1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

In the galley, are the both of you, the captain, her first mate and two regular sailors.


Falko rushes back and let the others know what went on: "There is supposed to be payment. I'm not sure we have time to look for it. Time for battle I'd say. Let's get something that looks like a strongbox and one of you can help me carry it back. We'll try to get the captain behind closed doors, but everyone else ahould stand ready to fall upon them!" he orders.

Who's helping me with the strongbox?


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan nods hurriedly and readies his crossbow.

"Afraid I'm spent from that last battle, I'll mostly be firing from the backline."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

If you think it's a good idea, I will go." the Danoran replies. "My prototypes aren't much in a straight-up fight but i've got my crossbow."


Shot Putter Funkmeister

The naval officer says, "Where do you need my men?"


The two boats are side by side?


Shot Putter Funkmeister

yes


Falko does his best to take his father's commanding voice: "Your men need to be on deck and looking like sailor, but things will go sour very quickly I recon, so keep your eyes peeled. First sign of trouble, three of them are to make sure the boats can't disengage, so they work on the cables and grapples. The rest needs to be split in two. The first group will board the ship and neutralize the other sailors. The second group will fire from our ship to support the first group. Clear?"

He grabs the strongbox: "Ok, here we go. I'm hoping this can be resolved peacefully, but so far, these types have not been of the same disposition... Ok Cretien, grab your side. It has to look heavy!"

And Falko and Cretien return.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien grabs his side and hefts it with some difficulty.


Shot Putter Funkmeister

Chretien and Falko make their way from the Silvo to the Griffioni with the makeshift strongbox and into the galley where the Captain awaits.

Give me a bluff to make it seem that there is money in there.


Bluff: 1d20 + 8 ⇒ (2) + 8 = 10


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

They take one look at Falko and Cretien's girl-arms and ain't buyin' that shiz


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

bluff: 1d20 - 1 ⇒ (12) - 1 = 11


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Angus look at both of his men

and yell at falko

Why are you taking that normal strong box? This is the one in case of inspection Dummy. This strong box for this operation in under the desk in the map's room. Now go get it before you get me killed. I am tired of having a gun corked toward my spine

Bluff: 1d20 + 8 ⇒ (7) + 8 = 15

Angus goes to raise his fist at his second to slap him across the face

and he is ready to draw his weapon and go into initiative...


Falko curses: "I' e just had about enough of you too, Captain! if you want at it, then you'll go meet them spirits!"

Ready to drop on them!


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

ready too i am just going to rp for fun while waiting for our round 1

How dare you talk back to me like this, after i found you drifting for days in the waters almost dead, nurtured you and kill that Sparrow guy Ronan who accused you of doing terrible and unspeakable things to his wife in their matrimonial bed? This is how you repay my kindness? Ungrateful bastard

init: 1d20 + 1 ⇒ (11) + 1 = 12


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Init: 1d20 + 6 ⇒ (14) + 6 = 20


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

init i guess?: 1d20 + 3 ⇒ (4) + 3 = 7


Shot Putter Funkmeister

I have a map but as far as I can tell the only ones in the galley are Chretien, Angus, and Falko... Jonathan is on your ship with the rest of the crew. I will add them as the encounter develops.

MAP

Initiative Falko 1d20 + 2 ⇒ (6) + 2 = 8, Captain 1d20 + 2 ⇒ (14) + 2 = 16, Sailors 1d20 + 1 ⇒ (1) + 1 = 2

Round 1
The captain sees through the ruse and disorganization mostly the latter and she fires point blank at Angus,"Enough of this nonsense!!!" touch AC 1d20 + 4 ⇒ (12) + 4 = 16 hit 1d8 ⇒ 6 + 2d6 ⇒ (6, 4) = 10 ranged sneak attack damage.

Angus Falko, Chretien, Sailors


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Gravely wounded angus will reply in the same kindness fighting def attacking the captain

Traitor, To arms brave men !

Pa Longsword: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 201d8 + 5 ⇒ (2) + 5 = 7

Current AC 25 / 14 / 20


Shot Putter Funkmeister

Angus is able to hit the captain with his sword.

Your HP is a bit lower than that.

Falko


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

i was 23 hp before the fight and i took 16 correct?


Shot Putter Funkmeister

yup


Rapier with Luck: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 281d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

"R! H! C! Surrender or die!" shouts Falk as he lunges forward to stand beside Angus and proceed to skewer the offending captain.

Confirm: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 191d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan hears the gunshot and shouts to the sailors, splitting them up as Falko planned. "Grapple the ship, board!"

He readies an attack with his crossbow for the first enemy to show their face above deck. (Or fires, if there already are enemies above deck).


Shot Putter Funkmeister

Falko runs the captain through. She is unconscious.

Chretien

Jon, there have been sailors on deck the whole time I just didn't set them up.I will do that soon.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien shouts up the ladderwell "Mechanus, come here!" and begins setting up his turret in the square to the left. square to the left of Cretien, full round action to deploy turret, and a free to yell.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan fires his crossbow into the water, skewering some poor fish.

1d20 + 2 ⇒ (1) + 2 = 3


Shot Putter Funkmeister

Sailor 1 in the cabin moves to attack Falko with a dagger 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d4 + 1 ⇒ (2) + 1 = 3

Sailor 2 charges Chretien and attacks him with a dagger 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 hit 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Round 2

Initiative: RNSailors 1d20 + 1 ⇒ (6) + 1 = 7, Officer1d20 + 1 ⇒ (3) + 1 = 4, Rest Sailors 1d20 + 1 ⇒ (4) + 1 = 5

Johnathan, Angus Falko, Chretien, RNSailors, Officer, Enemy Sailors


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

1d20 + 2 ⇒ (20) + 2 = 22
1d8 ⇒ 3


Shot Putter Funkmeister

Johnathan crit confirm 1d20 + 2 ⇒ (5) + 2 = 7 no... His bolt hits a sailor.

Angus Falko, Chretien


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Round 2

As the first adversary went down Angus went into a more defensive stance and attacked the guard right next to him

Nice job Falko

PA Longsword, Fight def: 1d20 + 7 - 1 - 4 ⇒ (18) + 7 - 1 - 4 = 201d8 + 5 ⇒ (5) + 5 = 10

Current AC 25


Shot Putter Funkmeister

Angus swings his sword and brings down the sailor.

Falko


They just fight on. No surrender... thinks Falko sadly as he moves to engage the next sailor.

Rapier with Luck: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 181d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien tries to bite the man, the directs the turret to shoot the man.

bite: 1d20 + 2 ⇒ (3) + 2 = 5

turret: 1d20 + 4 ⇒ (11) + 4 = 15
1d10 ⇒ 7

then Cretien 5ft steps toward the door.


Shot Putter Funkmeister

Falko hits the sailor and combined with Chretien bring down the sailors in the cabin.

Naval sailor 1 moves 25 feet to attack first sailor 1d20 + 1 ⇒ (17) + 1 = 18 hit 1d8 ⇒ 1

Naval sailor 2 moves 20 feet to attack second sailor 1d20 + 1 ⇒ (13) + 1 = 14 hit 1d8 ⇒ 7

Naval sailor 3 double moves

Naval sailor 4 double moves as well

Naval sailor 5 double moves as well

Officer moves and fires his pistol 1d20 + 4 ⇒ (16) + 4 = 20 hit 1d8 ⇒ 3

Enemy sailor 1 attacks RN Sailor with a knife 1d20 + 1 ⇒ (17) + 1 = 18 hit 1d4 + 1 ⇒ (1) + 1 = 2

Enemy sailor 2 attacks RN Sailor 2 with a knife 1d20 + 1 ⇒ (1) + 1 = 2 miss

Enemy sailor 3 moves to attack the officer with a knife 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d4 + 1 ⇒ (4) + 1 = 5

Enemy sailor 4 moves to attack sailor 11d20 + 1 ⇒ (4) + 1 = 5

Enemy sailor 5 grabs a wand from the opened crate and 1d12 ⇒ 10 attacks sailor 3 for Expelliarmus DC 15 Will save 1d20 - 1 ⇒ (12) - 1 = 11 Sailor #3's is disarmed and her longsword flies overboard.

Enemy sailor 6 moves to attack the disarmed sailor 1d20 + 1 ⇒ (5) + 1 = 6 miss

Enemy sailor 7 shoots at Johnathan with his crossbow 1d20 + 1 ⇒ (13) + 1 = 14

Enemy sailor 8 moves towards the wand crates.

Enemy sailor 9 loads his crossbow

Enemy sailor 10 loads his crossbow

Round 3

Johnathan and everyone


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien grabs his turret and activates his Shield prototype, then 5ft steps towards the door.


Falko moves to the door and opens it for the others.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan gets hit by a crossbow bolt.
1d8 ⇒ 5

Then he reads a scroll of Mage Armor.

Unless his previous mage armor was still active, not sure if it's been 3 hours or not


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Round 3

Angus will cast stabilize on the enemy captain (as well as the sailor one round 4; them move on round 5 to join the general combat)


Shot Putter Funkmeister

Naval sailor 1 attacks first sailor 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d8 ⇒ 5 bringing him down

Naval sailor 2 attacks second sailor 1d20 + 1 ⇒ (8) + 1 = 9 miss

Naval sailor 3 five foot steps and attacks second sailor with his fist 1d20 + 1 ⇒ (4) + 1 = 5 miss

Naval sailor 4 takes a five foot step and attacks sailor 5 1d20 + 1 ⇒ (3) + 1 = 4 miss

Naval sailor 5 takes a five foot step and attacks sailor 3 1d20 + 1 ⇒ (11) + 1 = 12 hit 1d8 ⇒ 4 bringing down the sailor.

Officer attacks with his baton sailor 8 1d20 + 4 ⇒ (17) + 4 = 21 hit 1d6 + 2 ⇒ (4) + 2 = 6 crashing the enemy in the face.

Enemy sailor 2 attacks RN Sailor 2 with a knife 1d20 + 1 ⇒ (9) + 1 = 10 miss

Enemy sailor 4 attacks sailor 1 1d20 + 1 ⇒ (14) + 1 = 15 miss

Sailor 5 takes a five foot step back and uses a different wand 1d12 ⇒ 4 at sailor Navy 4 1d20 + 1 ⇒ (8) + 1 = 9 miss

Enemy sailor 6 attacks the disarmed sailor 1d20 + 1 ⇒ (4) + 1 = 5 miss

Enemy sailor 7 shoots at Johnathan with his crossbow 1d20 + 1 ⇒ (6) + 1 = 7 miss

Enemy 8 attacks the officer with a knife 1d20 + 1 ⇒ (3) + 1 = 4 miss

Enemy 9 fires a bolt at Johnathan 1d20 + 1 ⇒ (4) + 1 = 5 miss

Enemy 10 fires a bolt at Johnathan 1d20 + 1 ⇒ (7) + 1 = 8 miss

Round 4

Johnathan and everyone


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

not sure where the door comes out on the other side of the stairs i am on, but by now i should be able to 5ft out the top? or at very least move action out the top. i'd like to 5ft out the top and set my turret up, but if i have to move to get up, then i might as well take a shot with my crossbow.


Shot Putter Funkmeister

the door comes out the door at the stern of the ship.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan returns fire with his crossbow at sailor 7.

1d20 + 2 ⇒ (18) + 2 = 20
1d8 ⇒ 6


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

ok Cretien will step out the door and set up his turret.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

round 4

Angus will stabilize the fallen sailor


Falko gets out the door and turns to his left, making for the staircase leading up to the stern.


Shot Putter Funkmeister

Naval sailor 1 attacks fourth sailor 1d20 + 1 ⇒ (5) + 1 = 6 miss

Naval sailor 2 attacks second sailor 1d20 + 1 ⇒ (7) + 1 = 8 miss

Naval sailor 3 attacks second sailor with his fist 1d20 + 1 ⇒ (4) + 1 = 5 miss

Naval sailor 4 attacks Sailor 71d20 + 1 ⇒ (8) + 1 = 9 miss

Naval sailor 5 attacks Sailor 9 1d20 + 1 ⇒ (17) + 1 = 18 hit 1d8 ⇒ 5

Officer attacks sailor 8 with his baton 1d20 + 4 ⇒ (3) + 4 = 7 miss

Enemy sailor 2 attacks RN Sailor 2 with a knife 1d20 + 1 ⇒ (17) + 1 = 18 hit 1d4 + 1 ⇒ (3) + 1 = 4

Enemy sailor 4 attacks sailor 1 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d4 + 1 ⇒ (1) + 1 = 2

Sailor 5 takes a five foot step back and uses a different wand 1d12 ⇒ 6 and teleports to the bow of the ship.

Enemy sailor 6 attacks the disarmed sailor 1d20 + 1 ⇒ (6) + 1 = 7 miss

Enemy sailor 7 attacks sailor 7 1d20 + 1 ⇒ (14) + 1 = 15 miss

Enemy 8 attacks the officer with a knife 1d20 + 1 ⇒ (7) + 1 = 8 miss

Enemy 9 attacks sailor 5 1d20 + 1 ⇒ (16) + 1 = 17 hit doing 1d4 + 1 ⇒ (2) + 1 = 3

Enemy 10 takes a 5 foot step and fires a bolt at Johnathan 1d20 + 1 ⇒ (7) + 1 = 8 miss

Round 5 Go team!


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan fires again at sailor 7.

1d20 + 2 ⇒ (20) + 2 = 22
1d8 ⇒ 4

crit: 1d20 + 2 ⇒ (15) + 2 = 17
1d8 ⇒ 2


Having ascended the stairs to the stern, Falko darts high and low with his foil, looking for a hole in the sailor's defenses.

Rapier with Luck: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

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