,800 GP
Orange DC 30 2,450 GP
Prismatic DC 31 5,000 GP
Craft Technological Item, production lab

battery:

BATTERY; PRICE 100 GP
SLOT none ;WEIGHT 1 lb.
CAPACITY — ;USAGE —
Most Numerian technological items are powered by electricity. While one can use the electricity provided by a generator, these are rare, expensive, and rarely portable. It’s more common and practical to charge such items with batteries. A battery looks like a small silver disk that’s etched with strange lines—the people of Numeria have taken to calling batteries “silverdisks” and sometimes use them as coins. A battery contains 10 charges when full; to charge an item with a battery, one simply slips the disk-shaped device into the proper slot on the item. The battery’s charge instantly fully depletes, and the item’s internal capacitors fill with 10 charges as it does so. If the item had fewer than 10 open slots in its capacity, the excess charges the battery once held are lost. A battery can be kept within an object indefinitely, or it can be ejected from the object for the purposes of recharging it or storing it elsewhere without affecting the item’s charge. Inserting or ejecting a battery is a move action. Placing a battery in a generator’s charging slot can recharge it. However, each time a battery is recharged, there’s a 20% chance that the battery is destroyed in the process. A destroyed battery is worth only 10 gp. The bulk of Numerian “silverdisks” in circulation today are destroyed batteries; one can tell a functional battery from a destroyed one by the way the circuitry seems to shimmer slightly when reflecting light. The circuitry in a charged battery glows with a soft blue radiance equal to that of a candle.

CONSTRUCTION CRAFT DC 25 COST 50 GP
Craft Technological Item, production lab

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac picks up the e-pick, particularly interested in studying all these items at the first opportunity. If no one minds, of course. Since he's trained in Disable Device, I think it makes sense.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran rubs his head, suffering from a mild concussion from the robot. "Well, I guess the fancy gewgaws are useful after a fashion. Not sure they bring us any closer to finding Khonnir" Taran notes dubiously.


The Flaxseed Pathfinder Lodge

Moving further in, you find that the gray metal door opens to a short stone tunnel that curves to the north. Unfortunately, a strange creature blocks your way! Purple tentacles emerge from a white, coral-like rock formation on the ground, the tentacles writhing and reaching out for you!

gm rolls:

ghelarn: 1d20 + 0 ⇒ (10) + 0 = 10
taran: 1d20 + 0 ⇒ (6) + 0 = 6
Libri: 1d20 + 1 ⇒ (6) + 1 = 7
Jorac: 1d20 + 2 ⇒ (19) + 2 = 21
Mefindio: 1d20 + 2 ⇒ (8) + 2 = 10

Initiative:

1. Jorac and Mefindio
2. Creature
3. Libri and Taran

Jorac and Mefindio are up!

DC 12 KN (dungeoneering):
This is a strange alien aberration known as a ghelarn. They have a tough carapace that protects its vital organs. It can also entrap victims in a sticky fluid in the sand around where it lives. Its tentacles can also leech blood from victims. They can resist fire but are vulnerable to sonic.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Reacting before the strange tentacles creature, Jorac conjures a cone of strange, mesmerizing bubbles of light. Casting color spray, Will DC 15, pattern drawn on the map.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

One the days, Chezwezl will get to charge.

Chezwezl waits to see the effect of Jorac's spell.

If the creature shrugs it off, Mef will fire his pistol.

RTA, PBS: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

1d20 + 6 ⇒ (17) + 6 = 23

"Watch the sand around him! You'll get stuck in it and then he'll grab you with his tentacles and suck your blood. Oh, and don't use fire - but it's a ghelarn, and so if you got sound it'll hurt it something fierce. I don't know, maybe you can shout loudly."

Taran casts bless fatiguing himself.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 5 ⇒ (9) + 5 = 14
1d4 ⇒ 4

Jorac mesmerizes the creature with a burst of color while Mefindio puts a bullet through one of its tentacles. The creature, still stunned by the colors, does not move and Taran blesses the party!

Initiative:

1. Jorac and Mefindio
2. Creature
3. Libri and Taran

6 dmg, blinded and stunned for 3 rounds, stunned for 1 round

Libri, Jorac, and Mefindio are up!

Though with it being stunned for so long I'm fine calling it if you guys are ok just moving on.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

No problem here. Taran needs to sit down a spell, anyhow


The Flaxseed Pathfinder Lodge

The party easily kills the strange alien creature!

Out of combat!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran wipes the muck of the dead critter off his hammer. "Fine job there, Jorac. Nice to have things easy every once in awhile."

He muses. "Must be a pretty significant connection to Nar-Voth to have so many of these critters in this place. Well, how far do we want to go on today? I could use about an hours rest; catch my breath, if you understand."

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"You're welcome Taran. I know Casting spells can be quite taxing, so if you want to rest, so be it. Anyway, I'm starving - we should definitely eat as well. "

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

The party rests for an hour and then heads further down the tunnel.

At first glance, the cold cavern before you presents a strange and disconcerting vista-that of a desert valley under a starless night sky. A stretch of sand covers the ground, a vista broken here and there by bits of strange, spiky shells or contorted, dead fronds that look like branches.

Those of you that can see far enough beyond your light sources can note that the the cliffs rise on average 50 feet to the arching glaucite dome which rises up to 100 feet above you.

The lighter areas on the map are elevated 5 feet above the surrounding sands.

DC 15 Perception:
You note a distant glow coming from a cave entrance across the cavern.

As you turn the corner into this vast cavern, something to your right suddenly jerks to life-or unlife, as its skeletal nature attests! These strange skeletons even have four arms!

gm rolls:

skeletons: 1d20 + 8 ⇒ (6) + 8 = 14
taran: 1d20 + 0 ⇒ (14) + 0 = 14
Libri: 1d20 + 1 ⇒ (9) + 1 = 10
Jorac: 1d20 + 2 ⇒ (7) + 2 = 9
Mefindio: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative:

1. Mefindio
2. Skeletons
3. Taran, Libri, and Jorac

Mefindio is up!

DC 10 KN (religion):
Skeletons are hurt more by bludgeoning weapons and are immune to cold.

DC 10 KN (local):
These are kasatha skeletons, aliens from an arid world circling a red star.

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