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GM Doom 'n Gloom's Gameday VI Master of the Fallen Fortress CORE

Game Master TriShadow

Core version of Master of the Fallen Fortress



Goblin Guild | MotFF

Please add the following information:

Player Name:
Character Name:
PFS#:
Faction:
Day Job:

Silver Crusade

{CORE}Halfling Paly 1 | HP 13/13 | AC:17 T:14 FF:14 CMD: 14 | F+5* R+4* W+3*( +2 vs. fear )| Init +3 | Perc +1|SM+-1 |Smite Evil 1/1| Beneficent touch 1/1 |Conditions: none| Effects none:

Yahoo! It's ALIVE!

Player: Greymore
Character: Hob Cottonleaf
PFS#: 133512-22
Faction: Silver Crusade
Day Job: None! I must be a lazy halfling when not on missions.

Liberty's Edge

Female Elf Enraged Barbarian 1 | hp 16 | AC 15 T 11 FF 12 | CMD 16 | F +6 R +3 W +6 (+2 v enchant.) | Spd 30' | Init +7 | KnNat +3, Perc +7, SensM +2 |

Player Great Green God
Character Selfi Appleblossom
PFS # 139009-51
Faction Liberty's Edge
Day Job N/A - Savage elf tribes don't really use money.

Liberty's Edge

Male Half -Elf bard 1 | HP: 10/10 | AC: 15(T 13, FF 12) | CMD: 14/11FF | F:+1 R:+5 W:+2 | Init:+5 | Per:+9 | Speed 30' | Conditions: none|Bard Song 6/6

Player: Codar
Character: Arindel
PFS#: 150086-10
Faction: Liberty's Edge
Day Job: Perform Dance: 1d20 + 6 ⇒ (11) + 6 = 17

Silver Crusade

Female Human Ranger 1 | AC: 17/12/15 | HP: 13/13 | Fort +4, Ref +4, Will +1 | CMB +4, CMD 16 | Init +2 | Perc +5

Player Name: SodiumTelluride
Character Name: Iladora Unfallen
PFS#: 89635-12
Faction: Silver Crusade
Day Job: Profession (soldier): 1d20 + 5 ⇒ (20) + 5 = 25

The Exchange

CG M Half-Elf (Varisian) Fighter 1 | HP 13/13 | AC 19/11/18 | CMB +4 (+6 disarm), CMD 15 (17 disarm) | F +4, R +1, W +1 (+2 vs. enchantment) | Init. +3 | Perc. +7 (low-light), Sense Motive +1 | Speed 20ft | Active conditions:

Player Name: Saving Cap'n Crunch
Character Name: Dolgarth
PFS#: 150618-49
Faction: Exchange
Day Job: None

Dark Archive

Male Elf Wizard 1 | AC 13/13/10 (mage armor 17/17/14) | HP 6/6 | Fort+0, Ref+3, Will+2 (+2 vs. enchantment) | CMB+0, CMD 13 | Init+3 | Perc+5, low-light | Sense Motive+3 | Speed 30' | Conditions: none

Player Name: PaleDim
Character Name: Avasir Farisen
PFS#: 272301-4
Faction: Dark Archive
Day Job: Wizard-school drop-out


Goblin Guild | MotFF

Okay, we have 6 of 7 checked in. It looks like I will be out of town for the start of Gameday part 2. So, unfortunately, I won't be able to start until Tuesday the 10th. I apologize for the inconvenience. That said, I think this will go at a pretty good clip and I do not for see any issues finishing on time.

Dark Archive

Male Elf Wizard 1 | AC 13/13/10 (mage armor 17/17/14) | HP 6/6 | Fort+0, Ref+3, Will+2 (+2 vs. enchantment) | CMB+0, CMD 13 | Init+3 | Perc+5, low-light | Sense Motive+3 | Speed 30' | Conditions: none

Probably newb question: How do we track positions on maps in a PbP adventure?

Silver Crusade

{CORE}Halfling Paly 1 | HP 13/13 | AC:17 T:14 FF:14 CMD: 14 | F+5* R+4* W+3*( +2 vs. fear )| Init +3 | Perc +1|SM+-1 |Smite Evil 1/1| Beneficent touch 1/1 |Conditions: none| Effects none:

You'll notice a link under the GM's name called MotFF, for Master of the Fallen Fortress. That will take you to the map, and commonly, GMs you find here will use Google Slides for the maps, just like Doom did.

We each put a copy of our avatar from these boards on the map and that will be used like a miniature would be if played locally face to face.

Some people will use arrows from Google Slides to mark specific paths of movement on a turn, and that can be helpful when dealing with traps or other triggered effects, like AoOs from reach.

I hope that helps.

-Posted with Wayfinder

Dark Archive

Male Elf Wizard 1 | AC 13/13/10 (mage armor 17/17/14) | HP 6/6 | Fort+0, Ref+3, Will+2 (+2 vs. enchantment) | CMB+0, CMD 13 | Init+3 | Perc+5, low-light | Sense Motive+3 | Speed 30' | Conditions: none
Hob Cottonleaf wrote:

You'll notice a link under the GM's name called MotFF, for Master of the Fallen Fortress. That will take you to the map, and commonly, GMs you find here will use Google Slides for the maps, just like Doom did.

We each put a copy of our avatar from these boards on the map and that will be used like a miniature would be if played locally face to face.

Some people will use arrows from Google Slides to mark specific paths of movement on a turn, and that can be helpful when dealing with traps or other triggered effects, like AoOs from reach.

I hope that helps.

-Posted with Wayfinder

Ah, cool. I didn't notice that link before. Thanks!

Liberty's Edge

Male Half -Elf bard 1 | HP: 10/10 | AC: 15(T 13, FF 12) | CMD: 14/11FF | F:+1 R:+5 W:+2 | Init:+5 | Per:+9 | Speed 30' | Conditions: none|Bard Song 6/6

Sorry all. RL stuff keeping me busy today.

Silver Crusade

{CORE}Halfling Paly 1 | HP 13/13 | AC:17 T:14 FF:14 CMD: 14 | F+5* R+4* W+3*( +2 vs. fear )| Init +3 | Perc +1|SM+-1 |Smite Evil 1/1| Beneficent touch 1/1 |Conditions: none| Effects none:

limited connectivity since about mid day, PST, due to something with Verizon and Xfinity. Just FYI.

-Posted with Wayfinder

Dark Archive

Yeah, Seattle Xfinity here... grr. For some reason I punish myself by loading this site on my phone

Liberty's Edge

Female Elf Enraged Barbarian 1 | hp 16 | AC 15 T 11 FF 12 | CMD 16 | F +6 R +3 W +6 (+2 v enchant.) | Spd 30' | Init +7 | KnNat +3, Perc +7, SensM +2 |

Marching Order
1.
2.
3.
4. Selfi
5.
6.

I'm putting Selfi 4th because Dolgarth has better armor, and she Hob and Iladora are all slow moving and so collectively they should probably take up front three positions until they are damaged enough that they have to move back. Selfi could move to the back as the rearguard as well.

Thoughts?

Silver Crusade

{CORE}Halfling Paly 1 | HP 13/13 | AC:17 T:14 FF:14 CMD: 14 | F+5* R+4* W+3*( +2 vs. fear )| Init +3 | Perc +1|SM+-1 |Smite Evil 1/1| Beneficent touch 1/1 |Conditions: none| Effects none:

Marching Order
1.
2. Hob
3.
4. Selfi
5.
6.

I put Hob second, as he knows Dogarth has much better vision and perception in general. He is exceptionally protective of his group, but cares nothing for glory or foolishly rushing in to places where he can't see.

Dark Archive

Male Elf Wizard 1 | AC 13/13/10 (mage armor 17/17/14) | HP 6/6 | Fort+0, Ref+3, Will+2 (+2 vs. enchantment) | CMB+0, CMD 13 | Init+3 | Perc+5, low-light | Sense Motive+3 | Speed 30' | Conditions: none

Probably 6th for the wizard

The Exchange

CG M Half-Elf (Varisian) Fighter 1 | HP 13/13 | AC 19/11/18 | CMB +4 (+6 disarm), CMD 15 (17 disarm) | F +4, R +1, W +1 (+2 vs. enchantment) | Init. +3 | Perc. +7 (low-light), Sense Motive +1 | Speed 20ft | Active conditions:

Marching Order
1. Dolgarth
2. Hob
3.
4. Selfi
5.
6. Avasir

I'll go first, as discussed because Dolgarth is slow and has good senses and AC. He soaks up the first few attacks and then his friends murder everyone seems a perfectly viable strategy.

Liberty's Edge

Female Elf Enraged Barbarian 1 | hp 16 | AC 15 T 11 FF 12 | CMD 16 | F +6 R +3 W +6 (+2 v enchant.) | Spd 30' | Init +7 | KnNat +3, Perc +7, SensM +2 |

Maybe the bard at the back, and the slightly squisher wizard at the five spot? That gives the Wiz the opportunity to jump out in front when he needs to deliver a short range attack spell, and then let everyone else close in around him after it has gone off.

Dark Archive

Male Elf Wizard 1 | AC 13/13/10 (mage armor 17/17/14) | HP 6/6 | Fort+0, Ref+3, Will+2 (+2 vs. enchantment) | CMB+0, CMD 13 | Init+3 | Perc+5, low-light | Sense Motive+3 | Speed 30' | Conditions: none
Selfi Appleblossom wrote:
Maybe the bard at the back, and the slightly squisher wizard at the five spot? That gives the Wiz the opportunity to jump out in front when he needs to deliver a short range attack spell, and then let everyone else close in around him after it has gone off.

Makes sense. I have a Ray of Enfeeblement prepared if we run into a power brute. That’s ranged touch.

I agree to the 5-spot

Silver Crusade

Female Human Ranger 1 | AC: 17/12/15 | HP: 13/13 | Fort +4, Ref +4, Will +1 | CMB +4, CMD 16 | Init +2 | Perc +5

Marching Order
1. Dolgarth
2. Hob
3. Iladora
4. Selfi
5.
6. Avasir

I'm ok with this. Iladora is a switch-hitter (as demonstrated (poorly) in my last post), decent AC but not great, so middle-front is fine.

Dark Archive

Male Elf Wizard 1 | AC 13/13/10 (mage armor 17/17/14) | HP 6/6 | Fort+0, Ref+3, Will+2 (+2 vs. enchantment) | CMB+0, CMD 13 | Init+3 | Perc+5, low-light | Sense Motive+3 | Speed 30' | Conditions: none

If the trap is touch triggered then it's stationary AC (base 5) modified by the size of the touch mechanism (per your description/discretion, unless the module has a specification for this). However, that's still assuming that part of our determination even included the trigger.

http://paizo.com/threads/rzs2uok1?Traps-Trip-a-touch-trigger-remotely#6

Silver Crusade

{CORE}Halfling Paly 1 | HP 13/13 | AC:17 T:14 FF:14 CMD: 14 | F+5* R+4* W+3*( +2 vs. fear )| Init +3 | Perc +1|SM+-1 |Smite Evil 1/1| Beneficent touch 1/1 |Conditions: none| Effects none:

"Creatures that succeed on a Perception check detect a trap before it is triggered. The DC of this check depends on the trap itself. Success generally indicates that the creature has detected the mechanism that activates the trap, such as a pressure plate, odd gears attached to a door handle, and the like. Beating this check by 5 or more also gives some indication of what the trap is designed to do." Taken from here.

I assume that we only scored high enough on the perception roll to know where and what kind of trigger we are dealing with, but not enough to know what the trap does. So what kind of trigger is it, or more specifically, what is the trigger?

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