GM Derek W |
Your boots squash with fetid water as you plod through the Puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall what was so damned important to demand your presence in the half flooded slum during Absalom’s rainy season.
Please take a moment to make introductions
Contilo FrostFoot |
Contilo breaths in a deep breath of the cool air.
ahhh at least the temperature is nice, i could do for a little colder but this is alright..don't like the rain to much.. why can't it just always snow.. wait why am i here again?
Contilo sits up as tall as he can muster ontop of HayHead - his trusted pony. With his right hand resting on the Crossbow attached to his hip he takes a look around.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
He wears a white cloak of a dead polar bear that lived on his mountain. with it he was easily able to hide in the snow from trolls and giants alike. His bear skin cloak was actually crucial to his survival.
He also has a plain burlap sack, with all of his worldy possessions, and a crossbow strapped to his belt.
Mandorin |
Mandorin takes a deep breath and smiles at the chill in the air.
This can't be natural. Hopefully that means some fun ahead.
"Hail, fellow Pathfinder. How are you on this wonderful day? Or is it night? I can't tell through this fog. I am Mandorin, Knight of Iomedae, and I am pleased to make your acquaintance."
"Do you happen to know when the rest of our group will be arriving? This chill is almost unnatural and that usually means a fight, and I always enjoy a good fight to quicken the blood" he says with a grin
He looks around to see if he sees anything out of the ordinary.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Contilo FrostFoot |
Hello my friend. I am splendid!, My name is Contilo, Contilo FrostFoot. It is nice to meet you. The rest of our group...
Group? there is a group? i don't even know why im here!
I dont know about the others, but wait! did yuo say a fight! I've never been in a fight before! I just run and hide!... but maybe i will just hide behind you and that huge sword... how much does that thing weigh! i bet i couldn't even lift it!
Contilo takes a deep breath..
Ahh but i do like the cold
Xavian Slingblade |
Why would anyone like this cold? A halfling dressed in simple leather armor approaches the small gathering. The fog is quite nice I suppose, makes it that much easier to get around unnoticed. In any case, I think I would much prefer that we talked inside.
Contilo FrostFoot |
inside... like, inside there? with all those people? we don't know whats inside. or who! What if someone bad is in there?
Contilo pats HayHead on the side of his neck,
its gunna be okay HayHead, i won't leave you
The pony seems to not even notice that its rider had spoken, and continued looking around.
[b] by the way my name is Contilo FrostFoot, pleasure to meet you.[b/]
Mandorin |
"Pleasure to meet you too Contilo. Don't you worry one bit about a fight, I have never been, and never will, be bested. And I am sure you have plenty of tricks up your sleeves."
"And the fog is quite nice to hide in, but it can also conceal unsavory things until the danger is upon us. I like a good fight, but I like to be able to see what I am fighting."
Xavian Slingblade |
When I fight, I prefer that they can't see me so we have a difference of opinion. One halfling looks to the other and says, And we'll never know what's inside if we continue to stay out here in the dark rain and fog. As your friend here has already noted, unsavory things lurk in the fog.
With that, Xavian will enter the tavern (assuming that he can) and try to find something to drink.
Mandorin |
Mandorin will stay outside the tavern to wait for the rest of his companions to arrive, but close enough to the door that if he heard a commotion inside he could easily enter.
Insnare |
Belvica deftly makes her way through the puddles, she then sees a group of people talking.
This wetters gonna kills messh, I musta keepp rangin, and rangin I'se will
She makes her way over to the entrance and says, "Salve! Mese name ish Belvica Insnare'ba" to the group before they enter the tavern.
Appearance
Contilo FrostFoot |
red hair, nice... pouty lips.. nice.. thats a pretty.. um lady? by gosh she is big.. i can't tell if im attracted to this fat halfling or not... wait is she a halfling?
Contilo eyes the new member trying to determine what she is and if he is attracted to her...
Knowledge local/nature: 1d20 + 0 ⇒ (20) + 0 = 20
Hello my lady? my name is Contilo, i think we are just having a little get together outside this here building. how do you do?
Insnare |
She looks at the halfling and says, Vells meets, zhish hear iza neice part of twon i means town... hahahahaha!!!! Isa feels vell but isa bittera colds... Mah, ill getsausedtooseit"
Contillo
She continues, "And use Missa Contillo ser?"
Mandorin |
"Pleasure to meet you my lady. I am Mandorin. If you wish to get out of the cold one of our companions is already inside the tavern. I will keep an eye out to see if anyone else will be joining us."
GM Derek W |
As you pause to wait for your other companions, your thoughts become clearer. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram. A bear of a man with only a few teeth remaining in his head, he motioned you into the meeting hall with a casual wave of his grizzled hand. The human captain outweighs most of Absalom’s half-orcs, and though a layer of beefy blubber coats his frame, those of you who have tangled with him in the Lodge sparring ring know that beneath this thin veneer of fat lies nothing but solid, steely sinew. Adril’s wild beard wags to the ponderous shake of his massive head as he examines a scrap of ancient parchment on the table before raising his eyes to greet your gaze and speaking:
“Come in then, friends, and thank you for answering my summons so swiftly. The Society is in need."
"An old and quite penniless historian, a bespectacled wag-beard by the name of Yargos Gill has recently made a discovery in an old archive that we have a great interest in obtaining: an ancient codebook, left behind in the wake of one of Taldor’s many failed attempts at invasion. This several-hundred-year-old text would prove an excellent addition to our collection, and must be preserved."
“Yargos makes his home in ‘The Puddles,’ Absalom’s poorest district, suffering from a well-known reputation as a haven for lowlifes. Following an earthquake ten years ago, parts of the Puddles now rest below sea level, resulting in frequent and untimely flooding. Those who can afford not to live there—don’t."
“The district is the stomping ground of pimps, harlots, addicts, knifers, and hoards of unseemly derelicts. It’s never been a kind place, but recent reports reveal some new nameless terror on her waterlogged streets. Several persons claim to have seen cloaked, skeletal-like figures marching through an unnatural fog. Ill tidings indeed. Tracking down Yargos is now a priority—--lest some yellow-toothed thug cut him down, or one of these strange wraiths carry him beyond the pale. Find him, fellow Pathfinders, and find the codebook. Your exploits
will be recorded in the Chronicles if you succeed.”
Telurion Andoren |
As he trods through the puddles, Telurions' mind drifts to the meeting with Venture-Captain Adril Hestram - Tracking down Yargos is now a priority... Easier said then done for sure, as this place is a waterlogged maze...
Having spent part of his childhood around here, Telurion was no stranger to The Puddles, so his senses are always on the alert, scanning the deeper darkness of unlit areas and alleyways with a sharp and attentive eye.
As the companions gather at the entrance to the Soggy Piper, he lumbers up the street with long, heavy strides through the murky water - ironclad with a breastplate and a huge shield at his back, his soaked cloak clinging to its massive frame, while his wet hair partially covers his worn and tanned face, the man looks ready for a war - a multitude of weapons arrayed all about him, securely fitted, easily reachable, and all clearly have seen some frequent use.
In contrast with this martial attire, a huge smile opens up in his face as he notices the gathered Pathfinders, his stark blue eyes catching the reflections of light coming from inside the tavern - "Well met friends! Good to meet you under such a fine and welcoming weather. If it keeps up, soon I'll have to trade in my weapons for a rowboat just to move around" - he jokes, while greeting everyone with a strong handshake.
Xavian Slingblade |
Once inside, I will try to get some information of this Yarlos Gill and try to find out where we can find him.
Diplomacy/Gather Info: 1d20 + 7 ⇒ (6) + 7 = 13
Mandorin |
"Well met good sir. I guess we should head inside then, I'm starting to wonder if it's my armor rusting or me."
I will go inside and starting talking to the locals. I will try to gather information about Yarlos Gill and anything about the skeletal figures, buying ale and beer when needed.
Diplomacy/Gather Info about Yarlos Gill: 1d20 + 6 ⇒ (17) + 6 = 23
Diplomacy/Gather Info about skeletons: 1d20 + 6 ⇒ (2) + 6 = 8
Telurion Andoren |
"Agreed, lets step inside and try to gather as much information as we can"
Telurion walks in like he owns the place, wringing the water from his cloak, and straightening his hair back.
Seeing his companions "working" the room, he moves over to the counter, asking for a beer, checking out the environment and enjoying his drink, while he keeps a watchful eye over his companions.
Insnare |
Danks for yur conzern, ser! Mese a wants a lil palm vine to calms mese down, hahahah!!!! says Belvica with a yokelly smile on her face.
Ok where can I find clues to finding Yarlos, must find a footprint... damned rain ruining my tracking.
Belvica orders a palm wine, but is unable to get it so she orders a Chelaxian single malt to warm her up.
Perception for anything out of the ordinary 1d20 + 5 ⇒ (17) + 5 = 22
Contilo FrostFoot |
wait! im coming too!!!!
Contil Quickley ties HayHead to the side of the building, and looks around for danger again before ducking inside the tavern.
soo we are looking for Yargy's big book.
Contilo tries to start conversation with the smallest person he can find, and asks about Yarlos.
Diplomacy/ Gather information: 1d20 + 4 ⇒ (16) + 4 = 20
Contilo also descretely casts Detect Magic.
Loram Azur |
Those of you near the door hear a distinct cawing as the door creaks open once again.
In steps a lanky, well-dressed gentleman with a jaunty felt hat atop his head. Doing battle with the hat is a fidgety raven that no doubt was the source of the cawing outside.
His sharp ice-blue eyes pick up the other Pathfinders as he enters the meagre pub. He greets Contilo on the way in the door. Well met, friend! Fine Absalonian weather today, eh? Don't mind Harry here; he's not used to such places. So, where do we find this Gill character?
The Professor orders a pint before joining his new companions in working the room for information.
diplomacy to gather info on Gill: 1d20 + 5 ⇒ (8) + 5 = 13
GM Derek W |
As you settle into the tavern, the bartender and other staff are happy to provide you with information.
"Oh, sure Yargos! He was in here all the time. You just missed him, though and frankly I'm worried for him. A bunch of young toughs came by and grabbed him along with three of his pals. We called the watch, but you know how it is. Here in the Puddles they won't be in any hurry to find trouble."
"The gang that grabbed him headed off towards Torsen's Maw, that cliff over by the sea. I'm thinking you'd best hurry if you need to talk to old Yargos."
"Skeletons? Can't say I know much about them. Although there are strange things happening aroun dhere lately."
Contilo FrostFoot |
Contilo motions the group to form at the doors.
well be better get moving if we want to catch up with them and get Yargy's big book. Does Anyone know the way?
Contilo rushes outside and struggles with all his might to get into the saddle of his pony. Contilo Checks his Crossbow, making sure it is ready to fire should the need arise.
fight.. okay a fight.. maybe we can talk to them.... or maybe can put them to sleep? i dont know.. worse case i will hide behind Gigantic Sword and mr. i have enough weapons for an army. YEAH! thats what i'll do. I like those two along already!
Mandorin |
Mandorin moves to go outside and pauses.
"Which way is it to the sea?"
He follows Contilo outside and waits for the rest of the group to get ready to leave.
"We should get going quickly. I will take point, but I am not the best at following a trail if it is not quite obvious. And keep an eye out, they may leave some people behind to make sure they are not followed."
As they move to head towards Torsen's Maw, Mandorin will keep an eye out for anything out of the ordinary.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Loram Azur |
The Professor (and his raven) listens intently. It even seems as though the raven is leaning forward to hear the conversations.
Let us waste no time if this man is in trouble.
knowledge(geography): 1d20 + 7 ⇒ (11) + 7 = 18
I have not been in Absalom long, so I know the general direction, but I do not know the way for certain. Unless one of you knows the way, perhaps we can ask directions from...er...someone, er...helpful.
Insnare |
Belvica calmly finishes her single malt Chelexian Whisky, her ears perking up and then cooly she says, "Dida youze rexonize thee toughs or arrr zhey new to da poodles?"
After hearing an answer she walks to the entrance and sees if she can find a group of footprints with dragged feet Track1d20 + 5 ⇒ (5) + 5 = 10
Contilo FrostFoot |
I guess we should have asked before jumping to chase... my mistake, i was never one for planning and stuff like that. My uncle Garry always wanted me to plan and study and all that kinda stuff, i just get too distracted... did i ever tell you about the time when uncle garry...
Realizing that Contilo was starting to ramble he stopped mid-sentence.
oh right! Yargy and the thugs!
Track/survival: 1d20 + 0 ⇒ (7) + 0 = 7
Contilo helps Insnare look for tracks.
GM Derek W |
The hoodlums made no effort to hide their route, and so between asking around and following muddy tracks, following them proves to be relatively simple. Soon you reach a flat grassy area, and see the edge of the cliff ahead of you. The smell of salt air wafts towards you. Six brash young toughs covered with tattoos of vicious, snarling dogs are prodding four terrified older men off the edge of a cliff into the sea. The prisoners are shackled together in a line with heavy chains, which shall surely drag them to the sea floor in short order should they tumble from the cliff’s edge into the churning waters below.
Contilo FrostFoot |
Contilo dismounts HayHead, you stay here boy.
Contilo motions for the group to get closer to him.
guys, i can sneak up on them and try to put them to sleep? we don't want them getting scared and pushing them off the cliff.. but i can only put 4 of em to sleep... maybe.. if the spell works...what do you guys think? Contilo says in a hushed whisper
Mandorin |
"That could work, Telurion and I can go to one side to distract them and see if they will talk at all. That could allow you to get into position to try to take care of them without harm to the old men. We will try to get close enough to quickly take care of the ones that don't fall prey to the spell."
Contilo FrostFoot |
With that Contilo turns and lays down in the grass and starts to wiggle his way forward. Being only two feet tall, and 30 lbs, hiding in grass might just be possible.
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15
GM Derek W |
The thugs don't seem to notice Contilo, being preoccupied with the prisoners. However, it looks like they might be ready to push them over the edge before Contilo can get into position.
Anyone care to stall for time?
Mandorin |
If we decide to go along with this plan Mandorin will go to a side away from Contilo, wait until he is in position, and call out to the hoodlums. Or if it looks like they are just about to push them off the cliff, he will call out early.
"YOU THERE! What do you think you are doing with those old men?! Step away and test yourself against someone who can fight back. Unless you children are afraid. If that is the case, just leave them with be and go back to your mothers bosom."
initiative: 1d20 + 2 ⇒ (14) + 2 = 16
GM Derek W |
Please hold off rolling initiative. I will actually roll that for everyone when required, then you can just make sure that I add the right modifiers for you. - I'll save Mandorin and Contilo's rolls for later this time. I just want to make sure of everyone's actions before I decide if combat has been triggered. Thanks!
Xavian Slingblade |
I will stealth so that I may be able to sneak attack on a thug or help the old men.
GM Derek W |
Xavian, you can roll your Stealth check. As far as skills go, by all means post the roll and if I need it, it's there. I just like to be a little more strict with initiative since combat is a pretty big deal, and it can be the hardest thing to get right.
Xavian Slingblade |
Stealth: 1d20 + 12 ⇒ (14) + 12 = 26
If possible, I want to get close enough around to one side so that I might be able to flank an opponent or aid the men in chains.
Telurion Andoren |
Terion will try to be more diplomatic, since he does not believe he can reach the thugs before they push their captives off the cliff.
"We are all very stressed out as you can see boys! But we can still find a way to solve this without anyone getting hurt. Lets talk about it for a second, even if you push those all the way down there, what are you going to do next? And if you do, I will not be as open to conversation as I am now..."
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
Loram Azur |
The Professor stays just behind Telurion, waiting to see what sort of reaction they get from the thugs.
Do be reasonable, gentlemen. I have seen Mr. Andoren when he is in an ill mood, and it tends to lead to ill health. We mean you no harm yet.
aid telurion (diplomacy): 1d20 + 5 ⇒ (9) + 5 = 14
I don't imagine we are close enough for me to use mage hand to see how to open the chains and to possibly snag the keys to the old men's chains, is it?
GM Derek W |
The leader of the bandits looks over at Telurion, Loram, and Mandorin, about 30 feet away and says:
"Take one more step, and they're going over the side!.
He motions to his gang.
"Do they have any friends around? Check over by those bushes!"
Three of the men break of and head nearer to Contilo and Insnare's position. When they get about 30 feet away (Insnare and Contilo are 50' from the prisoners) they shout:
"Yeah boss, there's a couple of them over here!"
They haven't seen Xavian sneaking up from the other side yet - he's about 40' away from the prisoners now.
"So, trying to sneak up on us! Now you all die!"
Xavian Slingblade |
I'll wait/delay to see where all the thugs go before I determine my action.
GM Derek W |
Normally I'd post this with the other, but I have been trying to keep things moving in the midst of home improvement projects.
Initiative:
Contilo 26
Mandorin 16
Xavian: 1d20 + 4 ⇒ (10) + 4 = 14
Insnare: 1d20 + 2 ⇒ (1) + 2 = 3
Telurion: 1d20 + 2 ⇒ (17) + 2 = 19
Loram: 1d20 + 6 ⇒ (1) + 6 = 7
Warhounders: 1d20 + 0 ⇒ (18) + 0 = 18
So here's our order:
Contilo, Telurion, bad guys (6), Mandorin, Xavian, Loram, Insnare.
The thugs look like they might push the prisoners off the cliff at any moment.
Round One is underway!
Contilo FrostFoot |
Contilo moves 20 Feet forward, to be 10 feet away from the two thugs scouting. As he runs forwards he shouts: Insnare! Cover meeeee!
Once he arrives 10 feet from the thugs he Casts Sleep!
DC 15 (10 + 1/2 sorc level (1) + char mod +4)
Sleep
School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 1
Casting Time 1 round
Components V, S, M (fine sand, rose petals, or a live cricket)
Range medium (100 ft. + 10 ft./level)
Area one or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.
GM Derek W |
Contilo moves near the three bandits and speaks an arcane phrase.
Thug #1 Will Save: 1d20 - 1 ⇒ (7) - 1 = 6
Thug#2 Will Save: 1d20 - 1 ⇒ (2) - 1 = 1
Thug #3 Will Save: 1d20 - 1 ⇒ (1) - 1 = 0
The three thugs collapse instantly and can be heard snoring in a deep slumber.
Two of the remaining Warhounders are in front of the prisoners, facing Contilo. The final bandit is standing near the first prisoner, ready to push him.
Telurion, you're up!
Telurion Andoren |
Round 1
Seeing his companion reckless charge and the situation deteriorating rapidly, Telurion moves forward to the bandit standing near the first prisoner, and about to push him over and tries to trip him.
Trip: 1d20 + 6 ⇒ (15) + 6 = 21
"You have but ONE chance to surrender... And survive" - he offers to the bandit as he attacks.
AC20 vs. the expected AoO
GM Derek W |
The Warhounder strikes out at Telurion with his right hand, where he is wearing a gauntlet covered with nesty-looking spikes.
AoO: 1d20 + 2 ⇒ (16) + 2 = 18
The blow catches Telurion in the chest, but is stopped by his armor. Just then, Telurion strikes the bandit (#6) in the legs, tripping him flat on his back!
The other two thugs move in on Telurion and position themselves on either sid eof him (flanking). They both lash out with similar spiked gaunlets.
Thug #4 attack: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Thug #5 attack: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Thug #5 damage: 1d4 + 1 ⇒ (2) + 1 = 3
The first thug's blow misses to the side, but the second catches Telurion in the shoulder, and he winces slightly in pain.
Mandorin, Xavian, Loram, Insnare - you are all up! You can post when you have a chance and I'll sort them into order. Three bad guys are asleep and one is knocked prone. Two are flanking Telurion.
Mandorin |
Mandorin will charge in at the closer of the two thugs flanking Telurion, if possible getting in a flank position with the charge, and power attack with furious focus.
Power Attack: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 9 ⇒ (5, 1) + 9 = 15
that is including +2 for charging, if he can flank it's another +2. And his AC is at 13 for the rest of the round
Xavian Slingblade |
I will rush to the aid of the old men, leading them away from the cliff and the fight.