1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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CLF:
Falko does his best to hide his true feelings and smiles at the man, nodding: "I see your point. Resolve in death goes beyond good and evil... You said you're an Eschatologist; I wish I could learn more about your philosophy. Are there others fellow thinkers with you today?"

Bluff: 1d20 + 9 ⇒ (14) + 9 = 23


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

AJ:
As well as one can hope to be when buried in paperworkreplied angus with a smile And thank you for your invitation, if we can we will drop buy even if we can't stay long. And yourself how are things and this festival ?


Shot Putter Funkmeister

AJ

Spoiler:
Pemberton says, "I am fairly intrigued about the steam powered armor. That should be delightful. Shaking hands with dignitaries and like, seems to be the thing I do mostly."

CLF

Spoiler:
Dellilah says to Asher, "I think that dwarf, Al, has some interesting new kinds of ammunition."

Kvarty responds to Chretien "Yes witchoil is very strange to use here, but in the Malice Lands it is widely used due to the tundra of the landscape. I do wonder what he was using it for."

In response to Falko, "I could lend you my book of Heid Eschatol if you do wish to read. The Philosoph himself travels and gives speeches about the philosophy. I have seen a few dwarves around the expo. But alas, I am alone, my mate and I broke things off properly when she and I were together."


CLF:
Falko plays dumb: "I don't know that all Dwarves were Eschatologists! But yes, I would be honoured if you'd lend me your book."


Shot Putter Funkmeister

CLF

Spoiler:
Kvarti nods at Falko and rummages through his satchel and hands him a book titled "The Wonders of Eschatol" from the mouth of Vlendam Heid transcribed by Vyacheslaw Petisov, "This is a great way to understand the tribulations of the world. I am sorry it is not in Primordial but in Drakran Common at least it is not in Drakran language."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

CLF:
"Well, I'll have to give that a closer look then. We should share another bottle after the expo has ended." Asher gives Delilah a final smile, and turns away.

He turns to his fellows. "Nothing here. I think I'd like to backtrack and take a look at that ammunition, but otherwise I suppose we'll just have to keep our eyes open."

He nods to the dwarf, acknowledging him for the first time. Still wearing the Drakrian garb (Was your description earlier including my chain shirt, or am I unarmored for the drakr style I'm wearing to work?), he speaks to him in dwarvern. "A bone handled weapon I see. Making proper use of someone's end? I sense a story there."

Asher gives the dwarf's musket a glace (at least from what he can see), and pulls out his own (unloaded) black stained wood and metal firearm. He holds it out in a sign of mutual, respectful examination.

As per Deflt's orders, Asher keeps an eye on the dwarf for any mannerisms he finds unusual or suspect. Sense Motive: 1d20 + 2 ⇒ (16) + 2 = 18


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

CLF:

In Drakr, Cretien says "Ah, you speak the language. I suppose I should have guessed by your manner of dress."


Shot Putter Funkmeister

CLF

Spoiler:
Kvarty shows off his rifled musket with the bone handle now you can see writing.

CLF Abyssal

Spoiler:
“Cry out / for at the end of time / I rise.”

CLF

Spoiler:
Kvarty a modest man says, "I was visiting my cousins in the far north of Drakr while climbing a glacier hunting caribou, I saw what looked like a person wedged in the ice and then I took out my hatchet and pried loose this bone perfectly carved with this writing on it. It is the thigh bone of a Morozobry. er hmm a Frost Giant."


CLF:
He nods meaningfully at Kvarty as he receives the book: "I'll take great care of it. I'll return it promptly. Where can I find you?"

Honestly amazed at the Dwarf's story, Falko says: "Wow! That's amazing! To think those giants roamed the planet... Makes my head spin! Flint is so... Urban..."


Shot Putter Funkmeister

CLF

Spoiler:
Kvarty smiles and writes down an address with a Poste Restante in Trekhom Drakr and says, "I am rarely in my home village and I do plan on being back to Drakr in two weeks. Although I should only be in Flint to pick up some hardware and finish some business for my employer within the next two days. Alas it will probably take a week for you to really soak in the teachings."

He then says, "In the frozen north there are many large beasts that the tropical country of Risur might not be familiar, however, there are quite a many beasts in your jungles. The jungles to south and east of Bole are very much inhabited by large creatures and even Fey titans. Don't fret sir, you shall find some interesting things."

He says to Delilah, "Excuse me madame, I was thinking if you could potentially assist me in mounting a ballistic gladius to the bottom of my musket. Just in case."

AJ

Spoiler:
Pemberton says pleasantly, "I hope to see you two this evening at my tent. My chef is making some slow cooked warthog ribs with a fey pepper jam glaze dusted with green paprika and cilantro. Should be a delight."

You then make your way to Colleen's Fuels and out front stands a dapper looking man out front that says. "What can I do you for?"


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

CLF:

Not speaking the language carved on the bone, Asher asks the dwarf to read it for him before he does business with his mentor.

Afterward, he pulls Cretien and Falko to the side. "Beyond just being attentive, do either of you have any ideas moving forward? Maybe we should separate to cover more ground and use the police to send messages if any of us detect anything suspicious. I'm not an optimistic man by nature, but I see no sinister omens so far."


CLF:
Falko laughs lightly: "I don't think I'll ever find my way to the deep jungles!" Nice seeing you. I'll send the book back to that address."

Once he's with his companions, he listens to LeMond's and looks at Cretien: "That's a possibility. I think we should have someone trail that Eschatologist. It's still the only kind of lead we have..."


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

clf:

"Why? Did he do something suspicious?"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

CLF:

"No ideas, so far."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

AJ:
My friend, curious about any new things wanted to stop buy and see what you had. He is quite the master in different knowledge. I am just his bodyguard he says smiling


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

AJ:
Johnathan nods eagerly. "Exactly right."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

AJ:
Johnathan does not have to fake enthusiasm. He's genuinely curious about everything at the expo.


Shot Putter Funkmeister

AJ

Spoiler:
The man says, "Well we sell oil and other fuel products. If you would like I could show you around."

AJ Perception DC 30

Spoiler:
Among the thousands of barrels of regular oil, you are able to discern the unique smell of witchoil

CLF

Spoiler:
Delilah says, "Hmmm, let me see, would detanging the gladius be acceptable to you, or does the sword need to useable as such as well."

Kvarty unsheathes his gladius and hands it over to Delilah and say, "If you could that would be amazing but if not a last ditch personal defense weapon would also be great."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

AJ:
Don't think either of us can make that check

"Yes please. Working on anything new? What are you showing for the expo?"


Shot Putter Funkmeister

AJ

Spoiler:
The man says, "Well we are seeing if anyone wants to buy our high grade, low viscosity oil and other fuel products. We are trying now to mix fire dust to produce a super fuel but it is still in the testing stages. Plus we are always looking for new employees."
It is really hard, if both of you roll a natural 20, you can find it.


CLF:
Falko shrugs and looks at LeMond: "Him? Nothing yet. But he's an Eschatologist and the rumour mill said they might be up to something. He could lead us to others... Or we could just keep walking..."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

CLF:

"Either he is a master at deception, or he is largely unimportant. We should, however, find a means to obfuscate our appearance, as it appears fame is inescapable."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

AJ:
Perception: 1d20 + 4 ⇒ (14) + 4 = 18

"That sounds fascinating, are you...able to show us around?"


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

CLF:

Asher thinks for a moment. "Well, hiding your identities couldn't hurt. Mine as well, though I haven't seen any of the higher-class buffoonery to yet give me trouble, so maybe the Drakr garb is enough."

He looks between Falko and Cretien. "I don't think this guy is one of the 'crazy Eschatologists' Delft had mentioned, but if you have a hunch he should be followed, it's a good enough place to keep your eyes open as anywhere else. I don't buy it, but I'll trust your gut. He seemed to like you, maybe you can get him to preach to you directly, instead of just using that book he lent."


Shot Putter Funkmeister

AJ

Spoiler:
The man says, "Sure, what kind of fuel are you looking for? Cosmoline, heating oil, gear lubricant."


Shot Putter Funkmeister

I am going to push it forward and get the story cooking. AJ will be able to participate starting round 2 coming in from the south if they so choose.

Screams erupt from a crowd of fairgoers not far from the stage as they run in panic. As they pass, horrid monsters that could only exist in nightmares pursue them. One massive creature is nothing more than a ring of flesh and bone, with teeth pointed inward, and lashing tentacles extending outward. The tentacles have already grasped one bystander—a young dwarf—and he dangles in the air. It looks like it could swallow a man whole, though it has no throat, just a gaping maw.

Two smaller monsters buzz about the sky, like fleshy dragonflies the size of a man, with sleek bodies and elephant-like trunks that end in sharp beaks. The skin of all three monsters shifts from a brown-dappled ivory to a glassy translucence, as if they can’t decide whether they’re solid or not.

Monsters from beyond the mortal world are rare enough, but none of you have never heard of anything like these before.

A human male with long blond hair stands amidst the chaos, holding a gold staff in his right hand. He fires a magic missile from the staff, and a moment later a third dragonfly-beast materializes beside him.

Rock Rackus moves to get involved, but he is quickly loading his gun like he wants to help. The dwarven 'philospher' Kvarti Gorbatiy moves toward the fray.

Initiative:

Lemond 1d20 + 6 ⇒ (6) + 6 = 12, Falko 1d20 + 2 ⇒ (7) + 2 = 9, Chretien 1d20 + 3 ⇒ (18) + 3 = 21, Kvarty 1d20 + 5 ⇒ (7) + 5 = 12, Rock 1d20 + 2 ⇒ (2) + 2 = 4, Langfield 1d20 + 7 ⇒ (15) + 7 = 22, Large mawed monster 1d20 ⇒ 9 Flying Monsters 1d20 + 5 ⇒ (3) + 5 = 8

MAP

Round 1

Langfield, Chretien, Lemond, Kvarty, Falko, mawed monster, flying monsters, Rock

Langfield takes a five foot step back and attacks the flying monster nearest him with magic missle 1d4 + 3 ⇒ (2) + 3 = 5 from the now golden staff.

Chretien, Lemond


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Upon hearing the scream of terrors Angus will move from outside an run toward the sound of the commotion


"I agree he's no lunatic... But his fr-" replies Falko to LeMond, but he's interrupted by the havoc: "What the-!" he mutters, taking in the impossible scene of paranormal dismay.

When he finally shakes the shock, he shouts to the others: "I'm going for wand-boy!" before taking off, hustling toward the blond guy.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

@GM: I never got an answer about my outfit and my armor. LeMond was introduced in a Drakr style outfit, and then we were dispatched to this expo soon after. Would I be wearing my chain shirt, or would that not fit the Drakr outfit I'm wearing?

As Falko takes in the scene and turns back to speak, Asher is already running into the fray, drawing his blackened musket as he does so. The winds around him pick up and swirl protectively as he runs. (swift action)

Double moving toward the corner of the 7 building, so he has a straight line of sight down the field. (move me 12 spaces to the left). also, just to make sure, Rakus, the blonde man, and the Dwarf are all apparently fighting the monsters?


Shot Putter Funkmeister

Sorry I thought I answered that... board ate my post again... the drakrans are fairly militant so I don't see why not.. yes


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Lemond, 12 spaces to the left wouldn't quite get you to the corner.

Cretien moves 11 squares to the left. Which would put him at the corner of stall 7, so that next round he can 5' step into view.


Shot Putter Funkmeister

Lemond double moves so does Chretien.

Kvarty runs 60 feet.

Falko


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

I'm aware. I could run to get into a better position, but don't want to lose my dex bonus just yet.


Should have been clearer: double move towards Wandboy.


Shot Putter Funkmeister

Mawed monster grapples a bystander and moves the woman towards its mouth.

Flying monster 1 flies and fires a ray at the man with the staff 1d20 + 3 ⇒ (8) + 3 = 11 miss

Flying monster 2 flies and fires a ray at the man with the staff 1d20 + 3 ⇒ (11) + 3 = 14 hit causing 1d6 + 1 ⇒ (1) + 1 = 2

Flying monster 3 moves to attack with its beak 1d20 + 3 ⇒ (9) + 3 = 12 miss

Rock fires a long shot at the flying monster #2 1d20 + 6 ⇒ (4) + 6 = 10 miss. Afterwards you can hear a scream from the crowd.

Angus and Johnathan arrive at the southern edge of the gun alley.
Round 2

Initiative Johnathan 1d20 + 6 ⇒ (19) + 6 = 25, Angus 1d20 + 1 ⇒ (17) + 1 = 18

Johnathan, Langfield, Chretien, Angus, Lemond, Kvarty, Falko, mawed monster, flying monsters, Rock


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

On my turn:

Asher pulls an alchemical cartridge out of a belt pouch and loads his Musket with astonishing speed (Fast Musket + Rapid Reload + Alchemical cartridge = free action) while moving forward into the field. (30 feet around the corner and up the field (getting closer to building 6 in case I need to duck for cover).

"S!!+! We need to draw them off of the civies!" He growls, and lines up a shot on the large maw creature...

-2 to attack for being in my second range increment, I am using a grit point for Deadeye so it still counts as a touch attack. -2 for deadly aim for +4 damage. No point blank shot.

... then fires.
Attack roll vs touch: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d12 + 5 ⇒ (8) + 5 = 13

Missfire - Weapon now "broken" Oh dag! The gunslinger curse!

With his weapon failing to fire, he yells at the beast in his loudest voice. "Hey you f@~%ing large mouthed piece of s*~!! Are you to f!**ing stupid to not know better than to eat while yer being shot at! Come here and get a taste, bastard!"

Oh, GM!: Is the booth with the dwarf selling the special ammunition on the map?


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan runs to the commotion, and skids to a stop when he sees the monsters, cursing in Aklo.

Aklo:
"Back to the outer planes with you..."

Mirror Images: 1d4 + 1 ⇒ (4) + 1 = 5
Five copies of himself appear.


Shot Putter Funkmeister

Yes, that is area number 4, Al's son was the first to get grappled before round 1, Al is a craftsman.

Langfield attacks the flying monster closest to him with the staff 1d20 + 2 ⇒ (4) + 2 = 6 miss

Chretien, Angus


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

oh btw, skidding to a stop was just RP-wise. He'll also move up as far as he can


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien dashes across to take cover in stall six

MOVE: left 5, up 2, but he is taking the diagonal route so it is within one move action.
STANDARD: place turret in the square to his right, after the move.
SWIFT: direct the turret to fire at the biggest creature

turret: 1d20 + 7 ⇒ (1) + 7 = 8 no penalty for firing into melee
damage: 1d8 + 4 ⇒ (2) + 4 = 6

the curse!


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Round 2

Angus will move 20ft forward and cast Magic Missile : 2d4 + 2 ⇒ (4, 4) + 2 = 10 at one of the flying monster that is attacking the man with the golden staff


Shot Putter Funkmeister

Isn't there a missfire table? if so please roll on it to see your penalty

Angus' magic missiles hit home but they seem to not be doing the damage you would think they would.

Lemond and Chretien's weapons missfire.

Kvarti moves 20feet and attacks the mawed creature with his musket 1d20 + 10 ⇒ (9) + 10 = 19 hit 1d10 + 4 ⇒ (9) + 4 = 13

Falko


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

they appear to do no damage at all or just less ?


Shot Putter Funkmeister

[ooc]the latter which is what I wrote. [/occ]


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

it just gains the broken condition (-2 atk -2 dmg) until i repair its HP. It has 14 HP, and to be broken it must be at half or less, so I need to repair 7 HP of dmg to it to negate the broken quality. As a rifle, a further misfire will not cause it to explode.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Indeed! Or be a super-cool gunsmith with grit™ and gumption to clear a misfire ;). That was your turret that misfired though, not your rifle. Can your turret even actually misfire? I have no idea how your class works!


Shot Putter Funkmeister

the turret could missfire for any number of reasons, bad powder, barrel not cleaned properly, etc.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

yeah i mean technically it cant misfire, but the class was in a setting where misfiring isnt really a thing. so i figure it would misfire, according to the equivalent weapon, which is a rifle.


Having rounded the corner and gotten a better view, Falko wonders what exactly could be done against such monsters. He shouts to his colleagues: "What do we do?! Are they just like people? Can they be killed?"

Anyhow... Let's try something! he thinks as he rushes forward and shouts at them: "By the Foul Fey! What What Cosmic loophole allowed the lot of you to mess up our part of the world. Begone! BEGONE!!" As his voice rises, it gains a peculiarly frightening quality and the very air grows incandescent from the power of his roar.

Move 30 ft north. Cast Blistering Invective
Intimidate to demoralize all within 30 ft: 1d20 + 10 ⇒ (8) + 10 = 18
Fire damage to the demoralized: 1d10 ⇒ 7 Reflex DC 15 for half


Shot Putter Funkmeister

The first monster is out of range and the large beast is unphased by it.

Flying Monster 2 Reflex 1d20 + 2 ⇒ (2) + 2 = 4 fail

Flying Monster 3 Reflex 1d20 + 2 ⇒ (20) + 2 = 22 pass it seems to be hardly scathed by the fire.

Langfield Reflex 1d20 + 4 ⇒ (4) + 4 = 8 fail... the man with golden staff gets burned severely.

Seeing your resolve the large mawed beast moves over to Falko to attack with its tentacle 1d20 + 3 ⇒ (1) + 3 = 4 miss

Flying monster 1 1d4 ⇒ 2 double moves while flying through the big cannons on display.

Flying monster 2 1d4 ⇒ 2 moves to attack Langfield 1d20 + 3 ⇒ (4) + 3 = 7 miss

Langfield Will save 1d20 + 2 ⇒ (11) + 2 = 13 PASS

Rock ducks behind the lean to and fires 1d20 + 6 ⇒ (11) + 6 = 17 at the big one hit 1d8 + 1 ⇒ (3) + 1 = 4

Rock sees he hit it and says, "Yeah Boyeeeeee!!!! The ROCK up in this mug ya heard that!!!!"

Round 3

Johnathan

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