GM Elberion's Council of Thieves

Game Master GeraintElberion

Five Wiscrani natives are struggling to free their city from the dark forces that plague it...


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Dark Archive

Just for clarification - I know that to beat AC, you have to go over the number...does that work the same for skill checks/saves?

Sovereign Court

Nope, for skill checks and save you have to hit the number.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

For any attack, skill check, or saving throw roll to succeed it has to beat the DC or AC. In case of a tie, the roll wins, or at least that's what I thought.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Well, this is the discussion thread, and I need to ask a question.

Am I annoying anybody with way I'm playing Astra?

Thinking back, her defining characteristic has been she is deathly afraid of facing a fight with nothing to protect her from blows besides her agility and luck. While this gives me a chance to grow the character a good bit throughout the adventure, I'm worried that, short term, playing her as a coward, or something close, will annoy and frustrate other players (not characters, that's just good RP IMO).

I understand if you're annoyed with me, it happened in a real life scenario except I was the one annoyed. Just let me know so I can fix it.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

No annoyance here. It seems perfectly reasonable to me.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Naw, it's good RP imo. Now if you play her so she runs to the Hellknights and turns us all in kinda cowardice, there'll be some issues. I believe Hyngrot has some rope....

Dark Archive

It's no problem - not every adventurer has to be super-fearless.


HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40
Hyngrot wrote:
Naw, it's good RP imo. Now if you play her so she runs to the Hellknights and turns us all in kinda cowardice, there'll be some issues. I believe Hyngrot has some rope....

Considering she's most likely on the arrest-on-sight list, that's not a problem. Getting the rest of her gear though, that might be, but I have some ideas on that.


I'm cool, but Daxius almost kicked her in the sewage when she went to rescue the armiger. He also holds a grudge.


HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40

Let's see, problems directly caused by Astra's actions:
-Leaving all of her gear, except a punching dagger at her apartment
-rescuing one of the Armigers chasing the party
-(Dunno yet, but there's bound to be another, at least, to add to this list.)

Yep, this character is turning into our groups unlucky mascot.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Anyone seen the GM?


From Shore to Sea GM All-powerful dictator of reality 4

Just a busy few days at work.


From Shore to Sea GM All-powerful dictator of reality 4

PbemDM, I was just checking character sheets and realised: you nedd BAB+1 to take the Weapon Focus feat.
You need to choose another feat or, if it is important to you, you can save that feat to spend at level 2 (when you qualify).

Actually, that's me introducing a house rule. Is everyone happy with this houserule?
You may keep feat slots unused until a later level


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

I'm fine with it. That's something that's occasionally nagged at me, too.


HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40

Fine with me.


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

That works for me - I'll save the slot until my BAB increases.


From Shore to Sea GM All-powerful dictator of reality 4

Opinions on my new map? Do we like the line of sight blocking? Does it make sense?


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Love the map, and the way our vision is restricted to LoS. Does the program also incorporate our light sources?

Oh, and I'm not seeing any goblins. I'm asuming it's because they're not in my LoS, but if I should be seeing them, I can't.


From Shore to Sea GM All-powerful dictator of reality 4

Yep, incorporates light sources, and also takes account of Hyngrot's darkvision and any low-light vision.

However, if one member of the party can see it, you all can: which I don't mind, although it would be nice to have that represented in party communication.

The goblins are in the room: they don't have white backgrounds so unfortunately they can blend in with the floor texture.


From Shore to Sea GM All-powerful dictator of reality 4

I have seen another GM use initiative blocks to support pbp play and I like it.
You can post when your block comes up, regardless of precise order.
How would other people feel about it?

For example, in this fight:

block 1
Nicolai

block 2
Goblin
Goblin
Janniven

block 3
Astra
Daxius
Armiger

block 4
Pontia
Morosino
Hyngrot

We would assume everyone in each block is so close that sometimes they go before and sometimes after each other - it could help speed up the times when not everyone is online in the correct order.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

I support this decision. From what I've seen of PBP, I think it's probably my preferred method of resolution.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

I do as well; in general I tend to be open to things that speed up play.


HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40

Works for me.


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Cool.


HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40

Anyone seen the GM? You okay there, Elberion?


From Shore to Sea GM All-powerful dictator of reality 4

Drowning in marking, sorry.

Up to date now.


HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40

Sounds painful. Hope you don't have too many scars.

Sovereign Court

Occasionally I suffer san loss from something a student has done, usually a few good pieces will heal me right up.

Having stuff like this campaign to take my mind off it helps as well.


From Shore to Sea GM All-powerful dictator of reality 4
GM Elberion wrote:

It's from the GMG: Pathfinder actually uses the wording 'Hero Points', that was my mistake.

Hero Points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character’s turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.

Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.

Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero Points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.

Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.

Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.

Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.

Special: You can petition the GM to allow a hero point to be used to attempt nearly...

Things are looking a little hairy, thought you might like to be reminded of this. You got 1 each for Christmas.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Two of the campaigns I'm in, we're fighting goblins right now, with me being a sword'n'board type. And goblins are kicking my butt with unconfirmed crits. Time for some payback!! As soon as I get back up, that is....


From Shore to Sea GM All-powerful dictator of reality 4

Hey, Hyngrot!

Spoiler:
sucks to be unconscious... Everyone who survives this fight is going to reach level 2, so if it helps you to keep in touch with the game, you could start doing that with Hyngrot


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

GM Elberion:

I'm keeping in touch (I spend too much time in front of computers not too). But I'll definitely handle that! How do you want HP determined? Different games have different methods, and I couldn't find any specific mention.


From Shore to Sea GM All-powerful dictator of reality 4
Hyngrot wrote:
** spoiler omitted **

Spoiler:
roll dice, re-roll 1s or 2s.

I like environment-rich scenarios like this but it has kept you away from both healers.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Don't look now (:

I prepared Explosive Runes Today
A Seemingly Inoccuous Dice Roll: 1d10 + 2 ⇒ (3) + 2 = 5
Meh, could be worse.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Don't Look Now (:

I Prepared Explosive Runes Today

A Seemingly Innocent Dice Roll: 1d10 + 2 ⇒ (5) + 2 = 7


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Can I get in on this action?

HP 1d8 ⇒ 2

Blah

reroll 1d8 ⇒ 1

ho-hum

re-reroll 1d8 ⇒ 6


From Shore to Sea GM All-powerful dictator of reality 4

*overly dramatic sigh*

Don't read the spoilers, it spoils things.

Messageboard games rely on a trust system, otherwise I have to PM skill check results and whatnot. That would be tiresome and might well kill the game.

I repeat: don't read the spoilers unless they are explicitly for you.


Male Human Inquisitor of Iomedae 3 [HP 27/27, AC 19/12/17, F +4 R +3 W +5]

Crap - I don't know why I did that. I'm always very respectful of spoilers, but for some reason they simply didn't register this time and I obliviously clicked my way through them.

I apologize for betraying a trust, it was truly inadvertent and it won't happen again.


Male Human (Varisian) Alchemist 3

Huh...I've put in my post, but it's not showing up :/

Dark Archive

Sorry if there is a double-post.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

GM Elberion:
So I gots to ask. Does the level up take me from -4/12 to 3/19, or still at -4/19? I think I already know the answer to that, but hey, gotta try :)


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Thank you, GME! I'll use it in good health (I hope). I wasn't sure Pontia was going to survive that; unarmored rogues and wizards don't usually do well in melee, even against goblins, but there wasn't anyone else. At least the goblins don't do a lot of damage per hit.

L2 HP: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Incrementing all existing skills by 1 rank except the obvious one, and picking up a rank of Knowledge (Nobility) in its place. Unless anyone has spell suggestions, she's going to take shield and enlarge person.


HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40

Dice be good!
1d8 - 1 ⇒ (6) - 1 = 5
I'll take it!


From Shore to Sea GM All-powerful dictator of reality 4

Sorry, Hyngrot, you're still unconscious until your friends do something about it.


From Shore to Sea GM All-powerful dictator of reality 4

Hyngrot, loks like your stealth, survival, climb and disable device are too high.
You have armour and shield, also you have no DD tools.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Survival doesn't have an ACP.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

I apologize for the skill errors. I've made the updates on my sheet, plus a blurb on ACP at the bottom. When I get home tonight, I'll add in all the skills with appropriate modifiers (I don't believe I used any skill besides survival you listed, but I know I used Acrobatics, and I'm not sure but I don't think I took ACP into account for it).

Like Pontia said, there's no ACP for Survival, or is there another issue with it?

As far as the tools, I apologize to the rest of the group on that one. It's unfortunately a mistake I've made before as well (trap types are outside my general playstyle). The next time I have money and a chance I'll grab a set.


HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40

Survival is not affected by an ACP. If you need a list...

List of skills


Male Human (Varisian) Alchemist 3

HP roll: 1d8 + 1 ⇒ (8) + 1 = 9

Skills: bumping all current skills by 1 (4+3+1(favored class) = 8 pts.

Discovery: taking 'precise bombs' for my 2nd level discovery.

Alchemist formula learned: keen senses


From Shore to Sea GM All-powerful dictator of reality 4

Ah, yes, survival is fine: I just got mixed up with skill point spend (thought you had 2 in climb and 1 in survival, wrong way around).

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