GMEdwin's The Pharoah's Race

Game Master Insnare

A motley group of adventurers fixing to find the pharoah's tomb first.


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Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Snipers Alistair announces to the group indicating thier location by aiming his pistol to take a shot at the closest target

Fire at closest crossbowman 1d20 + 9 ⇒ (8) + 9 = 17 (touch attack if withing 20')
If a hit damage: 1d8 ⇒ 8

after taking the shot Alistair takes some cover among the growth in the courtyard. and rotates the barrel of his pistol in postion for a second shot.

begining postion on the map L-24


Shot Putter Funkmeister

The lead ball of Cooper's pistol strikes the legionnaire on the left(torsk on the right)

Khaldrun casts Haste

Legionnaire 1 fires his crossbow at Cooper 1d20 + 7 ⇒ (15) + 7 = 22 hit, damage 1d8 + 1 ⇒ (7) + 1 = 8

Poison Fortitude save DC 18 1d20 + 4 ⇒ (19) + 4 = 23 pass. The crossbow bolt strikes home, striking Cooper in the arm, without any averse poisonous effect.

Legionnaire 2 fires her crossbow at Lanfear she is flat footed 1d20 + 7 ⇒ (14) + 7 = 21 hit damage 1d8 + 1 ⇒ (1) + 1 = 2

Poison Fortitude save DC18 1d20 + 11 ⇒ (18) + 11 = 29 pass, L2's bolt strikes Lanfear in the leg causing no poison damage.

Legionnaire 3 fires his crossbow at Kirsteen 1d20 + 7 ⇒ (10) + 7 = 17 miss. The bolt flies through the air and hits a tree.

Legionnaire 4 attacks Torsk with her scimitar 1d20 + 10 ⇒ (2) + 10 = 12 miss. Due to her rash weapon change and losing a few teeth the legionnaire's swing misses Torsk.

Initiative Cooper 1d20 + 4 ⇒ (8) + 4 = 12, Torsk 1d20 + 2 ⇒ (5) + 2 = 7, Lanfear 1d20 + 3 ⇒ (3) + 3 = 6, Kirsteen 1d20 ⇒ 16, Legionnaires 1d20 + 1 ⇒ (18) + 1 = 19, Scab 1d20 + 6 ⇒ (5) + 6 = 11, Jaldan 1d20 + 7 ⇒ (4) + 7 = 11

Round 1 Khaldrun, Legionnaires, Kirsteen, Cooper,Scab, Jaldan, Torsk, Lanfear...


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Using his new blazing speed Khaldrun dashes forward coming to a halt between the lions L15 and says,

"Let us divide and conquer. Subminolumuc!" Mist swallows him and the two rear legionnaires, and while his foes can see nothing he shifts reappearing inside the greenery frame still hidden by the mists. N16

Obscuring Mist:
20 ft. radius spread from L15. A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage.

Can we get grid positions for the enemies? Khaldrun is aiming to catch the rear two in the mist, but leave the front two free. If this isn't possible please let me know and I'll adjust my actions accordingly.

My reasoning is that this will allow us to deal with the first two, and force the others to move so they cannot reload their crossbows. Khaldrun can always dismiss the mist at the top of next round if they try to hide in it.


Shot Putter Funkmeister

They are located at H17 and O17, if that helps

Shadow Lodge

Female Human Fighter(Two Weapon Warrior) 4/Alchemist (Internal Alchemist)2: AC 25, FF 22, touch 14; HP 54/54; Init +3; Fort +11, Ref +9, Will +3; Perception +9
GMEDWIN wrote:

https://docs.google.com/file/d/0BxdGbXsUC5v2bGhIeHNkQ0JPcDg/edit

I just uploaded Khal's upgrades, however I do not have all of those neat editing features I saw in Lanfear's example. The way i play it is for surprise round, whoever beats the enemies gets an attack/move or something and then after that the enemies go and then initiative is done for round 1... If you want you can roll your own initiative if you feel youre luckier than the GM... Your characters can be located anywhere between L and M 22 through 28 to start.

GM You should create it as a drawing and insert image...that way we can add in out character icons and its movable.

Shadow Lodge

Female Human Fighter(Two Weapon Warrior) 4/Alchemist (Internal Alchemist)2: AC 25, FF 22, touch 14; HP 54/54; Init +3; Fort +11, Ref +9, Will +3; Perception +9

Anyway I realised i cannot attack with all 4 weapons for two weapon fighting. I changed to 2 hands wielding a greatsword and another holding a shield and another holding a tekko kagi.

How dare you attack me!! Die wretch soul!!

Lanfear charged towards the nearest Legionaire as she leaps up and slams down the blade into the torso of the guard.

Attack: 1d20 + 9 ⇒ (6) + 9 = 15 Charge bonus
Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11

My AC is now 23 due to charge penalty


Shot Putter Funkmeister

I think this works https://docs.google.com/drawings/d/1l__B2WOu8Md96dTcSaHjtqr0dq-gadAvtP7vBY4 UCh0/edit


Shot Putter Funkmeister

Legionnaire 1 attacks Cooper with crossbow 1d20 + 7 ⇒ (5) + 7 = 12 miss
The bolt hits an overhanging branch and gets deflected.

Legionnaire 2 attacks Lanfear with her crossbow 1d20 + 7 ⇒ (20) + 7 = 27 hit to confirm crit, 1d20 + 7 ⇒ (1) + 7 = 8 no, 1d8 + 1 ⇒ (6) + 1 = 7
The bolt sails true striking Lanfear in her left upper shoulder.
Poison Fortitude Save DC18 1d20 + 11 ⇒ (19) + 11 = 30pass

Legionnaire 3 attempts to remember target location greater than 50 hit due to mist 1d100 ⇒ 12 cannot remember where target was, goes into stealth 1d20 + 6 ⇒ (13) + 6 = 19and moves.

Legionnaire 4 attacks Torsk with her scimitar 1d20 + 10 ⇒ (2) + 10 = 12 miss
She swings at the half-orc but misses once again.

Kirsteen Cooper,Scab, Jaldan, Torsk, Lanfear.


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

map says does ot exist

Alistair ducks and shiftys to snother treee for cover hopefully closer to the one that shot at him he then takes aim a nd shoots at him

pistol shot at #1 1d20 + 9 ⇒ (19) + 9 = 28 touch attack if within 20'
damage 1d8 ⇒ 6

Stealth (sniping from behind a tree) 1d20 + 9 - 20 ⇒ (20) + 9 - 20 = 9

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I know I am posting out of turn, but if my current enemy drops before my attacks resolves then I will simply repost :)

Seeing the enemy in front of him swing wildly, Torsk takes his opportunity to land a few blows in response to the outward display of agression.

Regular Attack: 1d20 + 13 ⇒ (16) + 13 = 29

Fist Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Fire Damage: 1d6 ⇒ 5
--------------------------------------
Haste Attack: 1d20 + 13 ⇒ (8) + 13 = 21

Fist Damage: 1d8 + 10 ⇒ (1) + 10 = 11

Fire Damage: 1d6 ⇒ 4
---------------------------------

HP: 46/46

AC: 16


Shot Putter Funkmeister

I really don't know what Kirsteen would do, so I will keep it simple.

Kirsteen takes out her scimitar and moves to flank attack the one attacking Torsk 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 damage 1d6 + 1 ⇒ (5) + 1 = 6

Cooper's second shot strikes the legionnaire in the side.

Mithral Scab attacks the Legionnaire who attacked Lanfear with her crossbow 1d20 + 8 ⇒ (8) + 8 = 16 and the bolt misses.

Jaldan attacks the legionnaire after Cooper with her shock Greataxe 1d20 + 11 ⇒ (9) + 11 = 20 damage 1d12 + 8 ⇒ (7) + 8 = 15 and electricity 1d6 ⇒ 5. Jaldan's great axe hacks deep into the Legionnaire's armor, shocking him as well. He is bloodied.

Torsk lands a two-punch combination of a right cross and a left hook.

Lanfear takes a great swing but the Legionnaire is able to dodge her blow.

Round 2

Khaldrun, Legionnaires, Kirsteen, Cooper,Scab, Jaldan, Torsk, Lanfear.


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

GMEDWIN can you please give grid coordinates for your visible Legionnaires and NPCs? I need to know who I can target for area effects, etc.


Shot Putter Funkmeister

https://docs.google.com/drawings/d/1l__B2WOu8Md96dTcSaHjtqr0dq-gadAvtP7vBY4 UCh0/edit

I thought you picked N16 and the other three are the smilie faces on the map. Noone put an icon on the map other than me putting the enemies. Torsk and Kirsteen is fighting M22, Jaldan and Cooper are on I22 and Lanfear charged H16.


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Neither this nor the previous link worked for me - or for anyone else I think from comments all I get is link does not exist :(.


Shot Putter Funkmeister

https://drive.google.com/?tab=wo&authuser=0#all

[ooc] Click on Sothan Lodge, it should work...


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Link just takes me to my list of previously viewed and shared maps, including the two blank ones from this game - orig and my redone one. I cannot see or access anything named Sothan Lodge I'm afraid. Also please, please start using URL tags its such a pain in the bum to copy and paste the link especially on my phone.


Shot Putter Funkmeister

map

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I placed the icons as best I could, if I made any glaring errors I do apologize and please adjust accordingly :)

Also question DM, how bad off does the bad guy on me look? By my count Kirsteen and I have dealt 60 points of damage and the enemy is still standing? They can die right?? lol


Shot Putter Funkmeister

[ooc] Thanks, No problem... shoot, i missed a number... She is knocked out unconscious... Wow, How did you do that?[ooc]

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Base strength is 20, belt of giant strength gives me 22 which is +6. Dragon Style gives me 1.5 times strength for every hit, which becomes +9. +1 Flaming Amulet of Mighty Fists gives me an extra unmodified +1 = 1d8+10 :) My math is correct, 60 damage...so she is down again :)

Sorry if I am making things difficult for you. You want me to go easier on the baddies ;)


Shot Putter Funkmeister

She is still up, ready to brawl...


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Perfect! Yay!

Khaldrun strides out of the mists surveys the scene before him and chants,

"Noitacirbul emetxe!" hurling a gobbit of transluscent grease up against the wooden frame to coat the feet of Lanfear's foe from the cover of the doorway.

Casts grease covering the four squares at 15 and 16 G and H. Hoping to give Lanfear a +4 on her whirlwind of blades :)

Grease DC 17 Reflex or fall:

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Perception to check there's nobody hiding in the building thing: 1d20 + 13 ⇒ (10) + 13 = 23


Shot Putter Funkmeister

Legionnaire Reflex save 1d20 + 2 ⇒ (7) + 2 = 9 fail, she falls down.

Khaldrun does not find anyone hiding where he is looking.

Legionnaire 1 attacks Jaldan with a scimitar 1d20 + 10 ⇒ (4) + 10 = 14 misses

Legionnaire 2 attacks Lanfear with her crossbow 1d20 + 7 ⇒ (2) + 7 = 9 misses

Legionnaire 3 stealthily makes his way out of the mist.

Kirsteen Cooper, Scab, Jaldan, Torsk, Lanfear.


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Alistair moves closer to the remaining enemy not engaged in melee ducking and manuvering among the foliage for cover from crossbow shots.

He finally takes a position behind a bush and takes his first shot from pistol #2

Shot ranged touch on enemy at N16 1d20 + 9 ⇒ (6) + 9 = 15
damage 1d8 ⇒ 7


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Remember haste gives you +1 to hit, +30ft move speed, +1 to reflex saves, and an extra attack at your highest bonus on a full attack folks!


Shot Putter Funkmeister

I havent moved that legionnaire on the map because you wouldn't know where he is. Not to mention Khaldrun's mist spell. Still waiting on Kirsteen. So does that mean the legionnaire is not down?


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

It probably means that he'd did three points less damage, so unless they have 57+ HP, which I hope is not the case! Still down.


Shot Putter Funkmeister

Legionnaire being attacked by Torsk and Kirsteen withdraws to the southwest.


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

does this mean that I did not have a target to shoot at? and where is the mist covering. If the enemey I was going after isn't there can I see enough to even move safely? Also the haste really does no good since the mist also obscured the enemy from our sight as well so I can move but don't know where the enemy is and I can attack but i don't have a target.


Shot Putter Funkmeister

As far as I can tell there is a 20ft radius from L15, so outside that circle of mist you wouldnt have any problems with movement. Yeah, you couldnt see that enemy, nor shoot at him. You could shoot at one of the others, but they are in melee... Blame the wizard. :)

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

My original damage calculation was correct. We did 60 damage to her so is she down or standing? Also if I charge an enemy will I get me extra atack from haste since I am doing a full round action?


Shot Putter Funkmeister

My reading of the rule would be that you can charge double distance of normal... Fine she is down... she has exactly 60 hp, if its 60 she is down.

Kirsteen moves to attack the Legionnaire in combat with Jaldan 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 damage 1d6 + 1 ⇒ (6) + 1 = 7

Her scimitar cuts the legionnaire deep.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Hmph, where did your friend go? They no wanna fight since they don't have advantage no more?

Perception to notice where other enemies are: 1d20 + 10 ⇒ (19) + 10 = 29

Attack enemy with flanking bonus from Jaldan and haste: 1d20 + 13 ⇒ (17) + 13 = 30

Unarmed Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Fire Damage: 1d6 ⇒ 5


Shot Putter Funkmeister

Alistair, which enemy do you want to shoot? Torsk, are you complaining because an enemy is hiding because your wizard made him that way... comical... :)


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

I will shoot nobody since i cannot see any and I don't want to risk shooting a party member


Shot Putter Funkmeister

Scab doesn't have a shot with her crossbow, so she moves forward ten feet.

Jaldan attacks with her shock great axe 1d20 + 11 ⇒ (4) + 11 = 15 miss.

Torsk hits the legionnaire in the stomach making him grunt.

Lanfear


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

You realize its not actually possible to shoot your own party member right? Doesn't happen on a natural 1, its just a -4 to hit. Also you have a +1 scimitar +1 to hit and an additional +4 against the one who got greased, you would also get an extra attack next turn if in position. The obscuring mist imo is still serving us well, they cannot shoot without revealing themselves and they cannot move and shoot their crossbows. Khaldrun will dismiss it next round if necessary.

Jaldan was a wizard right? Did I miss something?


Shot Putter Funkmeister

She is a wizard/fighter as Scab is a Sorceror/rogue. This module is a lot of fun... hehehehe

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Don't forget Jaldan has flanking from me so she gets another +2 to hit making it 17 :)

EDIT: oh yeah...forgot about the initiative order lol...oh well i don't envision the bad guy standing for too much longer lol


Shot Putter Funkmeister

nope, because of the order initiative. Jaldan is before Torsk so she doesnt get flanking, because your character isn't there yet...


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless
Khaldrun the Rapid wrote:

You realize its not actually possible to shoot your own party member right? Doesn't happen on a natural 1, its just a -4 to hit. Also you have a +1 scimitar +1 to hit and an additional +4 against the one who got greased, you would also get an extra attack next turn if in position. The obscuring mist imo is still serving us well, they cannot shoot without revealing themselves and they cannot move and shoot their crossbows. Khaldrun will dismiss it next round if necessary.

Jaldan was a wizard right? Did I miss something?

yes I realize that I am just playing the way this character sometimes thinks (or lack of thinking) he is at times the kind of guy that just jumps in with the first idea he has then deakls with the consequences after. besides seems more fun this way


Shot Putter Funkmeister

This is where I find pathfinder coddles players. You only hit a friendly on a -4...


Male Human (Osirian) Wizard 6 (HP 62/47; AC 17, touch 13, FF 14; Fort +4, Ref +5, Will +5; Init +12; Perception +13)

Oh, I'm a little surprised by that statement, I though Alistair was an experienced Guard Captain?

Khaldrun, seeing Alistair looking lost in the fog and conflict calls,

"Is that sword for ornamental purposes only Captain? If not I suggest you make use of it!"


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless
Khaldrun the Rapid wrote:

Oh, I'm a little surprised by that statement, I though Alistair was an experienced Guard Captain?

Khaldrun, seeing Alistair looking lost in the fog and conflict calls,

"Is that sword for ornamental purposes only Captain? If not I suggest you make use of it!"

picture the scene in The Mummy. I made captain becuase my superior was no longer available to perform his duties. and besides why do think he has been assigned crappy duties (like guarding a merchant road that almost never has any bandit activity)

on a side note I was unsure what the layout of the scene was, and never realized about the mist until later. seems I lost track of the action


Shot Putter Funkmeister

Lanfear


Shot Putter Funkmeister

Lanfear said she was on vacation so I'll take her move for her.

Attack 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26

Damage 2d6 + 7 ⇒ (5, 6) + 7 = 18

Round 3

Khaldrun, Legionnaires....


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Lanfear should be in a position to take a full attack, and gets an extra attack with her greatsword at her full bonus, +1 for haste. I'm not sure how the two weapon thing works with 4 arms, so I'll simply presume she makes two attacks with her greatsword. From her sheet the bonus to hit should be +12 with a further +4 not +7 - deduct if I'm missing something. I'd also suggest power attack, for a character who has it should be virtually mandatory against a prone foe, which would mean an extra 3 damage on her first attack - which is already much lower than if she'd power attacked anyway.

Lanfear Haste Greatsword Attack: 1d20 + 12 + 4 - 1 ⇒ (2) + 12 + 4 - 1 = 17Damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17

Khaldrun dismisses the fog with a click of his fingers.


Shot Putter Funkmeister

I used the same math that she used minus the charge bonus. But the other attack would be the Tekko kagi

Lanfear's greatsword attack hits but her Tekko Kagi misses the mark due to the awkwardness of swinging two weapons downward across her body.


Shot Putter Funkmeister

Legionnaire 1 takes a five foot step away from the melee and casts Cure Moderate Wounds 2d8 + 6 ⇒ (6, 6) + 6 = 18

Legionnaire 2 attacks Lanfear with her crossbow 1d20 + 7 ⇒ (18) + 7 = 25 damage 1d8 + 1 ⇒ (6) + 1 = 7 plucking her in the calf.

Poison DC 18 Fortitude: 1d20 + 11 ⇒ (8) + 11 = 19 pass

Legionnaire 3 has withdrawn.

Kirsteen, Cooper,Scab, Jaldan, Torsk, Lanfear.


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Out of loaded ammo at the moment Alistair holsters his pistol and moves toward Legionnaire #1 identifying that one as a spellcster, drawing his scimitar as he approaches

not sure if I get an attack this round but just in case 1d20 + 7 ⇒ (7) + 7 = 14
damage if a hit 1d6 + 2 ⇒ (5) + 2 = 7

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