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GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time

RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train


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Gauthier de Nevereth HP 35/35; AC 19/14/15; Saves 2/8/4; Init +4; Perc +14; Luck 3/10 used; Lore Master 1/1 used; Images 2; Buffs:

I have a meeting planned with the homeless guy, right? Maybe we can try freeing the elven slave and put her on the ship?


Shot Putter Funkmeister

You have a meeting with the homeless guy. You can try to free the elven slave, the only problem is the law is on the owner's side.

Chretien

Spoiler:
The half ork man says, "Here is a ticket to see the great Heid it starts at 8pm. I will meet you in the lobby at 7:45 and we can walk together."

Remember you can tail Luc, Bree, Ottavia, Cardiff, Malia, Verbulak, Elanor. You haven't tailed Cardiff, yet.


Cephas Mulheer M Tiefling train monsters Steamwright 6 // AC 20/15/15 / HP 45/45 / F +5 R +6 W +6 / Init. +3 / Perc. +9 / Sense Motive +0

gm:
"Sounds good, thank you." do i know what the Heid is and where this theater is?


Shot Putter Funkmeister

Chretien

Spoiler:
Your character would. Heid Echatol is the prevailing philosophical/religious practice of the Dwarves of Drakr and Vlendam Heid is its founder


Gauthier de Nevereth HP 35/35; AC 19/14/15; Saves 2/8/4; Init +4; Perc +14; Luck 3/10 used; Lore Master 1/1 used; Images 2; Buffs:

Someone (or more than one) should trail Bree and Luc!


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Cretien, Falkor:
Well we are off the train for some time and with the extra backup i really want to see if we can free that High elf slave. You both know how important and valuable as a commodity she is. I just want her to be free and the future of the elven race


Cephas Mulheer M Tiefling train monsters Steamwright 6 // AC 20/15/15 / HP 45/45 / F +5 R +6 W +6 / Init. +3 / Perc. +9 / Sense Motive +0

Angus, Cretien, Falkor:
"Unfortunately, I've already made plans, unless you are planning on doing this very late. I am attending a philosophical reading with Damata. It's an Eschatologist thing. While I don't follow the view, I imagine it will provide some insight. I've been reading about the group more and more, which tells me they're growing, or at least becoming more active. Anyway, I'm doing that starting at 7:45. I'm not sure how long it will go, but I can come looking for you afterward."


Gauthier de Nevereth HP 35/35; AC 19/14/15; Saves 2/8/4; Init +4; Perc +14; Luck 3/10 used; Lore Master 1/1 used; Images 2; Buffs:

CAF:
"Do you have a plan to make it work? We may wish to involve the others. Our priority remains the mission. I'll speak with the man we met during the attack, but Luc and Bree need to be trailed."


Shot Putter Funkmeister

Why isn't Isaac invited to your meeting?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

CAF:
Besides a smash and grab ? no real plan right now. but would you guys be ok with that ? if you are then i can get to other on board and see if they are ok with it


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 44/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Sorry for my absence. I was not getting notification of new posts in gameplay here.

As the train reaches the station Isaac seems to come out of the funk he has been in since the attack. He shakes his head and announces, "It will be good to be out of that train for a while." He follows the group and says "We have a job to attend to, that should take precedence over everything. Someone should check in an see if there are any changes to it. I can do that if you like."


Cephas Mulheer M Tiefling train monsters Steamwright 6 // AC 20/15/15 / HP 45/45 / F +5 R +6 W +6 / Init. +3 / Perc. +9 / Sense Motive +0

CAF:
"I hope you have more information, perhaps a plan, by the time I am done with my event."


Shot Putter Funkmeister

Perception DC 25

Spoiler:
While you are discussing your plans for the evening, you see the blond haired, goateed man you saw at the end of the battle sitting in your suite with, wearing a large tuxedo with overcoat which has patches where the elbows have worn thin. He is reading the Trekhom Times in Dwarven.


Cephas Mulheer M Tiefling train monsters Steamwright 6 // AC 20/15/15 / HP 45/45 / F +5 R +6 W +6 / Init. +3 / Perc. +9 / Sense Motive +0

perception: 1d20 + 9 ⇒ (3) + 9 = 12


Gauthier de Nevereth HP 35/35; AC 19/14/15; Saves 2/8/4; Init +4; Perc +14; Luck 3/10 used; Lore Master 1/1 used; Images 2; Buffs:

"Let me get Isaac and Meera. They need to be a part of this conversation..." Falko says and goes to get the others.

When everyone is there, he recapitulates: "Our colleague Angus is... uncomfortable with the enslavement of the elven girl. The one hidden under a veil. We have a boat here, in this enclave, so we could use this to slip her off, but it's still a risky proposition."

"Also, we need to trail a few people, in particular Jierre and Bree, while Cretien and I have meetings this evening. That leaves us quite thin, unless we use our sleepers on the train to do some of the work."


Shot Putter Funkmeister

You are a bit startled by the unexpected voice coming from the rocking chair in your suite. "Salutations, I had mentioned I would meet you in your room. I did that you guys fought like a team earlier today. If you are interested in slipping the girl away, may I offer my assistance. You may not have noticed certain things about her master that I have. By the by, I like to be called Mr. Mapple. "


Gauthier de Nevereth HP 35/35; AC 19/14/15; Saves 2/8/4; Init +4; Perc +14; Luck 3/10 used; Lore Master 1/1 used; Images 2; Buffs:

Falko blinks in disbelief. All his senses scream panic in his mind. How much have they said? How jeardized is their mission?

He turns to the man, his face a mask: "I thought you were only interested in my blade? Obviously, you have a way with shadows... Mind telling us what you are doing on this train? And perhaps you could also clarify why you so rudely spied on my employers' conversation?"

Bluff: 1d20 + 12 ⇒ (18) + 12 = 30

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