GM Debug's PbP: PFS-RPG 06-16 Scions of the Sky Key pt. III: The Golden Guardian (Inactive)

Game Master DebugAMP

Maps

Initiative Block:

[dice=Ajaline]1d20+2[/dice]
[dice=Barl]1d20+3[/dice]
[dice=Dunia]1d20+2[/dice]
[dice=Farith]1d20+1[/dice]
[dice=Khair]1d20+4[/dice]
[dice=Kuriq]1d20+6[/dice]


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Grand Lodge

GM

Hot on Sharrowsmith's trail... the saga continues.

Grand Lodge

Male Human Fighter (Lore Warden) 2 | HP: 18/19 | AC:18 T:14 FF:14 | CMB:+4 CMD:18 | Saves F:+3 R:+4 W:+0 | Init:+4 | Per:+5 (Fatigued)

Dot

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

dot

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

dot

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Batpony dotting

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Dot.

Grand Lodge

GM

The journey from Fort Bandu to the Kaava Lands is oppressively hot, but it gets easier as the days go on and the terrain transitions from rugged foothills to open grasslands before giving way to dense jungle. Following the directions from Fort Bandu’s garrison captain, it is not difficult to find Krihirik village, which lies approximately ten miles inside the jungle’s border— and twenty feet off the ground. Narrow rope bridges connect a few dozen tree-dwellings overhead, forming a small but secure
community. Bright-skinned, bulging-eyed gripplis go about their daily business nearby. Crates and sacks of trade goods litter the jungle floor, and several gripplis busily inspect a bundle of swords, throwing down their spears and nets in favor of freshly forged steel.

A blue-and-brown-skinned grippli in practical traveling clothes bounds forward and holds out his webbed hands in welcome. “More visitors come to trade with the Krihirik? You are most welcome here, though I fear we have little to offer at this time. Or perhaps there’s some other reason you came all this way?”

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

This character hasn't played part 1 but i'll assume he has been briefed. It's late sunday morning where I am so I shall start us off. And van't find a suitable ifrit looking avatar unfortunately, in case anyone was wondering.

In a stern voice, but trying not to sound hostile to the Krihirik, the mid aged Ifrit, wearing the symbolic white scarf of Sarenrae speaks out,"Do not be alarmed by my face, I bear red skin but Ifrit's are no demons. Unless, you give me reason to be hostile. You harbor no evil do you?...My friends and I are in search of a missing friend, one whose archaeological findings has led him to your tribe. Have you known of any humans venturing explorations in your area?"

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

After days of travel through some of the most uncomfortable lands imaginable, Ajaline sighs with relief with his first step into the Kaava Lands jungle. It's still hot, but it's also green. The strains of his verdant bloodline coursing through his veins feel more content and at ease when surrounded by the leaf and vine of the jungle.

Only about ten miles into the jungle the group finds Krihirik. Ajaline has never seen this many gripplis in once place before and he finds it a little disconcerting. One of the gripplis approaches the group but Ajaline steps back to let someone else take the lead in the greeting. Kuriq seems to be making a good start.

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

The inquisitor had mqade his way silently with the group as they made their way towards the Kaava lands and the Krihirik village. He would answer questions when approached but overal would remain silent for the time being. When they were approached by the Grippli and Kuriq stated he wasn't a demon he raised a brow and shot the Grippli a smile that showed jagged teeth , the clicking of claws on metal could be heard for just the briefest of seconds. Letting Kuriq take the lead for now was fine with him as it was, besides, it would allow him to meet his new companions and figure out their strength and weaknesses.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Dunia has frankly been a pill for the entire trip, her normally sour disposition worsened by a return to climates she thought she had left far behind. So. Damned. Humid. Give me a desert any day

Once they got to the Gripplis, she was happy to let someone (anyone) else talk to them, so she acknowledged them with little more than a grunt. After all, that fresh shipment of weapons looked far more intriguing...

Grand Lodge

GM

"We've had many humans exploring these areas for all manner or finds. But that does not answer my question... What is your business here?"

The journal entry from part 1 that led you this way wrote:
The dwarves who inhabited what I now know as Ashkurhall frequently depict a great beast they simply call the “Golden Guardian,” a winged monstrosity that often appears in an antagonistic role yet occasionally accompanies symbolism more befitting a revered figure in dwarven lore. My initial hypothesis is that this guardian was a sacred destroyer and may even be responsible for Ashkurhall’s eventual abandonment. The original occupants of this site put great stock in a curious orb that the carvings suggest shoots beams of light—likely someone in the Grand Lodge better versed in dwarven art could clarify the point—and causes the guardian beast discomfort and forces it to bow to their will (or writhe in pain... cursed erosion). The carving ends with a dwarf delivering this orb to an amphibian people called Krihirik, and the lack of more recent inscriptions suggests this may have been one of the society’s final acts. I recognize the name Krihirik from my voyage south through the Mwangi Expanse. No doubt old Sylien could help me track it down, but I would rather not impose on him again. This orb seems important for anyone exploring these ruins, and I shall set off for it after completing my survey of a few more structures here.

And we begin!

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

A little frustrated at this reply, the hot tempered Ifrit tries to remain cool, replies "Does the name Sharrowsmith ring any bells? He came here in search of an orb artifact."
I hope I did not lose my cool and reveal too much, I hope this creature bears no ill will towards us.

sense motive: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

GM

At the mention of the artifact, he perks up. "You must come with me to see the elders..."

He sends several gripplis to lower a tall ladder from the trees to the jungle floor. Rickety rope bridges connect half a dozen grippli tree houses to one another, though to the north, many more appear overgrown and abandoned. One dwelling is larger than the others, hangs over a small pond. Inside, three gripplis with mottled gray-brown skin pass a finely crafted short sword back and forth with admiration. The grippli that ushered you in announces your presence.

Mother Bogwynne, the largest of the gripplis, slowly gets to her feet and hands the sword to the trader. “Thank you Gwellik. You have done well in our time of need, bringing both weapons and travelers from afar to lend aid to the Krihirik.”

She pauses and looks over her guests in the meetinghouse. “So, you seek a weapon to fight against the guardian of the Bandu Hills? Word of our tribe’s secret seems to have reached many ears of late. The Krihirik have such an object, but it is a treasured possession, entrusted to us long ago—one we could not surrender lightly. However...” She looks to Finyik, the hunt-master, whose old bones creak as he gets to his feet to speak. “We are fewer in number with each season, for we are hemmed in by enemies on all sides. Those who would seek our remaining weapon would do well to bring us one in return, and this is the same opportunity we gave to those who came before you. Travel to Deepblood Ridge, where two beasts of the Kaava Lands reign, and bring back one or more of their eggs. These we can nurture as our own, far from the hungry talons of the lizardfolk who fear the beasts and would eat their young. Do this while surviving the dangers of our forest home, and you shall have our gratitude and our respect.”

Finyik sits down, and Diblop, by far the oldest and grayest of the three, speaks. “The great scaled ones are mighty creatures, the king and queen of the Kaava Lands’ many beasts. But the lizardfolk—may curses haunt their breed to the ends of the jungle— chased them off, leaving the nest vulnerable. Now is the time to strike! Those who can defy the lizardfolk and aid us now will be most fit to wield the weapon the dwarves gave us so long ago and end the vile guardian’s threat once and for all.”

Knowledge (Geography)

DC 15+:
Deepblood Ravine runs from northeast to southwest in the eastern Kaava Lands. Most of the ravine’s western half is close to lizardfolk territory, and the eastern half is generally considered less dangerous.

DC 20+:
Deepblood Ravine was once the home of a large tribe of lizardfolk, but the arrival of carnivorous dinosaurs in the ravine drove them out. Ever since, the lizardfolk have aggressively expanded their territory in every other direction.

Knowledge (Local)

DC 15+:
The lizardfolk of the Kaava Lands are generally more open than others of their kind when dealing with non-lizardfolk. Nonetheless, they are highly unpredictable, proud, and violent—a combination that has resulted in a many deadly encounters over the years. The lizardfolk of Deepblood Ravine, in particular, are aggressively pragmatic survivors. Their conquest of the Krihirik village is inevitable unless the gripplis can secure some advantage.

DC 20+:
Based on the Krihirik gripplis’ descriptions, a human with terrible scars on his arms leads the explorers. He carries numerous daggers, seems to know his way around the jungle, and wore a strange metal badge with a snake insignia. His colleagues sometimes referred to him by the nickname Fiveknives.

Grand Lodge

Male Human Fighter (Lore Warden) 2 | HP: 18/19 | AC:18 T:14 FF:14 | CMB:+4 CMD:18 | Saves F:+3 R:+4 W:+0 | Init:+4 | Per:+5 (Fatigued)

Knowledge Geography: 1d20 + 6 ⇒ (5) + 6 = 11

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Kuriq listens carefully to the words of the Grippli, and turns to his party after questioning himself."Give us a moment dear Elders...
Do they seem trustworthy? We surely do not know the real intent they want the eggs? Could they not want to create monsters for themselves? What do we know of them?"

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

No knowledges... but I'll do a sense motive on the elders

SenseMotive: 1d20 ⇒ 14

As the elders describe the situation a grimace grows on Ajaline's face. "I hate lizards and everything like them." he whispers quietly.

He steps aside with Kuriq and the others in order to consider the offer.

I'll wait to see if Sense Motive tells me anything before I say more.

Grand Lodge

GM

Nothing leads you to believe they aren't being candid. Barl might be able to lend some insight into the politics of the region (assuming he rolls decently). Also, Gripplis are more frog-like, and would probably take offense to being referred to as lizards.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline was referring to the lizardfolk that the elders mentioned. But it would be a great faux pas if the elders thought they meant him. :-)

In response to Kuriq's questions Ajaline replies, "I think we can trust them. They seem to be telling us the truth. I don't see that we have anything to lose here and besides, I hate lizardfolk. They are so nasty and disgusting. Such inferior beasts." He pauses to gather himself a bit. "They make me sick!"

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

As Barl and Ajaline hurry to catch up with the party, the dwarf chatters on and on about the jaunt into history they just experienced. He suspects the elf is growing weary of the reminiscing but he cannot contain himself. When they meet the group, he forgets all about his previous mission as he gets caught up on their situation. Dwarven history!

Knowledge (history) regarding dwarves: 1d20 + 5 ⇒ (19) + 5 = 24

This is just for any additional information regarding the dwarven history mentioned in the journal. He can make the check untrained with +2 bonus from Lorekeeper. Can't use free inspiration since he is untrained unfortunately.

Barl is greatly dismayed to see the hills eventually give way to the jungle. He is absolutely out of his element here and he knows it. However the grippli's connection to his people's history makes him feel somehow connected to them. Even moreso when the elder curses the lizardfolk.

knowledge (Local)+ free inspiration: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (4) = 19

He tells the group in confidence what he knows about the deadly lizardfolk of Deepblood Ravine and their impending destruction of the village.

Responding to the elder, Barl says, "I know somewhat of your situation here and I absolutely share your hatred of the cursed lizards. I would aid you in fighting them even with no promise of reward. To do so in trade seems very reasonable indeed."

Owner - Gator Games & Hobby

Dunia waits while her companions speak, slowly considering her words before speaking in a syrupy accent, "I' would'n be righ t'leff em heah witou' proteshin. I don' feah no Lizarfolk. I don' feah no workin' wit eggs. An i' soun' like dem Gripplis won' be stay he' no moah if'n we don' do dis. She breaks out in a sickly grin, "An' effen if you don' wanna hep 'em t' b kine, we all gwine ta see an ol' ol' orb if'n we do.

Without Dialect:
It wouldn't be right to leave them here without protection. I'm not afraid of Lizardfolk. I'm not afraid of what they might do with the eggs. And it sounds like the Gripplis won't be able to say here anymore if we don't do this. And even if you don't want to help them because it's the right thing to do, we're all going to see a very old orb if we do.

Checking if Dunia has any additional knowledge about local goings on
Knowledge (Local): 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Knowledge(Local): 1d20 + 3 ⇒ (4) + 3 = 7

Stepping back a bit the Tiefling made sure to not interrupt those who seemed to be more the wiser then him at this very subject. When it was discussed to chase of the lizard folk he merely nodded. "We would do wise to ensure the safety of this village and make sure that it will not return..."

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Well, if the party is insistent, I have no worries. I trust my fellow allies.
What can you tell us about the guardian, since we are here?

Grand Lodge

GM

Bogwynne responds to Kuriq somberly. “If you prove yourselves worthy, we will tell you of its story and how to use the weapon against it.”

She seems not to take any pleasure in withholding this information. With the situation her tribe is in, this is apparently the only bargaining chip she has left and she does not intend to squander it.

When you are all ready to head out, give me survival checks (or wisdom check if untrained).

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

"I think we've got enough information now," Ajaline says imperiously. "Ok guys," he addresses the other members of the party as if he's in charge. "Let's get stuff ready to go."

Wisdom: 1d20 + 0 ⇒ (12) + 0 = 12

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Survival: 1d20 + 5 ⇒ (14) + 5 = 19

Nodding to the rest of the party the inquisitor indicated he was ready, adjusting some straps before he regarded the grippli for a brief moment, a grin touching his lips. "I cannot wait to hear the story..." Turning to his companions "Ready to leave..."

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

wisdom: 1d20 + 2 ⇒ (14) + 2 = 16

Kuriq packs his stuff, and heads out, thanking there Grippli's for their time and assure them the society will not fail.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Wisdom: 1d20 + 3 ⇒ (1) + 3 = 4

Dunia groans, Next time, I'm going to travel to the desert. There has to plenty of interesting artifacts in Osirion...

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

haha, this is why she hates the jungle

Grand Lodge

Male Human Fighter (Lore Warden) 2 | HP: 18/19 | AC:18 T:14 FF:14 | CMB:+4 CMD:18 | Saves F:+3 R:+4 W:+0 | Init:+4 | Per:+5 (Fatigued)

Wisdom: 1d20 ⇒ 6

Grand Lodge

GM

Farith leads the way through the hot jungle, with Ajaline and Kuriq making sure the rest of the party doesn't forget his instructions.

The Kaava Lands teem with wildlife, from squawking birds and stinging insects to humongous trees that create a dense canopy above. Vines, roots, and large-leaved plants cover much of the ground. The gripplis’ directions lead northwest through the dark, virtually trackless terrain. The myriad sounds of the jungle grow louder, and the undergrowth grows thicker, as the Krihirik village vanishes into the distance.

Farith is able to spot several tracks left by another set of humanoids who have been hiking in the same direction... The group contains at least six medium humanoids and a curious set of smaller tracks left by a barefoot humanoid missing two toes on the right foot.

About four miles from the Krihirik village, the terrain suddenly drops off into a deep ravine. The far side of the ravine is sixty feet away, and its craggy faces descend one hundred feet to the ravine floor below. The gap in the jungle allows a glimpse of the sky above, but the trees grow to the very edge of the ravine, and their dense canopy still blocks out much of the light. Several of the trees have massive, haggy-barked trunks sporting countless twisting limbs. The trees’ strong roots grow deep into the earth and some even dangle over the side of the ravine.

Knowledge (Nature) DC 15:
Although the branches seem as though they would make the descent less dangerous, the Monkey Tree contains concentrated oils that react upon contact with skin or leather which make an overwhelmingly spicy odor.

The descent is roughly 100 ft to the bottom of the ravine.

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

"Well Farith, what does your trekking skills tell us to do? Is it safe for us to climb? I'm sure we can muster enough ropes among us to cover the distance."

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl contributes his rope then steps to the edge and takes a good long look around the ravine.

perception: 1d20 + 3 ⇒ (5) + 3 = 8

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Dunia scowls and hands over her rope. I' dere anyone feel like clambrin' dow' fust t' hole de rope? Long time since I binnuh clambrin'.

Without dialect:
Is there anyone who'd like to climb down first to hold the rope? It's been a while since I used to climb around.

Grand Lodge

GM

If you are using rope to climb down, its DC 5, and you can take 10, so no risk of falling. For some reason I thought someone was trained in Nature, but as that is not the case...

You are all able to descend the rope with ease, however the tree branches that line the ravine wall leave a pungent smelling oil on your clothes.

Who's first to rub against the tree on accident? ABDFKhKu: 1d6 ⇒ 3

Most of you have made a good percentage of the descent before Dunia notices the scent on her clothes. If you wish to avoid the branches, that will raise the DC to 10, which anyone with a positive modifier can succeed at with a take 10.

It can probably be washed off with soap, but it may take a while of scrubbing, and given the Aspis Consortium agents that are also tracking down Sharrowsmith's finds, any delay may make give them more of an advantage.

Fallen trees, rocky streams, hanging vines, and other obstacles litter the ravine floor, making travel through this area just as difficult despite the sparser foliage. After several hundred feet, the terrain gives way to a natural trail running through the middle of the ravine. In most places the trail is a mere five feet wide, though it widens to fifteen or even twenty feet in some areas. The ravine walls and the distant canopy still block out most of the natural light along the path. Where the path narrows again, a humanoid corpse—one hand stuck in its vest as though desperately trying to reach for something—lies sprawled in the dirt next to a thick, thorny plant. Countless biting ants swarm over the corpse, making its features difficult to discern.

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Slowly making his way down the rope before coming to a stop at the bottom. He shook his head due to the smell of the oil on them before looking around. "We need to be careful, cannot be sure what is here... "

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

"What is that awful smell?" In a comical manner, Kuriq pinches his nose when saying these words. As the journey continues, Kuriq is more and more cautious with the chatter of potential hostiles, Aspis nonetheless! They shall be judged for their crimes. Upon reaching the ant infestation, he stops. "Looks like we're not the only ones travelling down this path."

perception: 1d20 + 6 ⇒ (11) + 6 = 17

Trying to discern any noticeable qualities of the corpse. Are the ants blocking the path? Can we go around them?

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline descends the rope slowly and carefully. When he reaches the bottom his sniffs in disgust. "Where is that smell coming from? I smelled it coming down but now it just seems worse." He realizes that is is standing close to Dunia and the smell is coming from her. He makes a face in her direction. "It's you! Please make sure to stand downwind of me." He huffs at her and walks away.

Grand Lodge

GM

It is difficult to tell much about the corpse without getting close, but it looks as though it has adventuring gear and weapons. The ants appear to be incredibly angry and as soon as anyone approaches, dozens of scouts split off of the main swarm and head towards you. It doesn't appear as though there is any way around short of climbing along the walls slowly and carefully, which is time you may or may not be able to afford. So far you are certainly making good time, and you can't imagine the Aspis agents are that far ahead of you, but if this was one of them and they are willing to leave men behind to die, who knows what other risks and shortcuts they may take?

Survival DC 13:
Half a dozen sets of humanoid tracks ran through this area recently, but have not returned.

Grand Lodge

GM

Initiative:

Ajaline: 1d20 + 2 ⇒ (3) + 2 = 5
Barl: 1d20 + 3 ⇒ (12) + 3 = 15
Dunia: 1d20 + 2 ⇒ (17) + 2 = 19
Farith: 1d20 + 1 ⇒ (3) + 1 = 4
Khair: 1d20 + 4 ⇒ (18) + 4 = 22
Kuriq: 1d20 + 6 ⇒ (7) + 6 = 13
Swarm: 1d20 + 3 ⇒ (5) + 3 = 8

Combat!
If you all wish to fall back and scale the walls to pass, let me know on your initiative. Otherwise...

Round 1: (Bold can act)
Khair
Dunia
Barl
Kuriq

Ant Swarm
Ajaline
Farith

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Kuriq moves along the and cast burning hands!

As an ifrit, I can cast burning hands once a day as a spell like ability.DC 11 reflex halves.

burning hands: 1d4 ⇒ 1

Grand Lodge

GM

The flames wash over the ants, causing many of them to scatter into pockmarked holes in the ground, and some to shrivel, burnt where they stood.

Round 1: (Bold can act)
Khair
Dunia
Barl

Kuriq
Ant Swarm (-1)
Ajaline
Farith

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Dunia pushes forwards into the jungle, her face grim with worry. Maybe there will be something I can use on the body...

Just taking a double move to try to make for fewer good targets for the swarm.

Grand Lodge

GM

There is a pair of flasks of alchemist's fire on the ground next to the body. It looks as though he was reaching for it when the swarm overwhelmed him.

Grand Lodge

Male Human Fighter (Lore Warden) 2 | HP: 18/19 | AC:18 T:14 FF:14 | CMB:+4 CMD:18 | Saves F:+3 R:+4 W:+0 | Init:+4 | Per:+5 (Fatigued)

Khair will move up beside the body and attempt to retrieve the flasks. If successful he will keep one for himself and toss one to whoever wants it.

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl catches the flask from Khair and throws it at the swarm of ants.

thrown weapon - range penalty: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4
damage: 1d6 ⇒ 1

Grand Lodge

GM

Since it's a move action to retrieve the flasks for Khair, you'd have to be right next to him to take one from him (also a move action). I can take that as a readied action though so as soon as anyone hands you a flask you hurl it, unless you have one of your own to throw. If he's actually going to toss it to you, he'll need to make a ranged attack roll to make sure he gets it close enough to you to hurl, at which point an attack may prove more prudent.

The swarm moves forward and engulfs the source of the gout of flame.
Damage: 1d6 ⇒ 6
I'll need a pair of fort saves from Kuriq.
Str Damage: 1d2 ⇒ 2 Fort DC 11 negates
Second Fort Save, Also DC 11 or be Nauseated for 1 round.

Round 1:
Ajaline
Farith

Round 2:
Khair
Dunia
Barl
Kuriq

Ant Swarm (-1)

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

At the sight of the swarming ants Ajaline quickly pulls a torch out of his backpack and lights it.

Move action to get torch, standard to light it.

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

fort: 1d20 + 2 ⇒ (5) + 2 = 7
fort: 1d20 + 2 ⇒ (18) + 2 = 20
"Ouch! You ants shall perish." Kuriq removes himself from the danger area, for fear of being eaten alive, but has revenge in his eyes.

perception,checking out the dead body: 1d20 + 6 ⇒ (18) + 6 = 24

Full round action to ,couldn't we just ignore the ants and move on down the path?

Grand Lodge

GM

You are in a narrow ravine, about the same width as the map as shown. You can certainly attempt to pass them but they are aggressive.

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