GM Endless Forms' Core PFS The Life and History of Grandmaster Torch (Inactive)

Game Master Mike Tuholski

A 1-5 Core scenario played at the 3-4 subtier.

Combat Map


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Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Aye... that bugger hurt. At least I got a swing with me axe solid enough to turn into a drinking story! HA! *cough*

Brak rummages around for a bit before producing his own wand, Aye, same here. Someone use this doohickey on me?"

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The dwarf then falls in line and awaits Pierre's report.


The Flaxseed Pathfinder Lodge

Pierre discovers that the first portcullis is not actually locked and working together you can easily lift it. The next room over (before the portcullis) is an old armory which has recently been cleaned out.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Bugger, there could have been a lot of sweet booty here..."

Brak still give the room a once over before following Pierre to the next room Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre sees the door to the left and decides that this shall be his next target. He checks for traps and tries to open the door. "Stay quiet..." he warns, not wanting to catch a sword to the face as he opens a door.


The Flaxseed Pathfinder Lodge

Haven't heard from Hingle in a long time. Is he still with us?

Pierre and Brak lead the way to the door across the hall. What was once an exercise yard for inmates is now a choked yard filled with dead grass, animal nests, and trash. The yard is open to the sky and at the north end the ruins of a gallows can be seen. In the northwest corner of the yard a small, rickety wooden platform leads up to a single, heavy door. Unfortunately, this yard is now home to a giant scorpion intent on eating you before you go any further.

gm rolls:

s: 1d20 + 2 ⇒ (5) + 2 = 7
Umaga: 1d20 + 2 ⇒ (18) + 2 = 20
Hingle: 1d20 + 6 ⇒ (1) + 6 = 7
Brak: 1d20 + 1 ⇒ (18) + 1 = 19 (+3 when underground)
Zax: 1d20 + 2 ⇒ (17) + 2 = 19
Pierre: 1d20 + 9 ⇒ (2) + 9 = 11

Initiative:

1. Umaga, Zax, Brak, Pierre, and Hingle
2. Giant Scorpion

You guys are up!

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, seeing the giant scorpion, decides that to strike first is the best option. He moves forward, longsword out and takes a hack at the larger foe.

PA CI longsword: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 5 ⇒ (8) + 5 = 13

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

he's around in other games. He also just moved recently.

-Posted with Wayfinder

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax, unable to move fast enough to reach the scorpion, moves into the room and prepares himself! Total Defense.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak splits up the middle with an overhead swing. "I wonder if it tastes like lobster?!" ATK: 1d20 + 6 ⇒ (17) + 6 = 23 for DMG if hit: 1d12 + 7 ⇒ (1) + 7 = 8

-Posted with Wayfinder

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Yes, I'm still alive. Surrounded by much chaos after the move Brak mentioned...but still here. :-)

Hingle's eyes widen as the giant scorpion moves in on the party. Oh! Oh, my...that's bigger than I could have imagined...

He five=foots to his right, fishes his wand out of his haversack, and uses a charge!
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


The Flaxseed Pathfinder Lodge

Ok, just wanted to make sure you didn't go Tek on us.

The party rushes in, Brak and Umaga cutting through the scorpion's hard exterior and Hingle hitting it from afar!

Initiative:

1. Umaga, Zax, Brak, Pierre, and Hingle
2. Giant Scorpion (26 dmg)

Pierre is up!

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre ducks and tumbles through the scorpion's chittering pincers and ducks under its tail as he keeps his blade and cudgel ready to block any attacks.

Provokes if the creature has Combat Reflexes; Move+Total Defense = AC 21.


The Flaxseed Pathfinder Lodge

Pierre moves around the scorpion as it rears up and attacks!

claw on Umaga: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 6 ⇒ (6) + 6 = 12

claw on Brak: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d6 + 6 ⇒ (5) + 6 = 11

sting on Pierre: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 6 ⇒ (2) + 6 = 8
DC 19 Fort save against poison or take 1d2 ⇒ 2 Str damage

Initiative:

1. Umaga, Zax, Brak, Pierre, and Hingle
2. Giant Scorpion (26 dmg)

You guys are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"On second thought, I bet it tastes like a goblin's sock..."

Brak takes the attack on the armor and smiles before coming across with a powerful backswing:

ATK: 1d20 + 6 ⇒ (16) + 6 = 22 for DMG: 1d12 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle stops in mid-motion at Brak's remark. How on Golarion would you know what a goblin's sock tastes like...? For that matter, do goblins even wear socks...?

Despite such imponderables, he looses another magic missile charge at the scorpion.

magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak only smiles and winks at the gnome.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Stop rolling so well against Pierre!

Fortitude Save: 1d20 + 3 ⇒ (20) + 3 = 23 Well that's good at least...

Pierre resists the poisoning from the scorpion as he scowls about the giant bleeding puncture wound in his chest. "F+!@ing vermin..." he mutters as he slashes and bashes.

Sickle @ Scorpion | Flanking: 1d20 + 7 - 2 + 2 ⇒ (8) + 7 - 2 + 2 = 15
Damage: 3d6 + 1 ⇒ (6, 2, 4) + 1 = 13

Mace @ Scorpion | Flanking: 1d20 + 6 - 2 + 2 ⇒ (19) + 6 - 2 + 2 = 25
Damage: 1d8 + 2d6 ⇒ (8) + (6, 2) = 16


The Flaxseed Pathfinder Lodge

Brak puts another hole in the scorpion's side as Hingle hits it with a missile. Angered that the scorpion would have the audacity to sting him, Pierre throws his mace in the vermin's face and the monster falls to the ground, twitching for a few seconds before finally dying.

Out of combat!

On two of the goblin corpses in the yard, you find a handful of potions which prove to be potions of cure moderate wounds.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Pierre, you should drink one of those. "

-Posted with Wayfinder

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

After searching the courtyard, Brak nods at the team, awaits Pierre's potion drinking, then moves to the next door, ready for the all clear to open it. Mini moved on map.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pete grabs one of the potions and quaffs it vigorously before joining Brake. "Aye. I feel better. "

CMW: 2d8 + 3 ⇒ (1, 1) + 3 = 5

My dice rolling recently on all aliases is terrible.

-Posted with Wayfinder

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak retrieves his wand of CLW and hands it over to someone to use, "I ain't going forward with a trapspringer half dead. Rule #39 and all."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

"I've gotten worse." he says with a shrug as Brak heals the last of his wounds.

Pierre investigates the door in the main hallway next to the dwarf. "Hmmm... solid construction, though those biteybuggers left scratches on the nicer parts of the iron." he reasons as he looks for traps on the door.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
DD: 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Please define a handful: 2,3,4,5?

If there are significant potions available, I will chug one, otherwise I will conserve it.

CMW: 2d8 + 3 ⇒ (3, 6) + 3 = 12

Umaga, takes a pincer strike to the chest, but stands defiant to the enemy wrecking havoc before him. He goes to strike it, but he sees it is dead before he can get a chance to retaliate. He takes one of the potions and heals himself up, in preparation of the rooms still to come.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Is the door safe to open, Pierre? If so, Zax will open it and lead the way after making sure everyone has healed up enough to proceed.

I'm making my way back into my games now.


The Flaxseed Pathfinder Lodge

Wow, sorry! I didn't realize I let you guys go so long without an update. We were planting on Wed-Thurs and I didn't have the time or energy to update all my games and you guys must have slipped through the crack. Let's keep moving now though.

A handful = 5, as in one for each finger.

You move back into the hallway and check the next door, which is neither trapped nor locked. This large room was recently cleaned—piles of trash are swept into the corners, the six tables and dozen benches here are spotless, and the majority of the spider webs and vermin nests were cleaned from the corners. A set of sturdy double doors sit in the south wall, another is set in the west wall, and a single door in the northwest corner leads north into a small kitchen.

A man and woman stand ready in the room, the man in chain armor and holding a rapier and dagger and the woman wearing no armor but fingering a spell-component pouch. "About time," the man mutters.

gm rolls:

b: 1d20 + 7 ⇒ (14) + 7 = 21
Umaga: 1d20 + 2 ⇒ (4) + 2 = 6
Hingle: 1d20 + 6 ⇒ (11) + 6 = 17
Brak: 1d20 + 1 ⇒ (2) + 1 = 3 (+3 when underground)
Zax: 1d20 + 2 ⇒ (20) + 2 = 22
Pierre: 1d20 + 9 ⇒ (13) + 9 = 22

Initiative:

1. Pierre and Zax
2. Guarin and Kanna
3. Hingle, Umaga, and Brak

Pierre and Zax are up!

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Excuse our tardiness. Zax rushes the man in chain, accepting his challenge!

Attack: 1d20 + 7 ⇒ (17) + 7 = 24 for Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak gives a voluminous belly laugh at Zax's comment.

-Posted with Wayfinder

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre slides into the room as he draws his sickle and a dagger. About time? he wonders, thinking that this might all be a set up.

"You will explain that once we have roughed you up a bit." he says with a sneer before loosing his blade at the man.

Dagger @ Woman: 1d20 + 5 ⇒ (1) + 5 = 6 Of course...
Damage: 1d4 ⇒ 4
Sneak Attack: 2d6 ⇒ (3, 2) = 5


The Flaxseed Pathfinder Lodge

Pierre and Zax rush in together, although only Zax's blade finds flesh. "Get behind him!" the man growls. The woman in the back ignores Pierre and instead rushes between the tables, flicking her hands to reveal long claws as she sets up a flank for her partner. Provoking an AoO as she moves in.

+1 rapier on Zax: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (4, 6) = 19

mwk dagger: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
damaeg: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (5, 5) = 15

claw: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Initiative:

1. Pierre and Zax
2. Guarin (8 dmg) and Kanna
3. Hingle, Umaga, and Brak

You guys are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak does an end around Drawing from her, "Oi! That's not nice! How do you like the pincer move?" ATK!: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 for DMG if hit: 1d12 + 7 ⇒ (5) + 7 = 12

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, steps up and takes a slash at the enemy.

PA cold iron longsword: 1d20 + 5 ⇒ (11) + 5 = 16 for damage: 1d8 + 5 ⇒ (7) + 5 = 12

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

AoO on the woman: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 for Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Confirm?: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 for Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Zax and the woman trade painful strikes! Zax then decides to continue with the clawed woman!

Attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 for Damage: 1d8 + 3 ⇒ (2) + 3 = 5

But fails to find purchase.

Zax will then Lay on Hands: 1d6 ⇒ 2 to heal himself. Its a swift action but if this provokes I won't do it.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Ah! Zax! HAHA!"

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle five-foots forward and eyes the man's rapier.
DC 15 Refl save or drop it.
He then draws his wand of magic missile.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre completes the flanking by boxing in the woman as he tries to slash at her with his sickle.

Sickle @ Woman: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Redemption!
Damage+Sneak: 1d6 + 2d6 ⇒ (6) + (1, 1) = 8

Sickle @ Woman: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage+Sneak: 1d6 ⇒ 3

If the woman went down to Zax's attack, then Pierre has enough movement to be northwest of the man, so he can just do the 6 confirmed damage to him.


The Flaxseed Pathfinder Lodge

Zax puts his blade into the woman as she moves behind him.

claw AoO at Brak: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Ref: 1d20 ⇒ 12

Kanna swipes as Brak as his blade bounces off of her magical defenses. Umaga and Zax confirm that she is quite hard to hit, though Pierre shows them how to do it as his sickle breaks through and gouges her arm. In fact, Pierre's attack is enough to take her down!

Meanwhile Hingle tries to grease the man's rapier but he keeps a firm grip and stabs into Zax again!

+1 rapier: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6

mwk dagger: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Initiative:

1. Pierre and Zax
2. Guarin (8 dmg)
3. Hingle, Umaga, and Brak

You guys are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak steps on the fallen woman as he winces from the gash on his arm. He pushes off her fallen form unceremoniously before taking a swing at her partner. No pithy comments come with the swing, just a grunt. ATK: 1d20 + 7 ⇒ (7) + 7 = 14 for DMG if hit: 1d12 + 7 ⇒ (5) + 7 = 12.

His poor swing gets a grunt of disapproval.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

So was I able to LoH without provoking?

Zax's defenses hold firm. He then tries to end the fight!

Attack: 1d20 + 7 ⇒ (10) + 7 = 17 for Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, moves up near the final enemy, and takes another mighty swing at the enemy. He hopes his aim is better than his last swing.

PA cold iron longsword: 1d20 + 5 ⇒ (16) + 5 = 21 for damage: 1d8 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle frowns as the grease spell doesn't work this time. He seems a bit perplexed, but recovers quickly enough to launch a magic missile at the rapier-wielding foe!
1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

@Zax: Swift actions generally don't provoke.

Pierre seems a bit happy that his sickle was the one to bring down the woman. "Hey! Why is everyone so quiet! A good mob is never quiet!" he yells as he charges around the table.

"For a free Galt!" he bellows as he slashes at the man.

Sickle @ Man: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 ⇒ 4


The Flaxseed Pathfinder Lodge

Hingle's missile, with Umaga's and Pierre's cuts, bring the man down!

Out of combat!

gear:
potion of cure light wounds; chain shirt, +1 rapier, masterwork dagger, Varisia treasure map

potions of cure light wounds (2), potions of cure moderate wounds (2), scroll of obscuring mist; +1 studded leather

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"You guys mind if I drink one of those bad boys right now? Little witch lady got me pretty good." CMW: 2d8 + 3 ⇒ (7, 1) + 3 = 11

Brak happily hands over anything the party reaches for. "These guys being here doesn't bode well for others. Stay on your guards!"

Break gives a solid stretch and prepares for the others to head out.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

That would be wise, Brak. Once everyone has recovered from the fight we'll press on.

Zax will move to the other double doors across the hall once the current area is properly searched and all valuables gathered.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre hefts the rapier and decides to keep it and leaves his crappy dagger on the floor, choosing to replace it with the shiny one in the man's belt. "Hmm... quite a haul." he remarks as he stows his two new weapons.

Once the group is ready, he examines the doors to the south and tries to open them if they are locked. If they are unlocked, he leaves them to Zax and Brak.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

With approval from Pierre, Zax will open the doors once everyone is prepared.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak stands ready. Mini moved.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle claims the scroll and studies the map, then follows along behind.


The Flaxseed Pathfinder Lodge

When you open the first set of doors to the south, you are instead faced with a small entry room with doors heading in all directions. From straight ahead you hear someone call out, "Who is it?" from behind the door. When you let yourselves through the doors ahead, you find a man behind the desk although obviously your answer was not quick or satisfactory enough, as he is standing with his hand on the hilt of his rapier.

gm rolls:

s: 1d20 + 8 ⇒ (13) + 8 = 21
Umaga: 1d20 + 2 ⇒ (10) + 2 = 12
Hingle: 1d20 + 6 ⇒ (7) + 6 = 13
Brak: 1d20 + 1 ⇒ (9) + 1 = 10 (+3 when underground)
Zax: 1d20 + 2 ⇒ (13) + 2 = 15
Pierre: 1d20 + 9 ⇒ (8) + 9 = 17

When it becomes clear that you are not allies, the man reaches under his desk and fiddles with something. Soon you hear a grating sound as the portcullis at the end of the hallway is automatically raised...

Initiative:

1. Kormiggon Sussworth
2. Pierre, Zax, Hingle, Umaga, and Brak

You guys are up!

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