Nope, for skill checks and save you have to hit the number.
AdamWarnock(Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99)
For any attack, skill check, or saving throw roll to succeed it has to beat the DC or AC. In case of a tie, the roll wins, or at least that's what I thought.
AdamWarnock(Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99)
Well, this is the discussion thread, and I need to ask a question.
Am I annoying anybody with way I'm playing Astra?
Thinking back, her defining characteristic has been she is deathly afraid of facing a fight with nothing to protect her from blows besides her agility and luck. While this gives me a chance to grow the character a good bit throughout the adventure, I'm worried that, short term, playing her as a coward, or something close, will annoy and frustrate other players (not characters, that's just good RP IMO).
I understand if you're annoyed with me, it happened in a real life scenario except I was the one annoyed. Just let me know so I can fix it.
Naw, it's good RP imo. Now if you play her so she runs to the Hellknights and turns us all in kinda cowardice, there'll be some issues. I believe Hyngrot has some rope....
It's no problem - not every adventurer has to be super-fearless.
Astra Vesper(HP: 12/12 AC 16/14/12: F-1, R +7, W+1, Per:+11, Init: +6)
Hyngrot wrote:
Naw, it's good RP imo. Now if you play her so she runs to the Hellknights and turns us all in kinda cowardice, there'll be some issues. I believe Hyngrot has some rope....
Considering she's most likely on the arrest-on-sight list, that's not a problem. Getting the rest of her gear though, that might be, but I have some ideas on that.
I'm cool, but Daxius almost kicked her in the sewage when she went to rescue the armiger. He also holds a grudge.
Astra Vesper(HP: 12/12 AC 16/14/12: F-1, R +7, W+1, Per:+11, Init: +6)
Let's see, problems directly caused by Astra's actions:
-Leaving all of her gear, except a punching dagger at her apartment
-rescuing one of the Armigers chasing the party
-(Dunno yet, but there's bound to be another, at least, to add to this list.)
Yep, this character is turning into our groups unlucky mascot.
AdamWarnock(Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99)
Anyone seen the GM?
GM Elberion(GM All-powerful dictator of reality 4)
Just a busy few days at work.
GM Elberion(GM All-powerful dictator of reality 4)
PbemDM, I was just checking character sheets and realised: you nedd BAB+1 to take the Weapon Focus feat.
You need to choose another feat or, if it is important to you, you can save that feat to spend at level 2 (when you qualify).
Actually, that's me introducing a house rule. Is everyone happy with this houserule?
You may keep feat slots unused until a later level
Love the map, and the way our vision is restricted to LoS. Does the program also incorporate our light sources?
Oh, and I'm not seeing any goblins. I'm asuming it's because they're not in my LoS, but if I should be seeing them, I can't.
GM Elberion(GM All-powerful dictator of reality 4)
Yep, incorporates light sources, and also takes account of Hyngrot's darkvision and any low-light vision.
However, if one member of the party can see it, you all can: which I don't mind, although it would be nice to have that represented in party communication.
The goblins are in the room: they don't have white backgrounds so unfortunately they can blend in with the floor texture.
GM Elberion(GM All-powerful dictator of reality 4)
I have seen another GM use initiative blocks to support pbp play and I like it.
You can post when your block comes up, regardless of precise order.
How would other people feel about it?
For example, in this fight:
block 1
Nicolai
block 2
Goblin
Goblin
Janniven
block 3
Astra
Daxius
Armiger
block 4
Pontia
Morosino
Hyngrot
We would assume everyone in each block is so close that sometimes they go before and sometimes after each other - it could help speed up the times when not everyone is online in the correct order.
Occasionally I suffer san loss from something a student has done, usually a few good pieces will heal me right up.
Having stuff like this campaign to take my mind off it helps as well.
GM Elberion(GM All-powerful dictator of reality 4)
GM Elberion wrote:
It's from the GMG: Pathfinder actually uses the wording 'Hero Points', that was my mistake.
Hero Points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character’s turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.
Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero Points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.
Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
Special: You can petition the GM to allow a hero point to be used to attempt nearly...
Things are looking a little hairy, thought you might like to be reminded of this. You got 1 each for Christmas.
Two of the campaigns I'm in, we're fighting goblins right now, with me being a sword'n'board type. And goblins are kicking my butt with unconfirmed crits. Time for some payback!! As soon as I get back up, that is....
GM Elberion(GM All-powerful dictator of reality 4)
Hey, Hyngrot!
Spoiler:
sucks to be unconscious... Everyone who survives this fight is going to reach level 2, so if it helps you to keep in touch with the game, you could start doing that with Hyngrot
I'm keeping in touch (I spend too much time in front of computers not too). But I'll definitely handle that! How do you want HP determined? Different games have different methods, and I couldn't find any specific mention.
GM Elberion(GM All-powerful dictator of reality 4)
Hyngrot wrote:
** spoiler omitted **
Spoiler:
roll dice, re-roll 1s or 2s.
I like environment-rich scenarios like this but it has kept you away from both healers.
GM Elberion(GM All-powerful dictator of reality 4)
*overly dramatic sigh*
Don't read the spoilers, it spoils things.
Messageboard games rely on a trust system, otherwise I have to PM skill check results and whatnot. That would be tiresome and might well kill the game.
I repeat: don't read the spoilers unless they are explicitly for you.
Crap - I don't know why I did that. I'm always very respectful of spoilers, but for some reason they simply didn't register this time and I obliviously clicked my way through them.
I apologize for betraying a trust, it was truly inadvertent and it won't happen again.
Thank you, GME! I'll use it in good health (I hope). I wasn't sure Pontia was going to survive that; unarmored rogues and wizards don't usually do well in melee, even against goblins, but there wasn't anyone else. At least the goblins don't do a lot of damage per hit.
L2 HP: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Incrementing all existing skills by 1 rank except the obvious one, and picking up a rank of Knowledge (Nobility) in its place. Unless anyone has spell suggestions, she's going to take shield and enlarge person.
Astra Vesper(HP: 12/12 AC 16/14/12: F-1, R +7, W+1, Per:+11, Init: +6)
Dice be good!
1d8 - 1 ⇒ (6) - 1 = 5
I'll take it!
GM Elberion(GM All-powerful dictator of reality 4)
Sorry, Hyngrot, you're still unconscious until your friends do something about it.
GM Elberion(GM All-powerful dictator of reality 4)
Hyngrot, loks like your stealth, survival, climb and disable device are too high.
You have armour and shield, also you have no DD tools.
I apologize for the skill errors. I've made the updates on my sheet, plus a blurb on ACP at the bottom. When I get home tonight, I'll add in all the skills with appropriate modifiers (I don't believe I used any skill besides survival you listed, but I know I used Acrobatics, and I'm not sure but I don't think I took ACP into account for it).
Like Pontia said, there's no ACP for Survival, or is there another issue with it?
As far as the tools, I apologize to the rest of the group on that one. It's unfortunately a mistake I've made before as well (trap types are outside my general playstyle). The next time I have money and a chance I'll grab a set.
Astra Vesper(HP: 12/12 AC 16/14/12: F-1, R +7, W+1, Per:+11, Init: +6)
Survival is not affected by an ACP. If you need a list...
GM Elberion(GM All-powerful dictator of reality 4)
Ah, yes, survival is fine: I just got mixed up with skill point spend (thought you had 2 in climb and 1 in survival, wrong way around).
GM Elberion(GM All-powerful dictator of reality 4)
Nicolai:
Maybe you already know this but in case you have forgotten: you are carrying a sack with a bunch of healing potions in it and your best fighter is staggering about at 0 hit points.
It's the kind of stuff which gets lost with the length of pbp games.