GM Derek W's Silent Tide (Inactive)

Game Master Derek Weil


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Technic Siege/Full Map

Your boots squash with fetid water as you plod through the Puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall what was so damned important to demand your presence in the half flooded slum during Absalom’s rainy season.

Please take a moment to make introductions

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Contilo breaths in a deep breath of the cool air.

ahhh at least the temperature is nice, i could do for a little colder but this is alright..don't like the rain to much.. why can't it just always snow.. wait why am i here again?

Contilo sits up as tall as he can muster ontop of HayHead - his trusted pony. With his right hand resting on the Crossbow attached to his hip he takes a look around.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Appearance:
Contilo FrostFoot is an exceptionally small halfling. Standing 2'5, and weight a gaunt- malnurished 32 lbs sometimes people have used the term "corpse like" to describe him. He has extremel pale skin, due to his life on the icy mountain, keeping covered up has prevented any sort of tanning. The icy has also bleached his hair into a frosty, platinum white color. His eyes remain vibrantly blue.

He wears a white cloak of a dead polar bear that lived on his mountain. with it he was easily able to hide in the snow from trolls and giants alike. His bear skin cloak was actually crucial to his survival.

He also has a plain burlap sack, with all of his worldy possessions, and a crossbow strapped to his belt.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin takes a deep breath and smiles at the chill in the air.

This can't be natural. Hopefully that means some fun ahead.

"Hail, fellow Pathfinder. How are you on this wonderful day? Or is it night? I can't tell through this fog. I am Mandorin, Knight of Iomedae, and I am pleased to make your acquaintance."
"Do you happen to know when the rest of our group will be arriving? This chill is almost unnatural and that usually means a fight, and I always enjoy a good fight to quicken the blood" he says with a grin

He looks around to see if he sees anything out of the ordinary.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

appearance:
Mandorin is wearing scale mail armor with his huge sword strapped to his back. He is an intimidating figure and holds himself with an overpowering aura of confidence.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Hello my friend. I am splendid!, My name is Contilo, Contilo FrostFoot. It is nice to meet you. The rest of our group...

Group? there is a group? i don't even know why im here!

I dont know about the others, but wait! did yuo say a fight! I've never been in a fight before! I just run and hide!... but maybe i will just hide behind you and that huge sword... how much does that thing weigh! i bet i couldn't even lift it!

Contilo takes a deep breath..
Ahh but i do like the cold

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Why would anyone like this cold? A halfling dressed in simple leather armor approaches the small gathering. The fog is quite nice I suppose, makes it that much easier to get around unnoticed. In any case, I think I would much prefer that we talked inside.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

inside... like, inside there? with all those people? we don't know whats inside. or who! What if someone bad is in there?

Contilo pats HayHead on the side of his neck,
its gunna be okay HayHead, i won't leave you
The pony seems to not even notice that its rider had spoken, and continued looking around.

[b] by the way my name is Contilo FrostFoot, pleasure to meet you.[b/]

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Pleasure to meet you too Contilo. Don't you worry one bit about a fight, I have never been, and never will, be bested. And I am sure you have plenty of tricks up your sleeves."

"And the fog is quite nice to hide in, but it can also conceal unsavory things until the danger is upon us. I like a good fight, but I like to be able to see what I am fighting."

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

When I fight, I prefer that they can't see me so we have a difference of opinion. One halfling looks to the other and says, And we'll never know what's inside if we continue to stay out here in the dark rain and fog. As your friend here has already noted, unsavory things lurk in the fog.

With that, Xavian will enter the tavern (assuming that he can) and try to find something to drink.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will stay outside the tavern to wait for the rest of his companions to arrive, but close enough to the door that if he heard a commotion inside he could easily enter.


Female Dwarf Ranger(Guide)

Belvica deftly makes her way through the puddles, she then sees a group of people talking.

This wetters gonna kills messh, I musta keepp rangin, and rangin I'se will

She makes her way over to the entrance and says, "Salve! Mese name ish Belvica Insnare'ba" to the group before they enter the tavern.

Appearance

Spoiler:
Belvica's has long unkempt red hair with pouty lips and green eyes sitting upon a 4ft5inch stature, weighing in at 175lbs. She wears hide armor of such you have never seen before and exudes an almost Garundian feel

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

red hair, nice... pouty lips.. nice.. thats a pretty.. um lady? by gosh she is big.. i can't tell if im attracted to this fat halfling or not... wait is she a halfling?

Contilo eyes the new member trying to determine what she is and if he is attracted to her...
Knowledge local/nature: 1d20 + 0 ⇒ (20) + 0 = 20

Hello my lady? my name is Contilo, i think we are just having a little get together outside this here building. how do you do?


Female Dwarf Ranger(Guide)

She looks at the halfling and says, Vells meets, zhish hear iza neice part of twon i means town... hahahahaha!!!! Isa feels vell but isa bittera colds... Mah, ill getsausedtooseit"

Contillo

Spoiler:
You know that there are two distinct dwarf tribes in the mwangi Tarulu and the Mbeke you can't from which one she is from because she is from both

She continues, "And use Missa Contillo ser?"

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Pleasure to meet you my lady. I am Mandorin. If you wish to get out of the cold one of our companions is already inside the tavern. I will keep an eye out to see if anyone else will be joining us."


Technic Siege/Full Map

As you pause to wait for your other companions, your thoughts become clearer. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram. A bear of a man with only a few teeth remaining in his head, he motioned you into the meeting hall with a casual wave of his grizzled hand. The human captain outweighs most of Absalom’s half-orcs, and though a layer of beefy blubber coats his frame, those of you who have tangled with him in the Lodge sparring ring know that beneath this thin veneer of fat lies nothing but solid, steely sinew. Adril’s wild beard wags to the ponderous shake of his massive head as he examines a scrap of ancient parchment on the table before raising his eyes to greet your gaze and speaking:

“Come in then, friends, and thank you for answering my summons so swiftly. The Society is in need."

"An old and quite penniless historian, a bespectacled wag-beard by the name of Yargos Gill has recently made a discovery in an old archive that we have a great interest in obtaining: an ancient codebook, left behind in the wake of one of Taldor’s many failed attempts at invasion. This several-hundred-year-old text would prove an excellent addition to our collection, and must be preserved."

“Yargos makes his home in ‘The Puddles,’ Absalom’s poorest district, suffering from a well-known reputation as a haven for lowlifes. Following an earthquake ten years ago, parts of the Puddles now rest below sea level, resulting in frequent and untimely flooding. Those who can afford not to live there—don’t."

“The district is the stomping ground of pimps, harlots, addicts, knifers, and hoards of unseemly derelicts. It’s never been a kind place, but recent reports reveal some new nameless terror on her waterlogged streets. Several persons claim to have seen cloaked, skeletal-like figures marching through an unnatural fog. Ill tidings indeed. Tracking down Yargos is now a priority—--lest some yellow-toothed thug cut him down, or one of these strange wraiths carry him beyond the pale. Find him, fellow Pathfinders, and find the codebook. Your exploits
will be recorded in the Chronicles if you succeed.”

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

As he trods through the puddles, Telurions' mind drifts to the meeting with Venture-Captain Adril Hestram - Tracking down Yargos is now a priority... Easier said then done for sure, as this place is a waterlogged maze...

Having spent part of his childhood around here, Telurion was no stranger to The Puddles, so his senses are always on the alert, scanning the deeper darkness of unlit areas and alleyways with a sharp and attentive eye.

As the companions gather at the entrance to the Soggy Piper, he lumbers up the street with long, heavy strides through the murky water - ironclad with a breastplate and a huge shield at his back, his soaked cloak clinging to its massive frame, while his wet hair partially covers his worn and tanned face, the man looks ready for a war - a multitude of weapons arrayed all about him, securely fitted, easily reachable, and all clearly have seen some frequent use.

In contrast with this martial attire, a huge smile opens up in his face as he notices the gathered Pathfinders, his stark blue eyes catching the reflections of light coming from inside the tavern - "Well met friends! Good to meet you under such a fine and welcoming weather. If it keeps up, soon I'll have to trade in my weapons for a rowboat just to move around" - he jokes, while greeting everyone with a strong handshake.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Once inside, I will try to get some information of this Yarlos Gill and try to find out where we can find him.

Diplomacy/Gather Info: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Well met good sir. I guess we should head inside then, I'm starting to wonder if it's my armor rusting or me."

I will go inside and starting talking to the locals. I will try to gather information about Yarlos Gill and anything about the skeletal figures, buying ale and beer when needed.

Diplomacy/Gather Info about Yarlos Gill: 1d20 + 6 ⇒ (17) + 6 = 23
Diplomacy/Gather Info about skeletons: 1d20 + 6 ⇒ (2) + 6 = 8

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

"Agreed, lets step inside and try to gather as much information as we can"

Telurion walks in like he owns the place, wringing the water from his cloak, and straightening his hair back.

Seeing his companions "working" the room, he moves over to the counter, asking for a beer, checking out the environment and enjoying his drink, while he keeps a watchful eye over his companions.


Female Dwarf Ranger(Guide)

Danks for yur conzern, ser! Mese a wants a lil palm vine to calms mese down, hahahah!!!! says Belvica with a yokelly smile on her face.

Ok where can I find clues to finding Yarlos, must find a footprint... damned rain ruining my tracking.

Belvica orders a palm wine, but is unable to get it so she orders a Chelaxian single malt to warm her up.

Perception for anything out of the ordinary 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

wait! im coming too!!!!

Contil Quickley ties HayHead to the side of the building, and looks around for danger again before ducking inside the tavern.

soo we are looking for Yargy's big book.

Contilo tries to start conversation with the smallest person he can find, and asks about Yarlos.

Diplomacy/ Gather information: 1d20 + 4 ⇒ (16) + 4 = 20

Contilo also descretely casts Detect Magic.

Grand Lodge

Human Wizard (teleportation) 1 AC 13 T12 FF11 | HP 11 | Shift uses left 6/6 | Init +6 | Perc +3

Those of you near the door hear a distinct cawing as the door creaks open once again.

In steps a lanky, well-dressed gentleman with a jaunty felt hat atop his head. Doing battle with the hat is a fidgety raven that no doubt was the source of the cawing outside.

His sharp ice-blue eyes pick up the other Pathfinders as he enters the meagre pub. He greets Contilo on the way in the door. Well met, friend! Fine Absalonian weather today, eh? Don't mind Harry here; he's not used to such places. So, where do we find this Gill character?

The Professor orders a pint before joining his new companions in working the room for information.

diplomacy to gather info on Gill: 1d20 + 5 ⇒ (8) + 5 = 13


Technic Siege/Full Map

As you settle into the tavern, the bartender and other staff are happy to provide you with information.

"Oh, sure Yargos! He was in here all the time. You just missed him, though and frankly I'm worried for him. A bunch of young toughs came by and grabbed him along with three of his pals. We called the watch, but you know how it is. Here in the Puddles they won't be in any hurry to find trouble."

"The gang that grabbed him headed off towards Torsen's Maw, that cliff over by the sea. I'm thinking you'd best hurry if you need to talk to old Yargos."

"Skeletons? Can't say I know much about them. Although there are strange things happening aroun dhere lately."

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Contilo motions the group to form at the doors.
well be better get moving if we want to catch up with them and get Yargy's big book. Does Anyone know the way?

Contilo rushes outside and struggles with all his might to get into the saddle of his pony. Contilo Checks his Crossbow, making sure it is ready to fire should the need arise.

fight.. okay a fight.. maybe we can talk to them.... or maybe can put them to sleep? i dont know.. worse case i will hide behind Gigantic Sword and mr. i have enough weapons for an army. YEAH! thats what i'll do. I like those two along already!

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin moves to go outside and pauses.
"Which way is it to the sea?"

He follows Contilo outside and waits for the rest of the group to get ready to leave.

"We should get going quickly. I will take point, but I am not the best at following a trail if it is not quite obvious. And keep an eye out, they may leave some people behind to make sure they are not followed."

As they move to head towards Torsen's Maw, Mandorin will keep an eye out for anything out of the ordinary.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Human Wizard (teleportation) 1 AC 13 T12 FF11 | HP 11 | Shift uses left 6/6 | Init +6 | Perc +3

The Professor (and his raven) listens intently. It even seems as though the raven is leaning forward to hear the conversations.

Let us waste no time if this man is in trouble.

knowledge(geography): 1d20 + 7 ⇒ (11) + 7 = 18

I have not been in Absalom long, so I know the general direction, but I do not know the way for certain. Unless one of you knows the way, perhaps we can ask directions from...er...someone, er...helpful.


Female Dwarf Ranger(Guide)

Belvica calmly finishes her single malt Chelexian Whisky, her ears perking up and then cooly she says, "Dida youze rexonize thee toughs or arrr zhey new to da poodles?"

After hearing an answer she walks to the entrance and sees if she can find a group of footprints with dragged feet Track1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

I guess we should have asked before jumping to chase... my mistake, i was never one for planning and stuff like that. My uncle Garry always wanted me to plan and study and all that kinda stuff, i just get too distracted... did i ever tell you about the time when uncle garry...

Realizing that Contilo was starting to ramble he stopped mid-sentence.

oh right! Yargy and the thugs!

Track/survival: 1d20 + 0 ⇒ (7) + 0 = 7

Contilo helps Insnare look for tracks.


Technic Siege/Full Map

The hoodlums made no effort to hide their route, and so between asking around and following muddy tracks, following them proves to be relatively simple. Soon you reach a flat grassy area, and see the edge of the cliff ahead of you. The smell of salt air wafts towards you. Six brash young toughs covered with tattoos of vicious, snarling dogs are prodding four terrified older men off the edge of a cliff into the sea. The prisoners are shackled together in a line with heavy chains, which shall surely drag them to the sea floor in short order should they tumble from the cliff’s edge into the churning waters below.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Contilo dismounts HayHead, you stay here boy.

Contilo motions for the group to get closer to him.
guys, i can sneak up on them and try to put them to sleep? we don't want them getting scared and pushing them off the cliff.. but i can only put 4 of em to sleep... maybe.. if the spell works...what do you guys think? Contilo says in a hushed whisper

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"That could work, Telurion and I can go to one side to distract them and see if they will talk at all. That could allow you to get into position to try to take care of them without harm to the old men. We will try to get close enough to quickly take care of the ones that don't fall prey to the spell."

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

With that Contilo turns and lays down in the grass and starts to wiggle his way forward. Being only two feet tall, and 30 lbs, hiding in grass might just be possible.

Stealth: 1d20 + 7 ⇒ (8) + 7 = 15


Technic Siege/Full Map

GM Secret Roll:
Warhounds' Perception Check: 1d20 - 1 ⇒ (10) - 1 = 9

The thugs don't seem to notice Contilo, being preoccupied with the prisoners. However, it looks like they might be ready to push them over the edge before Contilo can get into position.

Anyone care to stall for time?

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

If we decide to go along with this plan Mandorin will go to a side away from Contilo, wait until he is in position, and call out to the hoodlums. Or if it looks like they are just about to push them off the cliff, he will call out early.

"YOU THERE! What do you think you are doing with those old men?! Step away and test yourself against someone who can fight back. Unless you children are afraid. If that is the case, just leave them with be and go back to your mothers bosom."

initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

initative: 1d20 + 9 ⇒ (17) + 9 = 26


Technic Siege/Full Map

Please hold off rolling initiative. I will actually roll that for everyone when required, then you can just make sure that I add the right modifiers for you. - I'll save Mandorin and Contilo's rolls for later this time. I just want to make sure of everyone's actions before I decide if combat has been triggered. Thanks!

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I will stealth so that I may be able to sneak attack on a thug or help the old men.


Female Dwarf Ranger(Guide)

"Mese cover youse!"says Belvica as she nods in the direction of Contillo with her Waraxe at the ready and stealths 1d20 + 4 ⇒ (14) + 4 = 18


Technic Siege/Full Map

Xavian, you can roll your Stealth check. As far as skills go, by all means post the roll and if I need it, it's there. I just like to be a little more strict with initiative since combat is a pretty big deal, and it can be the hardest thing to get right.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26

If possible, I want to get close enough around to one side so that I might be able to flank an opponent or aid the men in chains.

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

Terion will try to be more diplomatic, since he does not believe he can reach the thugs before they push their captives off the cliff.

"We are all very stressed out as you can see boys! But we can still find a way to solve this without anyone getting hurt. Lets talk about it for a second, even if you push those all the way down there, what are you going to do next? And if you do, I will not be as open to conversation as I am now..."

Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Human Wizard (teleportation) 1 AC 13 T12 FF11 | HP 11 | Shift uses left 6/6 | Init +6 | Perc +3

The Professor stays just behind Telurion, waiting to see what sort of reaction they get from the thugs.

Do be reasonable, gentlemen. I have seen Mr. Andoren when he is in an ill mood, and it tends to lead to ill health. We mean you no harm yet.

aid telurion (diplomacy): 1d20 + 5 ⇒ (9) + 5 = 14

I don't imagine we are close enough for me to use mage hand to see how to open the chains and to possibly snag the keys to the old men's chains, is it?


Technic Siege/Full Map

The leader of the bandits looks over at Telurion, Loram, and Mandorin, about 30 feet away and says:

"Take one more step, and they're going over the side!.

He motions to his gang.

"Do they have any friends around? Check over by those bushes!"

Three of the men break of and head nearer to Contilo and Insnare's position. When they get about 30 feet away (Insnare and Contilo are 50' from the prisoners) they shout:

"Yeah boss, there's a couple of them over here!"

They haven't seen Xavian sneaking up from the other side yet - he's about 40' away from the prisoners now.

"So, trying to sneak up on us! Now you all die!"

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I'll wait/delay to see where all the thugs go before I determine my action.


Technic Siege/Full Map

Normally I'd post this with the other, but I have been trying to keep things moving in the midst of home improvement projects.

Initiative:

Contilo 26
Mandorin 16
Xavian: 1d20 + 4 ⇒ (10) + 4 = 14
Insnare: 1d20 + 2 ⇒ (1) + 2 = 3
Telurion: 1d20 + 2 ⇒ (17) + 2 = 19
Loram: 1d20 + 6 ⇒ (1) + 6 = 7

Warhounders: 1d20 + 0 ⇒ (18) + 0 = 18

So here's our order:

Contilo, Telurion, bad guys (6), Mandorin, Xavian, Loram, Insnare.

The thugs look like they might push the prisoners off the cliff at any moment.

Round One is underway!

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Contilo moves 20 Feet forward, to be 10 feet away from the two thugs scouting. As he runs forwards he shouts: Insnare! Cover meeeee!

Once he arrives 10 feet from the thugs he Casts Sleep!
DC 15 (10 + 1/2 sorc level (1) + char mod +4)

Sleep spell Details:

Sleep

School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 1

Casting Time 1 round

Components V, S, M (fine sand, rose petals, or a live cricket)

Range medium (100 ft. + 10 ft./level)

Area one or more living creatures within a 10-ft.-radius burst

Duration 1 min./level

Saving Throw Will negates; Spell Resistance yes

A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.


Technic Siege/Full Map

Contilo moves near the three bandits and speaks an arcane phrase.

Thug #1 Will Save: 1d20 - 1 ⇒ (7) - 1 = 6
Thug#2 Will Save: 1d20 - 1 ⇒ (2) - 1 = 1
Thug #3 Will Save: 1d20 - 1 ⇒ (1) - 1 = 0

The three thugs collapse instantly and can be heard snoring in a deep slumber.

Two of the remaining Warhounders are in front of the prisoners, facing Contilo. The final bandit is standing near the first prisoner, ready to push him.

Telurion, you're up!

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

Round 1

Seeing his companion reckless charge and the situation deteriorating rapidly, Telurion moves forward to the bandit standing near the first prisoner, and about to push him over and tries to trip him.

Trip: 1d20 + 6 ⇒ (15) + 6 = 21

"You have but ONE chance to surrender... And survive" - he offers to the bandit as he attacks.

AC20 vs. the expected AoO


Technic Siege/Full Map

The Warhounder strikes out at Telurion with his right hand, where he is wearing a gauntlet covered with nesty-looking spikes.

AoO: 1d20 + 2 ⇒ (16) + 2 = 18

The blow catches Telurion in the chest, but is stopped by his armor. Just then, Telurion strikes the bandit (#6) in the legs, tripping him flat on his back!

The other two thugs move in on Telurion and position themselves on either sid eof him (flanking). They both lash out with similar spiked gaunlets.

Thug #4 attack: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Thug #5 attack: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20

Thug #5 damage: 1d4 + 1 ⇒ (2) + 1 = 3

The first thug's blow misses to the side, but the second catches Telurion in the shoulder, and he winces slightly in pain.

Mandorin, Xavian, Loram, Insnare - you are all up! You can post when you have a chance and I'll sort them into order. Three bad guys are asleep and one is knocked prone. Two are flanking Telurion.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will charge in at the closer of the two thugs flanking Telurion, if possible getting in a flank position with the charge, and power attack with furious focus.

Power Attack: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 9 ⇒ (5, 1) + 9 = 15

that is including +2 for charging, if he can flank it's another +2. And his AC is at 13 for the rest of the round

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I will rush to the aid of the old men, leading them away from the cliff and the fight.

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Technic Siege/Full Map

Please post here as your characters so I know you're ready to begin.

Also, Telurian - can you actually carry all those weapons, even with 18 STR? Don't worry too much, I'm not about to start counting encumbrance very strictly. He just seems like he's got enough arms for a whole street gang ;)

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

I am ready to begin :-) thank you so much for DMing

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

Hey GM Derek, thank you for taking me on board - happy to be here.

Weight... Ah! That's nothing! He's sitting on a meager 110.24 lbs ;)

Grand Lodge

Human Wizard (teleportation) 1 AC 13 T12 FF11 | HP 11 | Shift uses left 6/6 | Init +6 | Perc +3

Checking in - and excited to get started! I still need to finalize my feat and trait selection, but I will do that today.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

checking in,
on encumberance - my character can only carry 16 lbs! so i bought a pony.. and put stuff in his saddle bags.. thats legal right?


Technic Siege/Full Map

A pony with saddlebags is legal, but there are missions where the pony won't be able to go, or where he'd only be with you part of the time. I am not going to be an encumbrance stickler, but I just want things to be reasonable. You may want to drop an extra couple of points in STR and lowr your CHA. You will be getting +1 to any attribute at level 4 and again at level 8, so you'd probably be fine with an 18 as your top stat for now (but it's up to you).

Grand Lodge

Human Wizard (teleportation) 1 AC 13 T12 FF11 | HP 11 | Shift uses left 6/6 | Init +6 | Perc +3

The Professor is Done (I think).


Female Dwarf Ranger(Guide)

I am ready to begin. Should I upgrade her to level 2?


Technic Siege/Full Map

Has she finished any scenarios before? Typically, each scenario gives 1 XP, and you level with every 3 XP earned. This scenario is designed for a party with an average level of 1 or 2.

All PFS characters that are brand-new must start at level 1 with 0 XP, but this adventure takes that into account.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Yeah i thought about that. we will have to see. im gunna ghive it a try, it might be a nice challenge. maybe i will need to get ant haul feat or something..


Female Dwarf Ranger(Guide)

I used her in a home brew, no problem she'll be level 1...


Technic Siege/Full Map

Xavian, are you good to go? I am just heading home for the evening, so look for a gameplay thread in just a couple of hours or so.


Technic Siege/Full Map

Gameplay is up! Head over to get started when you're ready.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

excited! thanks ahead of time for being our GM!

oh btw - i know nothing of this campaign, is there anything our charcters should know at the start? or is it all discovery?

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Also very excited. Thank you again for GMing.

I second Contilo's question, and for the casters, do we have any information to help with preparation before we get there and are they expected to already have their spells memorized?

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Yep, I'm here! Sometimes I can't check on the boards during lunch on weekdays, but I'm here!


Technic Siege/Full Map

To answer the first question, typically information is revealed throughout the scenario as needed. I am not aware of any "reveals" I can make with regard to spell preparation. I can say that each scenario tries to give players of a variety of classes a chance to shine.

If you'd like to hold off, you will probably have time to take an hour to prep spells, but this one has you rushing off ver quickly - I'd get them up beforehand.

Also, the scenarios generally last less than 1 day, so resting isn't always an option.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

so this will last one day total?
im a sorcerer so i dont need to prepare my spells other than medatitaTE?

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Glad you said something about time. I had to finish buying equipment!


Technic Siege/Full Map

Ok, so the scenarios usually take one day of game-world time. This means they take about 3 weeks of real-world time to finish in a PbP setting.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Is there any type of intro for the module? Just wondered why I'm standing in the rain in front of what I assume is a tavern with two strangers. :)


Technic Siege/Full Map

Yes, but the intro will rush you right into the story this time. I'll post some general background in a little while.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

So at the end of this there will be get a PDF or something of our adventure? the campaign chronicle or something??

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

for somethign like looking for tracks? can we use the take 20 rule? or the take 10?


Technic Siege/Full Map

At the end of each scenario (including this one) you will receive a chroncile sheet that tracks your accomplishments in the game. It keeps tabs on your Xp, gold, items purchased/sold, and any special items or boons you received.

In looking for track I'd say normally you could at least take 10, but this scenario as written doesn't include any tracking here - you're able to find the baddies very easily.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Sorry, I didn't know if you did the initiative rolls or if we did. I guess I should have asked before I posted :-(


Technic Siege/Full Map

Hey, no problem. I should have known to remind you. As far as skill checks go, you guys can go ahead and post rolls like you have been. If I need it, I have it. I can always ask for another roll if necessary.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

cool, so did the thugs notice the big guy with swords yelling at them?


Technic Siege/Full Map

Well, I want to see everyone's actions before I sort them into order. I still haven't heard from two of you.


Technic Siege/Full Map

Also, the published scenario doesn't include a map for this encounter. Normally all PFS combat encounters have one, and I've been having a terrible time making one up for this. Are we all ok doing combat by description this once? We'll not keep strict track of movement distances and AoO's but do our best. Afterwards, you will always have a map to see your position, etc.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

im good with that.
but should we just try to talk them down then? or is the map missing?

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

Teurions' actions will be up shortly. Just woke up ;)

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

GM - how do you do combat? you said you like to roll initiative..
i presume we are in combat now?

Do we all just post and you summarize? or.. :) what do we do?

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

IS combat over?
We can act in any sequence now?


Technic Siege/Full Map

My apologies. Combat is over. Please see my new post in gameplay. I will try to be more clear in the future. Also, Some posts are necessarily long, and I will need to break them up a bit. Please be patient, as you will be able to gather all the information that you need.


Technic Siege/Full Map

My apologies to you all (especially Xavian, Insnare, and Loram) for moving so quickly. I had a very slow day at work, and got a bit carried away. I will scale back so that you all have a chance to participate. Also, this part of the scenario is hard to pace for PbP, so please bear with me as I learn my way.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Nah, happens a good bit when you have enough players answering back. If more action was needed it was obvious what my goal was in that encounter so you could have just auto-piloted me easily.


Female Dwarf Ranger(Guide)

No big deal, I had to bring my girl to the airport which where I live is a massive ordeal

Grand Lodge

Human Wizard (teleportation) 1 AC 13 T12 FF11 | HP 11 | Shift uses left 6/6 | Init +6 | Perc +3

No worries. As long as you have a critical mass participating (and you did) I would rather the scenario move along rather than it getting held up because a couple of us don't get to post on a certain day.


Technic Siege/Full Map

Ok guys, I need to get a map together. It will probably be later tonight, so hold tight, we'll be moving again soon!

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

no worries! i am realyl enjoying this adventure! thanks for being the GM


Technic Siege/Full Map

So Maptool is not letting me drag and drop .png files copied from the scenario pdf. Wondering if it's because I'm on my Mac at home. Will take suggestions or try PC at work Monday morning. Sorry for the delay!

Also, I kind of eased up on the first fight because it was really important the prisoners survived. I'm sure you'll be fine, but the next couple may be a tad tougher.

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

Can someone clarify for me? on a ranged touch attack, do you add your dex modifier too?

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

Yep ;)

Grand Lodge

male Halfling Sorcerer 2 (Boreal Bloodline - Rime Blooded) | HP 10/10 | AC 14 | T 14 | FF 11 | CMD 9 |Fort +1 | Ref +4 Will +4 | Init +9 | Perc +4

so for the sickle i just picked up? is its damage and everything the same from the books/PRD? or do we need to get the stats from our GM?

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I will be on vacation starting Saturday and will not be back until the following Saturday evening. However I will have my laptop with me so I should be able to post each day but I'll make no promises. I'll probably will be able to post more this evening in the event something happens.

If you need my character to make an action and I'm not around, feel free to do what you feel is best.


Technic Siege/Full Map

Thx Xavian - and Contilo, it just functions like a normal medium-sized sickle.

Grand Lodge

Human Wizard (teleportation) 1 AC 13 T12 FF11 | HP 11 | Shift uses left 6/6 | Init +6 | Perc +3

Oof - family time takes up much of my weekends as well. I will consider what to do about the organ and try to post either tonight or in the morning.

If you need to run my character for me to move things along, Loram will stay on the ground. He can use mage hand, unseen servant, and his raven familiar to try to help play the organ (although I do not have any applicable perform skill either - where's the bard when you need one!). If others have that covered, he will shoot acid orbs at bad things.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

So, when is the next game? :)

I do not have my number on me so I will post later. My email is rycky4golf @ Yahoo

Grand Lodge

Human Wizard (teleportation) 1 AC 13 T12 FF11 | HP 11 | Shift uses left 6/6 | Init +6 | Perc +3

Thanks to Derek, and to my fellow Pathfinders, for a fun game!

I am number 55700-4, and my email is logangold13 at yahoo.

Thanks again - see you all around!

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