GM Darkblade's Kingmaker Campaign (Inactive)

Game Master GM Darkblade

This is a Kingmaker AP play by post previously for members of the IBEX community, now open to the general gaming community as a whole.


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Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Perhaps while we are at it, we might also discuss spells?

Orin begins to laugh. It strikes me that women guarding baking recipes and wizards guarding spells behave in much the same fashion.


Male Human Fighter - Level 3

My fellow Guardians, I certainly appreciate your ambition, but keep in mind we have yet to even make a plan to take down Kressle, let alone the Stag Lord. I think in the mean time we should enjoy our food and wait for Echo to interrogate our prisoners so we can formulate a plan of attack. He said, looking over to the food, as he had not eaten at the tavern.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments
Grailmont wrote:
My fellow Guardians, I certainly appreciate your ambition, but keep in mind we have yet to even make a plan to take down Kressle, let alone the Stag Lord. I think in the mean time we should enjoy our food and wait for Echo to interrogate our prisoners so we can formulate a plan of attack. He said, looking over to the food, as he had not eaten at the tavern.

"Fair enough, though I would point out, we know the location of the Sootscale's lair, but not the Bandits, correct? Logically it would seem we should count the bird in hand and not the two or three in the bush. We are new to the area, but those who make the Greenbelt their home must know where these human bandits frequent. Rather than spend time making catapults and such perhaps we should focus on the concrete matter at hand."


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

I was under the impression we leave when Echo is finished with the interrogation. If he can pry the information from them with magic, then we will know which bushes in which birds are hiding.

Or have I just butchered the metaphor?

Either way, we leave soon.


When the council decided that they would not be questioning the men in the chambers so often used as an open court, the guards received word from the Baron to separate the men and confine them until he would be free to interrogate them. The guards dragged the men from the hall and out into the Watchtower proper. Owlin Creed was taken to an empty barracks, shackled hands and feet, unceremoniously shoved inside, the door locked from the outside. Jeb Megesen was taken to the former pantry/root cellar and trussed up, ropes pulling his arms wide and secured to rafter hooks. The mans legs are shackled around a heavy cask, bent at angle his knees hanging a few scant inches from the ground.

The Baron spies on each bandit from the small window set in the cellar door or barracks window, casting his Charm Person from safety. Confident that he believes the men under his control, he enters their cell.

Owlin Creed:
As Baron Syne enters the cell, a mound of a man rises up from a sunken bunk to meet him, slowly and clumsily, with much straining effort. The grotesque mass greets the lord, with a sweet pitch and tone. A thick, heavy forehead overshadows bulging grey eyes that look the baron over as he speaks, stretching out a meaty hand with pudgy stunted fingers. Welcome your highness. My thanks to you for coming to see me. His wobbly jowls, weak chin, slobbery mouth, and deranged grin all serve to contradict what could be confused with the voice of a kindly uncle. Surely you can understand that I am a poor wretch falsely forced into a situation beyond my control. Realizing the Baron has no intention of taking his hand, the slovenly man pulls over a chair for the baron to sit, then one for himself. Let me tell you my tale good sir, and you can see I am innocent and should be spared. The baron's efforts to halt the man in his story met with refusals. Threats and cajoling fail, the man lost in himself, the imprisonment and rough treatment, the time waiting for the Baron warping the man's fevered mind.Only when you know my tale, when you can see my innocence, when you offer me my freedoms can I truly give you the information friend Baron. You and I, we are a lot alike I can tell. I can trust you at your word, so you shall have my tale and with it, my information.

The baron promises Creed You will be delivered to Mivon. You will be freed body and soul once you have crossed over to those lands. There and then shall you have my pardon.

Creed's Deeds:
I was a wealthy man once, a pillar of the community. I worked hard and lived a good clean life, reaping many rewards and the praises of my peers. Unfortunately I could never find a woman to call my own, my fortunes in business failing me in romance.
As I grew older, I looked for other avenues to wile away my hours. I began offering back to the community, giving to many charities and worthy causes. The last was a small orphanage, run by a kindly dowager with no head for finance. I aided the place and found that though I could not have a child of my own, I could share my life with these unfortunate wretches cast off by society. Have you ever seen the way these children are raised, the conditions they endure. I worked hard to raise these children up from the muck and mire of their lives, to offer them something more. I learned too late that such efforts are cruelly repaid.
The last child for example, he was a terror, he ruined my life. The boy was a tow headed waif, hardly more than eight, maybe nine, he didn't even know his age. He was filthy and rank, having spent weeks crawling about the sewers and rummage ditches before a guard patrol dropped him at the orphanage. Poor Matron Mathis could do nothing with him, wild and bitter he was. I offered to take him, the others all having left me in the end, none to be found worthy of my loves. I called him Wallis, for he had no other name.
Three bathes it took to find his color beneath the muck, good costly bathes of fine scented soaps and expensive oils. His hair was nearly shorn short, a page's bob before the mats and tangles had all been cleared. His teeth were green and crooked, a few broken and misplaced. What I could not scour clean a local warlock fixed for me, the cost a few more gold than I liked. But I paid it all, did it all, because I cared. I saw in that child the beauty found in most children; soft, smooth, so warm to the touch. I would have made Wallis my heir, made of him my son. If only he had not been so wild, so free, so vicious.
It took nearly three months under my care, under the tutelage of my staff, the guidance of a private master, before the child could speak and gesture like a proper youth. I showered upon him gifts and toys and clothes, things the likes of which he had never known. I fattened him up with delicacies from across Brevoy, from juicy sweets to plumped up hens. He tasted of the best that life has to offer. But like all the others, he too was ungrateful.
I did not mean to harm him, I was becoming so fond of him, so proud. I wanted to show him that, show him the love he had never known. He took my touch to be weakness, my tenderness a vulnerability. He spurned my care, spit and bit and scratched at me. He uttered vile phrases, curses, taunts about my family and my name. Like the others he failed to appreciate all I had given him, all the costs that had been spent upon him. What did I do really, where was the harm? I took back what I had given to him, took back my gifts. He defied my gifts, despoiled my kindness, I had no choice but to repay him in kind. I took back the clothes, the toys, the gifts. The silkiness of his hair, the softness of his rosy skin, the fat and plumpness of his flesh, those were all my gifts to him, I should have them back. The teeth so ivory and white were precious to me, he ruined them with his words. For three long nights I took back from that spoiled urchin all my hopes and joys for him. For three long days he cried his lies, beg for sympathy, sought my forgiveness. I knew him then though, saw through him then, saw the corruption at his soul. I did him a favor then, cleaned the darkness from his heart, saved him from damnation, saved him I did, and released him to Pharasma. If only the guards had not misunderstood when I carted him to the dumps, thought me a monster as I took the dark and twisted bits of him off to be discarded. So you see my Baron, it was all a misunderstanding, a mistake of small minded men. I loved those children, love them still. There are so many children out there just like them. Mivon, Mivon's full of them. Let me go, let me be free. i have so much left to give such children. I have monies hidden away, I can start again. I can do it right this time. Find children more deserving, I know the darkness now, I can spot the stains, I can clean them, make them pure again. Really I can, you understand that, right?

Jeb Megesen:
As Baron Syne enters the dark shelter of the root cellar, a guardsman lights a lantern and sets it from a hook near the door. The light shines upon the man half hanging before him, resigned to his fate. A mat of dirty, sweaty hair rises on a thick muscled neck to look upon the baron, dark eyes glassy in the light. The man growls out his words, a stoutly-built fellow of about five-and-thirty, in a loose black tunic, very soiled drab breeches, lace-up half boots which enclosed a bulky pair of legs. He bears a broad heavy countenance with a beard of three weeks' growth, those dark eyes scowling; one of which displays various parti-coloured symptoms of having been recently damaged by a blow, a pommel strike from Grailmont which took the fight out of him at his capture. Bout times ya gots here, times ta gets it dones.

The baron promises Jeb I promise you this. You shall serve out your own sentence here in Olegton. For your brother, myself and the Guardians will give to him those mercies it is within our power to give, those mercies for which he is duly entitled.

Jeb's Defense:
So youse tha' Bairn, fine. Youse tha' laird o' tha' place, fine. Iys was takt in a fair fight, fine. I wat livt my life by tha' River Freedoms, so youse has tha' same rights ta takt it, fine. Says wat youse will, I livt free. I wat never tookt nothin wat tha' a man didt give up fer a fair fight. Never stolt a farthing, never spect no less wat wat I gots. Youse wants ta killt me fer it, youse tha' king, ors tha' king's mans whatsever. You kin killst me. Cants be stoppin youse in tha'. Alls I asks is tha' youse give youse words, an' by tha' Freedoms now youse true words, tha' mys brother he be givt tha' mercy. He fellt in wit a witchy womans, she wat twist-tup his mind. He didt know wat was wat by tha' timet she was donet wit him. She turnt him round an set him ta a tumbles. Then offt she rans, leavt him ta face tha' justice wat was meants fer her. Gives me youse words an I willt gives ya wat youse wants. Wat tha' Stag Laird he wants ta does ta youse an yers.

The Stag Lord's Plan:
The Stag Lord lives in a fallen castle on the shores of Tuskwater Lake, a fortress long ago lost by a forgotten Taldan lord. He has been repairing the walls and gathering bandits and raiders from parts about for a great "march" on Olegton and Nivakta's Crossing. He intends to sweep the Brevic colonists from the area, to start his own bandit kingdom. He is awaiting emissaries from the mites and goblins as well as a group of trolls out of the Slough before he moves on the Barony. The kobold emissary was returned his head in a box, Chief Tartuk taking offense. Rumor is, in a score days the Stag Army will be on the march. When they do, the Kobolds, Olegton and the Crossing will burn and King Noleski will learn to leave well enough alone, to stick to Issia where he belongs.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

It seems the meeting has mostly wound down, with the Baron doing his interrogation afterwards, so I'll assume that Silas is either moving to after the meeting or the next day.

When the party reconvenes to discuss the new information from the prisoners, Silas has a few words. "The Stag Lord gathers an army? And he has a fortress? This may very well make things complicated. Either we need a larger force, or a way to take them by surprise with some well-placed fear and firepower. But I would yield that decision to the tacticians here."


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Ser Brandon considers the news with a serious expression. This is quite a dilemma. Will this town be able to stand up to such a force? Well shall have to try. If we are prudent and quick we can muster a good defence and weaken our enemy before the time for battle.

"This is grave news indeed, though I am confident we can overcome this Stag Lord. I am certain you all have much to offer by way of tactics and strategy and I offer you my thoughts now.

Most battles are won or lost before they are begun. We must learn more about our foes and strengthen our own defenses.

We may gain allies by dealing with Kobold Chieftain and assaulting the mites. This will rid us of one foe and gain us an ally.

Perhaps the Goblins can be persuaded from joining this fight. I do not know much about the goblins of this region and differ to those who will be able to provide wiser counsel on such.

We must must ready our defenses and train those able. We have a short time but with some basic training and with the proper supplies, armour and weapons we can mount a sturdy defense.

Master Dwarf, these weapons of war you suggested, they may be a of great aid to us in the coming battle.

I shall perform whatever duty the Barony requires. "

-Posted with Wayfinder


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Can we assume while at the inn...:
Aid Another: 1d20 - 3 ⇒ (14) - 3 = 11
Fáinní purposefully chases his tail, having noticed in the past that playful behavior nets him some laughs and sometimes some treats.

Gather Information (Diplomacy): 1d20 - 1 + 2 ⇒ (14) - 1 + 2 = 15
Excuse me, Jimes was it? I know it is not polite to listen in on others, but as this is a commons it was kind of hard to miss.

Orin presents the halfling with a tentative smile and a hand to shake. The halfling quirks his head to the side and extends his hand slowly, wondering if the dwarf is being oddly sincere. Once the hands meet, there is a firm grip on both sides, both a bit calloused from working lives. Yes. I am Jimes, waiter and cook here at the Seven Silvers. Worry not so much that this is a commons. I figure many come here to overhear things. What can I do for you?

Well, I am obviously new to these parts, still having much of the dust of the trail on me. I am somewhat of a seeker of knowledge and a craftsman. Would you be so kind to tell me if there are many students of history or practitioners of magical arts in the area?

As far as magic is considered, the hermit Bokken is an alchemist. He allows trade only on the first and third days of the week, the rest requiring to be left alone. I suggest honoring that request. He says the last with a twitch of his mouth suggesting a suppressed smile and a twinkle in his eye. If you do venture out to see him, use the little footpath. Be careful, though. It's easy to miss in spots.

As to history, Holgast the sage has studied a variety of peoples and cultures. He might know a bit about their magics, too. He even found an oddly marked stone underneath Olegton, and I hear he has translated some of the markings. Mind you, I don't have much interest in Archeology, but you might try there good Orin.

Noting that he did not introduce himself properly, yet Jimes called him by name, Orin lets out good laugh. You, sir, are a jem.

Thank you for your time and help. Orin crouches down and scoops up his frolicking Fáinní to head toward the official meeting to discuss new charters.

***

It was Silas who suggested the catapults, Ser Brandon, but yes. Any spell I can scribe or arms and armor I can forge will be for the defense of Olegton.

Orin brushes his beard with his fingers for a moment. I think the idea of attacking at night is becoming more feasible to counter numbers. Ayerth, would I be wrong in assuming you are a practitioner as well? Your comment about the language of magic coupled with a lack of armor would suggest so, but I could be assuming too much.

If that is the case and you are a practitioner, would you also happen to have a spell for vision in natural darkness? I have heard elves have sharper eyes, and therefore you probably have little need of such things, but it is worth a moment to ask.


This was the reason why I wanted the prisoners interrogated in a group, so proper questions could be asked, by all who wanted to ask them.

The bandits did let on that the castle is part of a ruined town on the lake. They say the town is haunted and abandoned; most of the bandits steer clear of it. The castle itself is old and too big for the Stag Lord's men to properly patrol. Kressle would know the current password for the area patrols and any guards on duty.

While the bandits indeed fear the Stag Lord, and as they see it rightly so, they do not favor nor support him. They say most of the men feel the same way. It is a matter of he's the boss, he pays well enough, so do it or die. When asked pointedly, both men indicate if the Stag Lord were dead, they would have moved on to the River Kingdoms, leaving this area behind. Pikins be too small roundst here ta' bothers wit.

Casters in town have access to spells up to 4th level. Scrolls can be ordered from higher level mages in Restov, but that takes a little time back and forth, moreso if there is a blockade ongoing.


Male Elf Rogue/3

Since we know where he is located let's head toward there and help who we can on the way and gain allies to march and battle beside us and hopefully grow our numbers


Male Human Sorcerer (Infernal) - Level 1 HP: 6

The prisoners are a bit more receptive now. If anyone wishes to question them, I can bring them in one at a time, and we can do that together but we are on a time constraint. But there are some conditions. First, No weapons or armor allowed in the rooms. Second the manner in which they are questioned is crucial. They must be treated in a kind and friendly way. The first time they are made to feel fear or threat, the meeting is over, and no further questions may be asked by anyone. This is a product of the magic involved and not something I can control.

OOC: Also, the DC for my Charm Person is 19. That may or may not matter to you for situational modifiers.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Orin shakes his head a bit left to right and back. Good sir, I cannot imagine anything that you have not asked that I could. I will accept your interrogation as sufficient.

As to the time constraint, I currently think our time could be better served in the saddle. He says with a grimace and a bit of a growl. Hopefully I do not fall out of it.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

"Your assumptions are correct in both areas Orin. As long as there is even a small amount of natural light, I can see. I am not blessed with your gift of dark vision, but can see colors under a star lit night."


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Orin waits patiently for others to ask any question and debates going out to his wagon to begin sorting which things should accompany him on the trek and which should stay.

If my any of my family saw me upon the back of a horse, they would probably laugh themselves into fits. He says, shaking his head again. He was not looking forward to the ride.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Ser Brandon holding back his contempt for the pathetic man before asks doing his best to ensure that is tone isn't threatening , "How many can we expect at Kressle's camp? What sort of arms do they bear and what of the defenses? "

-Posted with Wayfinder


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

"Unfortunately, Orin, we do not have the time to allow you a cart. So... we depart tomorrow, then?"

Silas will still ask Orin if he's willing to ask his familiar to stay up the night crafting a single feather token, which should be possible (and which Silas would pay for).


They's gots abouts a dozen mans at's tha' camp. Tha's countin' Kressle, she's thar too. They's gots bows, an' swords, knives, all tha's sorta stuff, mehbe a few axes an' clubs fer wats needst be doins ya knows. Defenses is them thar two watchers posts wats in tha trees. Those boys be giving a holler ta's wakst all everyone elses whos bein camped out underst thems trees. Oh, we's wats gots tha wagon we takes ta tha Stag Laird whenst its time, ans a few horses tied outs ta tha south o' tha camp, wats ta keep tha smelts downwind. We's a bits off tha Thorny, ups a crick wats flows froms tha north inta tha river. Canst missus it unlesst yas tries, nows wats wess givst ya tha de-rections.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Nodding to Ayerth. That is what I had imagined. It is, however, unfortunate. Orin begins to look a little more thoughtful than before, contemplating possibilities.

Oh my good Silas. I did gather that speed would be crucial and that the cart I came with would stay at the Seven Silvers. There are a few things that I should think to bring, no more than can fit in two pack across the back of a good mount, lest I caught lamenting my lack of foresight. He smiles a little, clearly uncomfortable with the idea of a hard ride, but resigned to it's necessity.

As to crafting a token, if you are planning the one you mentioned before it will be a simple matter. His grin widens, contemplating the thought of working with his tools.

Crafting after discussions are ended.:

The item in question doesn't have a caster level, so I assume the base is just the DC 5. Add +5 for the lack of major creation and another +5 for the lack of telekinetic assembly and that brings it to a DC 15 check. It will cost 190 gp in materials for Orin to make.

Fáinní/Aid Another: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Orin/Spellcraft: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25

Success. :)

Orin goes back to his wagon, opens the lids to both chests, and pulls out the appropriate chisels. He begins work on a relatively small piece of stone, shaping it into a token, then beginning the bas-relief work, making the image of a catapult slowly rise from the surface of the token.

Fáinní begins scurrying about through the open chests and fetches a few specific metal working tools, a few steel pins, and a small flat piece of steel that Orin had set aside as part of other possible future projects and sets them beside Orin.

As he looks down to his right and sees the tools and pieces laid out roughly in hands reach, he smiles warmly. Thank you, Fáinní. He pauses from his labors for just a moment to scratch the mongoose behind the the ears, stroke his back twice, and return to his focus.

After he has the shape and image just so, he takes a small drill, putting a five small holes equidistant on the edge of the token. He etches a small arcane mark on each of the pins and then similar markings around the edge of the stone token. He then wraps the edge of the token with flat steel band, and punches the pins through the band both covering the arcane sigils and holding the metal wrap in place.

So in the end, picture something small and like this, only a catapult rather than Ben Franklin.

Orin then puts his tools back in the chests, locks them, and sweeps any metal shavings and stone dust out his impromptu workspace in his wagon. Neat and tidy. Orin says to himself after the completion of crafting. I hope Silas will like it, though the elves may have different standards.

Hmm. I shall have to ask him if it is aesthetically pleasing.


Male Human Fighter - Level 3

I think it would be wise to first strike the false kobold king, and enlist the help of the kobold's warriors. Then we shall topple kressle, followed by the Stag Lord. We leave tomorrow, so everyone needs to make proper arrangement and preparation.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

"Except that Kressle and the kobolds sit in opposite directions from Olegton, while the kobolds lie en route to the lake. With the king's emissary on the way, and the Stag Lord's soldiers preparing to march, we do not have the time to spare to zig-zag across the countryside."


Male Human Fighter - Level 3

I suppose you are right, I just hope the sootscales can hold on long enough. Everyone here seems to be content with just going straight to the Stag Lord, but we need to take Kressle down so we can have more information on the fortress. So after we secure our own safety we shall then help the sootscales.


Male Elf Rogue/3

I think we should go to the camp

Thinks to himself It will be one step closer to the Stag Lord

So to the camp?


9th Desnus 4710, Sunday

The night passes all too quickly, the morning starts dawning cold, thick with low gray clouds. A moving front of cold air sweeps down from Issia, chilling the damp of the past several days, threatening more of the same. It looks to be a bitter wind, biting at those bits exposed to the elements. (may reach up to the 50F/11C by day, 30F/-1C by night)

Two patrols gather at the watch tower, gearing up for the day ahead. One, a heavy patrol, leaves out of Olegton to the west, avoiding the eyes of the Crimson Guardsmen still camped to the east of town, surrounding the wagon impoundment. After a short time, the group will turn south and move to an agreed upon rendezvous point, to await the arrival of the Baron and his Guardians.

The second patrol. lighter and carrying additional supplies, mounts and awaits the Baron and any Guardians who will be joining him in meeting with Captain Radet Tens to discuss the impoundment situation further. Once that matter is decided they will turn south and sweep back around to the west circling the town at a day's ride out for the next tenday, staying in the saddle and awaiting the return of the other patrols, watching for signs of aggression.

A small unit gathers as well, dressed down to travelers' garb, two militiamen with Anza the Jay as their guide, to escort the prisoner Owlin Creed south to Mivon. This will be Maros Hawke's first command, one he seems cautiously eager to undertake. His partner, the elder Golfond Kir, less so, grumbling about the cold. Tucked into Hawke's belt is a scroll received from Lady Oniri, the Baron's orders for the pair. They ride out shortly after the first patrol, looking nothing more than four hunters and a pack mule seeking game in the southern hills. They too head to the rendezvous point, and will follow the Guardians as far as the headwaters of Tuskwater Lake, where they will break off and continue on to Mivon before turning back for home.

Few townsfolk are about to pay much attention to the activities of these groups, instead bundled up against the cold, hurrying about on personal matters or heading to morning services at the Canvas Cathedral before breaking out for later activities indoors with family and friends. The taphouses and pleasure tents close for Sunday, as per the wishes of the Council and the priesthoods of Erastil and Abadar.

Who wants to ride out with Echo to the caravan, and who wants to ride out with the first patrol? If anyone needs to do anything else in town, you have about one hour's time between dawn and the first patrol's departure, a half hour after that then the Baron departs for the held wagons. If you do not report intentions in the next 36 hours, I will decide assignments and move things forward.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Silas would prefer to ride with Echo to the caravan, as he knows more about caravans than patrols.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Orin will borrow a horse from the Barony stables for Barony business and finalize arrangements to stow his mules and wagon at the Seven Silvers stables. He'll then shift things to the packs, load up, mount up, and trot tentatively to accompany the heavier patrol.

Knowing Crimson Guard Members were a little xenophobic on his way in, he will assume having a dwarf around won't add much.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Ser Brandon prepares his things for departure the next day, sharpening his blade and checking his other weapons and cleaning his amour. He speaks with Asina Silvers requesting her to have food and rations ready early the next morning.

He rises early in the morning preparing Shadowmist for the ride. Ser Brandon feeling the nip in the air head over to tailors and purchases some cold weather clothing. He collects the food from Asina and asks that she she pray the Gods watch over them and return victorious.

Donning his armour he rides out on Shadowmist with the Baron to speak with the Captain, keen to resolve this dispute so that they can deal with the other threats before them.

-Posted with Wayfinder


Male Human Fighter - Level 3

Grailmont will ride with this troops to rendezvous with the other Guardians. making sure to tuck away every hidden knife about his body, packing his winter gear and a few flasks in the event he runs into a dry patch, he kissed his wooden symbol and tucked it under his shirt. He lifted up his chainmail, and adorned his body with it. He then picked up his shield and sword, gripping them tightly, swinging around his shield and sword, eager for the battle. Making sure to fasten his bandolier of various tonics and elixers, he then put a coat on, then his cloak, pulling up the hood, then left his quarters into the town and gets on his horse, riding to the small patrol with supplies, waiting to leave.


Male Human Fighter - Level 3

Not wanting to blow the cover of the smaller patrol, he explain he would instead ride with Echo to avoid any unneeded conflict.


The baron's party arrives at the impoundment area as planned and on time. The caravan wagons appear loaded and ready to travel, much as they have been each morning for the past four days. A pair of Crimson Guard troopers rides out to meet the group, allowing for the Baron and his "aides" to meet with the Captain. The remainder of the entourage are allowed to meet with and check on the conditions of the remaining six wagons, three being family groups, two being supplies and trade goods, and the last being casks of wine, beer, and other alcoholic beverages.

The Captain was wondering when you'd be making an appearance. He will meet you in his tent. This way.

The guard leads you to a small campaign tent, opening the flap to allow your group admittance. He and his companion take up station just inside the tent. A young boy of about twelve stands near to the Captain, who is seated on a travel stool at a small campaign table, an old looking map spread out before him. The boy quickly rolls up the map as the Captain looks past him to the group. He gives both Echo and Ser Brandon a once over before waving the boy aside, the table now cleared. So I take it you are the delegation from the trading post. Interesting. And how may I be of assistance today?


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Ayerth has already had his run in with the Crimson Guard and its captain. He sets out with the patrol on a borrowed horse.


Male Human Sorcerer (Infernal) - Level 1 HP: 6

O' Captain my captain. My name is Echo Syne. This is Ser Brandon. We are members of the guardians of the Greenbelt. I am not sure you know our full mission in detail, so if I may, a brief summary: We and the convoys we have been entrusted to guard, were sent at the behest of Castellan Waldorf Dupreux to secure the southern border of our great kingdom from brigand and bandits. We have been somewhat successful in doing so, in fact we have captured and sentenced several of the bandits and killed several more in that pursuit.

In an effort to continue with this mission, we are in grave need of supply and personnel. A large part of this is being held up by you and your fine men. We understand there was some sort of theft and your company has been tasked with finding the stolen goods and dealing with the thieves themselves. We have come here to propose an accord that will hopefully be beneficial to both our missions.

Given that whatever was stolen is seemingly bound for Oleg's trading post, would it be possible for you to conduct your searches at those gates? We would offer any assistance you desire, though I know the burden is yours to bear. We have several of your fine crimson brothers and sisters who may be willing to assist you and expediting these searches for us and for your men. As an added bonus to your men, they would be able to have shelter from the weather, and hot food in their bellies. There is even a bard what was working with the bandits, and has been sentenced to serve the guardians as his penance. So they could even find some relaxation within the trading post's walls.

All of this is by way of saying, we have a job to do. And while we understand that you do too, we just want to work together to get these last supplies and last families through to the safety of the Trading Post's walls. And with that, we invite your guardsmen to continue their work from that same safety.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

While Grailmont and the Baron meet with the Captain, Silas will visit the detained wagons, checking to make sure that the goods they carry seem to be in order and not damaged or stolen.

Appraise: 1d20 + 7 ⇒ (4) + 7 = 11

Profession (merchant): 1d20 + 5 ⇒ (1) + 5 = 6


Silas finds the other wagons all seem to be intact, little different than what he remembers from when he himself was part of the caravan. It appears as though the wagons have not even been searched again since he was part of the group. Whispers mention they are just told to sit and wait, that others are coming, more troopers from Restov, soon.

As he is passing it, it dawns on Silas that the water barrel which normally hung from the left side of Vendrake's wagon is missing. Before he can mention it, Irakli waves him to silence, noticing it as well. The mood amongst the remaining travelers seems a bit tense, then it dawns on both men, the remaining travelers are all human, no other races remain to the wagons.

Grailmont, hurrying after walking amongst the wagons, makes it to the Captain's tent, noticing shadows around the corner of the tent. A quick surreptitious glance as the trooper outside pulls back the tent flap shows two guards with crossbows standing at the rear corners of the tents, winced and locked at the ready. They do not appear to be attacking, merely awaiting the need to do so.

Echo, as he is about to deliver his speech to the Captain, notices the man is tense, perhaps nervous, but attempting to hide it behind a façade of nonchalance. The failure of the man to even stand or greet him properly adds to the coldness of the morning, perhaps more so than the winds outside.

Waiting for Echo to amend his speech if wished or continue forwards, for Ser Brandon to make his roles and add anything he wishes to the Baron's opening statement or perhaps offer his own preamble. Grailmont may also speak if he so desires. The Diplomacy roll was good, but was it good enough to lessen the chance of hostilities, or better yet, to win the Captain to their cause?


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

It may be a crime to cast magic on the Crimson Guard, but Silas figures it might be all right to use magic near them. He waits until nobody's looking, casts a quick Detect Magic spell, and looks over the caravan again, seeing if any new magic is in place.

Were there non-humans on the caravan before? If so, they must have gone somewhere...

Once he's spent a minute or so giving the caravans a once-over, Silas will casually stroll towards the Captain's tent, to see if any hidden spells are in place.

Knowledge (arcana) rolls for the first few spells that appear:

Arcana: 1d20 + 9 ⇒ (20) + 9 = 29
Arcana: 1d20 + 9 ⇒ (9) + 9 = 18
Arcana: 1d20 + 9 ⇒ (14) + 9 = 23
Arcana: 1d20 + 9 ⇒ (11) + 9 = 20
Arcana: 1d20 + 9 ⇒ (16) + 9 = 25


Silas completes his spell, noticing a strange series of small glyphs magically etched onto the side of the wagon where the barrel once rested. Linguistics check, and you may also describe them to Irakli if you wish.

Before you and Irakli can move away to discuss the significance of the missing barrel and runes however, or to examine more areas for magic, a Crimson Guard trooper spots you both. He rushes up to you, haughty and pompous even as he gasps to catch his breath from the sudden exertions.

Silas remembers him as being a bit slow, and a bit condescending to himself and the other Elvish types in the train. Silas notices the only other wagons which had non-humans are missing from the caravan, mostly likely, or most hopefully, they were the ones allowed to continue on to Olegton.

The trooper catches his breath and comes to full stance, chest puffed forward, a slight sneer to his visage. So, the Cap'n said the prisoner's got one visitor coming, which ones of you persons would that be? Quick now, I ain't got all days to coddle some thief what steals the monies meant for poor old widerss an orfinks.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

As the larger patrol turns south to move to an agreed upon rendezvous point to await the arrival of the Baron and his Guardians, Orin canters up to Ayerth's horse if he wasn't close enough before.

Aid Another/Fáinní : 1d20 + 1 ⇒ (13) + 1 = 14
Perception/Orin: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Uttering in somewhat subdued tones, Ayerth, if you do not mind, tell me about yourself. He gestures to the surrounding countryside. I think we will be traveling and bleeding together a fair bit, so it does not hurt to get to know the other. He tries to be friendly but probably comes across as more than a little practical.


Male Human Sorcerer (Infernal) - Level 1 HP: 6

O' Captain my captain. My name is Echo Syne. This is Ser Brandon. We are members of the guardians of the Greenbelt. I am not sure you know our full mission in detail, so if I may, a brief summary: We and the convoys we have been entrusted to guard, were sent at the behest of Castellan Waldorf Dupreux to secure the southern border of our great kingdom from brigand and bandits. We have been somewhat successful in doing so, in fact we have captured and sentenced several of the bandits and killed several more in that pursuit.

In an effort to continue with this mission, we are in grave need of supply and personnel. A large part of this is being held up by you and your fine men. We understand there was some sort of theft and your company has been tasked by Dupreux with finding the stolen goods the and dealing with the thieves themselves. Learn some information of your task, and to share what we know.

Given that whatever was "stolen" is obviously the funds & goods to carry out our mission. We would be ever so kind if you could assist us in finding those funds and turning them over to us. We have been working with many folk of the area to increase the kingdom's coffers but until such a time we do require the support that those items represent. Given that Dupreux has surpassed his authority in terms of his actions and proclamations regarding the Free city of Restov. And given that he is using your honorable company for political ends, I thought we may be able to reach an accord with regards to getting the wagons moving. I mean, don't you find it odd that Crimson guardsmen, heroes of Brevoy are being reduced to a brute squad? Surely, you have real matters to attend to? Something that the military should be doing. Not something as inglorious as trudging through the mud on the hunt for a made up mayor's made up crown? I could see the glory in your company of heroes capturing another army, or even bandits armed and fighting to the death. But where is the glory in capturing a caravan of families, armed only to hunt and to fight those same bandits. Those families cooperating patiently, and not trying to risk life and limb against you. Yours is not a small place in this world, but you have been mislead, outright lied to even, surely you can see that.

If I know, IC, that the non-humans of the caravan are not accounted for, insert this paragraph:
Also, it seems that some of our workers and other personnel are absent from this caravan. Has anyone been detained, for the faux-crimes Dupreux has you chasing after?

All of this is by way of saying, we have a job to do. And while we understand that you do too, we just want to work together to get these last supplies and last families through to the safety of the Trading Post's walls and get your men back to doing honorable work and earning the glory they so richly deserve, and not on a wild chase under some tyrant's boot heels.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Ser Brandon stands by Echo Syne, adding once the Baron is done, "Ah, good Captain Tens, it has only been a couple of days since I was last here with your company. Fine soldiers and warriors each one. I find myself agreeing Echo Syne. Such a noble company ought not be reduced to such petty tasks when there is honour and glory to be won in the field. Let these poor folk pass to Olegtown that they may have a roof over their heads and a hot meal."


Male Human Fighter - Level 3

Captian Tens, a pleasure to meet you Sir. I first want to assure you any goods here-in acquired since our day we first established Olegton, have been earned by completing deeds in the writ of our charter deemed by Lord Mayor of Restov Iospeh Sellemius Under the Watchful Eye, the Agency of the Regent Castellan Waldorf Dupreux. As such, we can assure you anything that belongs to you and your company that may pass through Olegton will be seized and returned to your inventory immediately. I am sure the poor villagers detained have nothing to do with your stolen goods.

Aid Another/Ser Brandon: 1d20 + 2 ⇒ (10) + 2 = 12


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Ser Brandon whispers to Echo, "My Lord I believe you have convinced them. My gut tells me soldiers such as these cannot abandon their duty. Perhaps if we can give some way out, so they may return with honour, else they shall be most seriously dealt with on their return."

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M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Silas has no training in Linguistics, but he will attempt to surreptitiously copy down the symbols as best he can on a spare ledger sheet, while waiting for the Baron to resolve things.

Profession (scribe): 1d20 + 11 ⇒ (3) + 11 = 14


Irakli watches as Silas copies the runes, commenting as he realizes they are a script used by some of the street gangs of Restov.

Fleece lost in Pilgrim's Well


Those Addressing Him wrote:
O' Captain my captain. I am not sure you know our full mission in detail... We were sent at the behest of Castellan Waldorf Dupreux...

Sir, I am alive and quite well, no need to eulogize me. I am fully aware of your charge, and you were in fact not sent by Castellan Dupreux, he has told me he did not approve you, nor agree to your mission here.

Quote:
We are in grave need of supply and personnel. A large part of this is being held up by you... We understand there was some sort of theft... Learn some information of your task, and to share what we know...

These wagons are but farmers and families, the supplies little more than a few building supplies, aside from a wagon load of spirits. Do you need fueling to build your fiefdom? What my men and I seek are coins and valuables the Castellan indicates were stolen from the treasury of Restov.

Quote:
Given that whatever was "stolen" is obviously the funds... assist us in finding those funds... we do require the support that those items represent...

Sir, I assure you, should the funds be recovered they will be returned to Restov. Not yourself, not the Castellan.

Quote:
Given that Dupreux has surpassed his authority... he is using your honorable company for political ends... reach an accord with regards to getting the wagons moving...

I am not blind to the matters of politics, but neither am I concerned of them. I have lawful orders from an appointed representative of the government. I will follow them, as I must any lawful order from any other appointed representative. As to the wagons, I do agree, the farmers and families are guiltless in all of these, as are the wagon teams. They are free to continue on to Olegton, all except Shamus Vendrake. He will be detained as per my orders, and returned to Restov for questioning by the priests and officials there.

Quote:
... Crimson guardsmen, heroes of Brevoy are being reduced to a brute squad? Surely, you have real matters to attend to?...

The duty of the military is to support the interests of the state, the defense of the state and its citizens, and the prosecution of war against another state, whichever foe so designated by the state. In absence of that immediate duty, I am to obey the orders of recognized representatives of the state.

Quote:
... Such a noble company ought not be reduced to such petty tasks when there is honor and glory to be won in the field...

Such honors are not to be on this "petty" mission. In this we are ordered to return a suspect and any recovered goods to Restov. We have the former, the last appears, shall we say, elusive.

Quote:
Captian Tens... want to assure you any goods here... have been earned by completing deeds in the writ of our charter deemed by Lord Mayor of Restov Iospeh Sellemius Under the Watchful Eye, the Agency of the Regent Castellan Waldorf Dupreux...

So, are you issuing an order, have you the authority to do so sir? Have you a document so claiming your authority here? The captain eyes you closely, an eyebrow arched, awaiting your response.

Also, no need for SHOUTING when posting unless you actually are shouting


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Ser Brandon smiles, hoping it would come to this. "Well said good Captian and truly spoken. The Crimson guard is fortunate to have you at the command. I infact do have such a document." he says as he reaches within his cloak and produces his charter for the Captain's inspection. "I believe you will find everything in order Captain, this bears the seal of the Castellan Waldorf Dupreux himself. On my honour, any stolen property shall be returned. I am honourable man just as you are, and I have those in my charge just as you do. You follow the law, as you should and I trust this will satisfy you."


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments
Orin Earthglider wrote:

As the larger patrol turns south to move to an agreed upon rendezvous point to await the arrival of the Baron and his Guardians, Orin canters up to Ayerth's horse if he wasn't close enough before.

[dice=Aid Another/Fáinní ]1d20 + 1
[dice=Perception/Orin]1d20 + 1 + 2

Uttering in somewhat subdued tones, Ayerth, if you do not mind, tell me about yourself. He gestures to the surrounding countryside. I think we will be traveling and bleeding together a fair bit, so it does not hurt to get to know the other. He tries to be friendly but probably comes across as more than a little practical.

Ayerth chuckles in a very polite elven matter. His almond shaped eyes turn towards Orin filled with fey like amusement.

"You are most direct. A trait dwarves seem to share with humans, which I do find a bit odd for your people have the longer lifespans which humans lack. Direct, industrious, driven and inquisative. I think you and I will get along most fine, though I sincerely hope that our times "bleeding together" are few, far between and most minor in nature. Traveling together with such a diverse group of companions is most welcome and I look forward to it."

"As for the tale of my life it would take some time to tell properly . . . I will try to keep the answer short and more direct than most of my brethren might tell it. You of course heard in the Hall how I came to be here currently. I grew up and was tutored in the elven lands south of here. Though our nation has returned to this place, our influence continues to fade in other ways. There once were many paths open to my people to pass from our lands to yours, through this very place we sit now in fact. . . But as time moves on the paths have all become choked and severed. Reestablishing civilization to these lands could reopen the ways once tread by my people. My people may never achieve that on their own. It is a time of the human race now. They are destined to claim it, but this should be of benefit to many, not just the favored species of this age."

"I suspect my loyalties will be viewed much like your own. Human kingdoms, Empires, rise and fall in the time of our lives. I will never stop being an elf, but it might be that I serve to benefit several dynasties of humans once they control these lands. . . I pray that they govern them well, for never has a species had such great capacity for incredible kindness and absolute evil."

"Does that give you some of the answers you seek to know of me?"


Captain Tens reads over the charter document Ser Brandon offers, looking closely at the signature and seal of the Castellan. After a brief period, he hands the scroll back to the knight, nodding slightly. It would appear your charter does allow you a bit of leeway in enforcing the laws and mandates of Brevoy, and is duly sworn by the Castellan. As such I think that you and yours can be trusted that you will do the right thing by the people of Restov and Brevoy. I can expect, can I not, that you will not allow any thieves to escape their due justice.

The captain nods to his men, and they seem to relax a bit, the man backhandedly waving his right hand over his shoulder. Sounds outside accompanying the movement, as if someone or someone's have moved away from the tent. The aide seems to sag a bit in relief. My men and I have spent enough time here, searching, inspecting these people and their wares. We have not located the stolen treasury goods amongst them. I will hereby free them into your care, but I ask that until the matter is officially closed, they are not to be allowed to leave the jurisdiction of Olegton. Are these terms agreedable? He pauses a moment, awaiting your reply.

Master Vendrake however is another, different matter. On his detainment, I must insist, by the orders I possess. He will accompany my patrol back to Restov, under my charge and safety, until this matter is given a full and further study. You may be allowed to visit him, for a brief moment only, to ascertain that he is in fact well and whole. I will allow two of you to meet with him, though normally this is to be prescribed as one visitor only. Is this also acceptable? He again awaits agreement.

My men and I will depart this afternoon. We will lay over to Nivakta's Crossing for a few days, to inquire and ascertain that no other parties passed through nor near to the bridge during the times of which the goods may have left Restov. His voice takes a sterner tone, his eyes darkening. I would however request one thing in return, of this leadership of Olegton. He stands, resting himself on his fists, leaning against his campaign table. My men and I are leaning a bit low in our stores, our departure having been rushed. May we requisition a few supplies from your own to tide us over until we may restock from our own garrison? My man indicates you travel with a patrol provisioned well for such things. This should not a problem, should it not? You would agree would you not, we all are here to work for the betterment of Brevoy and her peoples? The care and upkeep of her guardsmen is a burden we all must bear, to the best of our abilities, is that not so? This last he pauses, awaiting your decision.


Male Human Fighter - Level 3

Without skipping a beat, Grailmont spoke up, as the last he wanted was the Crimson guard in his walls.

Aye, but of course Captain. Tis the least we could do for your generosity, even given the circumstance or your current mission and situation. As a matter of fact, we will even have the goods brought to you by our fine townsmen so that you may return to your duties. I am sure if you can make a list of the things you need, we will be sure to come up with what we can to aid you in your travels.


The captain snaps his fingers, and his aide quickly scratches off a small list, handing it to the man. He proofs it a moment, nods, and hands the sheet over to your party.

Supplies list:

72 pounds travel rations
24 pounds sweet oats
3 wheels cheese
(5 pounds each)
3 kegs water (15 gallons each)
2 kegs ale (8 gallons each)
1 stocked healer's bag
1 bottle whiskey
3 dozen torches
1 dozen candles
40 pounds firewood
1 keg Lamp Oil
(6 gallons)

Is this something you can provide? I would certainly hate to inconvenience you. Castellan Dupreux has informed me your band has been less than receptive to aiding those truly loyal to the throne and the honor to which such service stands. He nods slightly, as if he has scored himself a personal point, a minor victory, though you feel it was not directly aimed in your direction.

This is things that can be gathered from Olegton in a short time. A trooper could be sent and a few mules brought out to deliver the goods if so ordered.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Orin nods slowly.

I think it does a little, good Ayerth.

It may be too simplistic, but I would say that our directness comes from our habits. Though it is not always possible, when swinging a pick or digging a tunnel a direct line saves effort. I would also say, to an industrious soul, I am not sure any amount of time is enough. You keep finding things that need doing.

His eyes narrow a bit.

Humans. They breed like bunnies and mice. I suppose that would make dwarves moles or badgers.

I think I have too quickly come to an end of my ability to make nature based analogies. Scratching his gray hair for moment. I hope you will for give a dwarf his ignorance, but not his stupidity.

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