GMEdwin's The Pharoah's Race

Game Master Insnare

A motley group of adventurers fixing to find the pharoah's tomb first.


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Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Can you update the map?


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Khaldrun chants a spell of enlargement, before stepping back between Torsk and Alistair still invisible.

Enlarge Person is a fullround spell so won't fo off until next round. The foe probably no longer knows which square Khaldrun is in, since he stepped back after speaking the spell - despite the fact that it won't go off until next round.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk smash lol...but computer is down so posting will be a bit more sporadic until fixed or replaced :)


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

feeling the stab of the enemy's sai Cooper was able to twist with the attack but still the blade drew blood as well as leaving a hole in his new shirt.

I just had that cleaned he remarks drawing his scimitar and slicing at the man attacking him

scimitar attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 2 ⇒ (5) + 2 = 7
crit confirm: 1d20 + 7 ⇒ (13) + 7 = 20
if confirmed damage: 1d6 + 2 ⇒ (3) + 2 = 5


Shot Putter Funkmeister

Lanfear: Attack Greatsword with Powerattack: 1d20 + 10 ⇒ (17) + 10 = 27 hit, damage 2d6 + 7 ⇒ (4, 5) + 7 = 16

Khaldrun casts his spell.

Cooper slices the legionnaire in front of him.

Ijen Legionnaires, Torsk

I PMed Lanfear but haven't gotten a response


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Laughing with glee Ijen swings her morningstar "bloodshed and mayhem for breakfast! Woohoo!" at the nearest legionaire. If she can take a step to flank, she will.

morningstar 1d20 + 5 ⇒ (12) + 5 = 17
damage 1d8 + 1 ⇒ (6) + 1 = 7


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Lanfear is also the DM for another game I am in, and has stopped posting there as well.


Shot Putter Funkmeister

Legionnaire 1 attacks Torsk1d20 + 10 ⇒ (15) + 10 = 25 damage 1d4 + 3 ⇒ (1) + 3 = 4
Legionnaire 2 attacks Lanfear with his scimitar 1d20 + 10 ⇒ (3) + 10 = 13
miss

Legionnaire 3 draws his sai and attacks Cooper 1d20 + 10 ⇒ (17) + 10 = 27 ⇒ , 1d4 + 3 ⇒ (2) + 3 = 5
Legionnaire 4 moves to flank Ijen and attacks with his scimitar 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 and misses.

Torsk

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

"That tickled" Torsk laughed with a grin. "Now let me return the favor."

Attack 1d20 + 13 ⇒ (18) + 13 = 31

Damage 1d8 + 10 ⇒ (1) + 10 = 111d6 ⇒ 1


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Khaldrun enlarges Torsk increasing the half orc, if he is willing, to a towering nine feet in height! He then steps back still invisible to M5 chants and delays his action waiting to see how things are going before the legionnaires next act.

Torsk gets +2 strength, his unarmed damage will go from 1d8 to 2d6 and he gains ten foot reach. He looses 2 dex which with his size increase lowers his AC. I would have delayed until after they acted, but in this case with Torsk's low AC its not likely to make much difference so I thought the potential aoos would be more useful, plus allowing Khaldrun to stay ahead of the badguys in case things go badly.


Shot Putter Funkmeister

Lanfear: Attack Greatsword with Powerattack:1d20 + 10 ⇒ (15) + 10 = 25 hit, damage2d6 + 7 ⇒ (1, 6) + 7 = 14

Lanfear strikes the legionnaire and bloodies him.

Khaldrun, Cooper, Ijen, Legionnaires, Torsk


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Delaying until after Ijen to see how things are looking for spell conservation purposes.


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Cooper tries to deflect the Sai with his scimitar but even though the real brunt of the attack may not have hit home the enemy managed to push against the scimitar to force it to pierce Coopers shoulder.

as he withdraws the weapon to make another stab Cooper slices down on the enemy weilding it two handed

Scimitar attack: 1d20 + 7 ⇒ (9) + 7 = 16
if a hit damage: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Current AC is 13. HP is 42/46

Torsk accepts the spell and relishes in the possible damage to be done to the enemy.

"Feel my pain and anger!"

Attack 1d20 + 12 ⇒ (14) + 12 = 26

Damage 2d6 + 12 ⇒ (6, 2) + 12 = 201d6 ⇒ 4


Shot Putter Funkmeister

Cooper's scimitar strike is narrowly dodged by the legionnaire.

Ijen


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Tsk, tsk, naughty naughty, what do you think you are trying to do?"

Side stepping to get out of the flank, Ijen moves to M7 before swinging at the legionnaire (M6) again.

morningstar 1d20 + 7 ⇒ (17) + 7 = 24
damage 1d8 + 1 ⇒ (5) + 1 = 6


Shot Putter Funkmeister

This time Ijen connects with her morning star.

Legionnaire 1 attacks Torsk 1d20 + 10 ⇒ (3) + 10 = 13 miss.
Legionnaire 2 attacks Lanfear with his scimitar 1d20 + 10 ⇒ (3) + 10 = 13
miss

Legionnaire 3 draws his sai and attacks Cooper 1d20 + 10 ⇒ (3) + 10 = 13 miss
Legionnaire 4 attacks Ijen with his scimitar 1d20 + 10 ⇒ (17) + 10 = 27 hit, damage 1d6 + 3 ⇒ (5) + 3 = 8, slashing her leg.

Torsk


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Cooper's Scimitar clangs off the Sai of the Legionnair deflecting the incoming attack after two grazing blows, he atrts to get the feel for his enemies fighting style.

as the Legionnair goes to move in for another stab Alistair slices across his midsection.

scimitar attack: 1d20 + 7 ⇒ (2) + 7 = 9

But the legionnair manages to swiftly step back just enough so the scimitar slices ony the air where he once stood.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Look a few posts up, right before you Sunday post about Coopers scimitar striking true. The swing from the legionair hits me cause my AC is 13 due to enlarge person :( but I dealth 24 damage to him in return :) assuming 26 hits their AC


Shot Putter Funkmeister

Retroactive hit by Legionnaier 1d6 + 3 ⇒ (3) + 3 = 6

Torsk hits the legionnaire attacking him.

Round 3

Lanfear: Attack Greatsword with Powerattack: 1d20 + 10 ⇒ (9) + 10 = 19, miss. She swings her greatsword and misses.

Khaldrun delays(if not, no problem)

Cooper attempts to hit his legionnaire but the he sidesteps his attack.

Ijen


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

"Would you prefer the side of the barn? Your training is as weak as suckling pigs!"

Since none of those she came to assist appear to be needing any mending she pulls back for another swing, "you really should consider surrendering while you have breath to voice the request."

morningstar at M6-flanked 1d20 + 7 ⇒ (15) + 7 = 22
damage 1d8 + 1 ⇒ (3) + 1 = 4


Shot Putter Funkmeister

Ijen hits her opponent.

Legionnaire 1 attacks Torsk 1d20 + 10 ⇒ (6) + 10 = 16, hit damage 1d4 + 3 ⇒ (1) + 3 = 4
Legionnaire 2 attacks Lanfear with his scimitar1d20 + 10 ⇒ (17) + 10 = 27, hit 1d6 + 3 ⇒ (4) + 3 = 7
Legionnaire 3 attacks Cooper 1d20 + 10 ⇒ (6) + 10 = 16 and misses
Legionnaire 4 attacks Ijen with his scimitar 1d20 + 10 ⇒ (14) + 10 = 24 hit, damage 1d6 + 3 ⇒ (3) + 3 = 6 , slashing her gut.

Legionnaire 4 laughs at Ijen and says If your body is a barn door, I seem to not be having any problems as new blood flows from her.

Torsk


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

I'll come back in at the top of the round again.

Still invisible Khaldrun pulls a scroll and begins to chant, stepping back just as a three headed serpent formed of darkness with red glowing eyes seems to seep upwards from between the floor tiles rearing up to ten feet in height. Each head swivels to a different foe around it and each mouth opens beginning showing a glowing fiery throat which begins to slowly fill with a ball of white hot flame as the serpents head eye the legionnaires!

Serpent heads form in M6, N6 and N7.

Spellcraft DC 21:
Silent Image, DC 12 Will, but they only get a save if they interact with it. Illusion rules are a bit ambiguous, but that generally means if they attack it, or spend a standard action observing it they get a save. I would also give them a check if they make the spellcraft. Basically I'm trying to worry them about the forming fireballs to distract them into attacking this instead of the group. Note that Khaldrun is now concentrating on this spell and can move it to react to blows, etc. The way I, and I think most DMs, run it is that if one makes their save and calls out to the others the others get a save.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

HP 32/46

If the current baddie I am beating up on looks like he will go down with one more solid hit I will elect to do subdual damage, to knock him out cold to interrogate later. If he is still in good health then it will be real damage :)

Attack 1d20 + 12 ⇒ (8) + 12 = 20

Damage 2d6 + 12 ⇒ (1, 3) + 12 = 161d6 ⇒ 6


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

"Bah! Tis only a flesh wound!" Ijen shifts her feet to a more defensive posture and holds up her left hand waving it in the legionnaire's face, as the birthmark on the palm of her hand glows silvery white and releases a burst of energy that flows over and around those present. "By the will of the divine, you shall not prevail."

Defensive combat position, before casting channel positive energy. The four legionnaires are excluded. Healing is: 3d6 ⇒ (4, 6, 6) = 16


Shot Putter Funkmeister

Torsk knocks out the Legionnaire cold.

Round 4

Lanfear: Attack Greatsword with Powerattack: 1d20 + 10 ⇒ (19) + 10 = 29 damage 2d6 + 7 ⇒ (3, 5) + 7 = 15

Khaldrun summons a serpent.

Cooper


Shot Putter Funkmeister

Sorry for boting you

Cooper attacks his Legionnaire scimitar attack: 1d20 + 7 ⇒ (9) + 7 = 16 and he misses.

Ijen channels positive energy.

I honestly do not know how to handle the illusions. My gut feeling is L3 would be the most susceptible to succumbing to the illusion because two serpent heads are on him with one being in direct sight. The other being to the right. L2 and L4 have them to the side of them or even behind. Khaldrun, could you tell me which Legionnaire the serpent's head at N6 is pointing?


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

not a problem been working to keep up but monday and tuesday were a bit busy...also I think I will needing to find a way to cope with that Civ 5 addiction


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

I'm basically going for one head aimed at each of the three adjacent legionnaires.


Shot Putter Funkmeister

I understood that, but I need to know which head is specifically pointed at which enemy, so that it can work.


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

I'm afraid I'm on my phone for the next few days and can't really search through the whole thread for the map links please just assign it randomly.


Shot Putter Funkmeister

In that case,

Legionnaire 3 who has been attacking Cooper sees a serpent about to fire something at him Spellcraft 1d20 + 4 ⇒ (16) + 4 = 20 sees it for a sham and yells to his compatriots "The serpenty doohickey are all bogus."

He then swings his sai at Cooper1d20 + 10 ⇒ (5) + 10 = 15 and misses.

Legionnaire 2 attacks Lanfear with his scimitar1d20 + 10 ⇒ (16) + 10 = 26 hit, 1d6 + 3 ⇒ (1) + 3 = 4

Legionnaire 4 attacks Ijen with his scimitar 1d20 + 10 ⇒ (8) + 10 = 18 and misses, just barely.

Torsk

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Hmph. Lets see how well you can take a punch

Torsk will take a swing at the legionaire that attempted to stab Cooper

Attack: 1d20 + 12 ⇒ (13) + 12 = 25

Damage: 2d6 + 12 ⇒ (4, 3) + 12 = 191d6 ⇒ 2

The baddie I marked as green I assume is the unconscious baddie.


Shot Putter Funkmeister

Well that was correct the green one. However, you are unable to attack the one on cooper.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

why not, I have 10' reach?

If I cannot attack him the transfer the attack and damage roll to the baddie next to Khaldrun and right next to me :)


Shot Putter Funkmeister

Cooper is in the way.


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Getting frustrated this exchange of blows this Legionnaire and Cooper are haveing, He looks over his shoulder. Where are all these big warriors you guys claim to be

as he swings his scimitar at the Sai weilding Legionnaire.

attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 2 ⇒ (2) + 2 = 4

missed the crit threat by 1


Shot Putter Funkmeister

Torsk's fist cracks the legionnaire on Ijen squarely.

Round 4

Lanfear: Attack Greatsword with Powerattack: 1d20 + 10 ⇒ (12) + 10 = 22 hit 2d6 + 7 ⇒ (1, 1) + 7 = 9

Khaldrun,


Shot Putter Funkmeister

I think Khaldrun will delay

Cooper strikes the Legionnaire with a blow to his chest.

Ijen


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Laughing in reply to Cooper, "me thinks the privy they had need, then to fall on our swords and bleed, but who am I to speak, their future remains no less bleak!"

A step to the left finds Ijen at N7, and swinging once more at the legionnaire M6.

morningstar at M6-flanked 1d20 + 7 ⇒ (19) + 7 = 26
damage 1d8 + 1 ⇒ (3) + 1 = 4


Shot Putter Funkmeister

Ijen's attack hits home.

Legionnaire 2 attacks Lanfear with his scimitar1d20 + 10 ⇒ (3) + 10 = 13 ⇒ miss
Legionnaire 3 attacks Cooper 1d20 + 10 ⇒ (10) + 10 = 20 hit 1d4 + 3 ⇒ (2) + 3 = 5
Legionnaire 4 attacks Ijen with his scimitar1d20 + 10 ⇒ (8) + 10 = 18 miss

Torsk

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Current HP 32/46
AC 13

Attack the baddie right in front of be again :)

Attack: 1d20 + 12 ⇒ (11) + 12 = 23

Damage: 2d6 + 12 ⇒ (1, 4) + 12 = 171d6 ⇒ 3


Shot Putter Funkmeister

Torsk kills the Legionnaire he punched.

Round 5

Lanfear: Attack Greatsword with Powerattack: 1d20 + 10 ⇒ (7) + 10 = 17, misses.

Khaldrun steps over the dead body that Torsk just killed and attacks the Baddie on Lanfear with a scorching Ray 1d20 + 5 ⇒ (11) + 5 = 16 and hits for 4d6 ⇒ (1, 1, 6, 6) = 14 killing him with a ray of flame.

Cooper, Ijen, Legionnaire, Torsk


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Cooper is really getting annoyed at this guy putting holes in his shirt and cuasing him pain.

He winces at yet another stab feeling more blood loss. but his adreneline kicks in and gripping his scimtar two handed he steps in for the chop.

attack: 1d20 + 7 ⇒ (3) + 7 = 10

however the leginnaire just sidesteps the swing

if it wasn't for bad luck I'd have no luck he mutters to himself.

if the next attack would be a hit Cooper will cast (as an immediate action) windy escape concentration check DC 17: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

or not


Shot Putter Funkmeister

Ijen


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

sorry, game didn't show new posts

"Your comrades are dead and dying, now would be a good time for you to decide if you are joining them."

Ijen declares "divine right and a cause worthy, fight on fellows!"

Ijen channels energy, excluding the legionaires. 3d6 ⇒ (5, 4, 4) = 13 hit points are restored.


Shot Putter Funkmeister

The legionnaire looks at his fallen comrades and shakes his head and says, Ok I give up and drops his sai on the ground.

Combat over


Shot Putter Funkmeister

Khaldrun and Lanfear say their goodbyes and leave for parts unknown.

The legionnaire looks up and says, Ok, are you going to let me go?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

You are smart give up. Now you not die like rest of your friends. But you still being taken to guards outside to be punished as they see fit. That my thoughts on matter, others' thoughts? I say we search him for any weapons and valuables that might help in mission.

Does the other baddie look like he will be out cold for awhile? Also does the surrendered baddie put up a fight when being frisked and/or taken outside to the proper authorities?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

With Torsk dealing with the one legionnaire, Ijen casts detect magic and points out any auras to the others before checking the status of the other legionnaires.

If any still live, she will stabilize them and bind them.

GM can make any rolls that are needed

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