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G.M.E.W. Finishing the Mask

Game Master Evan Whitefield


51 to 100 of 114 << first < prev | 1 | 2 | 3 | next > last >>

Round 9

Spoiler:

Attacks from Cultist
Sword:1d20 + 6 ⇒ (12) + 6 = 18
Damage:1d6 + 3 ⇒ (3) + 3 = 6

Bottlenecked at the door way the Steve and the priest continue to battle. Ducking and weaving behind the fighter and Silithid Garath fills any gap he can find with an arrow. Of his three shots only one of them seems to strike true and the cultist cries out in pain from the smoke. Lisbeth and Silitid try and finish off the man but are unable to connect with either tentacle or spell.
As the other cultist begin to cheer on their champion in the smoke you can no longer hear the voice of the Herald. Frustrated with his inability to land a blow against Steve the Cultist gives up attempting to strike him with his shield and instead lunges at the fighter with his sword. His attempt comes up short though and he does nothing more than leave another scratch on Steve's
Taking advantage of the Priest’s desperate lunge Steve lashes out at the man with his shield. The priest is quick though and the smoke just thick enough to prevent him from making contact. As he sinks back in to the smoke the priest laughs Steve’s wild swipes, What are you trying to do boy hit me or… but before he can finish his snide comment Steve lands a solid blow to the man’s face and all he can do is sputter. He curses again and spits on the floor, many of those closest to the doorway can hear the sound of what must be the man’s teeth clattering as they hit the stone floor.
Desperately tossing two more daggers into the smoke Deschain starts to edge down one of side passageways as he calls for his companions to follow.

Initiatives:
Gareth
Lisbeth & Silithid
Cultist
Steve
Deschain

Please post your actions! Plus make a perception check.

Lisbeth, sorry about the confusion it was just flowery talk to say Silithid hit his touch AC but not his actual AC, so he hit the priest but not well enough to damage him through his armor. Also don’t forget you still have infernal healing up.

Grand Lodge

Male Human Fighter 3

I was about to ask you the same thing Steve taunts back.

Calling back in agreement with Deschain, Gareth, take the opposite side of Deschain. Lisbeth, Silithid, back behind me. We'll draw them back until we can wait out the smoke.

Steve knows he'll still be able to keep himself between the cultists and his companions and before he makes his own retreat, he takes one last swing at anyone still hiding in the smoke.

Shield Bash:

Fighting Defensively: AC = 27, Touch = 17

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Miss: 1d100 ⇒ 23
Damage: 1d6 + 9 ⇒ (5) + 9 = 14

If it's agreeable, I'd say Gareth move to O7 to flank with Deschain. Silithid and Lisbeth to Q6 & R6 and Steve will move to P6 to stand in front of Silithid. Also, don't forget the +2 to perception Gareth is giving us for favored terrain.

Perception:
1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Male Human Ranger - 4

Silently Agreeing, Gareth launches a final arrow into the smokey room.

I'll shoot one more arrow with deadly aim at the same cultist then retreat to O7

Arrow:
To Hit: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Miss Chance: 1d100 ⇒ 45

Perception Check:
1d20 + 10 ⇒ (11) + 10 = 21

Sczarni

Male Human Rogue/2

Standing in place just to the side of the corridor Deschain draws both his short swords ready to attack the first priest that crosses between him and Gareth.

I'm just going to ready a full attack, both swords, on the first acolyte to step between into the corridor between us

Perception:
1d20 + 7 ⇒ (13) + 7 = 20

Osirion

Female Human Summoner 3

Anticipating a retreat, Lisbeth takes a step back to accommodate her companions in the hallway, keeping her gaze trained on the smoke. Silithid moves back along with Steve, apparently unhappy that he doesn't get to hit the shiny thing anymore.

Lisbeth takes a five foot step back to R6 and readies to cast acid splash as soon as someone steps through the smoke. Silithid moves to Q6 and readies a slam attack for whoever steps into O6. Also, Lis is at full health now.

Acid Splash:

ATK: 1d20 + 5 ⇒ (14) + 5 = 19
DMG: 1d3 ⇒ 2

Slam:

ATK: 1d20 + 8 ⇒ (16) + 8 = 24
DMG: 1d8 + 7 ⇒ (3) + 7 = 10

Perception:

Lisbeth: 1d20 + 3 ⇒ (19) + 3 = 22
Silithid: 1d20 + 8 ⇒ (4) + 8 = 12


Round 10

Spoiler:

Miss chance for Silithid:1d100 ⇒ 7
Attack from Cultist
Sword:1d20 + 6 ⇒ (6) + 6 = 12
Damage:1d6 + 3 ⇒ (1) + 3 = 4
AoO
Sword:1d20 + 6 ⇒ (13) + 6 = 19
Damage:1d6 + 3 ⇒ (1) + 3 = 4

Sending one last arrow into the smoke Garath hears it thud into the barricade as he moves back taking a flanking positions to Deschain. Lisbeth leaves another puddle of acid sizzling on the floor beyond the smoke as she commands Silithid to retreat. The creature, disappointed, obeys but not before giving one last lash with its tentacle into the smoke. The time the eidolon find unprotected flesh and excitedly feels the crack of bones as the priest gives out a weak cry of pain before collapsing onto the floor in front of Steve.

The Cultists waist no time as another form steps into fill the space left by his fallen comrade and swings wildly at the fighter before him. Behind the smoke you hear a different, though similar voice barking out orders.

The last to move back Steve swings his shield viscously at the new priest in the smoke and this time connects. The Priest, seemingly unprepared for the strike gasps painfully as the shield knocks the wind from his lungs. Satisfied Steve moves back to join the rest of the party, but not be for the smoke shrouded priest make thrust with his sword.

Watching his friends fall back Deschain waits patiently in shadows waiting to strike.

Initiatives:
Gareth
Lisbeth & Silithid
Cultist
Steve
Deschain

Please post your actions!

Grand Lodge

Male Human Fighter 3

Steve, confident in his allies' new position, prepares himself for whatever comes through the smoke.

Steve will take a total defense. AC = 29, Touch AC = 19

Sczarni

Male Human Rogue/2

Seeing Steve retreat Deschain holds his position anxiously waiting to wet his swords on the first acolyte to step into the gauntlet!

Grand Lodge

Male Human Ranger - 4

Frustrated with the efficiency (or lack there of) of his archery, Gareth waits around the corner, drawing his greatsword. He prepares to strike any threat.

I'll drop my bow and draw my greatsword. I'll ready an action to strike any enemy in square 06. I now threaten and provide Deschain a flank.

Readied Attack:
To Hit: 1d20 + 10 ⇒ (8) + 10 = 18 (flanking bonus factored in)
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Osirion

Female Human Summoner 3

There is a tense moment of silence; Lisbeth rests a hand on her eidolon to calm him a bit. Her other hand is raised, prepared to cast.

Lis readies to cast acid splash as soon as she sees someone come out of the smoke. Silithid readies to slam anyone stepping into O6.

Acid Splash:

ATK: 1d20 + 5 ⇒ (10) + 5 = 15
DMG: 1d3 ⇒ 2

Slam:

ATK: 1d20 + 8 ⇒ (10) + 8 = 18
DMG: 1d8 + 7 ⇒ (1) + 7 = 8


Round 11

Spoiler:

Attack from Cultist
Sword:1d20 + 6 ⇒ (10) + 6 = 16
Damage:1d6 + 3 ⇒ (6) + 3 = 9

As Steve falls back the cultist follow close behind and two Priest storm into the hallway. As the first priest emerges from the hallway Lizbeth reacts and lobs another glob of acid. This one flies true striking the man in the chest the acid hissing as it burns at the Priest’s unprotected neck. Unreturned he continues forward dodging nimbly past the Garath’s large sword and through Silithid’s tentacles intent on the retreating fighter. Just as Steve turns around, before he can ready his defenses, the Priest lunges at him with his sword but, even unprepared, Steve's Armor easy deflects the blow.

Initiatives:
Gareth
Lisbeth & Silithid
Cultist
Steve
Deschain

Please post your actions! Plus everyone make Perception checks again

Deschain, you cannot ready a full-round action. You can make one attack for last round along with your full attack from this round.

Grand Lodge

Male Human Fighter 3

With his friends in good position to strike, Steve knows they too are vulnerable to counter-attack. Dropping his superior defense to offer his opponents a better target, he swings away with both shield and fist.

Full Attack:

AC = 23, Touch = 13

Shield Bash: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Gauntlet: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Osirion

Female Human Summoner 3

Bolstered by her previous success, Lis flings another acid splash at the priest in front of Steve. Silithid takes her attack as a cue, and reaches over the fighter to slam the priest with his tentacles again.

Acid Splash:

ATK: 1d20 + 5 ⇒ (4) + 5 = 9
DMG: 1d3 ⇒ 1

Slam:

ATK: 1d20 + 8 ⇒ (7) + 8 = 15
DMG: 1d8 + 7 ⇒ (6) + 7 = 13

ATK: 1d20 + 8 ⇒ (5) + 8 = 13
DMG: 1d8 + 7 ⇒ (6) + 7 = 13

Perception:

Lisbeth: 1d20 + 3 ⇒ (20) + 3 = 23
Silithid: 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

Male Human Fighter 3

Oops, forgot the Perception

Perception:
1d20 ⇒ 5

Sczarni

Male Human Rogue/2

As the priest steps into the hallway, Deschain takes a swing with his short sword.

Readied Attack:
To Hit 1d20 + 10 ⇒ (19) + 10 = 29 (includes flanking) Damage 1d6 + 2 ⇒ (4) + 2 = 6 Sneak Attack 1d6 ⇒ 3

After his readied attack goes off, Deschain shifts his stance to take a full attack with both swords.

Primary Sword:
To Hit 1d20 + 8 ⇒ (19) + 8 = 27
Damage1d6 + 2 ⇒ (2) + 2 = 4
Sneak Attack 1d6 ⇒ 5

Off Sword:
To Hit 1d20 + 8 ⇒ (3) + 8 = 11
Damage1d6 + 1 ⇒ (4) + 1 = 5
Sneak Attack 1d6 ⇒ 1

Perception:
1d20 + 7 ⇒ (1) + 7 = 8

Evan, sorry a little confused, I think I did that right in that I should have posted my readied attack in the earlier post, correct? And then after that goes off assuming the guy stays in range of my attack, I can do a full round attack with both swords?

Grand Lodge

Male Human Ranger - 4

Regrouping, Gareth strikes again.

Greatsword:
To Hit: 1d20 + 10 ⇒ (19) + 10 = 29 (Flanking factored in)
Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14

Perception Check:
1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Male Human Ranger - 4

Critical Hit Confirmation Role:
1d20 + 10 ⇒ (17) + 10 = 27

Original Damage = 14
Critical Hit Added Damage = 2d6 + 4 ⇒ (4, 2) + 4 = 10
Total Damage = 24


Round 12

The priest curses as his sword slides off Steve’s armor but the look of frustration in his eyes turns to one of shock as he catches a glimpse of Deschain emerging from the shadows. The rouge’s blade catches the man completely off guard and it sinks deep in to his ribs. With a painful gasp the man slides of the blade and collapses on the floor. Garath, only has a second to re adjust the swing of his greatsword, luckly he pulls the blade up and it misses the falling priest by a mere inch and continues its powerful arch towards the second priest standing directly to the west. The man doesn’t even have a chance to react as the blade nearly knocks him off his feet. Lizbeth tries to take advantage of the open target launches acid at the man but Sillithid’s excited flailing throw off her aim. Deschain though is prepares to take advantage of the opening and with a quick twist brings his bloodied sword to bear on the reeling priest. While Garath’s blade caught him high the rogue’s sword catches the priest low. Slicing through robe and armor Deschain feels his blade catch the inside of the man’s leg and with an added push sweeps the priest of his feet. Steve watches as the priest falls and is not sure if the man even hits the floor before the rogue’s other blade sinks into his stomach. In what seemed like less than a second two dead priest lye at your feet and a harsh you can hear a harsh voice call from the smoke beyond Faltore, Rennec get back here you fools it’s a trap! Faltore, Rennec…. Before any of you respond though Gareth catches the odd sounds coming from the hallway to the south, though distorted by the echoes he is almost certain it is the distant and muffled sounds of battle and cries of pain.
Initiatives:
Gareth
Lisbeth & Silithid
Deschain
Cultist
Steve

Please post your actions!

Steve, sorry Deschain’s readied action put him up higher in the initiative so both priest are dead before you could attack.

Grand Lodge

Male Human Fighter 3

Actions for last turn
Great work! We have an opening now. We need to take it! With the cultists defeated and no more in sight, Steve rushes into the smoke, turning left and hoping there's nothing in his way.
Double move to K5. If all I can get is into the smoke at K6, that's fine.

If there's anyone to attack adjacent to him then he'll do that during the current turn defensively. Otherwise I'll wait to hear about what he can see if that even happens.

Attack that might happen...:

Fighting Defensively: AC = 26, Touch = 16

Shield Bash: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Male Human Ranger - 4

Satisfied with the success of his last hit, Gareth sheaths his sword. Hastily, he beds down and picks up his bow.

I heard voices up ahead. It's a trap! We have to press forward!

I put my sword away as one move action and pick up my bow as another. I'll five foot step into the hallway if able.

Osirion

Female Human Summoner 3

Lisbeth gasps despite herself as the rogue sinks his blades in to the priest's stomach. She is barely able to gather her thoughts in time to cast a quick spell on her eidolon before sending him after Steve. As soon as silithid rounds the corner he swings at the closest warm body.

Lisbeth casts resistance on Silithid, then he moves to K7 (K6 if that priest is still there) to attack K8 herald. Lis stays put for now.

Slam:

ATK: 1d20 + 7 ⇒ (3) + 7 = 10
DMG: 1d8 + 7 ⇒ (3) + 7 = 10

Sczarni

Male Human Rogue/2

Deschain steps into the corridor to follow in behind the Silithid. He has his blades ready as he enters the smoke but uses the cover to wait to hear what awaits the party on the other side.


Round 13

Attacks:

Aid another attack from Acolyte 1
Sword:1d20 + 5 ⇒ (17) + 5 = 22
Aid another attack from Acolyte 2
Sword:1d20 + 5 ⇒ (11) + 5 = 16
Aid another attack from Acolyte 3
Sword:1d20 + 5 ⇒ (9) + 5 = 14
Aid another attack from Herald
Sword:1d20 + 15 ⇒ (12) + 15 = 27
Damage:1d6 + 3 ⇒ (1) + 3 = 4
Miss chance:1d100 ⇒ 21

Wanting to press their new found advantage Steve charges forward into the smoke and is immediately stopped what number of blades slashing through the smoke at him. The rest of the party moves to join the fighter with Silithid reaching the smoke first but unable to proceed further followed by Lisbeth and Deshain who find themselves in the same frustrating positions they were in at the start of the fight. As Gareth sheaths his sword and picks up his bow the can hear the sounds from the sound growing closer. Just as he is about to move back down the hall he hears the crash of a door being thrown open followed by the pounding of footsteps and frantic screams. A second later a disheveled acolyte rounds the corner to the sound madly swatting at his clothes, he makes it 5ft closer before he see's Gareth standing there and freezes dead in his tracks.

Distracted by the whirl of short swords around him Steve notices too late the thin blade of the Herald's sword. The blade finds a small gap in the fighter's armor and he feels the sharp sting of the metal and then the warm rush of blood. Steve retaliates with a swing from his shield but the Herald nimbly dodges the blow
Initiatives:
Gareth
Lisbeth & Silithid
Deschain
Cultist
Steve

Please post your actions!

Steve, your are now in the smoke at K,6 with Silithid, Lisbeth, and Deschain right be hind you in order. There is an acolyte to your south at K,5, two behind the barrier and the herald is to the north at K,7.
Gareth, you are in O,6 with the acolyte directly to your south in O,5 he does not seem to have a weapon drawn. Give me a perception check.

Grand Lodge

Male Human Ranger - 4

Perception Check:
1d20 + 10 ⇒ (18) + 10 = 28

Putting away his supplies and stepping forward, Gareth is startled to meet a cultist. He steps backward and trains his bow on the man.

Stop there. Another step will be your life.

What the hell are you doing? How did you get back there?

I will five foot step backward, talk to the cultist as a free action, and ready an arrow with deadly aim to go off if the cultist disobeys my instructions.

Readied Arrow:
To Hit:1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
(I actually remembered point blank shot on this one)

Grand Lodge

Male Human Fighter 3

Steve's eyes narrowed at the Herald. Digging his feet in, he rushes the foe, trying his best to force the man back.

Bull Rush:

CMB: 1d20 + 8 ⇒ (20) + 8 = 28

HERE GOES NOTHING! I'll bull rush the herald and move with him as far as I push him

Osirion

Female Human Summoner 3

Silithid is going to delay until Steve's bullrush takes place. If he pushes the guy back to the barricade, Silithid will five foot into K6 and attack the dude in K5.

Full Attack:

Slam
ATK: 1d20 + 5 ⇒ (15) + 5 = 20
DMG: 1d8 + 7 ⇒ (7) + 7 = 14

Tentacle
ATK: 1d20 + 3 ⇒ (3) + 3 = 6
DMG: 1d4 + 4 ⇒ (4) + 4 = 8

Tentacle
ATK: 1d20 + 3 ⇒ (6) + 3 = 9
DMG: 1d4 + 4 ⇒ (1) + 4 = 5

Lis will cast guidance on Deschain.


New Map

Sczarni

Male Human Rogue/2

Stuck in the middle Deschain eyes the Acolyte coming up behind them suspiciously, ready to attack if needed or help detain the new acolyte.


Round 14

Attacks:

Aid another attack from Acolyte 1
Sword:1d20 + 5 ⇒ (7) + 5 = 12
Aid another attack from Acolyte 2
Sword:1d20 + 5 ⇒ (13) + 5 = 18
Aid another attack from Acolyte 3
Sword:1d20 + 5 ⇒ (20) + 5 = 25
Aid another attack from Herald
Sword:1d20 + 15 ⇒ (20) + 15 = 35
Damage:1d6 + 3 ⇒ (6) + 3 = 9
Miss chance:1d100 ⇒ 48
possible Crit:
Sword:1d20 + 15 ⇒ (5) + 15 = 20
Damage:1d6 + 3 ⇒ (4) + 3 = 7

Attacks of Opportunity:

AoO from Acolyte 1
Sword:1d20 + 5 ⇒ (20) + 5 = 25
Miss chance:1d100 ⇒ 8

AoO from Acolyte 2
Sword:1d20 + 5 ⇒ (9) + 5 = 14
Miss chance:1d100 ⇒ 32

AoO from Acolyte 3
Sword:1d20 + 5 ⇒ (4) + 5 = 9
Miss chance:1d100 ⇒ 59

AoO from Herald
Sword:1d20 + 9 ⇒ (1) + 9 = 10
Damage:1d6 + 3 ⇒ (4) + 3 = 7
Miss chance:1d100 ⇒ 83


Gareth trains his bow on the stunned cultist, shouting commands and questions at the man. Just as the ranger steps back he sees a number of large black spots moving over the man’s robes, spots with lots of legs and round hairy bodies.
The cultist seems to remember that he is covered in spiders at that very instant and begins franticly swatting at the arachnids swarming over him. So the man seems to completely losses it and starts to throw himself at the walls before tearing at his robes reveling even more spiders and large red welts covering his body. While the acolyte covered in spiders is very distracting both Gareth and Deschain can hear more voices and cries of pain coming from the around the corner behind the man.
At the front of the party Steve finds himself stuck as four blades cut through the smoke all around him. Once again the Herald is able to find a gap in the fighter's armor and leaves an deep wound under Steve's right armpit.

Desperate Steve lowers his shoulder and slams into the Herald to his right. Though not a slight man the Herald is no match for the armored fighter that erupts from the smoke and Steve is able to push the man back ten feet opening up room for his allies to more forward. With out hesitation Silithid steps into the smoke and with one swing from one of its muscular limbs knocks the acolyte to its left clean off his feet and the man now lays bleeding on the stone floor at the monster’s feet.

Initiatives:
Gareth
Deschain
Cultist
Lisbeth & Silithid
Steve

Please post your actions!

Steve, I’m guessing you don’t have improved bull rush? not that it matters. Dam I can't believe I missed a crit with a +15 to hit.
Gareth, your free to have your readied action go off since he didn’t answer your questions or you could let him be since he is obviously not a threat.

Osirion

Female Human Summoner 3

Silithid will either wait for the K4 acolyte to step up into K5, or he will step into K5 himself of the acolyte does not, and the he'll full attack

Full Attack:

Slam
ATK: 1d20 + 5 ⇒ (14) + 5 = 19
DMG: 1d8 + 7 ⇒ (3) + 7 = 10

Tentacle
ATK: 1d20 + 3 ⇒ (12) + 3 = 15
DMG: 1d4 + 4 ⇒ (2) + 4 = 6

Tentacle
ATK: 1d20 + 3 ⇒ (1) + 3 = 4
DMG: 1d4 + 4 ⇒ (4) + 4 = 8

As silithid takes care of the enemies up ahead, Lisbeth draws a wand and prepares for an attack from either side.

Lis goes total defense

Grand Lodge

Male Human Fighter 3

Now it's a fair fight! Steve taunts at the Herald as he swings with both shield and fist.

Full Attack:

Fighting Defensively: AC = 26, Touch = 16

Shield
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Crit Confirm: 1d20 + 4 ⇒ (7) + 4 = 11
Extra Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Gauntlet
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Nope, no improved bull rush. I just assumed you'd miss all the AoOs anyway :P

Grand Lodge

Male Human Ranger - 4

We've got to press on. Some strange plague has consumed this cultist. From the sounds of things it's worse behind us. I don't care to stick around and find out for certain.

Ignoring the cultist writhing in front of him, Gareth steps forward and unleashes two arrows down the hallway.

Let's see if I can't make a little space.

I'll shoot two arrows at the acolyte in J6. Cover penalties are factored in to the rolls below.

Arrow 1:
To Hit: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Arrow 2:
To Hit: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Sczarni

Male Human Rogue/2

Finally seeing an opportunity to move forward, Deschain steps up into the opening created by Steve.

I believe Steve opened up K7, if that's the case, I'm going to try and slip past the Silithid into that square and take a defensive stance


Round 15

Attacks:

Attack from Acolyte 1
Crossbow:1d20 + 5 ⇒ (20) + 5 = 25
Damage:1d8 ⇒ 7
Miss chance:1d100 ⇒ 66
crit:1d20 + 5 ⇒ (6) + 5 = 11
Attack from Acolyte 2
Crossbow:1d20 + 5 ⇒ (15) + 5 = 20
Miss chance:1d100 ⇒ 54
Damage:1d8 ⇒ 8
Miss chance for Gareth:
Miss chance:1d100 ⇒ 23
Miss chance:1d100 ⇒ 16
Miss chance for Steve:
Miss chance:1d100 ⇒ 45
Miss chance:1d100 ⇒ 21
Secret roll: 1d20 ⇒ 1

Gareth turns his bow from the stunned cultist and lets two arrows loose through the smoke and writhing form or Silithid as he calls out a warning to the others. Seeing an opening Deschain makes a run for it and, darting around Silithid’s legs, he moves in behind Steve.
Seeing the herald pushed out the fight and their fellow acolyte smashed to bits by the monster hidden in the smoke the three cultists back away from the fight. The two behind the barricade drop their swords and fire two bolts into the smoke, with both scoring lucky hits against the creature. The acolyte in the hall just turns-tail and runs up the stairs. With the battle turn against him the herald takes a step away from Steve and, with a grin, draws a potion and downs the contents. In a blink of an eye the man fades from view and the potion vial shatters at Steve’s feet.
The cultist covered in spiders falls back against the cell door to the south and with one last scream terror passes out. Jumping over the body of the fallen acolyte two masked priest dash into the hallway, one of them, skidding to a halt in front of Gareth, sword and shield at the ready.
Seeing his opponent disappearing Steve jumps forward, swinging his shield and fist in the area he last saw the Herald but unable to hit anthing. Silithid also frustrated with the fleeing Cultist begins to tear apart the barricade in front of him, opening up a gap large enough to move through, while Lisbeth readies a wand ready to aid Gareth if need be.
Initiatives:
Gareth
Deschain
Cultist
Lisbeth & Silithid
Steve

Please post your actions!

Last round of smoke. Count moving from K,6 to J,6 as difficult terrain.
Gareth, technically cover adds to the target’s AC it does not penalize the attack so I’ll keep track of it. Miss chance because of the smoke. Make another Perception Check.

New Map

Grand Lodge

Male Human Fighter 3

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

COWARD!! Steve yells to the unseen herald. He continues to swing at the last spot he saw the herald, dropping his defensive stance.

Full Attack:

AC: 23, Touch: 13, Flat: 20

Shield Bash
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Miss: 1d100 ⇒ 44
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Gauntlet
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Miss: 1d100 ⇒ 8
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Crit Confirm: 1d20 + 7 ⇒ (16) + 7 = 23
Extra Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Really really hoping this guy is visible on my turn!

Perception:
1d20 ⇒ 3

Grand Lodge

Male Human Ranger - 4

The odds and ends from last round.

Miss Chance:
Arrow 1: 1d100 ⇒ 52
Arrow 2: 1d100 ⇒ 34

Perception Check:
1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

Male Human Ranger - 4

Round 15

Well, you look a little more dangerous than the last.

Gareth steps backward and launches two arrows at the newly discovered foe.

I'll five foot back to O7 and fire two arrows with deadly aim at the priest in 05.

Arrow 1:
To Hit: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 9 ⇒ (6) + 9 = 15

Arrow 2:
To Hit: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 9 ⇒ (8) + 9 = 17

Perception Check (If Needed):
1d20 + 10 ⇒ (16) + 10 = 26

Osirion

Female Human Summoner 3

After busting through the barricade, Silithid lashes out at the acolyte in front of him, trying to grab the man and pull him over the rubble. Lisbeth dashes toward Gareth and discharges her wand; a blinding flash of garish color bursts toward the acolytes, and Lisbeth shield her eyes.

Silithid's Attack:

Slam
ATK: 1d20 + 5 ⇒ (16) + 5 = 21
DMG: 1d8 + 7 ⇒ (7) + 7 = 14

Silithid will step through to J6, and attack the dude in I6. Lisbeth steps into N6 and casts color spray from the N5,6 O5,6 shared corner. I...think. I don't know what those cultists are going to do first lol.

Sczarni

Male Human Rogue/2

Thirsty to use his blades again, Deschain steps through what's left of the barricade to attack one of the acolytes along with the silithid.

Drawing both swords as he steps up Deschain takes an arching swing at the acolyte's throat.

Short Sword Attack:
To Hit 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1d6 + 2 ⇒ (3) + 2 = 5


Round 16

Attacks:

Attack from Priest
Sword:1d20 + 5 ⇒ (18) + 5 = 23
Damage:1d6 + 3 ⇒ (4) + 3 = 7
Possible Crit:1d20 + 5 ⇒ (9) + 5 = 14
Damage:1d6 + 3 ⇒ (1) + 3 = 4

Attack from Herald
Sword:1d20 + 9 ⇒ (3) + 9 = 12
Damage:1d6 + 3 ⇒ (4) + 3 = 7
Sneak attack damage:2d6 ⇒ (6, 2) = 8

Sword:1d20 + 7 ⇒ (19) + 7 = 26
Damage:1d4 + 1 ⇒ (1) + 1 = 2
Sneak attack damage:2d6 ⇒ (6, 1) = 7

Will Save for Priest 1:1d20 + 1 ⇒ (12) + 1 = 13
Will Save for Priest 2:1d20 + 1 ⇒ (17) + 1 = 18

Stepping back sends two arrows at the new threat to arrive. While the first arrow sinks deep into the priest’s shoulder, with a satisfying cry of pain, the second one is turned aside by the man’s armor. Taking advantage of the opening created by Silithid, Deschain dashes through the smashed barricade blades drawn. With an arching swing he attempts to catch the acolyte in the throat but using his crossbow the acolyte turns the blow away at the last minute.
With both the herald and their pier fleeing the fight and the barricade destroyed the two acolytes throw down their weapons and flee towards the kitchen.
Back in the hallway the wounded gasps as he rips Gareth’s arrow form his shoulder while he draws a potion and downs the contents. As the priest’s wound stiches itself back together his college charges forward slashing at Gareth. Unable to deflect the blow Gareth feels the sting of steel as the blade leaves a deep gash in his leg. Just as the ranger steadies himself from the attack he catches a glimpse of movement from behind him as a Herald emerges from no-where and dives at him with blade and shield. While unprepared for the sudden attack Gareth's armor saves him from the blade but the shield catches him in the back of the head and nearly sends him to the ground.

Initiatives:
Gareth
Deschain
Cultist
Lisbeth & Silithid
Steve

Please post your actions!

[ooc][/ooc]
New Map

Grand Lodge

Male Human Fighter 3

With no target in front of him, Steve retreats to the barricade where he sees the acolytes have fled. With no other fight, he rushes towards Gareth to lend him a hand.

As close to that fight as possible. That's all my movement.

Sczarni

Male Human Rogue/2

[bold]The bastards keep running away![/bold]

Seeing Gareth is down Deschain falls back with the rest of the group. [bold]Should we follow?[/bold]

Sczarni

Male Human Rogue/2

Damn formatting...sorry, meant to hit preview not submit

Grand Lodge

Male Human Ranger - 4

I don't like the looks of this.

I'm going to try to reposition the priest so he ends up in O7 and I end up in 06 (Standard). The priest will get an AOO because I don't have improved reposition.

Deftly, Gareth slips around the priest and pushes him into his former space.

Reposition:
1d20 + 7 ⇒ (19) + 7 = 26

Assuming the maneuver was successsful, I'll five foot step to N6 and drop my bow as a Free. I'll finish by drawing my greatsword as a Move action.


Looks like my post was cut off again. Plus that link was to the old map I haven't had a chance to update it.
From last round:
Steve, your attacks missed.
Lis both priest's passed their will saves. Since the acolytes fled and you could see what was going on in the hallway I figured you would have calld Silithid back and he attacked the Pries instead. His Slam doesn't have reach right? If not the attack was with a tentacle. I'll let you keep the attack roll which did hit,but I'll need a damage roll.

This is how we left it.

Deschain, Gareth is not down just wounded. FYI up to an hour after you post something you can click "edit" at the top right corner of that post to make changes.

Osirion

Female Human Summoner 3

You mean priests made a will save?! lol, slam is the attack with reach; the tentacle attacks are normal.

Now too close to the action, Lisbeth withdraws behind her eidolon and pushes him forward to attack.

Ok, I don't know what the field is going to look like by time my turn actually rolls around, so Silithid is going to five foot forward and hit what ever is closest to him as many times as he can. Slam is a reach attack, if necessary. He'll deal with cover from the corners if he has to.

Attack Rolls:

Slam
ATK: 1d20 + 5 ⇒ (2) + 5 = 7
DMG: 1d8 + 7 ⇒ (6) + 7 = 13

Tentacle
ATK: 1d20 + 3 ⇒ (1) + 3 = 4
DMG: 1d4 + 4 ⇒ (3) + 4 = 7

Tentacle
ATK: 1d20 + 3 ⇒ (13) + 3 = 16
DMG: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Human Ranger - 4

I didn't realize Lisbeth was in N6. I'll do exactly the same thing as posted above, but five foot to P6 instead. One a side note, what action would you rule kicking my bow is (i.e. pushing it so it was reachable from Q6)?

Grand Lodge

Male Human Fighter 3

My action is the same as my last post. Just moving as close to the remaining combat in the hallways as possible.

Sczarni

Male Human Rogue/2

Yes, don't know why I thought he was down. Still going to move towards the rest of the group near Gareth.

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