GM Digger's Shackled City Campaign (Pathfinder) (Inactive)

Game Master Digger


1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>

I am currently running my RL gaming group through the Shackled City Adventure Path upgraded for Pathfinder. So as I am always trying to keep the table game sharp and inventive, I thought maybe running it on the board would be something that some people might like to do as well.

I am well aware that the campaign is huge in scope, so we will take it a module at the time and as long as people are having fun, we will keep it going. If people start getting burned out, or not having fun at all, then we will end it and part as friends.

Character creation details and a full recruitment thread if there is enough interest to get a party of five.


I'd be interested. Was a subscriber back in the day, but I didn't really pay much attention to the issues that had Shackled City, so it's the AP I know the least about. Likely there is no player's guide, but if you get a couple other people interested would you be willing to write a little bit of an intro?


1 person marked this as a favorite.

I made a primer of sorts for my table top group, so I would link all that in via spoiler tagged posts to keep the thread neat and not too long.

It has the traits for local people, the city overview and most likely NPCs to know right off the bat.


A party of five won't be hard to come by.


Definately yes. :)


Dotted for interest. And waiting for 16. Kinda hope we roll dice for older dnd adventures.

Dark Archive

Also interested!


Color me interested.


1 person marked this as a favorite.

Outstanding.

I will start compiling the char creation material and see if I can retool this thread into a full recruitment thread, or if I need to create a new thread.

I will use the same creation guidelines as I did with the table group. You can either do a flat 20pt buy, or roll 4d6 dropping the lowest dice with the ability to reroll a one if there is more than one as the lowest dice.

In full disclosure, I am by far more interested in the storytelling vs the dice and will encourage the players to think of out of the box ways to deal with something that you may face. The maps on roll20 will be fully fleshed out with background items listed in the description and the environment will be in play both to aide and hinder you. Hopefully this will be something everyone will enjoy incorporating as well.

Now enough of my rambling and I am off to get everything ready to post up.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am interested!


Tentative interest as well, assuming you're still accepting more applications. I've never run through shackled city and have absolutely no idea what would be in store.

Anyone want to give me a quick setting splurge to help with backstory?


So will it be on Roll20 or here on the boards. your OP says here on the boards so I am confused.

Holy Heck
I rolled this up and just had to post it up. I have used that site before BrockJones and it is pretty god for randomizing. I admit I clicked rapidly a few dozen times and then let it stop. So randomized the Randomized.


It will be here, just if/when combat happens we will use the site for maps. Sorry about that.


No problem was just confused there for a second.
I posted that roll pic in the last post.

Now to decide on class.


Veddartha That is the Crunch of him.

His fluff is he is a merc, he came to the city in hopes of picking up a few jobs. The reason he is a merc is because he is looking to save up money to make his way back to his homeland and retake his father's lost lands. His father was once a noble lord, and he was banished when his father was arrested and killed under false charges. His father's land, home, and everything he had ever owned was taken by a rival lord who annexed the land. He desires the power and money to retake what he feels was stolen from him and to clear his father's name by collecting evidence from whomever set his father up.


1 person marked this as a favorite.

Shackled City Adventure Path Player's Community Guide, feel free to contribute with your additions/modifications ;)

Use the comment option to add suggestions please.

I hope this helps all you to flesh a character and Digger to provide the setting more easily.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I have some degree of interest in this as well, will have to consider options.


Malkav the Maven
A more skill based character

Malkav is from a somewhat wealthy home and has been given the best education his families money could buy. But his favorite teachers where the bards and adventurers that came through the town and he would bombard with questions about their travels. He would buy their journals and spend his youth studying them endlessly to learn as much as he could from the world beyond the town walls. When he reached the age of adulthood he headed out on his own, using the memories of the stories and their journals to guide him and he has been out on his own trying to start his own adventures. Though with limited success. This is what brings him to the city, he is looking for a party to join up with that can keep him alive while he learns and records even more.


Sign me up. Reading over the guide that GM Rutseg posted.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
TheGodd*mnGM wrote:

So will it be on Roll20 or here on the boards. your OP says here on the boards so I am confused.

Holy Heck
I rolled this up and just had to post it up. I have used that site before BrockJones and it is pretty god for randomizing. I admit I clicked rapidly a few dozen times and then let it stop. So randomized the Randomized.

I note that you have it set to "re-roll ones" This is not the method the GM mentioned. He said you may reroll any ones beyond the first you roll. Don't think you can get that site to do it.

EDIT: and on the note of rolling dice, here goes nothing:

4d6 ⇒ (6, 3, 4, 5) = 18 15
4d6 ⇒ (5, 2, 4, 6) = 17 15
4d6 ⇒ (6, 1, 5, 5) = 17 16
4d6 ⇒ (6, 4, 6, 1) = 17 16
4d6 ⇒ (4, 2, 5, 3) = 14 12
4d6 ⇒ (4, 2, 6, 1) = 13 12

SECOND EDIT: I believe that may be the kindest the Paizo rng has ever been to me.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Question: Would the unchained version of monk be allowed in the game, and/or the unchained version of Rogue? Would Path of War and/or Path of War Expanded characters be an option?


I would be very interested in this also. Waiting for Character Creation guidelines.

-- david


Thank you to everyone who is interested and willing to take a shot at this with me. I promise to give you my best and here is hoping we all have fun along the way.

I have started filling in the campaign information, I can't see GM Rutseg's link at work, and will review that and add it in as well. I will continue to add what I have access to and fill in the Campaign Info throughout the day.

I will keep the Recruitment open until 1 March and then close it and select the five that will journey onwards from there.

Updates will be coming in sporadically as I have time today.


Reckless wrote:

Question: Would the unchained version of monk be allowed in the game, and/or the unchained version of Rogue? Would Path of War and/or Path of War Expanded characters be an option?

Could you PM me what the main differences are? I think the unchained is listed in the SRD also, so I will try to look at lunch today when I have a break also.

Unless those books were included in the Humble Bundle that I purchased yesterday, then I will have to say no. I have a scattering of the books and plan on the HB to plug in the gaps more fully.


How does the humble dundle even work. 25$ and all I get is a physical copy of the beginners box? How does that make sense when it says 15$ for like 6 books.


I got a redemption codes for about twelve books and a ton of adventures and misc game aide stuff. I also paid the $25 to send the beginner box to my son as an early spring break present.


Digger,

Will we be allowed to use archetypes for the classes you indicated in your campaign tab?


Ah ok, maybe they need someone to write out the tiers more clear.

Also I am interested, stupid question: Gestalt? It seems that draws lots of attention lately.
What books are allowed? Classes?
Races?

EDIT: NVM the campaign tab finally loaded, Paizo is derping


Rolling:
4d6 ⇒ (3, 6, 6, 2) = 17
4d6 ⇒ (1, 2, 6, 6) = 15
4d6 ⇒ (3, 1, 3, 6) = 13
4d6 ⇒ (1, 4, 4, 6) = 15
4d6 ⇒ (2, 2, 4, 2) = 10
4d6 ⇒ (2, 1, 4, 5) = 12

Not bad.


Karmic Knight wrote:

Digger,

Will we be allowed to use archetypes for the classes you indicated in your campaign tab?

The Shackled City Player's Guide that GM Rutseg has some very good Archetypes for the setting that I would also be comfortable with as options.

Nuson the Nervy wrote:

Ah ok, maybe they need someone to write out the tiers more clear.

Also I am interested, stupid question: Gestalt? It seems that draws lots of attention lately.
What books are allowed? Classes?
Races?

No gestalt. To be honest I have never been a big fan of it, but I know many are.

I will get a full list of books tonight once I can redeem my codes and access my google drive to see what digital copies I have as well.

Classes: All core and advanced classes are on the table except Cavalier and Gunslinger. Psionics are also not in play, but depending on how the campaign shapes up, Gunslinger may be something that can be unlocked along the way.


@Reckless

Spot on with the dice. I would recommend lighting a candle in thanks to the RNG that sent them your way.

@Spade
It looks like yours will translate down to:
15, 14, 12, 14, 8, 11.

Depending on where you may go race wise, solid numbers there also.


Spade don't forget you need to drop the lowest die result from each roll.

So:

4d6 ⇒ (3, 6, 6, 2) = (17) 15
4d6 ⇒ (1, 2, 6, 6) = (15) 14
4d6 ⇒ (3, 1, 3, 6) = (13) 12
4d6 ⇒ (1, 4, 4, 6) = (15) 14
4d6 ⇒ (2, 2, 4, 2) = (10) 8
4d6 ⇒ (2, 1, 4, 5) = (12) 11


Thanks for the quick response Digger. Guess I should roll (I'm old school) and see what fate is laid before me...

4d6 ⇒ (6, 1, 4, 2) = 13 12
4d6 ⇒ (6, 3, 4, 5) = 18 15
4d6 ⇒ (5, 3, 5, 1) = 14 13
4d6 ⇒ (1, 3, 2, 2) = 8 7
4d6 ⇒ (4, 5, 3, 6) = 18 15
4d6 ⇒ (2, 1, 2, 6) = 11 10

Good roll for me. Already envisioning what the 7 will be for.

For setting. It does seem that Shackled uses old Greyhawk Pantheon will we be using Greyhawk or going with Pathfinder deities?

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Unchained Rogue gets a slightly better sneak attack ability and eventually gets some extra things it can do with skills, and the ability to choose a few weapons it can use dexterity for instead of strength for damage.

Unchained monk improves flurry of blows, gets full BAB, loses good will saves (probably makes up for this a bit by still being WIS dependant), gains a number of special strikes it can use as part of a flurry, and converts a lot of the prototypical monk abilities into optional issues ala (rogue/ninja) talents.

Since unchained is not part of your bundle, you would have to look at it in the prd or d20pfsrd.

Path of War is 3rd party, and the materials for it are on the d20pfsrd, HERE. I don't believe POW expanded is available in that manner as of yet.


Honestly, I haven't had the pleasure of being accepted into a play by post campaign yet. Almost feels like one of those, "need experience to get experience" things. That being said, I'm eager to join any ap.


Karmic Knight wrote:
For setting. It does seem that Shackled uses old Greyhawk Pantheon will we be using Greyhawk or going with Pathfinder deities?

We will be using the Pathfinder gods. Cauldron boasts temples to St. Cuthbert (Abadar), Kord (Gorum), Wee Jas (Pharasma), and Pelor

(Serenrae). A shrine to Fharlanghn (Desna) resides in a roadhouse called the Lucky Monkey, on the way to Sasserine. Kingfisher Hollow has small shrines to Pelor (Serenrae), Yondalla (Erastil), and Wee Jas (Pharasma), while Redgorge has small houses of worship for Kord (Gorum), Moradin (Torag), and Garl Glittergold (Shelyn). Clerics from the elven pantheons are fairly rare in these parts, as are followers of Boccob and Obad­ Hai.

While there may be some slight modifications that I need to do here and there with the flavor texting and descriptions, in my table top I just moved St. Cuthbert over to be lazy, the Player's Guide that GM Rutseg
shared is solid enough to me to let stand.


@GM Snowe: It was not getting into the Giant Slayer game that sparked me into wanting to run this campaign over the threads. I said 3 was my max commitment, so it might as well be 2 as a player and 1 as a GM.

Make a concept, or two if you like, and we will let the chips fall where they go. :)


Reckless wrote:

Unchained Rogue gets a slightly better sneak attack ability and eventually gets some extra things it can do with skills, and the ability to choose a few weapons it can use dexterity for instead of strength for damage.

Unchained monk improves flurry of blows, gets full BAB, loses good will saves (probably makes up for this a bit by still being WIS dependant), gains a number of special strikes it can use as part of a flurry, and converts a lot of the prototypical monk abilities into optional issues ala (rogue/ninja) talents.

Since unchained is not part of your bundle, you would have to look at it in the prd or d20pfsrd.

Path of War is 3rd party, and the materials for it are on the d20pfsrd, HERE. I don't believe POW expanded is available in that manner as of yet.

I am fine with the Unchained Rogue/Monk, but keeping the 3rd party material out for now.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Sounds reasonable, thanks.


4d6 ⇒ (3, 3, 1, 6) = 13 = 12
4d6 ⇒ (2, 3, 3, 1) = 9 = 8
4d6 ⇒ (2, 4, 2, 3) = 11 = 9
4d6 ⇒ (2, 2, 4, 1) = 9 = 8
4d6 ⇒ (4, 4, 6, 5) = 19 = 15
4d6 ⇒ (5, 4, 6, 2) = 17 = 15

Wow, that just stinks. The RNG hates me.

-- david

edit: an 11 point buy...
edit2: Thanks Digger, but I have found when the RNG does this to me during character creation, it carries over into the game, so I'll bow out and let someone else with better luck play.


@Papa-DRB: Since the RNG didn't smile upon you, there is still the safety net of the 20 pt buy. :)


4d6 ⇒ (4, 2, 5, 5) = 16 =14
4d6 ⇒ (1, 4, 2, 5) = 12 = 11
4d6 ⇒ (2, 6, 6, 2) = 16 = 14
4d6 ⇒ (6, 4, 5, 1) = 16 = 15
4d6 ⇒ (5, 2, 6, 3) = 16 = 14
4d6 ⇒ (5, 4, 2, 2) = 13 = 11

24 point buy...i can make that work :)


Added the Player's Guide given to us by GM Rutseg in the Campaign Info tab for ease of finding and referencing.


Definitely interested as well!
I only know the Shackled City by reputation but it sounds amazing!


Rolls
I like this because it cannot be edited via Inspect and it reduces the lowest for me.


Any restrictions other than 3rd party Digger? i.e. I know some GM's don't like summoners or have issues with certain character tropes in their games like no guns and that sort of thing.


Nuson the Nervy wrote:

Rolls

I like this because it cannot be edited via Inspect and it reduces the lowest for me.

@Nuson: The link didn't display anything for me when I clicked on it. If you don't mind, just set up a block of 4d6 rolls like the others have been doing.

DM Immortal wrote:
Any restrictions other than 3rd party Digger? i.e. I know some GM's don't like summoners or have issues with certain character tropes in their games like no guns and that sort of thing.

Currently I am allowing all Core and Base classes, plus a few of the Unchained Ones. Due to the nature of the game, I am cutting Cavaliers since they wouldn't be able to use a lot of their abilities. All Psionics, as to be frank I have not liked them since they first appeared in 2nd Edition and I can't shake my bias towards them. Through the course of the game and potential RP actions Guns and gunslingers may happen, but not at the start of the game.

I am open to either list discussion or PM discussion on non-core Paizo races, but depending on the race there could/will be potential RP reactions to deal with as well.


Awesome! I'll start looking at some concepts and thanks also for the quick reply!


Should probably put a roll up

4d6 ⇒ (2, 1, 2, 6) = 1110
4d6 ⇒ (5, 6, 2, 6) = 1917
4d6 ⇒ (3, 3, 5, 3) = 1411
4d6 ⇒ (5, 1, 5, 6) = 1716
4d6 ⇒ (5, 5, 6, 4) = 2016
4d6 ⇒ (5, 1, 4, 3) = 1312

Holy Baf#@*nuts! That's the best roll I've ever had on here.

1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Any interest in a Shackled City game (Pathfinder)? All Messageboards

Want to post a reply? Sign in.