GM Dak - RotRL AE (Group 1) (Inactive)

Game Master Dakcenturi

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Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Fort: 1d20 + 3 ⇒ (9) + 3 = 12

The discordant scream washes over Runk making his bones hurt. The pitch and vibration cause his muscles to twitch and tighten but just as it seems they'll seize up the shriek ends and he manages to shake off the lingering effect.

Whew!


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

1d20 + 3 ⇒ (4) + 3 = 7

Kesten's weariness makes him not pay attention, so when the creature shrieks his muscles tear up.

Oh god, not like this.
We don't want to go like this.
Do something!!
You worthless pathetic piece of..


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

FOR Save: 1d20 + 4 ⇒ (20) + 4 = 24

The creatures scream echoes off the stone walls, throbbing in his ears and forcing his muscles tense. By sheer force of will he fights of the sounds attempt to freeze his body in place.

Waiting for Ethan at the end of the round and Runk at the top of the next before making my next action.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Fort Save: 1d20 + 3 ⇒ (4) + 3 = 7

The creature's howl penetrates Ethan's very soul. He freezes in place, trembling, as a cold sweat breaks out upon his brow.

Help me, Dead-Eye! Help your servant!


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Still unable to reach the flying abomination Runk sends another dagger flying.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage (CI): 1d3 + 1 ⇒ (2) + 1 = 3

Dex check: 1d20 + 4 ⇒ (19) + 4 = 23
Heh...almost got it back

He curses when the creature jinks out of the way. The dagger rebounds from a beam and lands, point first, only a few inches from Kestens foot. His eyes following their foes flight, Runk draws another dagger.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

Fort save: 1d20 + 4 ⇒ (12) + 4 = 16

Zizou cringes as the creature shrieks. Angered by the noise that shakes through his body, he sends a fiery ball at the thing. "Surezko eskura!"

Reaching shocking grasp (ranged touch), converted to fire damage: 1d20 + 4 ⇒ (15) + 4 = 19
Fire damage: 2d6 ⇒ (4, 5) = 9


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ziz's ray of fire smashes into the creatures and it explodes into a flames and smoke, the ashes falling to the water below. Moments later the water clears once again with nothing remaining of the creature.

Out of combat - paralyzed people will snap out of it after just a short wait


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Runk shields his eyes from the blast of fire. Once the wave of heat passes he lowers his arm and, finding nothing but bits of falling ash, lets out a low chuckle. He makes his way around the pool and collects his daggers.

Turning back to the pool he takes a closer look going so far as to get down on his hands and knees to peer across it. He takes one of his daggers, still showing signs of having been plunged into their earlier foes, and dips the blade into the water.

Perception if applicable: 1d20 + 7 ⇒ (10) + 7 = 17


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Runk dips his dirtied blade into the water causing some of the gunk to dislodge and begin to float in the water. After a few moments the water looks clean again.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

"Neat trick.

Rising he leaves the pool for those more magically inclined and turns his attention to the door on the other side of the room.

Standard search and listen. He'll wait until the party is ready before opening it though.

Blade did you take the Ransuer from the statue?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Runk:

Perception: 1d20 + 7 ⇒ (13) + 7 = 20 +1 for traps
Stealth: 1d20 + 12 ⇒ (19) + 12 = 31

You do not hear anything at the door or notice any traps.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

"Clear" Runk states. He stands just to the side of the door ready to open it.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

After a few moments, Ethan feels the blood return to his arms and legs, and they respond to his mind's instructions again.

"I am sorry....my resolve failed me, and I was of no use in the face of this demon."

He moves behond Runk, ready to cover him when he moves beyond the next door.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Kesten will, after his muscles allow him to move again, simply ignore the fact that he was paralyzed and try to investigate the well.

Any applicable skill checks, you can roll for me Dak.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0
Runk wrote:

Blade did you take the Ransuer from the statue?

No, I took it off the body of one of the spawning creatures. The first one we killed I think.

Seeing the creature fall, Blake quickly looks to tend to his frozen companions. Seeing them shake off the effect of the creatures scream he turns his attention to the magical pool.

Detect magic
Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14
Know-Arcana: 1d20 + 8 ⇒ (1) + 8 = 9


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Blake/Kesten/Ziz:
The pool seems to have some sort of conjuration and transmutation effect on it. After seeing the effects you would guess Create Water and Purify Food/Drink. Essentially making a pool of pure, clean water constantly


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

"Mhmm.. Are you detecting the same as me?" Kesten says while observing the pool.

When he realises not everyone is capable of detecting the magic, he states "This pool will keep clean, no matter what. It was intended this way. Why we find it in this dungeon of foul creatures, I have no idea. A bathtub?" he says while shrugging.

Some time later, far away from this all.
"Oh, I should get a few vials to take samples from those things."


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

"Yes, this is just a means of keeping pure water for the original inhabitants of this place. Let us move on. Runk, open the door and lets see what else lingers here." With weapon ready, Blake moves to cover the point man.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

With everyone ready Runk opens the door. On the other side is a spiral staircase leading up. Moving part way up the stairs you come to a wall of rubble where it appears whatever is above has collapsed, blocking off the rest of the stairs.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Runk gives a huff followed by a shrug. He takes a moment to look over the rubble in case there's a way through or some sign of it's cause before reversing course.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Passing the statue again he points at the Ransuer and says, "Nicer than yours." to Blake.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Blake sees the weapon Runk indicates in the statue. Taking a moment he looks to see if it can be removed or if it part of the artwork itself. He will also give it an appraising eye, both mundane and magical. "It seems we have exhausted all the exits from this place. Before we return topside and report the tunnels are cleared of danger, I think there is one think left to investigate."

Take 10 on Appraise (13), Know-arcane (18), Spellcraft (19)
By looking at the map I think we have searched all the chambers, anyone want to go back and study the strange pools in the temple room?


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

I believe we still have a stairway up we haven't looked at yet. Near the dead pits and the floaty room.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Kesten is following the rest, slowly. His mind wanders as he drags his feet and his weapon across the floor.

Hate this.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

Opps, your right there is a stair going down over there. Do we want to do that now, or should we regroup on the surface an recover spells and such before tackling another level?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Blake:
The weapon is of high quality and due to its quality and the fact it has been here so long would likely fetch a good deal of coin. It can be removed with a little work.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

If our spellcasters are in reasonable shape I'd say let's take a look.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0
GM Dak wrote:
** spoiler omitted **

Is the weapon functional, or merely high quality art?

If we run into anything tough my spells are limited and I only have one burst of arcane pool left. I also think we should check out the magic pools before delving deeper.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

It is functional


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

What else can we do with the magic pools?

"I can cast a couple more times... I wouldn't mind heading back, though. Spend more time at my real job."


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

"You won't get much out of me, if there is still a fight to be had. My muscles feel like unbaked dough, and everything hurts. I got a spell or two left in me, if you want."

Kesten talks more to himself than to anyone else, but at a tone that everyone will be sure to hear.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"I still have a small resevoir of Erastil's strength in me, but not much. If we encounter another creature of the Dark Realms, my use in the fight will be limited," Ethan replies, running a hand over his bow for emphasis.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So sounds like most want to head back to town? If so let me know your plans.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0
Zizouket wrote:

"Well, if we're just going to offer this thing some great ideas on how to find innocent people to hurt, then maybe we should talk outside, instead. Let's bust up the summoning pool here, and sneak out the door."

Zizou casts detect magic on the pedestal and the pool for good measure before anyone begins breaking things.

I am not sure we know anything IC about the pools. Kesten did some attempts at defiling it and you posted this on March 7th but I don't see a reply from the DM about the magic. We immediately went back to the surface and then when we came back down we only paused in the room before going and killing the demon in the jail cell chamber. We have explored this level except for the pool. Didn't she use it to make the creature...Blake is very interested in figuring that out and stopping it to protect the town. Of course I may have missed a post somewhere so if I did please point it out. Thanks. Or where Kesten's efforts enough to make the pool useless.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

When it sounds like his companions want to return to the surface Runks says, Back up then. Before doing so however he leaves his companions to contemplate the pools and heads off to the stairway that leads upwards. Taking a bit of string he stretches it lightly across the bottom of the stairs in such a way that anyone passing would knock it to the ground but have little chance of noticing it.

I don't know that Runk would put much thought into it but it might be interesting to take water from the "clean" pool and dump it in the summoning pool.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The summoning pool is beyond your knowledge so you do not know abouything about it aside from the fact that it is magic and has an extremely strong aura of conjuration. It still glows with magic even with the stuff that Kesten did to it.

Runk do you mean the stairs down? The set of stairs you haven't gone into yet? The stairs up are the ones on the other side of the create/purify water pool.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Sorry my mistake, I thought the ones we hadn't taken yet were up but yes, the set down we haven't gone down yet. He's just setting an indicator to see if anything passes from/to the area we haven't explored yet.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

By the DM's response I'll take that to mean we have done all we can with the magic pool at least until we are higher levels. I say we take a quick peek at the down stairs. If it looks like a dead end or only a few rooms then let's get it done, but should we find another full complex level we should come back up and rest for the night.

Blake will take and use the statue's ranseur and leave the old monster one behind.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

While the party moves towards the stairs down they run into Runk on his way back.

"Blocked like the other."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

After Runk returns from scouting the steps and confirms they are blocked you all head back out of the tunnels and up into the Glassworks. After having been underground for so long it takes a little time for your eyes to adjust but it is nice to get some fresh air. It is about noon when you emerge from the underground passages.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Runk slides his dagger and sword into their sheaths and stretches his arms out wide as he takes a deep breath.

Noting the position of the sun he simply says, "Lunch." before heading back towards the inn. The imps wings, still hanging from his belt, flop and flutter in the breeze caused by his quick pace.


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

"Now there's a good idea, if I ever heard one." Kesten says, his eyes having a lot of trouble adjusting to the light. He squints and walks behind Runk.

"Man, that little imp's spell sure lingers.." he says to noone in particular.


Male Gnome Sor2/Rgr1 | AC 16 T 13 FF 14 | HP 22/22 | F +4 R +4 W +3 | Init +2, Perc +7 | Arcane spell failure 15%

Zizou follows Runk and Kesten to get some food. He uses prestidigitation to clean himself up while they wait for the food to arrive. After having a meal and an ale at the Rusty Dragon, he goes to the Hagfish to sit in on a game as usual.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"A good meal, rest, and quiet prayer would all be welcome," Ethan adds, as he follows his companions to the Rusty Dragon.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

Sitting around the table, Runk in his usual spot with his back towards a wall and a couple of game hens half eaten before him asks, "What next?"


AC 16 T13 FF13 || Hp 27 || FRW +3/+3/+3 ||Perception +2

Kesten shrugs.

"We got all, didn't we?"


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

"Got one." Runk replies.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

As the others head of to fill their bellies, Blake instead seeks out the mayor to report on what they accomplished. "I will catch up with you all later." He is eager to enjoy a good ale and a good meal but duty insists that be put off for the time being.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Blake:
Feel free to let me know what you are relating

All but Blake head to the Rusty dragon and enjoy some good food and drink, you do notice Ameiko is no where to be seen and only Bethana is working the inn today.


Magus 3 | AC 17 T 13 FF 14 | HP 25 / 24 | F +4 R +3 W +3 | Init +4 | Perc +0

GM Dak:
Full report of how we defeated the demon and the minions below. That the pool exists and about the blocked stairs. My suspicions the demon was in league with the goblins and those who are leading the goblins against Sandpoint, but I will leave out my thoughts on it being the presumed dead daughter of the old priest. I would suggest they church be invited to go and properly clear the dead especially the zombies and sanctify the place and then suggest that the town should wall it up again to prevent anyone else occupying it. And prevent smugglers from using it too. Then ask if there is anything else I can do to assist.


Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

During one of her trips to supply their table Runk leans over to Bethana and asks, "How's the boss?"

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