GM Endless Forms' Dragon's Demand (Inactive)

Game Master Mike Tuholski

Module played for PFS credit. The Dragon's Lair

Monastery (main) | Monastery (upper and basement)

Belhaim


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The Flaxseed Pathfinder Lodge

Alice leads the way out of the courtyard and down the hall, which takes a turn into a much larger room. Eight pillars painted with faded quotations and prayers from Irori's teachings support the ceiling of this large chamber. A statue of a man with a long braid stands to the south.

DC 20 Perception:
You find a bone scroll tube behind the statue with a scroll inside.


Inactive

Perception: 1d20 + 9 ⇒ (16) + 9 = 25.

Alice approaches the statue very cautiously and looks around it. She notices a bone scroll tube behind the statute with a scroll inside. "What do you make of this, Milloy?"

Are those stairs on the northwest corner of the room?


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Kurth takes a look around the room, glancing at the carvings disinterestedly.

"Ugh. Remind me not to go adventuring in a school again. I came here to hit stuff, not read about old dead monks and gods that like to sit around and think," the big man says, trying to cover his confusion with bluster.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Well, the last monk we found presented a challenge, did it not? Milloy will wink at Alice as he takes the scroll from her hand.

Spellcraft?: 1d20 + 12 ⇒ (19) + 12 = 31


The Flaxseed Pathfinder Lodge

Yes, those are stairs going up.

Milloy recognizes it as a scroll of marionette possession.


Inactive

Alice looks up the stairs. If they seem safe, she'll quietly go up and peek, without actually entering the other room.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Stealth: 1d20 + 14 ⇒ (3) + 14 = 17

Or maybe she'll just stumble into doom. :P


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

"Ah Kurth - you're simple, but you're strong," the cleric shakes his head jovially.

"I'll be right behind you, Alice," Harsk calls out as he follows her up the stairs.

The sneaky roll wasn't that great, so I figure why not just announce our presence?


The Flaxseed Pathfinder Lodge

The party moves up the stairs to find a twenty-foot-high ceilinged room painted with a scene of scholars at study. A polished wooden statue of a woman sitting in the lotus position, eyes closed in mediation, hangs from the center of the ceiling on several lengths of thin twine so that it seems to levitate.

The spiral staircase also continues up. We're on the new map of the upper floor.

Squatting amid dozens of tattered books at the center of the north wall is a hulking beast-a bloodthirsty enormous grioth similar to those you fought at the auction.

gm rolls:

goladryth: 1d20 + 8 ⇒ (14) + 8 = 22
Harsk: 1d20 + 4 ⇒ (5) + 4 = 9
Kurth: 1d20 + 2 ⇒ (11) + 2 = 13
Alice: 1d20 + 8 ⇒ (7) + 8 = 15
Milloy: 1d20 + 6 ⇒ (17) + 6 = 23
Maffei: 1d20 + 8 ⇒ (11) + 8 = 19

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

Milloy is up!


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Milloy will quickly retrieve a wand and cast Web, hoping to trap the creature in its place so that the rest of his friends can prepare for action!


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 10 ⇒ (4) + 10 = 14 That will just make it.

The grioth is able to avoid Milloy's web and advance on Kurth!

+1 cruel voidglass falchion: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 2d4 + 13 ⇒ (1, 1) + 13 = 15
mindshock damage (nonlethal): 1d4 ⇒ 1

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

You guys are up!


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

So much for that idea. Milloy drops that wand and retrieves a scroll, using Burning Hands from it! CL 3: 3d4 ⇒ (2, 3, 3) = 8


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Kurth knocks the blow aside with his shield and attempts to skewer the grioth with his fiery sword.

Power Attack!: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 161d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 and fire damage: 1d6 ⇒ 1


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 9 ⇒ (5) + 9 = 14

The grioth avoids the worst of Milloy's blast and leaps entirely away from Kurth's blow.

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

4 dmg

Alice and Harsk are up!


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

Harsk draws his warhammer and closes the distance with the creature and swing his cold-iron warhammer.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Inactive

Alice takes a couple of shots at the baddie!

Attack: 1d20 + 11 ⇒ (16) + 11 = 27; Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 11 ⇒ (11) + 11 = 22; Damage: 1d8 + 7 ⇒ (7) + 7 = 14


The Flaxseed Pathfinder Lodge

Harsk misses but Alice puts two arrows in the grioth!

Maffei moves quickly around the room to get behind the beast.

The grioth once again attacks Kurth!

+1 cruel voidglass falchion power attack: 1d20 + 16 - 3 ⇒ (2) + 16 - 3 = 15
damage (vital strike): 4d4 + 13 + 9 ⇒ (1, 4, 3, 1) + 13 + 9 = 31
mindshock damage (nonlethal): 1d4 ⇒ 2

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

29 dmg

You guys are up!


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Watch it! I got my hair cut last month!" Kurth says as he dodges a blow that could have taken his head off.

Power Attack!: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 151d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 and fire damage: 1d6 ⇒ 5


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Milloy steps back and uses his wand of Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 again!


The Flaxseed Pathfinder Lodge

Kurth's powerful blow misses the grioth but Milloy's missile leaves a mark!

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

31 dmg

Alice and Harsk are up!


Inactive

Alice has this beast right in her sights.

Attack: 1d20 + 11 ⇒ (15) + 11 = 26; Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Attack: 1d20 + 11 ⇒ (17) + 11 = 28; Damage: 1d8 + 7 ⇒ (2) + 7 = 9


The Flaxseed Pathfinder Lodge

Alice puts two arrows in the bat creature!

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

52 dmg

Harsk is up!


The Flaxseed Pathfinder Lodge

Harsk! I think he was gone for the weekend; I'll bot when I get back this afternoon if he hasn't posted by then.


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

Yep, I was gone. We got back later than I was expecting last night. Taking the 2 & 4 year olds camping and fishing was a success in that everybody came back and no major injuries were incurred.

Harsk tries another hammer swing.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


The Flaxseed Pathfinder Lodge

+1 scimitar: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
damage with sneak: 1d6 + 6 + 1d6 + 1d6 ⇒ (1) + 6 + (5) + (1) = 13

Harsk's hammer meets the ground as the grioth steps to the side. Maffei tries to stab it from behind but only finds armor.

The grioth turns its attention to the dwarf!

+1 cruel voidglass falchion: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 2d4 + 13 ⇒ (3, 1) + 13 = 17
nonlethal: 1d4 ⇒ 4

+1 cruel voidglass falchion: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 2d4 + 13 ⇒ (4, 3) + 13 = 20
nonlethal: 1d4 ⇒ 4

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

52 dmg

You guys are up!


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

OUCH! So, brought down to 3 hp from the lethal damage. Then the 8 non-lethal damage. I always get fuzzy when it comes to non-lethal damage: am I unconcious now?


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Kurth roars in anger as the dwarf priest (presumably) drops after the grioth's assault.

"Over here ugly! Bite on this!" he screams, moving into a flanking position with Maffei.

Power Attack!: 1d20 + 13 - 2 + 2 ⇒ (10) + 13 - 2 + 2 = 231d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 and fire damage: 1d6 ⇒ 5


The Flaxseed Pathfinder Lodge

Nonlethal is tracked separately and does not become lethal until it exceeds your maximum HP. If your nonlethal exceeds your current HP you fall unconscious but are not bleeding out because you are not actually in the negatives. So yes, Harsk is unconscious.

Harsk falls over from the blows! Kurth deals his own heavy hit to the grioth!

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

71 dmg

Milloy and Alice are up!


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Milloy uses his wand once more, hoping the creature is near death!

Missile!: 1d4 + 1 ⇒ (4) + 1 = 5


The Flaxseed Pathfinder Lodge

Milloy pings the grioth with another missile!

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

76 dmg

Alice is up!


Inactive

"No, Harsk!" Alice steps southward and fires another volley at the grioth.

Attack: 1d20 + 11 ⇒ (1) + 11 = 12; Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Attack: 1d20 + 11 ⇒ (3) + 11 = 14; Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Doh!


The Flaxseed Pathfinder Lodge

+1 scimitar: 1d20 + 7 ⇒ (20) + 7 = 27
damage with sneak: 3d6 + 3 ⇒ (2, 3, 3) + 3 = 11
+1 short sword: 1d20 + 6 ⇒ (14) + 6 = 20
damage with sneak: 3d6 + 3 ⇒ (5, 1, 6) + 3 = 15
Confirm:
+1 scimitar: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Alice's arrows fly wide but Maffei lands a blow!

The grioth turns its attention to Kurth!

+1 cruel voidglass falchion: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 2d4 + 13 ⇒ (4, 1) + 13 = 18
nonlethal: 1d4 ⇒ 4

+1 cruel voidglass falchion: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 2d4 + 13 ⇒ (4, 2) + 13 = 19
nonlethal: 1d4 ⇒ 2

Initiative:

1. Milloy
2. Goladryth
3. Maffei, Alice, Kurth, and Harsk

87 dmg

You guys are up!


Inactive

Alice takes yet another step south and continues the assault.

Attack: 1d20 + 11 ⇒ (12) + 11 = 23; Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Attack: 1d20 + 11 ⇒ (9) + 11 = 20; Damage: 1d8 + 7 ⇒ (4) + 7 = 11


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Turning aside the grioth's blows, Kurth once again plunges his flaming sword into the alien creature's hide.

Power Attack!: 1d20 + 13 - 2 + 2 ⇒ (15) + 13 - 2 + 2 = 281d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19and fire damage: 1d6 ⇒ 4


The Flaxseed Pathfinder Lodge

With two more arrows from Alice and a hit from Kurth, the beast goes down!

Out of combat!

It carried a breastplate (large sized) and a +1 cruel voidglass falchion (medium sized).


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Quite a sturdy creature, that one. Milloy calmly puts his items away. Can anyone use that weapon?

Milloy will move close to the door and try to Detect Magic from beyond it.

Are those passageways to the south?


The Flaxseed Pathfinder Lodge

Milloy detects no magic.

Yep, passages to the southeast and southwest.


Inactive

"Anyone have a potion handy to help out Harsk?"


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"I've got him," Kurth says, holding the dwarf's head up as he pours his potion of cure moderate wounds down his throat. "It ain't beer, but it should get you on your feet again."

Healing: 2d8 + 3 ⇒ (7, 6) + 3 = 16


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

A gutteral, hacking cough bursts from the dwarf's mouth. "Wha... What happened?!" Harsk sits bolt upright and looks frantically around at his companions.

"My head... thanks for killing that thing - guess I oughta be more careful."

He stands up and twists to crack his back. "Well, how is everyone else doing? Any of you need healing?"

Channel Energy: 3d6 ⇒ (2, 4, 4) = 10

He then places his hands on his head and heals himself more directly.

Spontaneous Cure Serious Wounds: 3d8 + 5 ⇒ (1, 5, 6) + 5 = 17

3 + 16 + 10 + 17 = 46

He gives himself another couple of heals.

1 Spontaneous CLW: 1d8 + 5 ⇒ (3) + 5 = 8


The Flaxseed Pathfinder Lodge

The northern door leads to a storeroom that contains old supplies used for bookbinding and writing. Everything of value seems to have already been taken.

The southwest passage leads around to an otherwise empty room containing three bedrolls and evidence of something like a campsite. Nothing else of interest is found in here.

The room to the south contains metallic coffins with vents in their lids. Numerous large stones are heaped atop the westernmost coffin, and a foul smell of decay fills the air. The ceiling is low, making the space feel cramped.

DC 22 KN (religion):
This room was likely used by monks engaged in grueling rituals of fasting and sensory deprivation. The likely spent days at a time meditating in these dark metal coffins, an obscure practice performed by monks of Irori that hsa mostly fallen from favor.

The passage to the southeast contains numerous statues of robed men and women occupying the niches along either side of the hall.

DC 25 Perecption:
You spot the secret door on the left side of the hall.


Inactive

Perception: 1d20 + 9 ⇒ (4) + 9 = 13. Alice peeks at the statutes but sees nothing amiss. Her attention turns to the coffins.

"What do you make of these coffins? Seems like someone didn't want the last coffin to be disturbed." Keeping her distance, Alice looks for signs of wear on the coffins that might suggest that a coffin is frequently opened and shut.


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

Knowledge (Religion): 1d20 + 8 ⇒ (1) + 8 = 9

"Dunno, Alice. I don't see the need to have vents on a coffin - the dead don't need to breath." Harsk moves close to the coffin with the stones piled up on it.

"Not sure I want to check if anything is in here. Perhaps we should head down that hall with all the statues."

Harsk will wait for consensus.


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

"I don't like the look of it. But I like the idea of having it creep up behind use even less. Better take a look and put it down now," Kurth says.

He looks around for an old table and snaps the leg off, sharpening it quickly with his sword.

"Vampires live in coffins with holes, don't they?" he says. Tucking the stake into his belt, he'll prepare to kick over the coffin with rocks on top and chop anything inside that moves.


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

"True enough lad." Harsk says as he readies his warhammer.


Male Half Elf Wizard [7] | HP 37 | AC 16 [20] | T 14 | FF 14 [18] | CMB +3 CMD 17 (15) | F+4 R+5 W+6 (all +2 vs. enchantments)| Init+6 Perc+9

Religion: 1d20 + 8 ⇒ (12) + 8 = 20
I can't make the perception.

I don't know anything about these strange containers however I'm not particularly keen on moving all that rock just to peer inside. Milloy will cast Detect Magic though, just in case he picks up on something.


Inactive

"Good idea," agrees Alice, making her own stake. "I'm right behind you, Kurth." The rogue has her bow out and is ready to rumble.


The Flaxseed Pathfinder Lodge

Each of the coffins opens easily and proves to be empty. The final coffin, covered in stones, is not empty but instead contains the rotting body of a half-orc.


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

"Well, that explains the smell. Guess the poor ugly oaf was stuck in here and starved to death." Harsk smiles grimly and bows down to get a careful look at the dead body.

Heal: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Fighter 7 | HP 56/73| AC 27 T 13 FF 24 (-4 w/o shield)| CMD 24 | F+8 R+7 W+6 | Init +6 | Perc +10

"Yeah, make sure it's dead - I've met half-orcs that smelled that bad alive," Kurth says. If there's nothing else of interest, he'll move on with the others.


Level 7 Male Dwarf Cleric HP 80/80 [0]| AC 21 | T 10 | FF 22 | CMD 18 | Fort +11 | Ref +4 | Will +10 | Init +4 | Perc +3 | Sense Motive +11

Oh, that was to try and figure out how it died or any other pertinent info.

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