GM Derek W's Dragon's Demand Playtest (Inactive)

Game Master Derek Weil

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F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

443.4 each.

Hmm. The studded leather is kobold sized? Probably would fit Nat. However, she's pretty attached to her wooden armor. Is there someone in town who can cast Masterwork Transformation on it?


Technic Siege/Full Map

I think one of the local clerics can do that - what is the spell level?

Also, I failed to include the reward money. You'll get another 500 GP from that. Or 100 each.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

2nd level cleric/oracle/druid/wiz/sorc/witch/bard spell.

Getting a cleric to cast it should cost 60g so 210g total. Not too bad. If that's alright, I'll go ahead and deduct that and put the armor on my profile?


Technic Siege/Full Map

The town stats say spellcasting 5th - I'm guessing that's caster level, not spell level? In any event, you've got access to at least 3rd level spells, so go ahead and make the switch.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Derek, if you are too overwhelmed with your other games to handle this one, I'm fine with us calling this off. I'd rather lose 1 game than risk burning you out completely.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

I agree with Mal.

As much as I am enjoying Giovanni, I like Walter better...lol!


Technic Siege/Full Map

I'm OK with going on. Craig/"Darian" did buy the module after all. Gettting the map details up may break versimilitude a tad, but it should speed things along - you can look and decide exactly where you'd like to go.


Technic Siege/Full Map

So I just became a Paizo subscriber today. Jumped on board both AP's and modules, though I might cancel again after just one of each.

Still, I will now be getting Tears at Bitter Manor, a module for levels 5-8. Also set in Taldor, it could be a nice follow-up to make this more campaign-ish.

Still a long way to go in DD, though.

Let me ask you guys this - obviously I'm committed to running the games we've got started, but if I had to pare back once they finish (including the gameday one I promised you) would you be MORE interested in pursuing things with these characters or your regular PFS guys?


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Regular PFS, but thats more because I've played them longer and thus, am more attached to them.

I'm also not really feeling the Brawler as a class. Mechanically I'm just kinda "Meh" about the tricks it can do. Perhaps now that he's 2 and has his flurry, he'll come alive to me, but I miss the ability to get masterwork weaponry for a cheap +1 to hit, and with the flurry already lowering his to hit by 2, it'll be a flurry of misses for a long while.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat will get Magic Fang next level.

I like Nat a lot, and wouldn't want to stop. However, I could always recreate her in PFS if I want to.

Does the chronicle sheet for this come in multiple parts like for an AP, or do you have to finish the whole thing to get it?

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

I am enjoying the Bard. As it is my first one,
I wouldn't mind continuing with these guys,
although I will like to run with Walter too...

....decisions.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Tough call Derek!

I like Yasmin, and I also like Dimitra... I can run Dimitra in every PFS, and I can rebuild Yasmin for PFS, so that is also not a real consideration.

My vote goes to continue with the next module and drop PFS. A module has more continuity and structure in it then a bunch of loose scenario's.


Technic Siege/Full Map

Thanks for the input guys! Not sure it will really come down to having to choose, but my work routine gets yoinked around a lot more than I thought. I may end up looking for a new job...

That said, my boss is on vacay until the 2nd, so I can sneak in a bit more posting during the next few days at least ;-)


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

lol, in office PTO!


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

New jobs are awesome. Last September I started a new job that's about everything I wanted in a job, and it's been great! Keep looking for what you want!


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Derek, how do you want to deal with us having levelled during the day? I used 2 spells and 1 arcane point. Should I calculate my new spells per day and total arcane points per day and subtract the used abilities?


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Just to make sure, Gio and Nat should both have a wand of CLW on them. Right?


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Right, and each of us has paid 260 gp for them

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Yes...and so I get 40gp back, because I deducted 300gp?


Technic Siege/Full Map

Work is just KILLING me right now - I'll get a makeshift map up probably on Thursday. Very sorry guys. Big deadline and all, and my current job actually DOESN'T allow me to work overtime. So it's good and bad.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

No problem.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

We just re-located my work and we have been working 12-13 hour shifts.

Add the full-time student thing...trust me, I understand!


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

I will be out of country till Tuesday, hope to have a wifi connection in hotel, feel free to gmpc Yasmin if necessary.


Technic Siege/Full Map

Ok, my home internet has been down.Posting qickly from pbo.e. Can. You. Guys roll init for me

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

As for Angus getting up and having an AoO, he does not also get tripped again.

FAQ wrote:

Trip: When a prone character stands up and provokes an attack of opportunity, can I use that attack to trip the character again?

No. The attack of opportunity is triggered before the action that triggered it is resolved. In this case, the target is still prone when the attack of opportunity occurs (and you get the normal bonuses when making such an attack). Since the trip combat maneuver does not prevent the target's action, the target then stands up.


Technic Siege/Full Map

Thanks for pointing that out! So Angus is at least on his feet.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

I wasn't tripped anyway, CMD v trip is 23


Technic Siege/Full Map

Ah, also very nice! But I do remember having the "trip-cycle" discussion with someone before, so it's good to know the rule. Of course, the beastie will still get his turn...BTW this is a CR 5 encounter, so it counts as "epic" for you guys. Depending on how the module runs, you could have tackled this quest as level 3's as well. Still, it should be winnable with just a little luck turning back your way.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni looks around for some of this luck!

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

anything we desperately need prior to heading out?


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Everyone with a bladed weapon should get a whetstone and use it before going to bed each night, so you get a +1 to damage on your first attack with the weapon (doesn't stack with a magic weapon).

Nat is buying a masterwork backpack, a dagger, finding a stick to use as a club, and a whetstone. I would think the spear and the dagger count as blades for the purposes of the whetstone; GM Derek, do you agree?


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Would a wand of bless be useful?

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Purchased Masterwork Thieves' Tools: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks. 100gp


Technic Siege/Full Map

The very front of these caves have no map really. It's ready to go, and I'll link when you need it.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

I'm not sure we'd use bless often enough to make a wand worth it before it becomes superseded by better spells. We could buy a multi-spell scroll of it, perhaps.

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Stuck at work where I can't see the map.
Move me forward next to Angus, and ready my rapier.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Hello everyone,

I must first off, apologize for the delay in getting this posted, it has been a rough few weeks and gaming took a low priority. I could give a number of reasons, but what it boils down to is that I’m stepping away from the Paizo site for a while, at least until my life settles down, perhaps longer.

RPing with many of you has been enjoyable, and for those I just started playing with, I wish it could have been longer. For games I’m a PC, feel free to bot or remove my PC however you see fit. For those I am GMing, I leave it up to you to decide if you want to find a replacement or let the game die.

If anyone is interested in a more detailed explanation of what’s going on, feel free to PM me. I may not divulge every personal detail, but I could provide a bit more to those I have spent so much time with.

Sorry


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

I hope things go better for you, Angus/Mal!

Hmm. Do we want to try to recruit a new player, maybe from our group of regulars in the PFS games?


Technic Siege/Full Map

Ok, so I just moved you to the next room as there was no danger. But before we go any farther into the caves, do you want to add a player now? We could also wait until the caves are finished and add someone at that point.

The adventure *should* work fine with 4 PCs, but it's up to all of you.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Are you OK with GMPCing Angus as we go through the caves?


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

We lack a bit in pure offensive power if we go on without Angus in these caves, but shouldn't we be fine without him? Might cost us some more healing power, but we have enough of that.

In other words, I prefer to do the caves without him and try to recruit another meat shield capable fighter after that.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

I agree. Let us finish the caves.


Technic Siege/Full Map

Sounds good. I can do a GMPC of him for this section. He'll hang back and lend a hand in combat, but all decision-making, skill checks, etc. will be up to you guys.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Nat,

Entangling Curse (Su): The shaman can choose to
entangle a creature within 30 feet. The target is entangled
for a number of rounds equal to the shaman’s Charisma
modifier (Ref lex negates). Once a creature is affected by
this hex, it cannot be targeted by the hex for 1 day.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Partial poem by John Keats.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Hey so I have a RL friend who is wanting to get into play-by-posts and I told her about how we just lost a player in this one. Would you consider allowing her to make a character for this campaign? She's a really good RPer and knows the game system pretty well.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

She is very welcome to join this adventure!

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni smiles at both the Ladies in the group.
Gallantly sweeping out wide his voluminous feathered hat, he dramatically bows low to each Nat and Yasmin.

Don't doubt that I will welcome yet another beautiful Lady to our group. I believe that there is enough of me to go around!

Giovanni then winks at Derek!


Technic Siege/Full Map

Yes, please feel free to invite her! We can pause a moment while she gets her alias sorted out. I'm OK with most anything, build-wise.

Same rules as we used (20 point buy, no traits, bonus feat for everyone). Starting at level 2, obviously.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

We could have probably met her as we escorted the captives outside?

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