1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Taking the first sip of wine, memories of the winemaker that had them trapped and left them to an horrible death surface. He takes his time to taste the wine, trying to detect abnormal qualities, or worse.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Assuming the role of the bodyguard, Falko lets his boss speak first. Instead, he listens intently at Bree's words, keeping an eye on her facial expression to detect subtle shifts.

Sense Motive: 1d20 + 8 ⇒ (7) + 8 = 15


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Interesting. And if you don't mind my asking, what is the non-you quarter?"


Shot Putter Funkmeister

Bree says, "Well, my right arm right below the shoulder and leg from the knee down. I used to walk on a peg leg in a veteran's hospital. This crazy Risuri druid was somehow able to control jaguars and the thing was able to pounce on me and take my leg and arm and have them for lunch. Oddly enough, he saved my life as well and then I ended up in a Risuri hospital and then a prisoner barge for the remainder of the conflict."


Falko/Gauthier raises an eyebrow and lets out a short whistle of appreciation: "Wow! How did the doctors repair you?"


Shot Putter Funkmeister

Bree shows her girdle, "As far as I know it was an experimental surgery, the doctors sewed me together and then gave me this magic girdle. The worst part is I cannot spend too many days in my beloved Danor without the girdle starting to malfunction. Anyway, you know what is really weird, when I first met you back in Beaumont, I was waiting on my employer to hire me to be his bodyguard but the Caius Bergeron never showed up."


"Why is that weird? You meant to board the train regardless of being contracted?" asks Falko/Gauthier, wondering where this is leading.


Shot Putter Funkmeister

She says, "I was hired to be a bodyguard and he never showed up but I already had the ticket anyway and as I said the girdle starts to lose it's power and I might get an infection or really ill if I am in the dead magic zone. So the train was leaving Danor and I decided to go back home."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"A sensible action, I suppose. Though why would you even meet him inside the area?"


Shot Putter Funkmeister

Bree looks at him and says, "The client assured me that I would be in and out of Danor in four days, so although it gets more and more itchy the longer I am in the dead zone but as long as I am not in the zone for more than 10 days I should be fine, which is sad because I cannot see my family because they live in the north. What happened to that woman who was with you, yesterday?"


"You mean Professor deVentigny?" Gauthier looks at the others, slightly embarrassed, then shrugs and says: "She... How should I put it... She didn't get along with the rest of the team. She has decided to refuse the archaeological assignment."

Bluff: 1d20 + 12 ⇒ (15) + 12 = 27


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

nice cover story there falko:)


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Are you currently on the train or in a hotel?


Shot Putter Funkmeister

We are on the train, it having already left. But it just left, so figure you probably had the conductor take your tickets and stuff and it took awhile to get that sorted before you could make your way to first class.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

A blond human woman makes her way onto the second class car of the train at the last stop the train made. She stands with a regal bearing, and wears her hair in the Drakar style. Her traveling dress is well tailored, and you almost can't see the armor she wears under the outer coat or the weapons tucked into the belt of the outer coat. She carries a satchel, and wears a haversack.

As the train leaves the station she stands up from her seat, and makes her way toward the first class cars looking for her employer. I hope I can figure out who is supposed to be my "boss" when I get to their car. Not having a good description makes things difficult.


Shot Putter Funkmeister

GM ROlls

Spoiler:
Sense Motive 1d20 + 5 ⇒ (19) + 5 = 24

Bree smiles and says, "Interesting, you have had a revolving door on this journey. There was that man the first day and then there was the teenager. Very interesting."

@Iva,

You sit down long enough to get your ticket processed and clipped. The conductor says, "Huh, all the way Vendricce. Good. By the way the Dining car for 1st and 2nd class passengers is in the caboose."


Falko/Gauthier shrugs: "I don't find it surprising. Ever worked with schOlars? There the worst prima donnas! Imagine working for scholars..."

He only then realizes who else is in the room and blushes violently, then mumbles: "Just saying. People with normal egos can barely stand them. Imagine when they are expected to work together. Sometimes I think my real job is to make sure they don't kill each other..."


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva starts toward the the dining room. On the way there she stops outside the suite of her contacts, and listens at the door. Hearing voices, but not able to make out what they are saying she knocks at the door, and waits.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Shot Putter Funkmeister

Iva you are able to hear the last 2 questions and their answers.

Bree says, "Thanks again for saving the train. I must be going."

She then finishes her drink and leaves seeing Iva and says, "By the way, you seem to have another female caller gents."


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva steps to the side and nods to the departing visitor. She takes note of the visitors appearance as she leaves. Interesting I didn't expect her to look like that.

Still standing outside the door her back ramrod straight. "Forgive my intrusion gentlemen. I've been sent from the office with some contract changes and import papers for Mr. DeWir to review and approve. I wish to make an appointment with him to discuss it when it's convenient with his schedule of course." she glances up and down the corridor. "My name is Ms. Burnett, and I'm a solicitor for his company. I'm in the second class cars if he wishes to meet at a later time."

Perception for Spies in the Corridor: 1d20 + 9 ⇒ (11) + 9 = 20
Bluff to Convey a Message: 1d20 + 6 ⇒ (12) + 6 = 18

Secret Message:
There is an inflection on office and company that coveys more meaning than just referring to the import business. As if she knows there is no import business.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

angus raise an eyebrow and studies carefully the newcomer

I am Stephan DeWir. i hope these changes were properly done. Now sit down here and hand me those will you ?


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

"Thank you." Iva says in a husky voice that holds a bit of an Drakr accent. She enters the room and takes a seat. She pulls a stack of papers from her satchel, and hands them over. They are in fact very legal looking documents about a contract for a shipment of metals from Flint to Segobriga in Ber. There are many places marked as needing approved that indicate the RHC will be inspecting the shipment. She waits calmly for his reaction.

I'm new at this particular world. Feel free to RetCon any details I get wrong. I've only got what the player's guide tells me.


Dotting


Shot Putter Funkmeister

While Iva continues talking with the rest of the team and the conversation with Bree, the train has gone two hours longer and stops in the cold industrial city Oslinie Udar:

Dwarven/Drakran

Spoiler:
The city of Donkey kick

Alistair Goswick, please describe how you get on the train in the second class, but first go to your assigned seat.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva tries to keep a straight face when the conductor announces the city name of Oslinie Udar, but she can't quite pull it off. "Leave it to a dwarf to name their city Donkey Kick." she chuckles.


Shot Putter Funkmeister

Shortly after the train leaves Oslinie Udar, there is another knock on your compartment door.

Cretien hears the familiar voice of Mr. Griento, "Monsiegnor Mulheer, would it be possible for me to come in and talk?"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Certainly. Gentlemen, and Lady, this is Mr. Griento. I presume he is here to fill us in on the details of that task I briefly mentioned."


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva nods in greeting to Mr. Griento, and sits still waiting to see what happens.


Shot Putter Funkmeister

The ork man comes into the room carrying two large cases and sees the newcomer and looks at Chretien and says, "Can she be trusted, senor?" as he lays each of them on the floor, ready to work the combination on the luggage.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"That I don't know. Who can be, these days?"


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac nods to the newcomer and says "Trust is a rare commodity these days. You never know where it will be found."


Alistair is wearing a black top hat, and his spectacles rest atop his hooked nose, right above his neatly trimmed goatee. His clothing is plain, but perfectly fitted and meticulously pressed. He wears a pair of black leather gloves, a navy blue suit jacket, and grey slacks, over a grey vest and white shirt. His ascot, also navy blue, is wrapped around his neck and tucked into his collar. He carries a sturdy suitcase in his right hand, has a messenger satchel slung over his shoulder and hanging at his right side, and a third bag hanging from his shoulders, like a conventional backpack.

Alistair approaches the train as it crawls to a halt at the dingy, sooty station in Oslinie Udar. Heavens, this train looks a wreck! He reaches into his left trouser pocket to produce the ticket he'd been issued, and hands it to the man standing at the door to one of the cabins. "Da, thank you, sir." He mutters as he nods to the man politely, his Crisillyiri accent faint, but present to anyone who'd notice such things. Before he's allowed entry, the Conductor asks to inspect his bags. Alistair complies, as well as producing an identification card with the name "Arlind Danior" on it. The suitcase is full of clothing, all immaculately folded and pressed. In the backpack, Arlind/Alistair reveals a small box of toiletries, pens, quills, parchment, and other odds and ends befitting a scribe and bookkeeper. The satchel, Arlind insists, is simply the actual ledgers and books that his employer has asked him to keep. He opens the bag and pulls the books out, but does not allow the Conductor to open them. At his insistence, Arlind opens one, flipping through pages quickly, so as not to provide enough time to read any of the pages before slapping it closed again.

After the Conductor is satisfied, Arlind/Alistair repacks his belongings and shuffles through the crowded corridor and raps on the door to his second-class cabin before opening it, and sighing at the luggage on the seat. I was not told I would be sharing. This...complicates matters.
Alistair/Arlind enters the cabin and begins stowing his suitcase and backpack, keeping the satchel at his side. He reaches into the pouch on the side and retrieves a pen, twirling it between his fingers as he sits, resting his head against the barely-cushioned wall. It's a long way, I needn't rush things. Best to be cautious.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Sthepan look over the paperwork looking for any specific set of hidden instructions / informations


Shot Putter Funkmeister

Grientos smiles and says, "Well, Cephas, may I call you that? I want to show you what the ´Family´is after"

He then dials in the combinations onto the luggage he has brought into your compartment and slides the catches to the right on the right hand side and the left on the left hand side, the brass clicks and then the lock flicks open. Each case opens up and you see an array of ancient orkish tribal artifacts.

Chretien, Angus, and Falko

Spoiler:
The artifacts remind you of some of the things you remember seeing in the Ziggurat in the Bayou and that orks may have been the first civilized inhabitants of what is called the ancients

Inside you see what look like highly ornate totems of different animals made from some extremely dense and thick wood that is blacker than the deepest onyx you have ever seen, it almost so black that it has a dark green shimmer when the light strikes it right. There is a jaguar totem, a totem of the piranha, a totem of the toco toucan, spectacled bear, an anteater and pangolin.

He then says, "These totems mean a great deal to my people and they have inherent spiritual power and used in conjunction with this" and then he takes out a large headress with the beak of a giant golden condor and the plumes to boot.

He continues, My family headdress enables these totems to give their spiritual powers, fore no one but a warchief of the Griento family can infuse animal spirits into these items."


Just to be sure, how did the conversation with Bree end? Did she seem satisfied? Suspicious? Did she do anything strange, try to smuggle something in the room? Before Grientos steps in, Falko searches the room around the place where Bree was, using Detect Magic to add to his perception.

Sense Motive vs Bree: 1d20 + 8 ⇒ (5) + 8 = 13
Perception vs Bree with Detect Magic: 1d20 + 14 ⇒ (14) + 14 = 28


When Grientos opens the box, Falko suppresses a shout of surprise and looks to the others knowingly, silently thanking Cretien for bringing this to their attention.

He remains behind the others, casting an incantation to look through the veil and study what connection these items may have with other planes.

Detect Planar Energy.


Shot Putter Funkmeister

Falko

Spoiler:
You can tell that she has some magic items on her, for example the area where she told you about her girdle, so basically her entire torso which emanates a moderate aura of conjuration and necromancy. Also, with your detect magic you can see a planar aura coming from the gas lantern in your compartment.


"I'm terribly sorry Grientos, sir, but may I ask that you wait outside for just a few minutes? I've just noticed something of tremendous importance that require my employers' immediate attention. Mrs. Iva will keep you company. I do hope this will only take a few moments..."

Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28

If he manages to get Grientos to leave the room for a moment, Falko shares his finding, while trying to identify the type of energy emanating from the lamp.

Know Arcane: 1d20 + 11 ⇒ (8) + 11 = 19

"This- This lamp... It emanates... Planar energy!"


Shot Putter Funkmeister

Griento shakes his head and says, "Oh, just call me when you are done." He then closes his luggage and then goes out in the corridor with Iva.

After they leave Falko looks over the lamp and etched on the brass furnishing on the inside is a magical rune.

Falko

Spoiler:
You are able to discern that it is a planar rune. Please give me a Knowledge PLane roll

@Alistair,

The man sharing your cabin says, "Privyet Molodoy Chelovek, Kak Vuye? Menya Zovut Vyachislav Bure i vash? Vye hotit igrayet v Durak?"

Drakran

Spoiler:
Hello, young man. How are you? My name is Vyachislav Bure and what is yours? Would you like to play Durak(Fool)? a card game. I find it better that the dwarves aren´t running around speaking in a Scottish accent much better a Russian one it is refreshing.


Knowledge Planes: 1d20 + 8 ⇒ (13) + 8 = 21

Does the lamp look like the one Jierre was showing?


Shot Putter Funkmeister

The gas lamp looks the same as before. Jierre was carrying a lantern which was much bigger with many runes on them.

Falko

Spoiler:
You are pretty sure that the rune is for the plane of Nem


Alistair smiles at the man, his Crysillyiri accent tinging the Drakran words as replies, "Privetstvuyu vas, ser. YA Arlind Danior. Prostite menya, ya ne mogu igrat' v karty pryamo seychas. YA dolzhen ispol'zovat' ubornuyu. Ty znayesh' gde eto?"

Drakran:

Greetings, sir. I am Arlind Danior. Forgive me, I cannot play cards right now. I must use the restroom. Do you know where it is?


Shot Putter Funkmeister

Google translate, Gospadin or господин. I speak Russian, German and some Korean. Picking up spanish now living in Bogota. ]

He then says, Слишком плохо. Существует туалет перед
Drakran

Spoiler:
That is too bad. The train toilets are in front.


Arlind/Alistair sighs, feigning annoyance at that fact. He stands to leave the cabin, his satchel still slung over his shoulder, though the other two bags are stowed in the cabin. "Смотрите мои вещи, пожалуйста, друг?"

Drakran:

Watch my things, please, friend?

With that, Arlind/Alistair departs the second-class car, proceeding towards first-class, where his team was supposed to be. He adjusts his spectacles on his face, proceeding down the narrow corridor at a leisurely, but certain, pace, and opening the door to the next car.

As soon as he enters the small gap between cars, and he is certain he cannot be seen, Alistair mutters an incantation to himself, willing the arcane energy he's harnessed to form around him in a subtle, translucent armor under his vest, but over the shirt. It is not noticeable under his jacket. Best be careful, before heading any further. I wish I'd thought to do this before boarding, but alas, there wasn't time.

Sacred Geometry Nonsense:

Sacred Geometry: 6d6 ⇒ (1, 4, 3, 1, 5, 2) = 16
Metamagics: Echoing, Extend
Effective Spell Level: 5
1, 1, 2, 3, 4, 5
5x4=20 (Used 4 and 5)
20x2=40 (Used 2, 4, and 5)
40+3=43 (Used 2, 3, 4, and 5)
43x1x1=43 (Used all rolls)
Successfully cast Extended, Echoing Mage Armor


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva nods and rises to leave the compartment. While she waits outside putting herself between Grienton and the door she smiles, "Parthenon Burnett. It is a pleasure to meet you. Have you been traveling on the train long? I just boarded. I have some work that needs done along the way."

-Posted with Wayfinder


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Stephan:
As you flip through the documents you see words italicized and capitalized oddly. With some study it conveys that the bearer of this document is from the home office and here to help. No mention of the RCH directly.

-Posted with Wayfinder


Shot Putter Funkmeister

Griento says, ¨A pleasure to mee you, Ms. Burnett, Damata Griento, from Ber of the Griento clan. I boarded the train back in Beaumont. I am travelling with my family to Sid Minos."


Letting Isaac, Cretien, and Angus chime in. Does Falko know that plane?


Shot Putter Funkmeister

You would know it is called the plane of ruin or planet of ruin. Johnathan may have relayed to you more information but I do not remember.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i dont recall anything specific. and as to Griento (the scene has passed) but Cretien wouldnt have minded being called Cephas.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

"The pleasure is mine Mr. Griento. Traveling with family must be entertaining. I haven't had the chance to visit my family in quite some time."

-Posted with Wayfinder

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