1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

John's helper Diplomacy 1d20 + 2 ⇒ (2) + 2 = 4

Xambria 5 ft steps toward Falko 1d20 + 5 ⇒ (8) + 5 = 13

Sijhen full attacks Morgrym with his claws 1d20 + 7 ⇒ (9) + 7 = 16 hit 1d6 + 2 ⇒ (6) + 2 = 8 grab 1d20 + 11 ⇒ (11) + 11 = 22 success

2 1d20 + 7 ⇒ (4) + 7 = 11 miss

Creeper takes a 5ft step forward to attack Cretien 1d20 + 6 ⇒ (4) + 6 = 10 miss

Asher, Falko, Angus, Cretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien steps back 5ft (right on the map), then fires on the enemie that is pursuing him down the hallway.

DC 16 reflex half
half piercing half fire: 1d10 + 4 + 2d8 ⇒ (7) + 4 + (8, 4) = 23


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

"Dufrene! Where are we needed?" Asher shouts to the Tiefling, clearing his jammed weapon.

Using Quick Clear deed to remove my jam as a standard action, then I'm reloading with my move.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"I only see the one in front of me! I jumped straight up, these guys took the stairs. That means either more are coming up or the rest are a level below!

i'm probably too far away to tell what is going on in Saxby's office. can't actually see through the floor (this round) but might be able to hear combat on the level below us, but what i said was a reasonable inference.


"It's a sad thing, Pretty One, but you're just too damned dangerous to stay standing, for now. I mean, we tried locking you up, but see what happened?! Anyhow, I don't know if you'll remember this, but I do this reluctantly..." explains Falko as he dances back and forth, waving his rapier in search of an opening.

Finally, he thinks he sees one and, with a prayer for his father, springs forward.

Malice rapier with Luck: 1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 191d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8

"As for you, Slijhen, you're about to be sent to your room, or your plane!"

Chr with Luck: 1d20 + 3 + 3 ⇒ (4) + 3 + 3 = 10


Shot Putter Funkmeister

Falko stabs Xambria deeply.

Will DC16 1d20 + 8 ⇒ (3) + 8 = 11 fail, Sijhen is Corporeal

Angus PA Longsword: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24 hit 1d8 + 9 ⇒ (8) + 9 = 17 killing the slayer

Cretien kills Creeper near him.

Round 7 2—Translucent. Creatures can see through terrain as if it were cloudy glass, and have a general awareness of the locations of
other creatures that are only separated by one or two walls.
===PAY ATTENTION====

Morgrym DC20 Will Save 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17 fail... Morgrym is under Sijhen's control

Saxby full attacks Sijhen longsword 1st attack 1d20 + 6 ⇒ (5) + 6 = 11 miss
2nd attack 1d20 + 1 ⇒ (10) + 1 = 11 miss
Dagger 1st 1d20 + 8 ⇒ (5) + 8 = 13 miss

Stalker full attacks Angus 1d20 + 6 ⇒ (6) + 6 = 12 miss
2nd 1d20 + 6 ⇒ (14) + 6 = 20 miss
Order: Saxby, Stalker, Morgrym, Pistoleros, John, Sijen, Asher, Falko, Cretien, Angus

Morgrym Roll me a WILL Save and then an attack


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Oooo shit. Its got Morgrym.
On my turn:
Johnathan casts Burning Arc at Sijhen, and bounces it to the stalker.

DC 16: 5d6 ⇒ (4, 3, 2, 4, 5) = 18
DC 14: 2d6 ⇒ (3, 3) = 6

Reflex save for half damage


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

will save: 1d20 + 4 ⇒ (13) + 4 = 17


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

who am I attacking, friend or foe


Shot Putter Funkmeister

Foe


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

Activating arcane strike Morgrym will use his brass knuckled hand and attempt to punch sijgen flanking with saxsby

attack: 1d20 + 7 ⇒ (4) + 7 = 11

fist to the face: 1d6 + 4 ⇒ (2) + 4 = 6

precision damage: 2d6 ⇒ (1, 2) = 3


Shot Putter Funkmeister

Well Morgrym, I did mislead you, and for that I am sorry, however you should have just given me an honest attack when I asked for it.

Morgrym fails his Will Save and moves to attack Falko and misses

Pistolero 1 fires at Angus 1d20 + 1 ⇒ (3) + 1 = 4 miss

Pistolero 2 fires at Angus 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0 miss

John You cannot see Sijhen and are too far away, next round you could.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Satisfied to have killed the slayer Angus turns challenges the pistolero that have been trying to kill him

I'll be coming for you soon if you don't run away he shouts at them


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Hm ok. Casting Mirror Images and continuing running.

Images: 1d4 + 1 ⇒ (3) + 1 = 4


Shot Putter Funkmeister

John moves forward 30ft and casts his spell.

Meredith attacks Falko 1d20 + 5 ⇒ (15) + 5 = 20 hit 1d5 ⇒ 4 1= Falko destroying one of his mirror images.

Sijhen full attacks Saxby 1d20 + 7 ⇒ (2) + 7 = 9

2 1d20 + 7 ⇒ (20) + 7 = 27 crit 1d20 + 7 ⇒ (7) + 7 = 14 no 1d6 + 2 ⇒ (4) + 2 = 6

grab 1d20 + 11 ⇒ (14) + 11 = 25 she is grabbed.

Asher, Falko, Angus, Cretien


Falko dodges Morgrym, giving him The Stare, but that leaves him open for Xambria, and he winces as one image goes pouf. His odds bleak, now that Morgrym is against him, he turns to the alien, hoping to stay his hand for a bit and take him off guard: "I might have to kill you Siljhen. Too bad though, the Obscurati will never get to speak with you..."

Bluff about the Obscurati: 1d20 + 10 ⇒ (8) + 10 = 18

Chr roll with Luck to make it solid: 1d20 + 3 + 3 ⇒ (16) + 3 + 3 = 22

And he stabs once more at Xambria.

Malice rapier with Luck: 1d20 + 8 + 3 ⇒ (15) + 8 + 3 = 261d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien shouts down the hallway to the four RHC in the rooms south of him on his floor, "Defend Delft! Now!"

Cretien then double moves down the hallway to the left, as now he can see that some kind of melee is happening in Saxby's office.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Feeling some of is strength down angus opted for a defensive approach after all the more he stall his adversaries the better it would be for the other RHC officiers to save Delft

Long Sword fighting def: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 71d8 + 4 ⇒ (2) + 4 = 6

Current AC 25 (Touch AC 15)


Shot Putter Funkmeister

Asher double moves seeing Cretien move as he goes.

Cretien double moves

Will for Sijhen DC 16 1d20 + 8 ⇒ (14) + 8 = 22 pass he is back to being incorporeal.

Falko strikes Xambria deep.

Angus' attack misses.

Sijhen says to Saxby coming across an idea "See how easily I can control minds, open the safe give me my star map and I will spare you in the coming invasion. Margaret you know its true. These people know of your affiliation with the Ob, the jig is up."

Round 8 (3—Transparent. Creatures can see through terrain,
though they’re still aware of its locations and contours. They gain
the phasing trait, which allows them to move through solid objects
and ignore difficult terrain, but they cannot end their turns inside
a solid object.)
===PAY ATTENTION====
GM Rolls [spoiler]
1d4 ⇒ 3 1d4 ⇒ 3 [spoiler]
Initiative Eyes of Madness 1d20 + 2 ⇒ (16) + 2 = 18

Saxby escape artist vs Sijhen 1d20 + 8 ⇒ (5) + 8 = 13 fail

Stalker full attacks Angus 1d20 + 6 ⇒ (10) + 6 = 16 miss
2nd 1d20 + 6 ⇒ (5) + 6 = 11 miss
Order: Saxby, Stalker, Morgrym, Pistoleros, John, eyes, Sijen, Asher, Falko, Cretien, Angus

[b]Morgrym You are still compelled to attack Falko, so please attack him like you mean it :)


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

quick question DM: Does it look like the Stalker / Pisolero are also affected by the phasing ?


Shot Putter Funkmeister

What are you asking? They are live beings so yes they can phase too.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

can I pick up the curved blade as I dropped it and that is best to attack with now that it wont provoke?


Shot Putter Funkmeister

Well that isn't fully correct. I would counterargue that since you have been dominated, you would feel that Falko is your enemy and that he would probably AOO you, which to be fair realistically he might because (although he probably isn't looking to kill you) putting you out of commission is safer than letting you attack him. I think the best option would be to either attack or step back and hit him with a spell 5ft step style.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

Morgrym will step five feet back and cast vanish stealthing

stealth: 1d20 + 12 + 20 ⇒ (17) + 12 + 20 = 49


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Those are enemies near Angus, right? Could you have moved me a bit less far, DM? Like... back the hallway to the left 15 feet from where I am now? I think I plan on dropping to the next floor on my turn, to phase through the floor and help Angus out.


Shot Putter Funkmeister

Pistoleros reload their weapons.

John


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Now the burning arc:

Johnathan casts Burning Arc at Sijhen, and bounces it to the stalker.

DC 16: 5d6 ⇒ (4, 3, 2, 4, 5) = 18
DC 14: 2d6 ⇒ (3, 3) = 6

Reflex save for half damage


Shot Putter Funkmeister

John, I phased you through the walls so you are close enough to attack Sijhen, but the stalker is not within 15ft of Sijhen, I could direct the second burst at Xambria if you would like

Sijhen 1d20 + 4 ⇒ (19) + 4 = 23 pass it seems as though the spell had no affect on the alien.

Eye 1 picks a target on 1st floor Angus=1, Stalker 2, pistoleros 3 and 4, 1d24 ⇒ 16 attacks Jimmy a coworker 1d20 + 7 ⇒ (6) + 7 = 13 touch hit 2d6 ⇒ (4, 3) = 7 Jimmy starts to scream.

Eye 2 picks a target on 1st floor Angus=1, Stalker 2, pistoleros 3 and 4, 1d24 ⇒ 22 attacking Cynthia in the secretarial pool 1d20 + 7 ⇒ (12) + 7 = 19 hit 2d6 ⇒ (4, 5) = 9 knocking her unconscious.

Sijhen uses his mindwhip ability on Falko 1d20 + 7 ⇒ (8) + 7 = 15 touch hit doing 2d6 ⇒ (6, 4) = 10 damage and Will DC 17 1d20 + 3 ⇒ (6) + 3 = 9 fail. Falko is stunned and drops his weapon.

Asher, Falko, Angus, Cretien


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Hm, no. If there's no other enemies around Sijhen, then no bounce plz.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

tks dm it was the answer i was looking for: Yes they can phase as well


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher drops through the floor to the next level, and fires upon one of the pistoleros.

touch AC it looks like
Attack: 1d20 + 10 - 2 + 1 ⇒ (4) + 10 - 2 + 1 = 13
Damage: 1d12 + 5 + 1 + 3 ⇒ (8) + 5 + 1 + 3 = 17


"Sh-" goes Falko when Morgrym disappears. He knew the man's blade was at its meanest when he got the drop in you. But his curse is cut short by the alien's whip. The impulse is overpowering and the bravo bends in two, dropping his blade.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien will take a shot at the baddie next to Saxby, though since it is transparent he will have the grenade explode such that only the enemy is harmed. Then he will stow his grenade launcher. this move is predicated on him being able to shoot through the transparent walls and such. if this is not possible, he will instead move 4-5 squares right (whatever gets him a shot at the creature) and take the shot, instead ending his round with weapon in hand.

half fire half piercing: 1d10 + 4 + 2d8 ⇒ (7) + 4 + (7, 8) = 26
DC 16 reflex halves damage, next round the creatures square plus one square left, down, and left-down of it burns for another d6 (no save to creatures who are in that area during burn)


Shot Putter Funkmeister

Asher shoots down one of the pistoleros.

Sijhen Reflex 1d20 + 4 ⇒ (7) + 4 = 11 fail
Morgrym Reflex1d20 + 8 ⇒ (6) + 8 = 14 fail

Both Morgrym and Sijhen take the full extent of the blast.

Angus Long Sword: fighting defensively 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7 miss

Round 9 (4—Translucent.
===PAY ATTENTION====

Saxby escape artist vs Sijhen 1d20 + 8 ⇒ (6) + 8 = 14 fail

Stalker full attacks Angus 1d20 + 6 ⇒ (18) + 6 = 24 miss
2nd 1d20 + 6 ⇒ (14) + 6 = 20 miss

Morgrym


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

are you talking about my blast? i specifically aimed it such that only the dark creature would be in it


Shot Putter Funkmeister

You can't see Morgrym because he vanished.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

Morgrym falls deaf from the blast on the ground

was not at full from earlier healing, took nine from mental attack, took 26, past -12.


Shot Putter Funkmeister

You get a stabilization roll, -13 is dead with a con of 12

Pistolero fires at Angus 1d20 + 1 ⇒ (11) + 1 = 12 miss

John


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

dang, i apologize for that, i didnt see you on the map


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Reminds me of a time one of my friends had shocking grasp up, was in an area of Deeper Darkness, and hit by a fear effect. He ran away, with his hands outstretched (because that's what you do in the dark), and right into another player's animal companion. RIP, wolfy.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

honestly I didnt want to hurt Falko so am glad in a way, its all part of the game and I can bring in another character that may be a better fit like a frontline ranger if you'll have me

stabilization: 1d20 + 1 ⇒ (2) + 1 = 3


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

If I use some form of healing on Morgrym, would that prevent him from going to -13 and dying?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

healing auto-stabilizes. If the healing doesnt bring him to 0, he stays unconscious.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Ok, if possible I'll move to Morgrym and apply a potion of cure light wounds to his face hole

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Shot Putter Funkmeister

Theoretically, yes but you are a double move from him... A year or so ago I was playing in the Reign of Winter game and we were using the critical fumble deck and I rolled a 1 and the card I pulled was attack you an ally. I then rolled a crit on that attack and chopped the half elfen mage with my streitaxe in half. Morgrym, send me a private message about what kind of character you want to make because there are few things I am going to limit, considering the next adventure.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Well sheeet. Sorry Morgrym

Johnathan tries to make it to Morgrym but is too late, turning and unleashing a barrage of magic at Sijhen

Magic Missile: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10


Shot Putter Funkmeister

Johnathan moves 30ft and looses his Magic missiles at Sijhen.

Eye 1 moves toward Asher and bursts psychic energy causing 4d6 ⇒ (3, 3, 5, 2) = 13, Will save for half 1d20 + 3 ⇒ (14) + 3 = 17 pass taking only 6pts of damage
Will save for coworker 1d20 + 1 ⇒ (19) + 1 = 20 pass
1d4 + 1 ⇒ (1) + 1 = 2

eye 2 targets another in the secretarial pool with its eye beam 1d20 + 7 ⇒ (13) + 7 = 20 touch hit 2d6 ⇒ (5, 2) = 7

Xambria attacks Falko 1d20 + 5 ⇒ (16) + 5 = 21 hit 1d6 ⇒ 2

Sijhen maintains his grapple on Saxby 1d20 + 11 ⇒ (13) + 11 = 24 and claws her 1d6 + 2 ⇒ (2) + 2 = 4

Asher, Angus, Falko, Cretien


Didnshe get an image or me? Guess I should have asked also for the whip. Sorry, I assumed.


Shot Putter Funkmeister

Shoot I forgot

1d4 ⇒ 4 1=Falko Xambria destroys one of Falko's mirrors...

Sorry


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

GM: I don't suppose the gaslighting on the ceiling of the lower hallway would be something Asher could take advantage of? Maybe breaking/shooting one to weaponize the gas somehow?

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