The Man Behind the Curtain |
Van clears the area and goes to tinker with the fire extinguisher system when suddenly it discharges, coating him in a irritating powder.
Fort Save DC 15 or be Sickened for some unknown duration
Also, I need an accounting of who is currently carrying what when it comes to the special equipment.
Gravity Clip (And if its attached to a weapon)
Karamoss Battery
Chainsaw (And if the owner is keeping it on)
Force field (I believe Balooo has them, are they being activated?)
Innsuit (I believe Rakenlattle is wearing it)
Magboots (Desmond?)
Grenades (Mohok?)
Van Potter |
Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15
"Man, this sucks." Van laments as he begins to wipe the powder off of him.
Van will keep the Karmoss battery in his Handy Haversack unless it seems like a bad idea for whatever reason.
Mohok |
"Thanks for taking one for the team, Van," Mohok comments, "that didn't look like much fun." He steps into the room and approaches the door on the far side, pausing to listen carefully at it for any indication of activity beyond.
Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Is Tig-0 continuing to move forward?
Brother Desmond |
Desmond is wearing the mag boots, but has nothing else.
The Man Behind the Curtain |
Van: The battery saps heat from whatever environment it is in in order to recharge itself. Depending on how long you leave it in your haversack, you may find objects within it INCREDIBLY cold to touch. Alternatively, if you carry it on your person (it is a small 1 lb object) you'll find yourself getting... chilly. It does however lend some protection against fire-based effects along with penalties against cold-based effect so long as its carried on your person. If you have cold-weather gear or are trained in survival you can reduce the penalties from being... chilly.
Tig-0 moves forward, unlocking the door in the center. The door from the north is the only ground-level entrance to this fifty-foot-tall chamber. The floor slopes slightly downward to the south, scored by channels that run from a wide, shallow pit to six slate-gray rings that hang like portholes along the room’s curved northern wall. From the center of the pit rises a short skymetal dais supporting a gigantic, freestanding elliptical ring. The six rings on the wall bristle with haphazard augmentations—wires, parts harvested from robots, and sundry other components. To the west, a console covered in buttons, switches, and flashing lights hums with power on a small platform, and two smaller panels glow on the wall behind it.
Tig-0 carefully inspects each of the six gray rings before moving over to the console. "The inlet portals have been irresponsibly overpowered. If activated in this state, the portals will likely explode. The third portal is damaged beyond repair. New designation: stabilize five remaining portals. Confirm new designation?"
The large robot stands behind the console and looks towards the party, waiting for his orders to be followed.
Options to stabilize the portals:
Disable Device or a Dexterity check can be used to reroute the wires to reduce the total power to the portal.
Knowledge (Engineering) or Survival can be used to find scrap parts to jury rig basic repairs to the damaged portals.
Knowledge (Planes) or Spellcraft can be used to eliminate some of the runes that magically power the portals and reduce the overall output.
Use Magic Device or a Strength check can be used to remove some the batteries that maintain the power level of the portals.
Smashing the portals can also work, but may prove to be dangerous.
Everyone, place yourselves at one of the 5 active portals and give me one of the associated skill checks. More than one player can work on the same portal. The broken one is marked with a red X, the active ones are marked with a yellow circle.
Mohok |
”Yeah, sure, let’s confirm that designation,” Mohok responds to Tig-0, adding under his breath, ”ya crazy robot.” He moves into the strange chamber, studying some of the portals as he passes, and scanning the floor for pieces he might be able to place to make them work better – or at least not explode.
Survival: 1d20 + 10 ⇒ (17) + 10 = 27
The Man Behind the Curtain |
Balooo spends a few minutes trying to pry one of the batteries free, but the adhesives wont give. In fact, Balooo has a vague idea that brute strength alone is highly unlikely to work, even at his peak level of fitness (you think you weren't even halfway there...).
Given that Song of Strength provides a large bonus and this check is several feats of strength over the course of a few minutes, I'll say that you can benefit from it partially. Since you have lingering performance and can cycle it on and off, I'd say that spending 2 rounds of performance would give you a +1, 4 would give you a +2, and 6 would give you the full +3 on the check, along with anyone else attempting a strength at that time.
Mohok however is able to find a suitable replacement for one of the current shunts, albeit not one that was designed for the socket he's jamming it into. It seems to fit great though with a bit of filing around the edges...
Balooo - 3 minutes spent, Those batteries are stuck on real hard!
Mohok - 3 minutes spent, progress made towards deactivation
Balooo and Mohok, you can make another check, same check on any other portal or different type on any of the portals including the one Mohok has make progress on. If you wish to wait and see how successful others are I'll leave that up to you. If you don't think you will be effective on your own and want to use Aid Another, go ahead and just say you want to aid, then list whatever skills you are willing to aid with and what your bonuses to those skills are. Whoever wants to make use of your aid can roll the aid check along with their skill check.
Torrag Grimm |
Torrag will attempt to eliminate some of the runes:
Spellcraft: 1d20 + 14 ⇒ (20) + 14 = 34
The Man Behind the Curtain |
Ninja'd by a Dwarf!
Torag gives a quick look over the runes, and notes that a few of the runes were added rather recently. They seem to duplicate some that are already present, likely being used to increase the size of the gate and therefore the power. A quick smudge over the extra runes renders them inert, making progress towards stabilizing the gate. Torrag was particularly quick at his assessment and finishes rather quickly.
Torrag - 2 minutes spent, progress made and can continue working
Mohok |
Quite pleased with his unexpected progress, Mohok hunts around for more bits and pieces to work on the same portal he's already been messing with. He finds that looking for shapes in the bits of scrap on the floor that might match the holes he needs to plug in the portal's frame is not unlike trying to match the tracks of a mountain stag with what he knows their feet to look like - though his current effort is less likely to end in a nice haunch roasting over a fire.
Unless it's Balooo's haunch getting roasted, if he keeps banging on that portal like that. But I don't think I'd want to eat that.
Survival: 1d20 + 10 ⇒ (15) + 10 = 25
The Man Behind the Curtain |
Note: Each portal can only benefit from a given task once. So the portal that Mohok serviced can no longer benefit from survival or Knowledge (Engineering), and the portal that Torrag serviced can no longer benefit from Spellcraft or Knowledge (Planes). Once everyone has attempted their first check I'll put a full summary of what has been completed on which portals. If you wish to discuss a general strategy of who will do what and when/how, that would certainly be helpful.
Ack! My clarifications for my lousy directions have been ninja'd! Mohok, go ahead and pick someone else's portal to boost with that second roll.
Rakenlattle |
The gunslinger rubs his hands together in glee. "I hadn't thought I would get a chance to dig into the innards of these walls. Maybe I could learn a thing or two working with them. I'm good with my hands though, I think I should be able to move the strings connecting this thing together."
Using disable device to reroute power from the portal
Disable Device with Masterwork Tools: 1d20 + 18 ⇒ (20) + 18 = 38
The Man Behind the Curtain |
Balooo, you wouldn't happen to be forgetting any bonuses anywhere? Did you already factor in heroism?
Rakenlattle makes good time on his quick rewiring of the portal and finishes up about the same time as Torrag.
Task summary
Component repair: Survival or Knowledge (Engineering)
Wiring repair: Disable Device or Dexterity
Rune repair: Spellcraft or Knowledge (Planes)
Excess Battery removal: Use Magic Device or Strength
Portal Status (Left to right)
1:
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired
5:
6: Wiring repaired
Work time elapsed
Mohok: 6 minutes
Rakenlattle: 2 minutes
Baloo: 6 minutes
Torrag: 2 minutes
Desmond: 0 minutes
Van: 0 minutes
Torrag Grimm |
Torrag will go over to 1 and take a look at the runes.
Spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25
The Man Behind the Curtain |
The first portal takes Torrag a bit longer but he manages to identify and removed the misplaced runes.
Portal Status (Left to right)
1: Runes repaired
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired
5:
6: Wiring repaired
Work time elapsed
Mohok: 6 minutes
Rakenlattle: 2 minutes
Baloo: 6 minutes
Torrag: 5 minutes
Desmond: 0 minutes
Van: 0 minutes
Van Potter |
Re: Karmoss battery. Van has Endure Elements active, does that appear to successfully overcome any immediate issues with holding it? If so, Van will carry it around on his belt for now.
"Wow, this is totally my thing!"
Van moves to the portal no one has worked on yet and attempts to rework the wiring to reduce power input.
Disable Device: 1d20 + 16 ⇒ (9) + 16 = 25 (-2 if masterwork tools don't help here)
If he's given more time, he then attempts to jury rig parts to fix the portal's damaged components.
Knowledge (engineering): 1d20 + 13 ⇒ (19) + 13 = 32
Brother Desmond |
Seeing that brute strength might not be the way forward here, Desmonds scrounges for component a the portal marked with what looks to him as a "1".
Survival: 1d20 ⇒ 4
Mohok |
Mohok's face splits into an ugly grin at Van's comment as he replies, "This is definitely not my thing, but I'm better at it than I expected. It's all about keeping your eyes open."
As he talks, he steps over toward the last portal in the row, scouring the floor for useful bits along the way.
Survival on #6: 1d20 + 10 ⇒ (20) + 10 = 30
The Man Behind the Curtain |
Van: Endure elements works perfectly.
Van finds these tasks to be... trivial. His keen sense of technology gives him insight into what needs to be done and a few clipped wires, a few filed connectors and he's making progress fast! Van, you get +10 on all of these checks for having Technologist. Desmond and Balooo however are left scratching their heads while Mohok continues to move about and scavenge what he can.
Portal Status (Left to right)
1: Runes repaired
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired, Wiring repaired
5: Components repaired, Wiring repaired
6: Components repaired
Work time elapsed per player, bold characters can act
Mohok: 8 minutes
Rakenlattle: 2 minutes
Baloo: 6 minutes
Torrag: 5 minutes
Desmond: 3 minutes
Van: 4 minutes
At this point you have a pretty good idea on how tough these tasks are. If anyone wants to take 10 they can, but as you may have noted, they aren't simple tasks and unless you are Van you may not succeed depending on the task.
Van Potter |
Completely lost in his work and enjoying every minute of it, Van next works on the runes for the same portal, then attempts to remove the batteries.
Spellcraft: Take 10 with Technologist: 10 + 13 + 10 = 33
UMD: Take 10 with Technologist: 10 + 8 + 10 = 28
Torrag Grimm |
Torrag takes a look at the one he's at (number 1) and looks for some scraps:
Know Engineering: 1d20 + 9 ⇒ (1) + 9 = 10
The Man Behind the Curtain |
Van just keeps on working on his portal, taking a touch more time on the battery removal, but still working with great efficiency.
Torrag on the other hand spends a few minutes trying to fit a square peg into a round hole.
1: Runes repaired
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired
5: 100% repaired
6: Components repaired, Wiring repaired
Work time elapsed per player, bold characters can act
Mohok: 8 minutes
Rakenlattle: 2 minutes
Baloo: 6 minutes
Torrag: 8 minutes
Desmond: 3 minutes
Van: 9 minutes
Edit: I completely scrambled the portal statuses. Should be fixed now.
Rakenlattle |
Rakenlattle hesitates a moment passing by Van to see the how naturally he moves from one task to another. He doesn't want to interrupt the focus, but nods in admiration as gunslinger moves onto another portal.
He focuses on the wires again, imagining the systems as extensions of his own body and allow himself to move naturally among the machinery.
Moving to portal 4
Disable Device w/ Tools Take 10: 10 + 18 = 28
The Man Behind the Curtain |
Tig-0, working at the console looks up. "Portal 5 has been sealed. portals 2, 4, and 6 are nearing acceptable power levels. Transmission incoming from main console. Decrypting.... Continue current designation. Decrypting... Decrypting..."
1: Runes repaired
2: Components repaired, Runes repaired
3: FUBAR, completely deactivated
4: Components repaired, Wiring repaired
5: 100% repaired
6: Components repaired, Wiring repaired
Mohok: 8 minutes
Rakenlattle: 5 minutes
Baloo: 6 minutes
Torrag: 8 minutes
Desmond: 3 minutes
Van: 9 minutes
Brother Desmond |
Desmond tries to rip out a set of exces batteries.
Strength: 1d20 + 5 ⇒ (13) + 5 = 18
The Man Behind the Curtain |
1: Runes repaired
2: Components repaired, Runes repaired, Wiring Repaired
3: FUBAR, completely deactivated
4: Components repaired, Wiring repaired
5: 100% repaired
6: Components repaired, Wiring repaired
Mohok: 8 minutes
Rakenlattle: 8 minutes
Baloo: 9 minutes
Torrag: 8 minutes
Desmond: 6 minutes
Van: 9 minutes
Balooo and Desmond seem rather overwhelmed with all of this technological gear. Rakenlattle finishes rewiring another portal, and within a minute, Tig-0 begins typing away at the console furiously before looking up at the group. "Decrypting... 1%... 2%... 23%... 42%... 66%... 98%... 99%... 99.2%... 99.9%..."
Mohok, Torag, Desmond and Rakenlattle each can attempt one more check, but cannot take 10 on this one.
He stops, then declares "New orders received. Redoubt shall be set to self-destruct. Terminate previous designation. Configure all portals to overload conditions. Confirm new designation?"
Mohok |
Mohok continues scavenging the floor for useful pieces, finding the task surprisingly enjoyable and satisfying. He’s even quietly – and tunelessly – humming a bit as he works, but stops abruptly when Tig-0 speaks again. ”Um, no?” he says in reply. ”No, do not confirm new designation!”
DM – I can’t study the map at the moment to figure out which one I haven’t been to that still needs working on – do you mind putting Mohok on an appropriate portal?
Survival: 1d20 + 10 ⇒ (16) + 10 = 26
Rakenlattle |
Rakenlattle continues toward the first portal to continue his work.
Disable Device w/ Tools: 1d20 + 18 ⇒ (7) + 18 = 25
Although clearly not as cleanly as his previous work before Tig-0's announcement.
He stares at the massive construct mentally wrapping his mind around Tig-0's odd use of language. "Ah. I'm afraid we will have to disagree there. I haven't gone blowing up any buildings yet, but it would cause far too much destruction to do it here."
Brother Desmond |
Strength: 1d20 + 5 ⇒ (20) + 5 = 25
Heaving with all his might, Desmond dosen't really catch on to what Tig-0 is saying.
"Did it just say self-destruct?"
The Man Behind the Curtain |
Rakenlattle begin to make good progress but their work is interrupted as Tig-0 makes an executive decision. Desmond finally manages to get one of the batteries removed, and the portal he is at, while not deactivated, appears to be at safe operating levels.
Tig-0 calmly responds to Mohok as he raises several appendages that appear to be weaponry. "You are malfunctioning. You must be disassembled and recycled. Confirm new designation."
Balooo: 1d20 + 0 ⇒ (19) + 0 = 19
Desmond: 1d20 + 2 ⇒ (14) + 2 = 16
Mohok: 1d20 + 2 ⇒ (17) + 2 = 19
Rakenlattle: 1d20 + 8 ⇒ (12) + 8 = 20
Torag: 1d20 + 1 ⇒ (16) + 1 = 17
Van: 1d20 + 3 ⇒ (14) + 3 = 17
Tig-0: 1d20 - 4 ⇒ (5) - 4 = 1
Round 1:
Rakenlattle
Mohok
Baloooo
Van
Torag
Desmond
Tig-Sl0w
Brother Desmond |
Sense Motive: 1d20 + 12 ⇒ (5) + 12 = 17
Desmond isn't quite sure what the mechanical man is up to and moves towards the ladder to get up to it.
Double move.
Mohok |
Sense Motive: 1d20 + 2 ⇒ (16) + 2 = 18
"I'm not sure what our metal friend is up to," Mohok rumbles, "but I don't think me being disassembled is a good idea, and whatever 'recycled' means, I don't think I want to know." He slips his adamantine blade out of its sheath and moves to the bottom of the ladder, ready to strike Tig-0 if it gets close enough.
Move action to get near base of ladder, ready attack if Tig-0 gets within reach.
+1 Keen Falchion, PA, FE, Tech: 1d20 + 16 + 4 + 1 ⇒ (11) + 16 + 4 + 1 = 32
+1 Keen Falchion damage, PA, FE, Tech: 2d4 + 10 + 9 + 4 + 1 ⇒ (1, 4) + 10 + 9 + 4 + 1 = 29
Forgot to mention Mohok has the Technophobe boon, which gives +1 att/dam/AC and saves vs special abilities vs robots, +1 AC & saves vs advanced technological devices.
Rakenlattle |
Sense Motive: 1d20 + 16 ⇒ (12) + 16 = 28
Even before Tig-0 finishes speaking, Rakenlattle already has drawn his pistol into his hand. The gunslinger imagines the gun as an extension of hand and slows his breathing as he takes a single shot at the mechanical menace.
Dead shot on Tig-0 using adamantine bullet. If not in 30 ft. subtract 1 from attack rolls and damage rolls.
If within 20 feet, attacks are against touch AC. Range increment on pistol is 20 feet.
DA Pistol Attack, Adamantine: 1d20 + 13 ⇒ (9) + 13 = 22
DA Pistol Attack, Adamantine: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28
Critical Confirmation: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
Using reroll
Reroll Critical Confirmation: 1d20 + 13 - 5 + 4 ⇒ (11) + 13 - 5 + 4 = 23
Damage if One Hit: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Additional Damage if Crit: 3d6 + 18 + 3 ⇒ (3, 5, 5) + 18 + 3 = 34
Additional Damage if Second Hit: 4d6 ⇒ (2, 2, 2, 4) = 10
Edit, missed crit damage on second hit of dead eye.
The Man Behind the Curtain |
Fort Save: 1d20 + 7 ⇒ (4) + 7 = 11
...well this is turning out to be rather unimpressive.
Rakenlattle's bullet burrows straight through the thing that looks like a spine (which Van will correct you as being the intermodular wiring harness assembly) and Tig-0 begins to sputter.
"Dai.......sey........dai........sey"
Rakenlattle, in case you were wondering, Tig-0 has 14HD. You get your grit back. You monster.
Round 1:
Rakenlattle
Mohok
Baloooo
Van
Torag
Desmond
Tig-0 (-57, Stunned)
Balooo |
Balooo will inspire rage as the construct declares its intentions. He then transforms into a mighty grizzly bear before ambling towards the construct. Everyone who accepts get +4 Str/+8 Con/ +4 Will/ - 1AC. My AC is a might 13!
Van Potter |
"Huh, I guess he must've finally cleared his glitch." Van muses as he moves 20 feet closer and casts a Lightning Bolt at Tig.
DC 17 Reflex for half. I believe that robots are vulnerable to electricity.
Lightning Bolt damage: 6d6 ⇒ (4, 6, 6, 2, 4, 4) = 26
Torrag Grimm |
Torrag begins casting, and casts Grease beneath Tig-0's feet.
Reflex DC 17 or fall prone.
The Man Behind the Curtain |
Reflex (Lightning Bolt): 1d20 + 8 ⇒ (1) + 8 = 9
Reflex (Grease): 1d20 + 8 ⇒ (2) + 8 = 10
...Tig-0 is a chump today.
Tig-0 wobbles and falls flat in the grease after several of its joints (servos) temporarily lose control. Electricity arcs from his chassis and it slowly recovers.
Round 2, FINISH HIM!
Rakenlattle
Mohok
Baloooo
Van
Torag
Desmond
Tig-0 (-96, Prone)
Balooo |
Balooo will tear the robot apart with his bear hands.
Claw Power Attack vs Prone: 1d20 + 18 + 4 - 2 ⇒ (13) + 18 + 4 - 2 = 33
1d6 + 16 ⇒ (6) + 16 = 22
Claw Power Attack vs Prone: 1d20 + 18 + 4 - 2 ⇒ (8) + 18 + 4 - 2 = 28
1d6 + 16 ⇒ (6) + 16 = 22
Bite Power Attack vs Prone: 1d20 + 18 + 4 - 2 ⇒ (9) + 18 + 4 - 2 = 29
1d6 + 16 ⇒ (5) + 16 = 21