Umaga |
Were my gauntlet taken? Also, presuming the enemy doesn't have combat reflex, my unarmed attack will not provoke, since I act before them correct?
Umaga, after seeing the splash of color, will move forward and punch whoever may still be standing.
spiked gauntlet / unarmed?: 1d20 + 4 ⇒ (5) + 4 = 9 for spiked damage: 1d4 + 3 ⇒ (2) + 3 = 5 or unarm damage: 1d3 + 3 ⇒ (1) + 3 = 4
EndlessForms |
Will: 1d20 + 0 ⇒ (4) + 0 = 4
Will: 1d20 - 1 ⇒ (8) - 1 = 7
Brak pulls down a pole from one of the awnings and Rhy grabs a table leg. However, before anything more can happen Hingle steps in and puts both of them on the ground with a quick spell!
They're out!
You quickly search his stall before you are asked to leave and find at the bottom of one of the deeper spice trays the statue you were searching for: an iron eagle.
After facing all four buyers and recovering the surviving statues, you encounter a liveried messenger who delivers an invitation from Grandmaster Torch to dine with him at his inn. He treats you to a sumptuous dinner, questions you to make sure that his name was kept out of the operation, and reminds you that the Society owes him a favor.
And that about wraps it up! Chronicles will be out shortly!
If everyone wants to keep going, I was thinking 01-45 Delirium's Tangle (which I believe is the next scenario in range that features Torch). If anyone has another suggestion/request though, we can do that. We'll run out of in-tier Torch scenarios eventually.
EndlessForms |
Weird time displacement thing again in this scenario:
The descent down through the forgotten maintenance tunnels and natural caverns below Absalom has been mercifully uneventful, and offers plenty of time to think back on the events of the day.
Messengers found you across Absalom before sunrise and summoned you to the Grand Lodge on orders from Venture-Captain Drandle Dreng. His milky, half-closed eyes, normally offering a bearing of regal decrepitude, instead looked sour as he apologized for the early hours and introduced a thick man bearing the scars of many horrific burns seated in a chair in Dreng’s office, his feat soaking in a small metal bucket of steaming water. Behind him stand two enormous, heavily armored half-orcs, their arms crossed over their massive chests and all four of their eyes constantly scanning the room for danger. “Pathfinders, I believe you already know Grandmaster Torch,” Dreng muttered sleepily. “He’s an… associate of the Society. You may recall that we owe him a favor after that business in Sedeq, and it seems he’s looking to collect.”
“You wound me, my lord,” said Grandmaster Torch, leaving Dreng chuckling softly to himself in the background. “I come in the interest of the common good. You see, my good friend and occasional business associate, Nuar Spiritskin, is missing. You may know him better as the Minotaur Prince of Absalom, the head of the Taurean Embassy and something of a famous foreign dignitary, what with his assertions that he speaks for all Minotaurs everywhere. A collection of papers recently entered my possession that spoke of a grand maze beneath the city; naturally, my first instinct was to discuss the matter with Nuar. He seemed as intrigued as I and after I elicited his help, he set out at once for the maze. It has been several days, more than enough time for a minotaur to solve a maze, and I grow worried for my bovine chum.
“Clearly, I cannot take this matter to the guard. Poor Nuar would be scandalized if word got around that he couldn’t solve a simple maze. I can provide you with directions to this maze, called Delirium’s Tangle, if you promise to return Nuar quietly to his home. I’m even willing to let your organization keep the artifact I believe lies in the maze’s center. Some ancient, elven hourglass—my notes aren’t specific as to what it does. Just ensure the Prince’s safety.”
Dreng looks incredulous, but solemnly nods. “Nuar is a useful ally to the Society and a lost labyrinth below Absalom herself is too convenient to pass up. Take an hour to prepare and then head out. And be thorough; no telling what you’ll find down there.”
Questions?
Brak Thunderstriker |
I was about to go on a serious alchemy shopping trip, then remembered that this is CORE. :-)
"I just want to make sure that when we find him he doesn't think we're enemies. How do we make sure he doesn't gore us to death?"
EndlessForms |
"Just tell him you're an associate of mine." Torch offers. "He's something of a local diplomat so he won't be the gore-first-ask-questions-later type of minotaur. Officially, he represents Kortos' minotaur tribes here in Absalom, but most of those tribes aren't quite as politically minded as Nuar. He seems to know just about everyone, though. Very useful fellow."
Pierre Bouthillier |
"Let us proceed and find him before he becomes lost in the maze... Never thought I would say that about a minotaur." Pierre states
Brak Thunderstriker |
Survival: 1d20 + 1 ⇒ (2) + 1 = 3
I'll bring some chalk with me to help to prevent getting lost. (and while I don't have it, I'd suggest someone draw a map.
EndlessForms |
You wander around the natural maze of tunnels, caverns, crawlspaces, and so on for 2d6 - 4 ⇒ (3, 5) - 4 = 4 hours in search of tracks, signs, or clues of the Minotaur Price's path. Eventually you find something that looks promising:
The cavern opens from a bottleneck into a large, smooth cavern of striated blue stone and pale, sandy floors. The walls glisten with moisture, and a small pool sits on the eastern side of the chamber. All across the area, thick carpets of fungus blanket the stones.
Umaga: 1d20 + 1 ⇒ (1) + 1 = 2
Hingle: 1d20 + 2 ⇒ (10) + 2 = 12
Rhyfelwr: 1d20 + 8 ⇒ (8) + 8 = 16
Brak: 1d20 + 6 ⇒ (13) + 6 = 19
Zax: 1d20 + 2 ⇒ (18) + 2 = 20
Pierre: 1d20 + 5 ⇒ (6) + 5 = 11
beetles: 1d20 + 2 ⇒ (10) + 2 = 12
Umaga: 1d20 + 2 ⇒ (4) + 2 = 6
Hingle: 1d20 + 6 ⇒ (4) + 6 = 10
Rhyfelwr: 1d20 + 4 ⇒ (14) + 4 = 18
Brak: 1d20 + 1 ⇒ (6) + 1 = 7
Zax: 1d20 + 2 ⇒ (18) + 2 = 20
Pierre: 1d20 + 5 ⇒ (15) + 5 = 20
As you move in, some of you notice a slight movement in the sand indicating some critters that are lurking just below waiting to ambush you!
Surprise Round!
1. Pierre, Zax, and Rhyfelwyr
2. Beetles
3. Hingle, Brak, and Umaga
Zax and Rhyfelwyr can take surprise round actions!
EndlessForms |
Yes, sorry, the sand (yellow) is difficult terrain. Guess it won't matter though:
Rhy plunks an arrow into the sand and takes down a beetle before it has the chance to move!
The last beetle scuttles forward but has little hope against a party of well-prepared adventurers. You easily kill it.
Out of combat!
Lying among the eggs of the giant insects you find some treasure:
Brak Thunderstriker |
hehe, nice work lads. I think we have ourselves a pretty solid team here. Anyone know what that stuff does? I don't suppose it's extra powerful... Anyway, let's get moving."
Pierre Bouthillier |
Pierre shrugs at the magic. "Blades and hammers do the same job, sometimes better. Let us keep moving."
EndlessForms |
You move along further in the cave system and suddenly the rough natural caverns give way to worked stone and metal fixtures. Dangling glass balls flicker and cast a weak, greenish glow across the chamber. Ahead, a series of green-tiled wide, terraced stairs slope up to an imposing bronze door, partly town from its hinges. The stairs bear hundreds of symbols that seem to warp and flicker.
The reek of decay, along with a pungent, acidic smell fills the chamber. Heaps of bones and garbage are scattered about the room. On both sides of the bronze doors, numerous small idols sit in niches and nooks. Their clumsy design clearly contrasts the delicate swoops oand strokes of the walls and door.
On the wall near the ceiling waits a gangly wide-eyed creature: a morlock of the deep!
It is 20' up.
morlock: 1d20 + 8 ⇒ (20) + 8 = 28
Umaga: 1d20 + 2 ⇒ (3) + 2 = 5
Hingle: 1d20 + 6 ⇒ (15) + 6 = 21
Rhyfelwr: 1d20 + 4 ⇒ (17) + 4 = 21
Brak: 1d20 + 1 ⇒ (5) + 1 = 6
Zax: 1d20 + 2 ⇒ (9) + 2 = 11
Pierre: 1d20 + 5 ⇒ (1) + 5 = 6
The morlock scurries along the wall to get closer to the intruders!
Initiative:
1. Morlock
2. Hingle, Rhyfelwr, Zax, Pierre, Brak, and Umaga
You guys are up!
Zax Groud |
Zax moves to engage the creature!
Attack: 1d20 + 3 ⇒ (19) + 3 = 22 for Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Confirm?: 1d20 + 3 ⇒ (6) + 3 = 9 for Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Brak Thunderstriker |
I forgot to mention that my Initiative modifier underground is +3 due to Tunnel Fighter trait.
MORLOCK! Brak freezes for just a moment, then grabs a much smaller axe and lets fly. Throwing Axe: 1d20 + 2 ⇒ (3) + 2 = 5, but the axe clangs harmlessly off the wall.
EndlessForms |
Rhy puts an arrow in the morlock as everyone else prepares for the fight...
Initiative:
1. Morlock (9 dmg)
2. Hingle, Rhyfelwr, Zax, Pierre, Brak, and Umaga
Hingle and Umaga are up!
Hingle McCringleberry |
Hingle's eyes widen as he sees the humanoid. Wh..what... He is not particularly comforted when Brak knows what the thing is. What is a morlock...?
As Brak and Rhyfelwr let fly with missile weapons, the gnome decides that considering it a foe is probably wise, so he lets fly with an acid splash!
ranged touch: 1d20 + 2 ⇒ (3) + 2 = 5
acid dmg: 1d3 ⇒ 3
...which manages to clean the sides of the cave wall, but doesn't come near the morlock.
EndlessForms |
Hingle misses and Umaga waits for the morlock to descend. Sure enough, it leaps down from the wall, landing near Zax and swinging a club mid-leap!
club: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Initiative:
1. Morlock (9 dmg)
2. Hingle, Rhyfelwr, Zax, Pierre, Brak, and Umaga
You guys are up!
Zax Groud |
So did my readied attack go off? I originally attacked thinking he was on the ground then had to ready it since he was out of reach. If not, no biggie.
Zax attacks the morlock!
Attack: 1d20 + 3 ⇒ (6) + 3 = 9 for Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Pierre Bouthillier |
Pierre swoops around the creature to keep it corralled against the wall.
Sickle: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 1
EndlessForms |
Zax, Umaga, and Rhyfelwr all miss against the morlock but Pierre shows them how its done and nicks the morlock with his sickle!
Initiative:
1. Morlock (10 dmg)
2. Hingle, Rhyfelwr, Zax, Pierre, Brak, and Umaga
Hingle and Brak are up!
Hingle McCringleberry |
Hingle shakes his head as the morlock is surrounded quickly by his companions. Always so quick to charge in, with never a thought to talk first and see if bloodshed can be avoided...
He is not so disappointed, however, as to not draw his wand of magic missile and send a bolt into the underdweller.
1d4 + 1 ⇒ (3) + 1 = 4
EndlessForms |
Not sure what happened to Brak but moving on:
Hingle hits it with a force missile! The morlock retaliates by viciously going after Pierre!
club: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 2 ⇒ (5) + 2 = 7
bite: 1d20 + 0 ⇒ (7) + 0 = 7
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Initiative:
1. Morlock (10 dmg)
2. Hingle, Rhyfelwr, Zax, Pierre, Brak, and Umaga
You guys are up!
EndlessForms |
Zax misses but Hingle's missile strikes true, of course!
Initiative:
1. Morlock (12 dmg)
2. Hingle, Rhyfelwr, Zax, Pierre, Brak, and Umaga
Rhy, Pierre, Brak, and Umaga are up!