GM Debug's PbP PFS 6-17: The Fires of Karamoss (and beyond) (Inactive)

Game Master DebugAMP

Map

Init Block:

[dice=Balooo]1d20+0[/dice]
[dice=Desmond]1d20+2[/dice]
[dice=Mohok]1d20+2[/dice]
[dice=Rakenlattle]1d20+8[/dice]
[dice=Torag]1d20+1[/dice]
[dice=Van]1d20+3[/dice]


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Grand Lodge

GM

Van clears the area and goes to tinker with the fire extinguisher system when suddenly it discharges, coating him in a irritating powder.

Fort Save DC 15 or be Sickened for some unknown duration

GM Screen:
2d4 ⇒ (4, 3) = 7

Also, I need an accounting of who is currently carrying what when it comes to the special equipment.
Gravity Clip (And if its attached to a weapon)
Karamoss Battery
Chainsaw (And if the owner is keeping it on)
Force field (I believe Balooo has them, are they being activated?)
Innsuit (I believe Rakenlattle is wearing it)
Magboots (Desmond?)
Grenades (Mohok?)

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Mohok has one of the zero grenades, nothing else.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Rakenlattle has the Innsuit.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Balooo has the force field bracers but they are not active right now.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15

"Man, this sucks." Van laments as he begins to wipe the powder off of him.

Van will keep the Karmoss battery in his Handy Haversack unless it seems like a bad idea for whatever reason.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

"Thanks for taking one for the team, Van," Mohok comments, "that didn't look like much fun." He steps into the room and approaches the door on the far side, pausing to listen carefully at it for any indication of activity beyond.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

Is Tig-0 continuing to move forward?

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

Desmond is wearing the mag boots, but has nothing else.

Grand Lodge

GM

Van: The battery saps heat from whatever environment it is in in order to recharge itself. Depending on how long you leave it in your haversack, you may find objects within it INCREDIBLY cold to touch. Alternatively, if you carry it on your person (it is a small 1 lb object) you'll find yourself getting... chilly. It does however lend some protection against fire-based effects along with penalties against cold-based effect so long as its carried on your person. If you have cold-weather gear or are trained in survival you can reduce the penalties from being... chilly.

Tig-0 moves forward, unlocking the door in the center. The door from the north is the only ground-level entrance to this fifty-foot-tall chamber. The floor slopes slightly downward to the south, scored by channels that run from a wide, shallow pit to six slate-gray rings that hang like portholes along the room’s curved northern wall. From the center of the pit rises a short skymetal dais supporting a gigantic, freestanding elliptical ring. The six rings on the wall bristle with haphazard augmentations—wires, parts harvested from robots, and sundry other components. To the west, a console covered in buttons, switches, and flashing lights hums with power on a small platform, and two smaller panels glow on the wall behind it.

Tig-0 carefully inspects each of the six gray rings before moving over to the console. "The inlet portals have been irresponsibly overpowered. If activated in this state, the portals will likely explode. The third portal is damaged beyond repair. New designation: stabilize five remaining portals. Confirm new designation?"

The large robot stands behind the console and looks towards the party, waiting for his orders to be followed.

Options to stabilize the portals:
Disable Device or a Dexterity check can be used to reroute the wires to reduce the total power to the portal.
Knowledge (Engineering) or Survival can be used to find scrap parts to jury rig basic repairs to the damaged portals.
Knowledge (Planes) or Spellcraft can be used to eliminate some of the runes that magically power the portals and reduce the overall output.
Use Magic Device or a Strength check can be used to remove some the batteries that maintain the power level of the portals.
Smashing the portals can also work, but may prove to be dangerous.

Everyone, place yourselves at one of the 5 active portals and give me one of the associated skill checks. More than one player can work on the same portal. The broken one is marked with a red X, the active ones are marked with a yellow circle.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

How long does each check take?

Grand Lodge

GM

On the order of a few to several minutes. Depends how high you roll.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

”Yeah, sure, let’s confirm that designation,” Mohok responds to Tig-0, adding under his breath, ”ya crazy robot.” He moves into the strange chamber, studying some of the portals as he passes, and scanning the floor for pieces he might be able to place to make them work better – or at least not explode.

Survival: 1d20 + 10 ⇒ (17) + 10 = 27

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

No Song of Strength then.

Balooo will start removing batteries.

Strength: 1d20 + 6 ⇒ (4) + 6 = 10

Poorly.

Grand Lodge

GM

Balooo spends a few minutes trying to pry one of the batteries free, but the adhesives wont give. In fact, Balooo has a vague idea that brute strength alone is highly unlikely to work, even at his peak level of fitness (you think you weren't even halfway there...).

Given that Song of Strength provides a large bonus and this check is several feats of strength over the course of a few minutes, I'll say that you can benefit from it partially. Since you have lingering performance and can cycle it on and off, I'd say that spending 2 rounds of performance would give you a +1, 4 would give you a +2, and 6 would give you the full +3 on the check, along with anyone else attempting a strength at that time.

Mohok however is able to find a suitable replacement for one of the current shunts, albeit not one that was designed for the socket he's jamming it into. It seems to fit great though with a bit of filing around the edges...

Balooo - 3 minutes spent, Those batteries are stuck on real hard!
Mohok - 3 minutes spent, progress made towards deactivation

Balooo and Mohok, you can make another check, same check on any other portal or different type on any of the portals including the one Mohok has make progress on. If you wish to wait and see how successful others are I'll leave that up to you. If you don't think you will be effective on your own and want to use Aid Another, go ahead and just say you want to aid, then list whatever skills you are willing to aid with and what your bonuses to those skills are. Whoever wants to make use of your aid can roll the aid check along with their skill check.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag will attempt to eliminate some of the runes:

Spellcraft: 1d20 + 14 ⇒ (20) + 14 = 34

Grand Lodge

GM

Ninja'd by a Dwarf!

Torag gives a quick look over the runes, and notes that a few of the runes were added rather recently. They seem to duplicate some that are already present, likely being used to increase the size of the gate and therefore the power. A quick smudge over the extra runes renders them inert, making progress towards stabilizing the gate. Torrag was particularly quick at his assessment and finishes rather quickly.

Torrag - 2 minutes spent, progress made and can continue working

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Quite pleased with his unexpected progress, Mohok hunts around for more bits and pieces to work on the same portal he's already been messing with. He finds that looking for shapes in the bits of scrap on the floor that might match the holes he needs to plug in the portal's frame is not unlike trying to match the tracks of a mountain stag with what he knows their feet to look like - though his current effort is less likely to end in a nice haunch roasting over a fire.

Unless it's Balooo's haunch getting roasted, if he keeps banging on that portal like that. But I don't think I'd want to eat that.

Survival: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

GM

Note: Each portal can only benefit from a given task once. So the portal that Mohok serviced can no longer benefit from survival or Knowledge (Engineering), and the portal that Torrag serviced can no longer benefit from Spellcraft or Knowledge (Planes). Once everyone has attempted their first check I'll put a full summary of what has been completed on which portals. If you wish to discuss a general strategy of who will do what and when/how, that would certainly be helpful.

Ack! My clarifications for my lousy directions have been ninja'd! Mohok, go ahead and pick someone else's portal to boost with that second roll.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Got it, thanks for the clarification. I'll help Torrag with his portal.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Balooo will try a different approach to the problem as he looks for scrap parts for his portal.

Survival: 1d20 + 12 ⇒ (12) + 12 = 24

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

The gunslinger rubs his hands together in glee. "I hadn't thought I would get a chance to dig into the innards of these walls. Maybe I could learn a thing or two working with them. I'm good with my hands though, I think I should be able to move the strings connecting this thing together."

Using disable device to reroute power from the portal

Disable Device with Masterwork Tools: 1d20 + 18 ⇒ (20) + 18 = 38

Grand Lodge

GM

Balooo, you wouldn't happen to be forgetting any bonuses anywhere? Did you already factor in heroism?

Rakenlattle makes good time on his quick rewiring of the portal and finishes up about the same time as Torrag.

Task summary
Component repair: Survival or Knowledge (Engineering)
Wiring repair: Disable Device or Dexterity
Rune repair: Spellcraft or Knowledge (Planes)
Excess Battery removal: Use Magic Device or Strength

Portal Status (Left to right)
1:
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired
5:
6: Wiring repaired

Work time elapsed
Mohok: 6 minutes
Rakenlattle: 2 minutes
Baloo: 6 minutes
Torrag: 2 minutes
Desmond: 0 minutes
Van: 0 minutes

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

That's with Heroism. My base mod for survival is +10. Someone could aid me though.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag will go over to 1 and take a look at the runes.

Spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25

Grand Lodge

GM

The first portal takes Torrag a bit longer but he manages to identify and removed the misplaced runes.

Portal Status (Left to right)
1: Runes repaired
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired
5:
6: Wiring repaired

Work time elapsed
Mohok: 6 minutes
Rakenlattle: 2 minutes
Baloo: 6 minutes
Torrag: 5 minutes
Desmond: 0 minutes
Van: 0 minutes

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Re: Karmoss battery. Van has Endure Elements active, does that appear to successfully overcome any immediate issues with holding it? If so, Van will carry it around on his belt for now.

"Wow, this is totally my thing!"

Van moves to the portal no one has worked on yet and attempts to rework the wiring to reduce power input.

Disable Device: 1d20 + 16 ⇒ (9) + 16 = 25 (-2 if masterwork tools don't help here)

If he's given more time, he then attempts to jury rig parts to fix the portal's damaged components.

Knowledge (engineering): 1d20 + 13 ⇒ (19) + 13 = 32

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

Seeing that brute strength might not be the way forward here, Desmonds scrounges for component a the portal marked with what looks to him as a "1".

Survival: 1d20 ⇒ 4

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Mohok's face splits into an ugly grin at Van's comment as he replies, "This is definitely not my thing, but I'm better at it than I expected. It's all about keeping your eyes open."

As he talks, he steps over toward the last portal in the row, scouring the floor for useful bits along the way.

Survival on #6: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

GM

Van: Endure elements works perfectly.

Van finds these tasks to be... trivial. His keen sense of technology gives him insight into what needs to be done and a few clipped wires, a few filed connectors and he's making progress fast! Van, you get +10 on all of these checks for having Technologist. Desmond and Balooo however are left scratching their heads while Mohok continues to move about and scavenge what he can.

Portal Status (Left to right)
1: Runes repaired
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired, Wiring repaired
5: Components repaired, Wiring repaired
6: Components repaired

Work time elapsed per player, bold characters can act
Mohok: 8 minutes
Rakenlattle: 2 minutes
Baloo: 6 minutes
Torrag: 5 minutes
Desmond: 3 minutes
Van: 4 minutes

At this point you have a pretty good idea on how tough these tasks are. If anyone wants to take 10 they can, but as you may have noted, they aren't simple tasks and unless you are Van you may not succeed depending on the task.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Completely lost in his work and enjoying every minute of it, Van next works on the runes for the same portal, then attempts to remove the batteries.

Spellcraft: Take 10 with Technologist: 10 + 13 + 10 = 33
UMD: Take 10 with Technologist: 10 + 8 + 10 = 28

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag takes a look at the one he's at (number 1) and looks for some scraps:

Know Engineering: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

GM

Van just keeps on working on his portal, taking a touch more time on the battery removal, but still working with great efficiency.

Torrag on the other hand spends a few minutes trying to fit a square peg into a round hole.

1: Runes repaired
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired
5: 100% repaired
6: Components repaired, Wiring repaired

Work time elapsed per player, bold characters can act
Mohok: 8 minutes
Rakenlattle: 2 minutes
Baloo: 6 minutes

Torrag: 8 minutes
Desmond: 3 minutes
Van: 9 minutes

Edit: I completely scrambled the portal statuses. Should be fixed now.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Rakenlattle hesitates a moment passing by Van to see the how naturally he moves from one task to another. He doesn't want to interrupt the focus, but nods in admiration as gunslinger moves onto another portal.

He focuses on the wires again, imagining the systems as extensions of his own body and allow himself to move naturally among the machinery.

Moving to portal 4

Disable Device w/ Tools Take 10: 10 + 18 = 28

Grand Lodge

GM

Tig-0, working at the console looks up. "Portal 5 has been sealed. portals 2, 4, and 6 are nearing acceptable power levels. Transmission incoming from main console. Decrypting.... Continue current designation. Decrypting... Decrypting..."

1: Runes repaired
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired, Wiring repaired
5: 100% repaired
6: Components repaired, Wiring repaired

Mohok: 8 minutes
Rakenlattle: 5 minutes
Baloo: 6 minutes

Torrag: 8 minutes
Desmond: 3 minutes
Van: 9 minutes

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Balooo continues to look for scrap parts.

Survival: 1d20 + 12 ⇒ (12) + 12 = 24

Poorly.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Without hesitation Rakenlattle moves toward the second portal to continue his work there.

Disable Device w/ Tools Take 10: 10 + 18 = 28

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

Desmond tries to rip out a set of exces batteries.

Strength: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

GM

1: Runes repaired
2: Components repaired, Runes repaired, Wiring Repaired
3: FUBAR, completely deactivated
4: Components repaired, Wiring repaired
5: 100% repaired
6: Components repaired, Wiring repaired

Mohok: 8 minutes
Rakenlattle: 8 minutes
Baloo: 9 minutes
Torrag: 8 minutes
Desmond: 6 minutes
Van: 9 minutes

Balooo and Desmond seem rather overwhelmed with all of this technological gear. Rakenlattle finishes rewiring another portal, and within a minute, Tig-0 begins typing away at the console furiously before looking up at the group. "Decrypting... 1%... 2%... 23%... 42%... 66%... 98%... 99%... 99.2%... 99.9%..."

Mohok, Torag, Desmond and Rakenlattle each can attempt one more check, but cannot take 10 on this one.

He stops, then declares "New orders received. Redoubt shall be set to self-destruct. Terminate previous designation. Configure all portals to overload conditions. Confirm new designation?"

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Mohok continues scavenging the floor for useful pieces, finding the task surprisingly enjoyable and satisfying. He’s even quietly – and tunelessly – humming a bit as he works, but stops abruptly when Tig-0 speaks again. ”Um, no?” he says in reply. ”No, do not confirm new designation!”

DM – I can’t study the map at the moment to figure out which one I haven’t been to that still needs working on – do you mind putting Mohok on an appropriate portal?

Survival: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Rakenlattle continues toward the first portal to continue his work.

Disable Device w/ Tools: 1d20 + 18 ⇒ (7) + 18 = 25

Although clearly not as cleanly as his previous work before Tig-0's announcement.

He stares at the massive construct mentally wrapping his mind around Tig-0's odd use of language. "Ah. I'm afraid we will have to disagree there. I haven't gone blowing up any buildings yet, but it would cause far too much destruction to do it here."

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

Strength: 1d20 + 5 ⇒ (20) + 5 = 25

Heaving with all his might, Desmond dosen't really catch on to what Tig-0 is saying.

"Did it just say self-destruct?"

Grand Lodge

GM

Rakenlattle begin to make good progress but their work is interrupted as Tig-0 makes an executive decision. Desmond finally manages to get one of the batteries removed, and the portal he is at, while not deactivated, appears to be at safe operating levels.

Sense Motive DC 20:
This is the part where he kills you.

Tig-0 calmly responds to Mohok as he raises several appendages that appear to be weaponry. "You are malfunctioning. You must be disassembled and recycled. Confirm new designation."

GM Screen. The one with the Iconics on it. Especially Harsk.:

Balooo: 1d20 + 0 ⇒ (19) + 0 = 19
Desmond: 1d20 + 2 ⇒ (14) + 2 = 16
Mohok: 1d20 + 2 ⇒ (17) + 2 = 19
Rakenlattle: 1d20 + 8 ⇒ (12) + 8 = 20
Torag: 1d20 + 1 ⇒ (16) + 1 = 17
Van: 1d20 + 3 ⇒ (14) + 3 = 17
Tig-0: 1d20 - 4 ⇒ (5) - 4 = 1

Round 1:
Rakenlattle
Mohok
Baloooo
Van
Torag
Desmond

Tig-Sl0w

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

Sense Motive: 1d20 + 12 ⇒ (5) + 12 = 17

Desmond isn't quite sure what the mechanical man is up to and moves towards the ladder to get up to it.

Double move.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Sense Motive: 1d20 + 2 ⇒ (16) + 2 = 18

"I'm not sure what our metal friend is up to," Mohok rumbles, "but I don't think me being disassembled is a good idea, and whatever 'recycled' means, I don't think I want to know." He slips his adamantine blade out of its sheath and moves to the bottom of the ladder, ready to strike Tig-0 if it gets close enough.

Move action to get near base of ladder, ready attack if Tig-0 gets within reach.

+1 Keen Falchion, PA, FE, Tech: 1d20 + 16 + 4 + 1 ⇒ (11) + 16 + 4 + 1 = 32
+1 Keen Falchion damage, PA, FE, Tech: 2d4 + 10 + 9 + 4 + 1 ⇒ (1, 4) + 10 + 9 + 4 + 1 = 29

Forgot to mention Mohok has the Technophobe boon, which gives +1 att/dam/AC and saves vs special abilities vs robots, +1 AC & saves vs advanced technological devices.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Sense Motive: 1d20 + 16 ⇒ (12) + 16 = 28

Even before Tig-0 finishes speaking, Rakenlattle already has drawn his pistol into his hand. The gunslinger imagines the gun as an extension of hand and slows his breathing as he takes a single shot at the mechanical menace.

Dead shot on Tig-0 using adamantine bullet. If not in 30 ft. subtract 1 from attack rolls and damage rolls.

If within 20 feet, attacks are against touch AC. Range increment on pistol is 20 feet.

DA Pistol Attack, Adamantine: 1d20 + 13 ⇒ (9) + 13 = 22
DA Pistol Attack, Adamantine: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28

Critical Confirmation: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
Using reroll
Reroll Critical Confirmation: 1d20 + 13 - 5 + 4 ⇒ (11) + 13 - 5 + 4 = 23

Damage if One Hit: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Additional Damage if Crit: 3d6 + 18 + 3 ⇒ (3, 5, 5) + 18 + 3 = 34
Additional Damage if Second Hit: 4d6 ⇒ (2, 2, 2, 4) = 10

Edit, missed crit damage on second hit of dead eye.

Grand Lodge

GM

Fort Save: 1d20 + 7 ⇒ (4) + 7 = 11
...well this is turning out to be rather unimpressive.

Rakenlattle's bullet burrows straight through the thing that looks like a spine (which Van will correct you as being the intermodular wiring harness assembly) and Tig-0 begins to sputter.

"Dai.......sey........dai........sey"

Rakenlattle, in case you were wondering, Tig-0 has 14HD. You get your grit back. You monster.

Round 1:
Rakenlattle
Mohok
Baloooo
Van
Torag

Desmond
Tig-0 (-57, Stunned)

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Balooo will inspire rage as the construct declares its intentions. He then transforms into a mighty grizzly bear before ambling towards the construct. Everyone who accepts get +4 Str/+8 Con/ +4 Will/ - 1AC. My AC is a might 13!

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

"Huh, I guess he must've finally cleared his glitch." Van muses as he moves 20 feet closer and casts a Lightning Bolt at Tig.

DC 17 Reflex for half. I believe that robots are vulnerable to electricity.

Lightning Bolt damage: 6d6 ⇒ (4, 6, 6, 2, 4, 4) = 26

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag begins casting, and casts Grease beneath Tig-0's feet.

Reflex DC 17 or fall prone.

Grand Lodge

GM

Reflex (Lightning Bolt): 1d20 + 8 ⇒ (1) + 8 = 9
Reflex (Grease): 1d20 + 8 ⇒ (2) + 8 = 10
...Tig-0 is a chump today.

Tig-0 wobbles and falls flat in the grease after several of its joints (servos) temporarily lose control. Electricity arcs from his chassis and it slowly recovers.

Round 2, FINISH HIM!
Rakenlattle
Mohok
Baloooo
Van
Torag
Desmond

Tig-0 (-96, Prone)

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Balooo will tear the robot apart with his bear hands.

Claw Power Attack vs Prone: 1d20 + 18 + 4 - 2 ⇒ (13) + 18 + 4 - 2 = 33
1d6 + 16 ⇒ (6) + 16 = 22

Claw Power Attack vs Prone: 1d20 + 18 + 4 - 2 ⇒ (8) + 18 + 4 - 2 = 28
1d6 + 16 ⇒ (6) + 16 = 22

Bite Power Attack vs Prone: 1d20 + 18 + 4 - 2 ⇒ (9) + 18 + 4 - 2 = 29
1d6 + 16 ⇒ (5) + 16 = 21

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Grand Lodge

GM

Open for discussion. Please read my profile for my rules and GM habits and make sure you're all ready to roll.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

pfs# 52335-1
lvl 8
faction GL

(all in the event she's free to play that is... )

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Khelreddin here, thinking I'll play my melee ranger.

PFS# 80015-3
Level 8
Faction: Siver Crusade - Just tryin' to do some good in this damned world.

If we're melee-heavy, I have a couple of ranged options, but it seemed that might be covered already.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I'll be playing my Arcanist. He has the Technologist feat and can disable tech traps with an E-pick he picked up in another Chronicle.

PFS#: 60133-11
Level 6
Faction: The Exchange

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Cool, if this is as technology-focused as it seems it might be, we'll be nicely suited to it. Mohok did some hard time in season 6 and has constructs (including robots) as a favored enemy, the Technophobe boon, and a nice adamantine falchion.

Of course, we'll probably end up fighting a bunch of fey...

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Amzaing Red here with my Skald/Brawler. The header is just me being cheeky.

PFS#:20056-16
Level: 9
Faction: Liberty's Edge

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

PFS: 50731-6
Level 8
Faction Silver Crusade
Technologist Feat, packing E-picks and a lasgun!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Hi... just got word we are in the final encounter of the game Lore is in now, so I should be good to go for these games... Yay!! looking forward to it!


I just found out Tytus is not free. Can I play with a pregen, like occultist or shaman?

Grand Lodge

GM

Remember, this is a slot 2 session, so it wont be starting until after the multitable special.


Oh then its fine!

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
The Man Behind the Curtain wrote:
Remember, this is a slot 2 session, so it wont be starting until after the multitable special.

Oh, I had missed or forgotten that detail. Will you be sending out a PM to us all to remind us we're getting started? Or you could make a gameplay thread for us to post in, so the game shows up on our Campaigns tab. Either way is good for me, I just don't want to miss the start of things!

Grand Lodge

GM

I'll be sending PM's out when the start date approaches.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I'll probably need a couple of days after the 12th to update my sheet, assuming the Special doesn't end up poorly for everyone.

Grand Lodge

GM

Sounds good. I'll do my best to make sure the special ends up poorly for everyone!

*Notices Helikon in the thread*

No! I swear I'm not plotting your demise!

Grand Lodge

GM

It looks as though Lore will not be joining us, so I'm in the process of filling the last 2 slots.

Grand Lodge

GM

So far we have the following:
Balooo - 9
Van - 6
Mohok - 8
Torag - 6
Tytus - 8

Last slot is still open, however it is very likely to be filled. So far our APL is 7.4, which would put us mid tier. That means we will be playing high tier except with the 4 player adjustment.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Player Name: Eric Sklavos
Character Name: Torrag Grimm
PFS #:165646-2
Faction: Dark Archive

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

Player Name: Andreas F (aka SkipperD)
Character Name: Brother Desmond
PFS#: 35574-12
Faction: The Exchange
Dayjob: Diplomacy, caravan vanity: 1d20 + 16 ⇒ (6) + 16 = 22

Grand Lodge

GM

Tytus appears to be involved in another scenario at the moment, so party now appears to be the following:

Balooo - Skald/Brawler 9
Desmond - Paladin 8
Torrag - Wizard 6
Van - Arcanist 6
Mohok - Ranger 8
Rakenlattle - Gunslinger 8

APL = 7.5, keeping us in mid tier (high tier w/ 4p adjustment) or high tier.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Player Name: Joshua Blazej
Character Name: Rakenlattle
PFS#: 2104-6
Faction: Grand Lodge

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I'm still waiting for my chronicle sheet for The Sky Key Solution. Once I receive it, I'll still need up to 24 hours to update the character before I am ready to play in earnest.

Grand Lodge

GM

Van: As one of the many GMs of the Sky Key Solution, I can tell you this much: Tier 5-6 rewards given the total outcome would be 2,500 gp (1,250 if slow track) and 2 PP (1 PP if slow track). The major boon on it will not pertain to Van, so if you want to tentatively make your updates, go for it.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Thanks for letting me know. I'm still a bit hesitant to get to in depth into the scenario before finalizing any changes, but hopefully I'll get the Chronicle before we finish the mission briefing.

Grand Lodge

GM

Will post next area tomorrow. Was out today.

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

I'll be at a local con this weekend, so if I go a bit quite, that's why. I'll post if and when I can.
Basically what Desmond will do, is use Smite Evil on the lizard thing. If the smaller things fly down into convenient melee range, he'll rough them up. Otherwise, he'll draw and throw javelins with his off-hand at the lizard thing.

Grand Lodge

GM

We're making good time, so we can wait up a bit. I'll bit that opening turn for you as written but after that I'll wait for your return.

Grand Lodge

GM

Can I get day job rolls from everyone, along with a single d20 for the boon roll?

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Dayjob: 1d20 + 17 ⇒ (4) + 17 = 21
Boon: 1d20 ⇒ 2

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Day Job + Crafter's Fortune: 1d20 + 12 + 5 ⇒ (18) + 12 + 5 = 35

Boon Roll: 1d20 ⇒ 8

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

Boon: 1d20 ⇒ 16
I rolled my dayjob together with my earlier post.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Profession (sailor) - because the Society keeps putting him on boats: 1d20 + 8 ⇒ (17) + 8 = 25
Boon: 1d20 ⇒ 7

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Day Job: 1d20 + 12 ⇒ (20) + 12 = 32

Boon: 1d20 ⇒ 16

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Congratulations to Desmond and Raken!

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Day Job: Librarian: 1d20 + 11 ⇒ (17) + 11 = 28

Boon: 1d20 ⇒ 16

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Wow, three boon winners! 16 and 20 are the winning numbers for this gameday.

Grand Lodge

GM

My Boon: 1d20 ⇒ 15

Wow... Boons galore in this one!

Rakenlattle, Torrag, and Desmond, can you PM me with your e-mail addresses that you want your boons sent to?

Boon numbers:
Rakenlattle: 1d6 ⇒ 3
Torrag: 1d6 ⇒ 2
Desmond: 1d6 ⇒ 6

Grand Lodge

GM

Hear ye, hear ye! Let it be known that on this day the following Pathfinders have shown great skill and cunning in the Red Redoubt of Karamoss:

In the red corner, the aerial ursine wrestler... Balooo!
Master of the devastating rising blade technique... Mohok!
Keeper of Law, Order, and a well placed shot to the head of any raging robots... Rakenlattle!
Master of the mechanical, teacher of the technological... Van Potter!
He who walks through the flames for the safety of all... Brother Desmond!
The soft spoken researcher and cataloger of the arcane and unknown... Torrag Grimm!

Another victory to be recorded in the Pathfinder Chronicles

Gameplay thread will remain open for wrap-up and the epilogue. Desmond, I still need your email address to report for boon distribution. Everyone, please check your chronicle sheets for any errors.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Thanks for running! Chronicle looks good.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Wow, those chronicles went up fast, and I forgot to tell you Mohok is on slow track. Sorry about that, do you mind revising it?

Grand Lodge

GM

No problem, I'll get that revised probably tonight. I made the chronicles once you had obviously met the secondary success criteria.

Accomplish 3 of the 4 tasks:
Make the Azers dead or helpful
Don't let Jethzerai escape
Find the backup drive on the console
Destroy no more than 1 portal

Since you had Jethzerai in a grapple and Van could not possibly fail to find the backup drive, I just went ahead and made chronicles.

The Exchange

Ifrit Oathbound Paladin 8 - HP: 76/76 - AC: 26, T: 12, FF: 25 - Fort/Ref/Will: +12/+7/+11 (Immune to fear, disease and charm spells and spell-like abilities) - Perception: +0 - Initiative: +2 - Smite Evil: 3/3 - Lay on Hands: 7/8 - Divine Bond: 0/1

Thanks for running!

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I received my chronicle sheet, thanks for running! It was a lot of fun.

Grand Lodge

GM

Also, whoever was planning to stick around for more supertech madness let me know. Once I get the paperwork finished for this and wrap up my Scions of the Sky Key table, I'll begin filling out the remaining seats for Returned to the Sky.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

I would if Van had enough experience for level 7. Have fun guys.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Mohok is eager for the trip!

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Thanks. Chronicle looks good. Great job running this. Like Van, Torrag will still be Level 6, so good luck to all of you. Have Fun!

Grand Lodge

GM

@Mohok: Didn't get around to making your chronicle slow track, but I promise I will!

@Van and Torrag: It'll be at least a week or so, so if you have any in-person games that happen to get you in range for RTTS let me know. Otherwise I hope to see you in future games on either side of the GM screen.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

No problem, I've updated Mohok in Hero Lab based on the info from the chronicle for slow track, so there's no rush.

Grand Lodge

GM

Mohok's chronicle has been updated and the scenario has been reported to the GDV masters. It should show up as reported within a day or so.

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