1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

I think I'm good. I'm fine with handwaving past the details of the party. I hope he enjoys himself a bit better for the second half, though :)


Shot Putter Funkmeister

I am going to kick it forward, you can retconn your personal stuff if you would like.

Day 11, Bosum Strand Docks 11am

Captain Rutger Smith arrives and greets Chretien, Johnathan and Angus warmly. 'Ah! The heroes of the Coaltongue. I'll never forget how you saved my ship last Spring.' He lights a cigar, inspecting the crew's preparations from the dock. 'Off on a mission to save the world I take it!' He shakes his head. 'It's always the same. As the old monk William Miller said, all conflict would be avoided by sufficient understanding between opposing groups. Wouldn't it be much easier to just sit down with whomever this criminal enemy is and try and sort it out like adults, instead of sailing half-way round the world to pursue them? I was asked to captain this cutter for you while my ship is in dry dock being upgraded.'

Captain Smith's fondness for the Malice-era philosophical writings of the monk William Miller, combined with the fact that he has never led his ship into battle, has made him the target of mockery by more established naval officers. For his own part, Smith seems unaffected by the criticism and appears content to drill his crew twice as hard as any other captain, encouraging them with philosophical aphorisms.

'Are ye ready to depart then?' he asks.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Oh, but there are always those cantankerous sorts who are unwilling to compromise..."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Healing another 4HP from rest.
GM: If there time I'd like to requisition/purchase more healing potions before we set out. Also, have the crew/cannons from the Viscount arrived yet?


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"The Coaltongue...last spring? Feels like it was a decade ago," he glances at Cretien.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

DM:
Angus would most def try to see Rock and have a little chat with him

Indeed captain i see that time has taken a good care of you. I am quite happy to be on this vessel once again. She and her crew will probably poved herself invaluable once again he says saluting the captain


Shot Putter Funkmeister

The captain looks at Angus and says, "The Invincible is in drydock, you must not be very good at ships. Oh well. You are right professor, some people just don't know when to give up."

Asher, you can purchase some potions. how many? The crew from the viscount and his cannons are already loaded aboard.

Angus I will get to that probably tomorrow.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher would like 4 potions of Cure Light Wounds.
Running out of money. Would Asher have any idea of expectation of pay to go toward further resources like potions and the restoration scrolls?
Are Asher and Falko not there yet?


Shot Putter Funkmeister

Angus

Spoiler:
A crowd (the Free Rock Rackus Group) of protesters and rabble-rousers fill the street outside the jailhouse with chants and slogans when you arrive. Some of the dockers jeer you in your uniform, and call you a 'government stooge' but Thames Grimsley stops them and explains 'I know him from Nevard.' By the time you get in they've turned ugly. Someone throws a flaming bottle of liquor at the cops, which kicks off a small riot outside. People in the crowd see Rock as a figurehead of their movement, unjustly arrested, and they expect that when he’s released he’ll lead them, somehow, somewhere.

Rock has gotten his own personal cell with some decent amenities, and you find him tapping and humming tunes as he works out possible new songs. Unlike the rest of the prisoners, he’s cleanly dressed and has on plenty of jewelry, with no less than eight monocles to choose from tucked into his pockets. 'We are thinking of letting him out on bail' admits the policeman who escorts you to his cell, 'just to get some peace.'

'Yo, whassup!' Rock says and even more delighted at the flyer, appreciating the angle of his face on the drawing. 'Man I can't wait to get out. Yeah I guess its ok in here, not like the palace I stayed in when I went to visit the Unseen Court - man you should have seen the bedroom, and the little fey maidens!' he demonstrates a sex act involving three of them with his hands - 'Debauched!'. 'A bit more like when I was a dock worker and signed up for a tour on a merchant ship and we crashed in the Malice Lands. Tough times. Still, we found a treasure chest and it made for some good songs. I'm working on one now, actually. Called Jailhouse Slammer Rock'. He plays a few bars. It's simple, but catchy. 'Like it?'

Ready to depart? Once you bring Xambria back to Flint, you will level up and get paid. Sorry for the spoiler


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Ready


Shot Putter Funkmeister

Once everyone is aboard, the ship sets sail out of Flint Bay and through the Avery Sea towards Ber. The journey takes three days, during which you get to know the crew a little.

The coordinates that you found in Bergeron's room lies a half mile off the coast of a small fishing village, Pezarillo, a couple hundred miles northwest of Ber’s capital city Seobriga. The waters between Flint and there are fairly well patrolled, so the journey is uneventful.

On the afternoon of the 14th you get near the site. Captain Rutgar-Smith calls you to the main deck and shows you through his telescope. 'Look, we've been beaten to the site by three boats: one tiny fishing boat and two larger ones. But look over here'.

Half-way between you and the site a fourth boat is also present. A tiny cutter named Dagger, flying under the flag of Risur. It appears to be slowing down, keeping its distance from the other three vessels. You can reach it in twenty minutes, or go around it and head straight for the group of three boats (it will take 2 hours to go around the Dagger), or head inland to the fishing village, or just wait and see what happens.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"That one's trouble. Shall we deal with it now, or later?" Johnathan points at the boat in the distance.

He's been mostly peaceful for the sea voyage, mostly staring up at the sky as the boat rocked around, giving quiet advice to the captain.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"If we don't deal with them, they will likely try to deal with us later."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Fully healing from the few days of rest. Negative levels excepted. Reducing personal gold by 200 and adding 4 pots of cute light wounds.

Asher busies himself on the trip with triple checking everyone's firearms, specifically Johnathan's to a paranoid degree. He checks his rounds, checks the rounds of others, and gives the captain/navigator regular reports on the changing expectation of the future weather. He'll marvel at the canons, eat sparingly, and smile like a wolf in to the wind at the horizon toward their destination.

Upon seeing the dagger. "That's our fish, isn't it? Let's go catch it before they make up their mind and slip us."


Shot Putter Funkmeister

You approach the Dagger cautiously, prepared for the worst. Falko is away but I figure he would do this Falko is concentrating hard on the ritual Detect Planar Energy: Apet. As you get closer, he nods grimly to you. Yes. There is a strong presence of Apet energy on board this ship.

You all prepare mental defenses as you get closer, from what Chretien learned from his contact. The Dagger makes no evasive maneuvers. It's crew of three peer suspiciously at you. The Captain - an unshaven and unsavory looking docker whose bad breath you can somehow detect from 100 yards away - leers at you and says something disgusting. Captain Rutgar Smith prepares the cannons and the naval personnel on board are armed and ready.

'Oh Hi! It's you!' yells Dr. Xambria Meredith, leaving her cabin, waving gaily. 'Hi constables. What on earth are you guys doing out here!'[/b] She looks great; sea air agrees with her. She holds a parasol to keep the sun from her fair skin.

'I assume you came for the same reason as me. To stop them opening the seal? I'm so relieved you're here; I don't really have a plan to stop them. Mind if I jump over to your ship for a cup of tea and a catch up?'

Falko, Dr. Meredith appears to be the source of the Apet energy.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

DM:
Listen carefully. It seems that there is somewhat an accusation of you raping those Girls and badmouthing the Fey in general in your public speech and among you're friends. So right now what i want to here from you is the truth. Because it seems you have angered some people in doing this and they would like nothing more than read in the paper that your body was found torn to pieces somewhere. So what i am trying to get is the truth from you so that i can help. he says Diplo: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18 Sense Motive : 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19

---

First things first Dr Meredith, who is "they" and how come "they" know about the seal ? and you didn't report anything to the RHC before embarking to stop them without a plan ?

DM angus will focus on the good Dr in order to sense motive


Shot Putter Funkmeister

Angus

Spoiler:
Rock looks at you and realizes you aren't his friend and says, "Look Elfer fuzz, I ain't ever raped anyone, maybe father's don't like men like me and spoil me rep. Of course when people attack me, I attack back so you might check yer facts, brah. Get me outta here and they'll get got for steppin' to me, ya feel!"

You get the feeling that he is telling the truth. And that he is angry.

She says, "Bergeron's men. He sent them here. I was in a hurry. I don't work for you. sheessh. How should I have known you were to be trusted, plus it is out of Risuri waters. Hmmm I don't know."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher growls low to his comrades, trying to keep his voice from being heard on the next ship.

"Are you lads sure about her being the villain in this? What she says matches my own suspicions."

Out loud to Xambria. "Yes, 'they'. Describe them!"

Asher remembers the story of the teifling woman, the foppish man and the half-orc, and wonders if Xambria would match those descriptions.


"Something on this ship is tied to the plane of Apeth. I don't know if it's her... My theory is that she is the host of something darker. She might not know it... Or I might be wrong." Falko offers with a grin that says he doesn't believe he's wrong.


Shot Putter Funkmeister

Dr. Meredith says, "But I never saw them but wait how do I remember them when I never met them, there was a tiefling woman, some sort of foppish man, a couple of dwarves and a half-orc but how do I know this I have strange memories piercing my brain. People referring to me as Monsieur Bergeron, my Danoran is good but I seem to have been conversing fluently like a native speaker, wait I can speak it so. This is so utterly confusing."

She taps her head with a well manicured finger and says to herself, "What?"


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

DM:
Look neighbor. You are correct in saying that i am not your friend. But right now and for the moment i am not your enemy either. There is a hit order against you. I am only interested in getting the truth for the moment. Now while i believe you are telling the truth about the woman you are still making some enemies that are going to put a knife in you'r back. While i have little concern about your life i would rather no have to deal with your murder case in the near future. I believe there could be a way to make amends so that all parties are satisfied. wouldn't you like ao attend a few more parties Angus is honestly trying to find a solution that would have a result other than certain death of Rock. that would also include giving him gold to relocate in an other city far away. Tell me if you need any skill check

----

Yell now you know. So what do you know about the other party's strength en composition and tell us everything you know about this seal if you could he replied to her


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan whispers to Falko, "We should take her captive for now, especially if she'll cooperate."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher talks low to Johnathan, and the others. "She has memories from Bergeron. Maybe whatever is in her used to be in him, and could be in one of us as well. Do you think it's a good idea to let her close to us if that is a possibility?"

Unless that was ONLY to Falko while we are all talking together. If so, ignore that.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Yeah specifically whispering to Falko


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Alright, perception check to overhear.

Perception: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10

If he does, he'll say the same as I posted before to the group.

If he doesn't overhear...:

Asher turns to look at the woman again, and turns his head to ask the party. "Want me to put a bullet in her leg? See how she reacts?"


Falko frowns and nods at Johnathan's words and warns his colleagues: "Whatever we're looking for can jump 'host'. It took a ride with Bergeron as well as her, and it's possibly riding someone else than her on the ship... Now, there is real danger here! Anyone has any idea how to isolate it or force it out of a ride?"

Know Planes: 1d20 + 8 ⇒ (4) + 8 = 12


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Sink the whole boat and hope they cant jump into fish." Cretien whispers.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan looks down, sad. "You're probably right...it's just...there's innocent people too."


Shot Putter Funkmeister

Angus

Spoiler:
Rock says, "I do not need to make amends for crimes I did not commit. Those male fey are just mad because they cain't keep their ladyfolk under lock and key."

So do you want to capture Dr. Meredith?


Here goes nothing... thinks Falko as he shouts to Meredith: "Doctor, evidence suggests you are or have been the host of an Ancient. It could be with you still, or with one of the crew. Anyhow, there are strong signs of Apethic presence on your ship. Probably the host, or some artefact you're traveling with... So, you see our problem. Can you suggest a mean by which we could extriate, isolate, and destroy such a parasite..?"


Shot Putter Funkmeister

Falko give me a Spellcraft and Perception check

Dr. Meredith says, "A what? Yes I have been accosted by some foul being, from Apet. I am not sure how long but I noticed a break of its grip on me on the 9th. It compelled me to do thing and I had no choice!', Xambria explains to Falko. 'There was a horrible creature, with tentacles and eyes. Nobody believes me - it was like the things in the ziggurat. It accosted me in my hotel room, just after I got away from Caius. After what happened at Caius', then the creature, I just panicked. I ran out of my hotel room and went straight to the docks to hire a ship. I don't even remember thinking about where I was going - it was just instinctive. A blur. I needed to get away from Flint.'

'Cauis Bergeron told me another seal had been discovered. He had dragged me to his inn asking me questions about some 'Star Map' or something. I had no idea what he was talking about. I tried to convince him not to open it, considering what happened back in the High Bayou. I knew where it was, obviously: I had worked out the co'ordinates in the map room of the Ziggurat of Apet.'

'Anyway, we need to stop them opening the seal. At the very least, we need to warn them about the dangers. I have a scroll of Water Walk and Water Breathing here, which might come in handy. Maybe you should lock me up, I don't know what the beast within me will do'


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

"Shit." Asher growls. "I don't like anything about this. Sure, let's take her in chains unless any of you have any way to draw out some alien creature? Let's learn what he can from her, then leave her with the ship while we go after the teifling woman's group."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan says softly to the team, "I know it would be best to just sink the ship, but I just, I can't. Look, I'll put the cuffs on her. Just...kill us both if it takes me."

He then raises his voice, "I believe you. We'll have to take you into custody to be safe. May I come aboard?"

He'll board once able and approach Dr.Meredith, and cuff her if possible, assuming her cooperation etc.


Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10
Perception: 1d20 + 11 ⇒ (14) + 11 = 25


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Movie plot spoiler:
I understand that Rock but please try to understand that this death threat is very serious. Hence the reason why i am here. wouldn't a small kick to your pride worth the ability to sleep soundly and not have to worry about a knife in the hands of every shadow you could meet, or to enjoy food without the concern of poison ? Diplo: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24

Angus will try to sense deceit coming from her

doctor I don't know if you can "hear" me but you can count on this team to go after the seal and do its best efforts to stop whatever is going on he says getting ready just in case

I thank you for the magical help. We shall uses those powers if we need them but as the others officers for the moment we are taking you under custody where the alien inside you can't do worse harm


Shot Putter Funkmeister

Falko, John and Chretien

Spoiler:
The day before you make your way to Rock's cell to see if you can help him with his predicament. A crowd (the Free Rock Rackus Group) of protesters and rabble-rousers fill the street outside the jailhouse with chants and slogans when you arrive. Some of the dockers jeer you but they see you with Grimsly and it is ok,
Rock has gotten his own personal cell with some decent amenities. And you... come in and see Angus, read his most recent spoiler

Dr. Meredith says, "You can lock me up but I will tell the captain of my ship to be at your disposal."

Captain Smith says, "Look we have two other ships here, one Beran and one Chryssiliri the latter is well equipped."


Any info from my rolls?


Shot Putter Funkmeister

Falko

Spoiler:
In addition to the energy emanating from Meredith and her ship you see a mix of Apet and Bleak Gate energy from the large ship off into the distance and an even larger concentration of unknown planar energy under the surface below the large ship. You gather that is the other Seal.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

GM: I'm guessing that there is issue here with political tensions between our countries and theirs? What trouble would Asher expect in this situation if we were to sail up and make port?


GM:
Thanks! Which is the larger ship with emanations, the Beran or the Chryssiliri one?

"Doctor, the only way to be safe would be to knock you out before taking you in custody. That rider can jump host. I'd prefer to see what happens once you're unconscious. From a distance."

To his companions, he adds: "The big ship shows emanations. Not just Apeth, but also the Bleak Gate! Some of it is on the ship, and a big emanation comes from under the ship!"

Finally, he turns to the Captain: "Captain! What if things turns ugly? Can your ship withstand a battle with those two other ships?"


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

If we try to board those ship we are in probably for an international problem. Who's water are we currently sailing on ? he says drawing his weapon

I can knock her out gently if needed


Shot Putter Funkmeister

Falko

Spoiler:
The ship with the biggest is the Dagger which is where Dr. Meredith came from. The Chryssiliri ship has the Apet and Bleak Gate juice and the largest planar energy surge is under the Chryssilliri ship in the water.

Asher, there are three ships other than yours, one Risuri(the Dagger which is docked with you at present. A Beran and a Chryssiliri. The Beran ship is a merchant ship and the Chryssiliri is an older sailing ship.

The captain says, "Well, with our armament we cannot hope to slug it out with the big one over yonder but we definitely outgun the Beran ship."

A seaman climbs down the rigging of your ship and beats feet to the Captain and says, "Sir, we have flagged messages from both the Beran and Chryssiliri vessels. The Beran wishes to talk with us and the Chryssiliri has ordered us not to get any closer."


"I'm at a loss..." Falko says to the others. "The Chryssiliri has some big Apeth shine to its bottom, and the Beran ship is the one with the mix of Apeth and Bleak Gate emanations. And here we are with Dr. Meredith, who might be a host to an Ancient... What should we do? What can we do?"


Shot Putter Funkmeister

The Beran ship has no planar energy on it


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

"Captain, I suggest flagging the ships that we intend to approach under peaceful conditions to parlay. If the Crisillyir vessel still warns us off, then we can ask the Ber vessel out here to talk. The Beran's aren't fast friends with the Crisilliri, so maybe they could help us."

Asher turns to the rest of the constables. "Maybe we can cross onto their vessel after our talks and enter the port from their ship, while you, captain, stay anchored here and keep an eye on this ship." gesturing to the ship Meredith is on.

"I suggest constables Escheus and Holbrook apprehend and question Doctor Meredith while Dufrene, McCormick and I parlay with Ber. Constable Dufrene, it might be best to keep a hood up and your back toward the island. If the Crisilliri are already so hostile, having a tiefling on board won't earn us any favors with them. Better yet, it might be good for you to question Meredith with the others below deck.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"The emanation from beneath could be witch oil cargo or the like." i think, since it is Bleak Gate


"Mmh... Sorry, only the Chryssiliri ship show the emanation, and yes, it could be a cargo of witch oil... Asher has the right of it. Let's see what the Berans have to say and perhaps we can all shoot that ship to the depths of the sea! Angus! Can you have Dr. Meredith knocked out gently? We'll take you in custody Doctor right after. You will not be harmed..." Falko orders around, glad for the help of his companions.


Shot Putter Funkmeister

Captain Smith sends his man to get semaforeing to the other ships and the man comes back and says, "Sir, the Beran ship will be docking with us shortly. The Chryssiliri repeats its earlier message warning us now to come any closer to her."

Captain Smith says, "Thank you Ensign." and then turns to you "We can go to port nearby if you wish."

Meredith says, "You can knock me out if you wish but you need to stop those people from taking anymore ancient things."

Angus, Falko, Chretien, John

Spoiler:
As Angus is interrogating Rock Rackus, FCJ arrives into the jail cell and see him their completely baffled by what is transpiring. Rock sees Falko and says, "Your boy is a Vek, I knows it. He wants me to apologize for being a working man's hero."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

F+C+J:
I'd rather have him live than having to read a report of a body found with a knif in the back. he turns to others officers I have heard of whispers of death threat because of his loud mouth. Tough he isn't smart enough to have done any other the other deeds the rumors says he is guilty of. But he can explain it you to all

Will do he says as he knoks her out.

Captain it my be a little easier for diplomatic reason later if they fire on us first. So can you signal them that we are carrying a professor who has a message for them. And continue sailing forward


Shot Putter Funkmeister

AFCJ

Spoiler:
Rock says, "I shouldn't have to Constable, The Vekeshi have lost grip with the ways of the world and how Flint works. They are crazy, the King's sister was a Vekeshi and she tried to kill her own brother. You controlling types need us working schlubs to do the work and then you oppress us all the same!"

The captain looks at Angus and says, "Shouldn't we meet with the Berans first, and the Chryssiliri vessel is much better equipped than we are."

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