GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

I'll try and get my sheet updated and ready to go tonight, might get bumped back until tomorrow.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

If at all possible could we start on the 11th? I'm taking Grel through a live game on Sunday an it'll bump him to 4.


Venture Lieutenant, Play by Post (online)

I don't think level 4 characters can play this. The chronicles are for level 1-3.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

ah! in that case i'm good to go!

Grand Lodge

human investigator 12

Here is my (Redelia's) character. I have to level her up once from the chronicle for part 2 of this game.

I have not played or GMed any parts of this before. I read over the third part briefly when I was trying to determine where you guys were, but remember very little.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Great. I'll get the intro posts up today (if I have time before my F2F game) or tomorrow, and then we can really get going once everyone is leveled and ready.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I'll update my sheet tonight when I get home. already leveled him.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada is ready to go, as a note I am using a star to replay part 3.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

sheet updated.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

picked up a cloak of resistence +1 and sold my light wooden shield to buy a +1 heavy wooden shield.

Grand Lodge

human investigator 12

Character is up to date.

She has one ability that I want to make sure you're aware of, GM. She has Expanded Inspiration, so she can add her inspiration die to her perception results without using an inspiration point. Please assume that she uses it for all saves that you roll.

If you roll saves or any skill checks for us, I'm not sure what to tell you in terms of whether I'd spend an inspiration point on it. The rule says I have to decide whether to use it after rolling the check but before results are revealed.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

I try to avoid rolling skill checks for PCs other than Perception, and I'll add 1d6 to your entry in my saved perception-rolling-block. Did you mean on all Perception checks? Or can you also add it to saves?

Grand Lodge

human investigator 12

Perception it is added to without costing a point, so it is safe for you to always assume I use it there.

It costs two points to add it to saves, and I only get two saves a day. This makes it hard to predict if I would use inspiration on a save or not. I probably would not use it on reflex saves, since they're just damage.

I was also mentioning this in case there were any other skills you roll automatically, like some GMs do for sense motive. It sounds like you don't, though.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

I will post up 3rd level later today.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Meiri wrote:

Perception it is added to without costing a point, so it is safe for you to always assume I use it there.

It costs two points to add it to saves, and I only get two saves a day. This makes it hard to predict if I would use inspiration on a save or not. I probably would not use it on reflex saves, since they're just damage.

I was also mentioning this in case there were any other skills you roll automatically, like some GMs do for sense motive. It sounds like you don't, though.

Got it. The saves may be tough, as sometimes I’ll post something like “Make a DC 13 Fort save or be fatigued.” I’ll try to be aware of your inspiration, though, and post things in a way where you have a chance to use it before you see the DC.

Grand Lodge

human investigator 12

I think you're safe to assume that I usually won't use it on 'minor' saves. Times when I would think of using it would be fort saves that might be poison, like creature bites, or will saves that might be charm/dominate/compulsion kind of stuff.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Something I've found helps a lot for things like that is to do saves like this:

The Black wave washes over Abe, Bob and Carlene.

Read after attempting a fort save:

Curse Effect, DC 13 negates.
Fatigured for rounds: 2d6 ⇒ (1, 6) = 7

Of course it's a little more work on your end.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

That's a good idea, thanks Rob.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

To save me from searching them out, please go to slide 1 of the MAPS & HANDOUTS deck and fill in your initiative and perception modifiers into the blocks provided. Meiri, feel free to include a 1d6 in the perception block.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

When rolling perception for me remember I get + 2 if Ink is within 5FT..

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

How often is Ink not within 5ft of you? Does he go out to deliver touch spells or something, or does he mostly stay on your shoulder?

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Ink is our primary melee.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

I should have guessed by that sweet 1d2-4 damage.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

critted on page 20 or so. 2 damage. goblin got real sick though.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

I'm a non archetype-fighter with a stone-age weapon and throwing hammers, the familiar might be better than me :P

As a note the amount of bugs in Herolab surrounding the Taiaha are pretty astronomical

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Interesting. What are you running into?

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Taiaha Bugs:

Masterwork Taiaha will never show the martial d8 version.

Despite being a 1-handed piercing weapon, HL has it as 2-handed and thus doesn't work with things like Champion's finesse that specify 1-handed piercing.

(these first two I was told they would not fix as they would require too much work)

The BB code output and character sheet output are inconsistent (and both wrong) with the Serpent Runner Trait (BB Code output is incorrect adding +1 to hit when making a single strike as a 2-handed weapon instead of the primary strike, while the character sheet printout doesn't add to either attack forms.) This could be a problem with Serpent Runner or all double weapons, only found this one recently and haven't looked into it yet,

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

FYI. I am going camping tomorrow and will not be back until Thursday afternoon. I will post then or Friday morning.


From Shore to Sea GM All-powerful dictator of reality 4

Hey everyone, sorry for being out of play for so long.

Thank you to both Redelia and Dennis for taking on the group.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)
GM Elberion wrote:

Hey everyone, sorry for being out of play for so long.

Thank you to both Redelia and Dennis for taking on the group.

All good. Hope everything is alright.

Grand Lodge

human investigator 12

I'm glad you're OK, GM Elberion. I always worry a little when a GM disappears that something bad may have happened.


From Shore to Sea GM All-powerful dictator of reality 4

Yeah, I'm okay: just had a quadruple-whammy of things to deal with: a big crunch time at work, my wife preparing for the final exams for her degree, my 18-month old son being ill and my uncle, who I was close to, dying.

So, pretty overwhelming but also mostly temporary: the boy is better, the crunch is over, my wife has finished her degree and, well, time helps with grief.

I've read the thread and Dennis is doing a great job.

Although:
nobody explicitly stated that they were going to destroy the Demon's Bile at the goblin camp. So, you're all doomed now! :b

I'm definitely going to lurk and see how you guys go. I might even try GMing parts 2 and 3 again one day.

Grand Lodge

human investigator 12

I'm getting ready for Origins, which starts tomorrow. I'm not sure how much time I'll have to post, or even if I'll have the energy to post, so please bot me if I'm holding things up. I will return on Sunday if I don't post before then.

I know the timing stinks, it's hard to bot someone who you haven't seen in action. I'm still trying to figure out who Meiri is.

In combat, she would be most likely to use her rapier, and she will gladly use her knowledge skills to help the team out.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

No worries, I won't be too quick on the botting trigger, and we'll figure it out if needed. Besides, there's not going to be any combat. Just a nice, safe country home. :P

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

I'll get the next post up this evening.

Grand Lodge

human investigator 12

I'm sorry, guys, but I just can't do this game right now. It's real life stuff that I'd rather not get into. It's early enough that you should be able to find a replacement for full credit.

I hope to game with all of you again soon.

GM, can you please mark me inactive?

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

That's too bad. Hope things get better for you.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

So, recruit a new player or roll with 4?

Grand Lodge

Consort Compact Maps | Character Details |

I like our 4.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

4 works for me

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)
GM Weenerton wrote:
I like our 4.

sorry, this is Grel.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

I'm good ether way.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Post is missing. Will repost later tonight

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

We seem to be bogging down a bit, so let's set up a general procedure for the rest of the floor. Something like 'every time we come to a door, Grel and Carson will perceive for traps, and if untrapped Harada will open it'. If you give me that and a general sense of which direction you want to go around the floor, I can move you from one room to the next a little more efficiently.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

totally fair. i just ordered us some sections if that works for the party.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Hey folks. I leave for GenCon tonight, so I'm going to hit pause on this for a few days. I'll be back on Monday, and should be able to pick up the pace a bit then.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

super jealous of all the gencon folks. all my games are pausing for a few days :(

have fun and get a drink at Nick Blaines for me.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

what are the chances we wrap up by the start of gameday? it feels like we're close.

Grand Lodge

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Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Thats doable.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Welcome back, GenConers. One week left before Gameday. Let's land this thing!!!

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