GMEdwin's The Pharoah's Race

Game Master Insnare

A motley group of adventurers fixing to find the pharoah's tomb first.


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Shot Putter Funkmeister

This is dragging on because people take forever to take their turns and/or you haven't decided to destroy the wall of force/stone slab and end it... This particular encounter probably is mega awesome at the table but here with slowness isn't doing much...

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Well...I would have to roll a natural 20 to break the slab. What other options do I have? If I miss the break DC, do I still do damage or is the hardness to great?

Hmm??


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

None of the spells I know are any use, sadly.


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

actually same with me. i don't have the spells to help.

all we have is Torsk's pure strength.


Shot Putter Funkmeister

You could attack the slab like it were an enemy.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Hmm would Create Pit be of any use?

And stone has such hardness and HP I doubt we could make much of a dent.


Shot Putter Funkmeister

Depends what you wanted to use it for...


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Hmm; if I cast the Pit under the Wall of Force so that it swallows the stone blocks, will we win?


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Why hello everyone!

I'm hoping we aren't getting lost with where we are and what we are upto.

Regards,

Your friendly neighborhood cleric.


Shot Putter Funkmeister

Torsk, if you want you could make a new character, who was part of the Raegos' expedition who got lost...

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Sure, I will give the dice another shot, I might go a little more balanced this time lol...

4d6 ⇒ (1, 3, 2, 4) = 10 = 9
4d6 ⇒ (5, 2, 2, 4) = 13 = 11
4d6 ⇒ (1, 5, 1, 4) = 11 = 10
4d6 ⇒ (3, 4, 6, 3) = 16 = 13
4d6 ⇒ (3, 4, 5, 6) = 18 = 15
4d6 ⇒ (3, 6, 3, 3) = 15 = 12

Eww, maybe I won't be able to create a balanced character...I will see what I can come up with but nothing is coming straight to mind.


Arkwright has been a bad boy and gotten himself hospitalised. Understandably he won't be on for a while. I know he misses you all dearly. Lots of love, Mrs Arkwright. xoxo


Heyo fellas;

Went well, home from hospital, going to be resting up for a few days so I'll leave off posting for a little while if you don't mind. But if you need an urgent or important post for me, ask in discussion and I'll try to get onto it.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Are we calling this dead? Any ideas to revitalize it?


Elf

Having trouble coming up with a concept with those rolls...any thoughts lol

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