GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


401 to 450 of 1,935 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

From Shore to Sea GM All-powerful dictator of reality 4

GM only:
hello

She looks mystified, "What is it?"

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny just remains silent when she says What is it. He remains very calm and still.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

"It's a sap. A weapon designed to knock people out. But that response pretty much answers our question."Verathis answers.


From Shore to Sea GM All-powerful dictator of reality 4

Pricknettle cocks her head, "Now then, have you found Gellion, or haven't you? Eh? What's this Demon's Bile got to do with everything 'n all?"

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Very close now, just sorting out some details.

Grel turns to the group, We should get going.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel, walking out of Pricknettle's, Who of us is equipped with Cold Iron? I do not but can keep my distance. I assume we make for the cemetery now.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada responds "I've got a pinch of holy water of need by, no cold iron though."


From Shore to Sea GM All-powerful dictator of reality 4

Remember, you found a cold-iron Morningstar at the graveyard.


From Shore to Sea GM All-powerful dictator of reality 4

I appreciate that the boards have been down a lot lately. Would anyone like a recap? Or like to do a recap? When the site gets mire reliable?

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I'd love a recap, may be good to get everyone on the same page as we move into, what feels like, the last chapter.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

I thought there was a cold iron weapon some where but couldn't find it looking back through the thread.

Harada looks down embarrassingly at the cold iron weapon found before
"Well, no cold iron weapon but that one."

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

A recap would be nice. I just want to find out where Yellow Boots lives and search it for clues.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis answers Pricknettle "We haven't found Gellion quite yet. Every time we go to one of his usual hang outs we just find that demonic blight." as he answers he inches toward the door not wanting to leave the conversation half over, but not wanting to be left behind.


From Shore to Sea GM All-powerful dictator of reality 4

As the party leaves, Verathis hangs in the doorway.

Majara hesitates a moment, "His usual hang-outs? Did you speak to his parents?"


From Shore to Sea GM All-powerful dictator of reality 4

Recap!

You have spoken to all of the apprentice's masters.
You have also fought two types of mutant giant insect, both corrupted by Demon's Bile, as described by Majara Pricknettle.
The raven familiar of Nolaria (the temple apprentice) told you that 'Yellow Boots' took her away.
Gellion owns some yellow boots, made for him by Pavolus (another apprentice).
The general message was that Gellion and Nolaria were the group's strongest personalities.
A note was found in Morvinarr's room, it asked him to meet 'at the usual place'
Nolaria had a secret stash of (very small) quantities of alchemical agents, traces of the same were found in the graveyard.
You found a sap in the orchard.
You found a wand of bless weapon, a cold-iron morningstar and a couple of potions in the graveyard.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

do y'all want to search Gellion's stuff here or head to graveyard?


From Shore to Sea GM All-powerful dictator of reality 4

S̛̭͇̱͡o̬͈̪̰̯̞ͅͅ,̸̮͍̦ͅ ͏̻͔͞a̵̖r͖̝̗̦e̟͇̘̟̲͜ ̣̳͚̦̳̮̞͎͜͢w̞̕͝ͅḙ̼͢͟ ̡̰̙͙̖p̸҉̹̙̬̲̣͚l̜͍̗̱̻͚a͎̲͇̠͈y̜͎̝̬̬̝̫̠̕i̡̲̳̝̥̲̫̬̱͢͞ņ̛̤͚̙g̜͓̠̀͘?̘̠̟̲͉̲̙͓
̡͏͍

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson politely asks where Gellion's parents live.

"It's late. Do you think we should go wake up his parent and confront them at this hour or wait until morning?"

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

"No, probably not."Replies Verathis.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I'm not sure how much more we can learn at this point. The graveyard is where they kept stuff, it is likely the "usual place". I vote we head there now. Taking a rest for several hours further endangers the youngsters.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada gives a thumbs up to Grel's plans, preferring action to resting.


From Shore to Sea GM All-powerful dictator of reality 4

As the night takes hold, your group enters the graveyard once more.

Under pale moonlight, you can make out the raven, preening itself quietly atop the mausoleum.
Otherwise, the cemetery seems quiet and dark.

What light sources are you using?

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

By the light of the pale moon Carson examines the area around the mausoleum and then finds a shadow to hide in and watch the area.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Stealth: 1d20 + 4 ⇒ (7) + 4 = 11


From Shore to Sea GM All-powerful dictator of reality 4

Carson finds nothing new in his search, but does find a spot to hunker down amid the tombstones.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel mumbles a plead to the earth and a light forms around his warhammer. He takes the opportunity to inspect the mausoleum for and entrance.

perception: 1d20 + 7 ⇒ (18) + 7 = 25

+2 for unusual stonework


From Shore to Sea GM All-powerful dictator of reality 4

The mausoleum has an inscribed entrance, honouring the fallen dead. You notice a flurry of young people interred in the same month about one hundred years ago.
The last date on the mausoleum was fourteen years ago, and the entrance does not appear to have been disturbed since then.
However, some of the carvings have been scratched at recently, probably in the last few hours... no, the flecks of grit remaining in the scratches suggest a few minutes go!
Two of the faces on the mausoleum have had crude horns and leering tongues scratched onto them with a small, sharp object.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

There's been recent activity. Watch yourselves.

Grel looks around for other disturbances.

[dice=Survival Track]d20+7[/b]


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:

There's been recent activity. Watch yourselves.

Grel looks around for other disturbances

re-rolling that check: 1d20 + 7 ⇒ (5) + 7 = 12


From Shore to Sea GM All-powerful dictator of reality 4

Grel also notices that something has been written in the Demon's Bile on one of the tombstones.

dc25longuistics:
It is in abyssal, it says 'worm'

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

What's this here?

linguistics: 1d20 ⇒ 8

I can't seem to make any sense of this. Any of you lot?

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

linguistics for the lulz: 1d20 - 2 ⇒ (20) - 2 = 18

Harada shrugs. "Looks like writing."

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

What does the tombstone itself read? How far from the mausoleum?

Grand Lodge

1 person marked this as a favorite.
Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

linguistic: 1d20 + 6 ⇒ (18) + 6 = 24

"This writing looks so familiar but I just can not figure it out."


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:
What does the tombstone itself read? How far from the mausoleum?

it's the top stained tombstone on the graveyard map

The tombstone is illegible, since it is covered in demon's bile.


From Shore to Sea GM All-powerful dictator of reality 4
Carson Stevenson wrote:

[dice=linguistic] d20 + 6

"This writing looks so familiar but I just can not figure it out."

sometimes the dice gods are such a tease

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

i'm pulling for Verathis to get it right :)


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:
i'm pulling for Verathis to get it right :)

Natural 20s are ten-a-penny.

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Verathis tiredly meanders over to the tomb stone.

Linguistics: 1d20 + 5 ⇒ (8) + 5 = 13

"When I first got into town I perused Pricknettles shop and I saw a cookie that would let its eater decipher all languages, or was it an apple. Anyway maybe we can buy it from her in the morning.Verathis suggest.


From Shore to Sea GM All-powerful dictator of reality 4

gm only:
1d20 + 26 ⇒ (7) + 26 = 33
1d4 ⇒ 1


From Shore to Sea GM All-powerful dictator of reality 4

Suddenly, a demonic creature appears, chittering above you all in some kind of arcane display.
A wave of emotion washes over you all and the iron tang of fear fills your mouths.

Everyone is shaken and those who fail a DC11 will save are Frightened unless you have some kind of immunity or resistance to fear effects

Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry.

Initiative, please!

knowledge(planes) DC12:
This is a quasit, a type of demon. You may ask one question about it, and another question for every five by which you exceed the check

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

fear: 1d20 + 5 ⇒ (5) + 5 = 10

Demons! Terrible demons!

init: 1d20 + 2 ⇒ (7) + 2 = 9

Grel staggers back and turns to flee.
Move, move to the far mausoleum.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

fear save: 1d20 + 1 ⇒ (18) + 1 = 19

"Ha, foul creature we'll stand up to you!" Harada shouts, his voice cracking slighty.

initiative: 1d20 + 3 ⇒ (16) + 3 = 19


From Shore to Sea GM All-powerful dictator of reality 4

Grel, the terrain here allows you to run, and you can take a double move. You can figure out how far off the map you are... :b

Incidentally, you are in luck, my sucky roll means the fear only lasts fro one round.

Harada, did you apply the -2 to initiative for being shaken?

gm only:
initiative: 1d20 + 6 ⇒ (3) + 6 = 9

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

i took a double move. speed 20. am i obligated to run? it drops my ac which is bad if i'm scared.


From Shore to Sea GM All-powerful dictator of reality 4
CRB wrote:
A frightened creature flees from the source of its fear as best it can.

The rules say that you would even use spells, items and other resources to get away. So you might cast fly if you needed it to get away, or drink a potion of gaseous form to get through a locked door. If you were threatened then a withdraw would be reasonable, but you are not, so it's running away in terror. Nobody jogs away in terror.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

got it. i'll be 40 more feet away from my current position.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Will Save: 1d20 + 1 ⇒ (4) + 1 = 5

Seeing Grel flee in Terror of the beast Carson's only thought is,

"I don't have to outrun the demon. I just have to outrun Grel."

Dark Archive

Elf Male Sorcerer 1 [HP 6/6(-4 Dex)] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +2] [Perception +0]

Will Save: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20(+2 if this is an enchantment)

Knowledge(plains): 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Is it fire resistant?
What other spells dose it have?
Dose it have DR?

Init: 1d20 + 7 ⇒ (14) + 7 = 21

spellcraft on arcane display: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10

"Well that's creepy" Verathis says and strolls behind Harada.


From Shore to Sea GM All-powerful dictator of reality 4

Verathis:
The creature is resistant to fire (resist fire 10) and has DR5 overcome by cold iron or good. It's other spells are detect magic, detect good and invisibility.


From Shore to Sea GM All-powerful dictator of reality 4

Just Johnny to go

1 to 50 of 1,935 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Elberion's Gallows of Madness (PFS) All Messageboards

Want to post a reply? Sign in.