1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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"Hmm... I'd prefer not to remind them, really. Things are simpler for me if they abstain from taking unnecessary risks. If one gets hurt, bonus goes pouf... But perhaps they saw the guns and I'll have a conversation sooner than I'd like? Anyway, this guy... I didn't like his attitude. Feels entitled. I hope he tries the same on one of my customers..." he says, offering Malia a fragrant Nicodemus.


Shot Putter Funkmeister

Malia says, "You have to listen to your patron and you serve at his leisure. What do you mean by that?"

Cretien, Isaac and John, what do you want to do? There are new travellers on the train.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien sits and observes, but does not engage strangers in conversation, trusting his more gregarious allies to play to their strengths in the investigation.


Gauthier pulls on his Nicodemus, staring at the security comsultant: "I think you don't deserve some 'regular' bossing you around..."


Shot Putter Funkmeister

She says, "I have to help the customers."

Who wants to talk to whom?


Gauthier looks at Malia, puzzled: "Is that how you see yourself, a servant? No matter how entitled and abusing your customer is?" he asks, a hint of anger in his voice.

Sense Motive: 1d20 + 8 ⇒ (4) + 8 = 12


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac waits to see if either of the new arrivals comes out of their compartments. While waiting he approaches Malia and asks, "Were those the guns for the safari I saw being loaded on? If so I'd love a chance to examine one before the safari. What sort of animals will we be hunting?"


Falko/Gauthier, who was about, depending on Malia's answer, to kiss her, glares at the interrupting half-giant. "Mr. Bray!! I thought you were doing research in your cabin! Hunting is a dangerous affair, don't you know. Those things sometimes try to eat you. Alive!!!"


Shot Putter Funkmeister

Malia says to Falko, "Well, he is a patron with whom I have had a few business dealing in the past and he has an urgent message for me but I cannot speak to him until later."

And she then turns to Bray and says, "Well sir, I will be glad to show you the weapons after lunch. It is all quite safe, they aren't really animals per se but rather malice infused creatures. We will be leisurely shooting them from atop the train."

At lunchtime, Luc Jierre and his elfen compatriot come out of their cabin and into the First Class lounge to has some food.

Just so you know, Luc Jierre is the cousin of Lya Jierre and Nathan Jierre as well as the nephew of the current Le Sovereign of Danor


Falko/Gauthier shakes his head in disbelief as he walks away from Malia and potentially a lot of unnecessary yet enjoyable trouble.

At lunchtime, he notices the famous Tiefling Jierre. Not sure what to think, he keeps his cover as security enforcer and scans the cart looking for Jierre's protection.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


Shot Putter Funkmeister

Falko

Spoiler:
The only person he is with is the elf, that is assumed to be his bride.

At lunch time, Malia has one of her guards bring you the rifle so that you can inspect it. It is a very well made weapon of fine quality.


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac takes his time examining the rifle and then says, "This is an exquisite weapon and would very much like to try it out. Who else is joining in the safari?" he asks Malia.


Shot Putter Funkmeister

Malia says to Isaac, "We have a number of guests joining in on the safari. Mr. Grientos and his son will be taking part, as well as Ms. Bree Kaldeckis and Mr. Olivert Boone and Mr. Cardiff Hengehill. There will be food and refreshments. We will set everything up after we cross the border into the Malice Lands."


Falko is not really in a position, as head of security, to go talk to Jierre, who is nobility. Any of the scientists want to try and get some additional funding?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien is not in a position to ingratiate himself to anyone as a "cold caller".


Shot Putter Funkmeister

Isaac or Angus, any of you want to talk to Jierre?


Shot Putter Funkmeister

Throughout the day you mingle with the other first class passengers in the lounge car. The train goes through a city every hour or so, until finally at 4:51 pm it reaches a station at the base of a hilltop fort. This marks the border between Danor and the Malice Lands. Numerous soldiers disembark, leaving the coach section fairly empty. A boisterous band greets them, creating a festive atmosphere for a few minutes before the train moves on. The air tingles and seems to shift temperature and humidity based on one’s emotions (hence why the fort tries so hard to keep its troops spirits up) – a result of the ancient magical catastrophe. Outside the train, the terrain south of the track is a bog with jagged rocks rising out of it; to the north is a flat sheet of ice with cacti sticking out of it.

Malia the train guard comes through and reminds you all ‘while magic can work, because of the risks it poses we must insist that none be used until the train reaches Orithea.’ An assistant with her begins moving all the clocks on the train forward one hour. You’ve entered a new time zone.

After border patrol makes a perfunctory check of passports, they disembark and the train pulls out of the station. About half an hour later, Malia returns and says,
‘Safari time everyone!’

‘Will all of you who want to shoot at malice beasts please come to this end of the carriage’. She hands out rifles to those who are interested, then leads people up to the roof of Car 19. ‘I’m used to walking on the train roof while it’s moving’, explains the nimble guard, ‘but for those of you less used to it, I suggest you sit down and plant your feet on the lip along the edge. Obviously we’ll stop the train if anyone falls off, but it will cause a significant delay to our timetable.’

The train slows to a leisurely 20 miles per hour. This afternoon’s safari will have to be brief — the train’s schedule can only spare about half an hour—but tomorrow you’ll have a couple hours. ‘A keg of beer and pitchers of hot spiced cider are provided to make for a pleasant experience even if no monsters show up’ Malia says with a smile, a moment too soon though, as you spot horrific mutated giant slugs and gorillas and walruses loitering a few hundred feet away.

In addition to yourselves, Bree, Boone, Cardiff, and both Damata Griento and his son Tarro want a crack at the monsters and climb up to the roof. Griento teaches his son how to hold a pistol. Bree seems more interested in watching how others fare in the challenge than in the strange monsters around you. She looks like she has a new vigor since crossing the border. Boone takes out his gun which is crimson and makes a bet with Angus. Cardiff Hengehill introduces himself with a Risuri accent and cool demeanor, shakes himself up a quick martini from booze he picked up in the loungecar and offers one courteously to Bree, as he transfers the cord of his briefcase to his ankle instead of his wrist, so it won’t bother his shooting.

As the train rolls past the monsters roar at it and start charging after it, trying to leap onto its side and climb up. Malia just laughs, confident people in and on the train are safe, but keeps her pistol cocked just in case. Boone and Cardiff effortlessly take out four, and Bree takes out two. Tarro gets one to his father’s delight.

Those atop the train car, please give me attack rolls for a musket DC 19, and tell me if you want to talk to any of them


The sights are truly fascinating, and Falko/Gauthier has a hard time keeping the unimpressed facade of the security consultant. He studies, from his window, the ways by which authorities control emotions and its impact on weather. He wished they could stay longer...

At least the new sights are well worth it. He debates for a while trying a spell in his cabin, but decides not to. Too much is at stake. Instead, he climbs to the roof top and enjoys the view from there.

He was hoping no monster would show up, as he did not buy into the suffering beasts justifications, but alas, they were there, and they were shot. He turns from the carnage and instead study the people. They would be vulnerable up here. Either because they would feel at risk, or because they enjoyed slaughter so much. In any case, it would be harder for them to hide their emotions. Plus, if the agent was on board, this was a great opportunity to make contact, or try to.

So he looked at people, instead of beasts, looking for the ring, looking for darker emotions.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

musket DC 19: 1d20 + 7 ⇒ (16) + 7 = 23
+1 if the beasts actually get within 30ft (P-BS) and +1 if the musket is masterwork.

Cretien ascends to the top of the train, in part due to his keen interest in new firearms and in part due to the mention of hot spiced cider. He makes small talk with the Griento family before testing the aim of the musket himself.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Previously

Falko:
Thank you for your information. if at all possible, i would indeed like to rescue that girl from slavery if we can do it in a manner that does not endanger too much the mission. Maybe we can kidnap her and send her off at one of the teleportation spot we have pre arranged ?

Angus will be going over to the top of the train and join in the safari bu will not be using a musket to fire.

He will just enjoy the food and beverage and will try to get some excuses to have a closer look at the participants hands looking for OB ring during the event


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac looks at the strange beasts and says "Those are awful looking creatures. Let's see how this thing works."

Musket: 1d20 + 5 ⇒ (14) + 5 = 19

Upon seeing Cardiff's expertise he says to him "That is some good shooting there. I think I'm better off with my crossbow. My name is Hillary, Hillary Bray. You've traveled this way before?"


Shot Putter Funkmeister

You are able to notice that most of the passengers are wearing rings, but if you could only see if there was an inscription. You notice that Bree is wearing a golden ring, Mr. Jierre's and his alleged wife are wearing silver rings. Cardiff is wearing a pinky ring. The Grientos are wearing rings of weaved copper.

Falko

Spoiler:
Bree seams to be watching Boone and Angus the most. Not really shooting much. Cardiff takes his shot but he very concerned about the briefcase chained to his leg.

Cardiff says, "The crossbow is a weapon of a more primitive era. I have been through here a few times. I conduct business on this railway. Mostly securing manufactured good from Drakr or Danor for my homeland."


Falko/Gauthier stiffens at the sound of Cardiff's voice.

Everybody wears rings... We'd need to get closer...

He approaches Cardiff and stumbles a bit, leaning on the man, checking his ring for an inscription, then offers: "Sorry sir! Tricky footing here with the wind. I notice you're struggling with your suitcase. Allow me to keep it safe for you. I'm a professional security consultant. Your suitcase will be safe with me."


Cretien, Angus, maybe you can try to engage with Jierre, Boon, or Bree. Perhaps a wager?

Angus:
"If we get a chance, then yes, we try it. But not before we've identified the agent, yes?"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

is Luc Jeirre up top? guess i can try to talk to him, what do you wanna know form him?


He is. First question would be to ask why he's here and where he's heading.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i dont mind if you keep feeding me questions. as a player, i have a hard time in PbP doing investigations like this (i'm the sort that has an easier time reading the DM's face for clues than garnering clues from poring over pages of text)

Cephas wanders over to Luc Jeire and tries to strike up a conversation. In Danoran, if Cretien would think it appropriate "What brings you up top, Sir? Rather dangerous for a man of your station, no?"


Shot Putter Funkmeister

Jierre stutters, "Errhummmm, cccccuuuurrriossitty. IIII nnnnnevvvver bbbbbeeennn iiiin thheee Maaaalice Llllands before. III Liikeee Cheeerrage bbbeesst."

He looks at you quizzically and then nods.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Curiosity, yes, that is something I can relate to. I take it that curiosity is what takes you to, uh... wherever you're headed?"


Shot Putter Funkmeister

Jierre says, "Fffamily bbusiness. Mmmmust rrrrepresent ze clan yyyaaaa knowwww. Bbbbuttt ddddeeee beasts interessssst moi"


Falko Escheus wrote:

Falko/Gauthier stiffens at the sound of Cardiff's voice.

Everybody wears rings... We'd need to get closer...

He approaches Cardiff and stumbles a bit, leaning on the man, checking his ring for an inscription, then offers: "Sorry sir! Tricky footing here with the wind. I notice you're struggling with your suitcase. Allow me to keep it safe for you. I'm a professional security consultant. Your suitcase will be safe with me."

Perhaps you missed my post?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Angus /Stehphan will go an engage in casual conversation with Bree he looks over the firearm an tries to engage in casual conversation I more of a traditionalist when it comes to weapon but i see you have experience on this modern ones. Would you mind teaching a few things about them in case they becomes so common that i will be at the end of a muzzle once two often ?

he says


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

do i know what his business is? and if so can i infer where i might think he is disembarking?


Shot Putter Funkmeister

Sorry Falko, it seems my post got eaten.

Cardiff snaps at Falko and says, "That seems to be unnecessary, its on my ankle." he shrugs and then quickly recovers and says "Thanks for the offer though."

Angus, are you running around in your plate armor?

Cretien and Isaac take down their targets without much fuss.

Cretien

Spoiler:
give me a knowledge local roll


Shot Putter Funkmeister

Knowledge Local DC 10 Cretien DC 15 others

Spoiler:
Nephew of Danor’s sovereign, Han Jierre, and brother
of the country’s Minister of Outsiders Lya Jierre, Luc
was always thought to have felt inferior to his family. From childhood,
his stutter made him socially withdrawn, but he found
comfort in the arcanosciences. He could express himself
on paper in clear formulae, and he could learn a
skill the rest of his family did not possess.

Jierre says, "IIIIs ggggooinnn to Elfaiveeeerrrr."


Know Local: 1d20 + 8 ⇒ (20) + 8 = 28

Falko shrugs the snapping, hoping to infuriate Cardiff some more. Meanwhile, he tries to gauge how big and how heavy the suitcase's content may be.

Bluff: 1d20 + 12 ⇒ (6) + 12 = 18

Perception: 1d20 + 14 ⇒ (15) + 14 = 29


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

local: 1d20 + 8 ⇒ (13) + 8 = 21

"I've read your work, it is quite impressive. I take it you are on your way to a conference, or a working group?"


Shot Putter Funkmeister

Cardiff says, "I have it. So what are you doing here?"

Falko

Spoiler:
The bag seems very light by the way it flops around when he moves. Obviously, it must be important to him because of the cord around his leg.


Gauthier looks to his companions: "Making sure these scholarly minds make it in one piece, with brains attached, to their next dig. Being on this rooftop is not my choice..."

And he sighs, then asks back: "What about you? Looks important." and nods at the briefcase.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

no of course not. i am running around in a good set of very good quality clothing befitting a man who has made money in the smugglin trade :)


Shot Putter Funkmeister

Bree says to Angus, "I don't see why not." as she wraps her body around his showing him how to hold a weapon.

Angus give me an attack roll.

Cardiff says, "Ah you are some sort of guard, how fascinating what is your patron up to? Quite, its connected to my ankle. Is Mr. Bray your patron or is it Mulheer?"

Jierre says, "Weeee haveeee tooooo llllook over an aaaartifact zzzzhat was discovered in Elllllfavir."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Oh, fascinating. I'm a field researcher, myself, looking into history, magic, lost religions, planar energies, really anything that is interesting."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

attack: 1d20 + 9 ⇒ (4) + 9 = 13


Gauthier looks at his colleagues and shrugs: "They all are. They're heading to some kind of archaeological dig. We're following those tracks all the way to the end... What about you? Is this a short or a long trip?"


Shot Putter Funkmeister

Cardiff speaks with an easy, educated manner about other stops with Falko, but Falkoo senses that he’s not really interested in chitchat. He most certainly does not want to discuss the briefcase (‘a private matter, I’d be grateful if you could respect that’) and responds to queries about it with cool disapproval. He does indicate that he is going to Nalaam. He’s a very good shot though.

Angus' shot goes wide.

Jierre says, "Iiiiinnnnnteresssannnmoi

‘Oh my gosh! Who is that!’ shouts Malia, looking in horror to the front of the train. About ten carriages ahead is a single figure standing unsteadily on the top of the train roof, bellowing and waving a crowbar in the air in frustration. He wears a long patched coat that you recognize: this is the half-naked man running away from the guards last night in Cherage. ‘Be quiet – sleeping! How rude!’ he roars in a strangled voice. ‘Guards!’ responds Malia. ‘Arrest that man!’


Falko/Gauthier resists the urge to watch how the man will be handled. Instead, he keeps an eye on the others to see how they react to the interruption and whether they try to take advantage of it to do something else.

Sense Motive: 1d20 + 8 ⇒ (19) + 8 = 27

Perception: 1d20 + 14 ⇒ (1) + 14 = 15

If they all seem distracted, then he'll get closer to Jierre or his wife to check their rings.

Stealth: 1d20 + 10 ⇒ (13) + 10 = 23


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien makes note of the situation, but does nothing. Not only do the authorities seem to have things handled, but unnecessarily acting like a hero at this juncture is not befitting a researcher.


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac stops looking at the creatures and says "That looks dangerous. Some one should stop him."


Shot Putter Funkmeister

Falko

Spoiler:
You can tell the other guests are a bit peeved at this person interrupting their fun. The guests sip their cider and enjoy the time on the roof.

Malia says, "Of course Mr. Bray."

The mysterious man is chased by guards and ducks down and hides in one of the cars, but the rest of the safari passes without incident, and you all get to shoot a couple of mutant beasts. Boone (of course) manages to get the head of one of them as a trophy.
The evening sky is streaked with the brilliant colors of gold, violet, red, and blue. More than just a sunset, the heavens warp and change the sun’s light into an aurora, painting the sky with streaks of iridescent, chaotic color and ribbon of ethereal light.


Falko watches the sunset with a renewed sense of wonder. Men like him were unlikely to survive in such an environment where magic disrupts itself. And yet, this behemoth of metal manages to snake its way through this forsaken land. He wonders what the future holds for these opposing arts, and for him.

As he returns to his quarter, he provokes a chance meeting with Malia and asks her: "All went like you had hoped? Did you catch that strange man?"

GM, I'm guessing I couldn't see Jierre's and his wife's rings?

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