Falko Escheus |
Falko rushes back and let the others know what went on: "There is supposed to be payment. I'm not sure we have time to look for it. Time for battle I'd say. Let's get something that looks like a strongbox and one of you can help me carry it back. We'll try to get the captain behind closed doors, but everyone else ahould stand ready to fall upon them!" he orders.
Who's helping me with the strongbox?
Cretien Dufrene |
If you think it's a good idea, I will go." the Danoran replies. "My prototypes aren't much in a straight-up fight but i've got my crossbow."
Falko Escheus |
Falko does his best to take his father's commanding voice: "Your men need to be on deck and looking like sailor, but things will go sour very quickly I recon, so keep your eyes peeled. First sign of trouble, three of them are to make sure the boats can't disengage, so they work on the cables and grapples. The rest needs to be split in two. The first group will board the ship and neutralize the other sailors. The second group will fire from our ship to support the first group. Clear?"
He grabs the strongbox: "Ok, here we go. I'm hoping this can be resolved peacefully, but so far, these types have not been of the same disposition... Ok Cretien, grab your side. It has to look heavy!"
And Falko and Cretien return.
Cretien Dufrene |
Cretien grabs his side and hefts it with some difficulty.
Cretien Dufrene |
bluff: 1d20 - 1 ⇒ (12) - 1 = 11
Angus McCormick |
Angus look at both of his men
and yell at falko
Why are you taking that normal strong box? This is the one in case of inspection Dummy. This strong box for this operation in under the desk in the map's room. Now go get it before you get me killed. I am tired of having a gun corked toward my spine
Bluff: 1d20 + 8 ⇒ (7) + 8 = 15
Angus goes to raise his fist at his second to slap him across the face
and he is ready to draw his weapon and go into initiative...
Angus McCormick |
ready too i am just going to rp for fun while waiting for our round 1
How dare you talk back to me like this, after i found you drifting for days in the waters almost dead, nurtured you and kill that Sparrow guy Ronan who accused you of doing terrible and unspeakable things to his wife in their matrimonial bed? This is how you repay my kindness? Ungrateful bastard
init: 1d20 + 1 ⇒ (11) + 1 = 12
Cretien Dufrene |
init i guess?: 1d20 + 3 ⇒ (4) + 3 = 7
GMEDWIN |
I have a map but as far as I can tell the only ones in the galley are Chretien, Angus, and Falko... Jonathan is on your ship with the rest of the crew. I will add them as the encounter develops.
Initiative Falko 1d20 + 2 ⇒ (6) + 2 = 8, Captain 1d20 + 2 ⇒ (14) + 2 = 16, Sailors 1d20 + 1 ⇒ (1) + 1 = 2
Round 1
The captain sees through the ruse and disorganization mostly the latter and she fires point blank at Angus,"Enough of this nonsense!!!" touch AC 1d20 + 4 ⇒ (12) + 4 = 16 hit 1d8 ⇒ 6 + 2d6 ⇒ (6, 4) = 10 ranged sneak attack damage.
Angus Falko, Chretien, Sailors
Angus McCormick |
Gravely wounded angus will reply in the same kindness fighting def attacking the captain
Traitor, To arms brave men !
Pa Longsword: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 201d8 + 5 ⇒ (2) + 5 = 7
Current AC 25 / 14 / 20
Johnathan Eli Holbrook |
Johnathan hears the gunshot and shouts to the sailors, splitting them up as Falko planned. "Grapple the ship, board!"
He readies an attack with his crossbow for the first enemy to show their face above deck. (Or fires, if there already are enemies above deck).
Cretien Dufrene |
Cretien shouts up the ladderwell "Mechanus, come here!" and begins setting up his turret in the square to the left. square to the left of Cretien, full round action to deploy turret, and a free to yell.
GMEDWIN |
Sailor 1 in the cabin moves to attack Falko with a dagger 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d4 + 1 ⇒ (2) + 1 = 3
Sailor 2 charges Chretien and attacks him with a dagger 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 hit 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Round 2
Initiative: RNSailors 1d20 + 1 ⇒ (6) + 1 = 7, Officer1d20 + 1 ⇒ (3) + 1 = 4, Rest Sailors 1d20 + 1 ⇒ (4) + 1 = 5
Johnathan, Angus Falko, Chretien, RNSailors, Officer, Enemy Sailors
Angus McCormick |
Round 2
As the first adversary went down Angus went into a more defensive stance and attacked the guard right next to him
Nice job Falko
PA Longsword, Fight def: 1d20 + 7 - 1 - 4 ⇒ (18) + 7 - 1 - 4 = 201d8 + 5 ⇒ (5) + 5 = 10
Current AC 25
Cretien Dufrene |
Cretien tries to bite the man, the directs the turret to shoot the man.
bite: 1d20 + 2 ⇒ (3) + 2 = 5
turret: 1d20 + 4 ⇒ (11) + 4 = 15
1d10 ⇒ 7
then Cretien 5ft steps toward the door.
GMEDWIN |
Falko hits the sailor and combined with Chretien bring down the sailors in the cabin.
Naval sailor 1 moves 25 feet to attack first sailor 1d20 + 1 ⇒ (17) + 1 = 18 hit 1d8 ⇒ 1
Naval sailor 2 moves 20 feet to attack second sailor 1d20 + 1 ⇒ (13) + 1 = 14 hit 1d8 ⇒ 7
Naval sailor 3 double moves
Naval sailor 4 double moves as well
Naval sailor 5 double moves as well
Officer moves and fires his pistol 1d20 + 4 ⇒ (16) + 4 = 20 hit 1d8 ⇒ 3
Enemy sailor 1 attacks RN Sailor with a knife 1d20 + 1 ⇒ (17) + 1 = 18 hit 1d4 + 1 ⇒ (1) + 1 = 2
Enemy sailor 2 attacks RN Sailor 2 with a knife 1d20 + 1 ⇒ (1) + 1 = 2 miss
Enemy sailor 3 moves to attack the officer with a knife 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d4 + 1 ⇒ (4) + 1 = 5
Enemy sailor 4 moves to attack sailor 11d20 + 1 ⇒ (4) + 1 = 5
Enemy sailor 5 grabs a wand from the opened crate and 1d12 ⇒ 10 attacks sailor 3 for Expelliarmus DC 15 Will save 1d20 - 1 ⇒ (12) - 1 = 11 Sailor #3's is disarmed and her longsword flies overboard.
Enemy sailor 6 moves to attack the disarmed sailor 1d20 + 1 ⇒ (5) + 1 = 6 miss
Enemy sailor 7 shoots at Johnathan with his crossbow 1d20 + 1 ⇒ (13) + 1 = 14
Enemy sailor 8 moves towards the wand crates.
Enemy sailor 9 loads his crossbow
Enemy sailor 10 loads his crossbow
Round 3
Johnathan and everyone
Cretien Dufrene |
Cretien grabs his turret and activates his Shield prototype, then 5ft steps towards the door.
GMEDWIN |
Naval sailor 1 attacks first sailor 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d8 ⇒ 5 bringing him down
Naval sailor 2 attacks second sailor 1d20 + 1 ⇒ (8) + 1 = 9 miss
Naval sailor 3 five foot steps and attacks second sailor with his fist 1d20 + 1 ⇒ (4) + 1 = 5 miss
Naval sailor 4 takes a five foot step and attacks sailor 5 1d20 + 1 ⇒ (3) + 1 = 4 miss
Naval sailor 5 takes a five foot step and attacks sailor 3 1d20 + 1 ⇒ (11) + 1 = 12 hit 1d8 ⇒ 4 bringing down the sailor.
Officer attacks with his baton sailor 8 1d20 + 4 ⇒ (17) + 4 = 21 hit 1d6 + 2 ⇒ (4) + 2 = 6 crashing the enemy in the face.
Enemy sailor 2 attacks RN Sailor 2 with a knife 1d20 + 1 ⇒ (9) + 1 = 10 miss
Enemy sailor 4 attacks sailor 1 1d20 + 1 ⇒ (14) + 1 = 15 miss
Sailor 5 takes a five foot step back and uses a different wand 1d12 ⇒ 4 at sailor Navy 4 1d20 + 1 ⇒ (8) + 1 = 9 miss
Enemy sailor 6 attacks the disarmed sailor 1d20 + 1 ⇒ (4) + 1 = 5 miss
Enemy sailor 7 shoots at Johnathan with his crossbow 1d20 + 1 ⇒ (6) + 1 = 7 miss
Enemy 8 attacks the officer with a knife 1d20 + 1 ⇒ (3) + 1 = 4 miss
Enemy 9 fires a bolt at Johnathan 1d20 + 1 ⇒ (4) + 1 = 5 miss
Enemy 10 fires a bolt at Johnathan 1d20 + 1 ⇒ (7) + 1 = 8 miss
Round 4
Johnathan and everyone
Cretien Dufrene |
not sure where the door comes out on the other side of the stairs i am on, but by now i should be able to 5ft out the top? or at very least move action out the top. i'd like to 5ft out the top and set my turret up, but if i have to move to get up, then i might as well take a shot with my crossbow.
Cretien Dufrene |
ok Cretien will step out the door and set up his turret.
GMEDWIN |
Naval sailor 1 attacks fourth sailor 1d20 + 1 ⇒ (5) + 1 = 6 miss
Naval sailor 2 attacks second sailor 1d20 + 1 ⇒ (7) + 1 = 8 miss
Naval sailor 3 attacks second sailor with his fist 1d20 + 1 ⇒ (4) + 1 = 5 miss
Naval sailor 4 attacks Sailor 71d20 + 1 ⇒ (8) + 1 = 9 miss
Naval sailor 5 attacks Sailor 9 1d20 + 1 ⇒ (17) + 1 = 18 hit 1d8 ⇒ 5
Officer attacks sailor 8 with his baton 1d20 + 4 ⇒ (3) + 4 = 7 miss
Enemy sailor 2 attacks RN Sailor 2 with a knife 1d20 + 1 ⇒ (17) + 1 = 18 hit 1d4 + 1 ⇒ (3) + 1 = 4
Enemy sailor 4 attacks sailor 1 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d4 + 1 ⇒ (1) + 1 = 2
Sailor 5 takes a five foot step back and uses a different wand 1d12 ⇒ 6 and teleports to the bow of the ship.
Enemy sailor 6 attacks the disarmed sailor 1d20 + 1 ⇒ (6) + 1 = 7 miss
Enemy sailor 7 attacks sailor 7 1d20 + 1 ⇒ (14) + 1 = 15 miss
Enemy 8 attacks the officer with a knife 1d20 + 1 ⇒ (7) + 1 = 8 miss
Enemy 9 attacks sailor 5 1d20 + 1 ⇒ (16) + 1 = 17 hit doing 1d4 + 1 ⇒ (2) + 1 = 3
Enemy 10 takes a 5 foot step and fires a bolt at Johnathan 1d20 + 1 ⇒ (7) + 1 = 8 miss
Round 5 Go team!