GM DSP's Reign of Winter 2 (Inactive)

Game Master Darksmokepuncher

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Shadow Lodge

SPOILER ALERT:

Snape kills Trinity with Rosebud, and it turns out they're both Tyler Durden.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Oh right, forgot about exp. You tell us this at the end of combat and quests? Secretly written down by you?

Shadow Lodge

I don't do XP. I tell you when to level.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

1d6+4 as damage? that is 10 potential damage in one hit. You said reign of winter is hardcore mode. Is this for real? You're not marking creatures up are you? You don't have to answer that, I'm just getting a little paranoid here, as you did say player character death is likely in your games.

Edit: right it is 20 if you include crits.

Shadow Lodge

The damage is correct, and the potential damage, for the record, is 20 in one hit :)


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

okay thanks for letting me know. Reign of winter is Hardmode. Also, please don't mark up enemies just because I gave you the idea, that includes if you decide to add extra enemies that are above the CR of what the rest of the monsters are.
Dammit, maybe Jack should have taken the paranoid drawback feat to match the player's personality.

Edit: And please don't use my paranoia against me.
Edit: Sorry if this seems intense, I don't know if you would do that, or if you ever have done it, I'm just making sure.
Edit: Neither do I know what reign of winter has or what surprises it holds, I about had a heart attack upon seeing the potential of what I assume is suppose to be there.

Shadow Lodge

I'm sorry if it makes you nervous, but I will add, take away, or change anything I want/need to to create and interesting, challenging story.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

What I'm saying is if I decide to take the armor penalty by getting medium armor asap, please don't add or mark up monsters just because I got myself medium armor. I have extra AC but I have reduced speed is the trade off.

I had bad experience with DMs in the past that would say if you are all tanky I will mark up monsters or make twice as many and he got pure enjoyment out of killing off characters, mainly our 5th addition DM. His game had great roleplay but monsters were like 3 levels above us all the time, even if we weren't tanky at all, traps were rigged to deal like 10 damage, reflex rolls were near impossible to make, I told them the rolls, if you had dex 18, you still had to roll an 11 out of 20 at level 5 to avoid a trap.
When I discussed his dming with my 3.5 group because they asked me about that other campaign I was in, they told me they would drop out instantly and that he was one of those DMs that enjoys killing off other characters.
They asked me questions, they asked my friend who was also in that campaign as well questions and they all said he was one of those DMs.

Edit: and he made traps that would kill you instantly, even if you had like 70 HP.


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

And oh my god, I love your map table! I am going to have to look into that for my tables now.

Shadow Lodge

A friend of a friend made that and is always looking to improve it. If you have any ideas, let me know and I'll put you in touch with him.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

DM, I hate to call disfairness, but you said they climbed out. You said you make all rolls known. Where is their roll saying they made a climb check?

Also, I can't get out of there, because it provokes attack of opportunity.

Shadow Lodge

You can withdraw. Nothing has been unfair. You open a door with odd noises coming from the other side. Those noises happened to be hungry snow zombies. You got lucky in round 1, but you stayed in the fight. They attacked again and now you're hurt.

I am sorry, but I have given every warning about how scary this game is. Damage stands.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

I still would like to see a climb check roll and if they climbed out, I would have ran as soon as they started climbing, do I look like a melee fighter to you? Not to mention if we are one level less each time we die, we could be like level 10 at the end, I want to finish the game. I understand challenges, but I don't want this to be impossible.

Shadow Lodge

It's not impossible.

And just because I use the verb "to climb" does not mean there is a climb check involoved. The merely had to step over the threshhold.

I'm sorry you're upset, but maybe this is an opportunity for Jack to learn caution in strange situations.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

I made a perception check to see if there were enemies around the area, that is caution. I didn't go over there without one. I still think you are just trying to kill off the party.

Shadow Lodge

Sorry you feel that way, but we need to move on.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Well, can I at least move away without provoking an attack of opportunity, or am I screwed?

Shadow Lodge

Look up the withdraw action.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Then I'm screwed either way. So I might as well attack.

Shadow Lodge

Lol. You can move double speed in a straight line away. No attack of opportunity.

I fail to see how you're screwed.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Withdraw
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) You can’t take a 5-foot step during the same round in which you withdraw.

If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

You may not withdraw using a form of movement for which you don’t have a listed speed.

Note that despite the name of this action, you don’t actually have to leave combat entirely.

Jack slams his axe into the creature with a blow that should have killed it, but the ice crusted flesh seems more resilient than it looks. Really, you are giving them extra defense or damage reduction. Come on, I hope other players have some prospective on this.

dm:
I paid you to be a fair DM, they all said you were fair. I said no rock falls everyone dies dm

Shadow Lodge

If, from where you are, you withdraw diagonally, you will not provoke.

The DR is the DR. These are variant zombies.

I am being fair. I've given warning. Your perception check told you that you heard movement in the carriage. You opened the door. You dodged two attack with scary damage (as you pointed out). You sated to attack (twice now despite warnings). You got hit.

I have continued this response in a PM Jack.

Also, if other players have thoughts one way or the other, let's get them in the open now.

Am I being fair? Does anyone have questions? Is everyone having fun/enjoying the story thus far?

I think you guys are doing a great job. I love your characters and can't wait to see them develop.


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

I haven't seen anything unfair, no. I think it's a language barrier. Jack see's "climb out" and, due to translation, that comes out as literally climbing out, like with a ladder or rope, while those of us with English as our primary, can interpret in different ways. I read it as they clambered out a broken side door of the overturned carriage.

As for the zombies, I didn't even know they were zombies until Jack started calling them zombies. Where he got that info, I don't know. Ell's never fought zombies, and probably only heard ghost stories or scary kid stories about them, so until someone tells her that filling them with arrows is a dumb idea, she's probably going to keep trying that.

I'm having a blast so far, to be honest, but I think we might've lost our cavalier, which stinks.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

I said they were zombies out of character because he said black hands and they look like zombies according to the map. Jack didn't call them zombies. Plus Game of thrones got brought up, end of season 2 you see zombies, I had those on the mind.


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

Considering we're playing a module designed for 4 players with a team of 6, I would expect the creatures to be buffed up and a little tougher than you might expect. The DM said this AP is hardmode, so that means we need to play tactically and smartly.

The battle is far from over yet. If you end up going unconscious, we'll do the best we can to take out the zombies and revive you.

In my opinion, I prefer the game to be a little harder, provided it isn't impossible. I've seen no indication that this battle is going to outright wipe us, despite being super brazen to begin with. If it was too easy, I wouldn't have any fun.

Shadow Lodge

We may have, and I will replace Kyrianna if we did.

Thanks for the words Ellowin.

Also, your arrows worked great. Thesre are variant zombies. Their DR is different than normal.

Your character doesn't know that, and it might hose you if you fight true zombies later, but for now, your arrows work great. :)

Shadow Lodge

Ok. Jack is no longer with us, and I suspect Kyrianna is not either.

I will get recruitment done ASAP and then we'll continue.

Shadow Lodge

PS: Thanks for the vote of confidence Kara :)


Male Human Magus / 1

I am too late but I haven't see anything unfair and you also have my vote of confidence.

Shadow Lodge

Thank you sir. :) Recruitment is up.

Also, I have a friend who would like to join this, but I want to run it past you guys since his idea is wierd.

He really wants to play a dragon, so I created a race called the Wyrmling using race builder rules.

It is similar in power to a tiefling and is small sized. I can make it work in this campaign, especially since you'll meet him in these woods.

He will probably make a monk/grappler.

Things to know:

1. He'll probably get targeted a lot later on as dragons are wierd and scary or all together unheard of at some points in the game.

2. You can say no.

Thoughts?


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Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

I hate to be that one, but I thought a Vanaran was a stretch. Might be because I'm just used to playing with core races mostly, though.

Anyways, I vote no, but if he does end up playing I'm not going to duck out or anything. Unless I can play a duck, then I'm totally ducking out.

PS - I don't want to play a duck.


Male
Other:
init +2, hp +8, F +1, R+2, W+2
Def:
AC 17, touch 12, flat-footed 15
Human Arcane Deulist 1

Wow, I wish I could have spoken sooner. Seriously, I have not witnessed anything that would be unfair or even questionable. Since Jack is gone, I will change what I was going to do.

Shadow Lodge

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Well, Jack is still there, but he's going to die now. :(

I'm racist against ducks Ellowin, so...you know...sorry or whatever.


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

May I finish up combat just to see if I still would have survived?

still dropping out though after combat over. Leaving the game in the middle of combat, I was told is a bad thing to do in any game.

Shadow Lodge

Yes. Combat just ended, you're unconsciouss, but your allies have a chance to save you. Maybe they'll get you back to the village?


FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6

Sweet, maybe he lives, I look forward to an interesting story on what happened to Jack, even though I'm not in this anymore.
Maybe they had a quick burial for him, who knows.


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

I too tend to prefer core races, but I don't care enough to say either way for the purpose of adding a friend to the game. So... Abstain?


Male
Other:
init +2, hp +8, F +1, R+2, W+2
Def:
AC 17, touch 12, flat-footed 15
Human Arcane Deulist 1

I can do CLW?

Shadow Lodge

Ok, no dragon. I'll tell him :)

Yes Daevin. Go ahead.

Shadow Lodge

Hullo!

I'm going to take Viktor, Mortimer Talinth's paladin because it will work really well with this group and I know Mortimer is a great, consitent player.

I'd like you guys to check out the other applicants and give me your thoughts if any.

(I like the barbarian also, FYI)


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

I like the mad dog barbarian a lot! Very well done background.


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Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

I like Viktor, too. Other than that, though, I'd like to see someone who could heal a bit. I'd hate to force all the healing on Daevin!


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Viktor is here and ready to battle the cold! Excited to be a party of this game. Fair warning, I've played the beginning of this before up to when we...well I shouldn't say really ;) but we barely got past the beginning.

Ellowin, Viktor will be quite the healer in a few levels. He took the Hospitaler archetype which allows him to channel energy without expending uses of lay on hands, so he can use both abilities to be the party band-aid.

Shadow Lodge

I have invited Viktor the paladin to join us so that makes Viktor, Daevin, and Ellowin (eventually), able to heal.

Of the other submissions with healing capabilities, only Oliver looks good to me. The only issue I have there is that an Oracle of Lore will step on the toes of Daevin the Bard skills-wise.

Is this acceptable? Should I narrow requests to healers? Should we call it good enough and take some other class?

I'd like to hear from all of you (including Viktor) as soon as possible.

Thanks!

P.S. I am delaying my posting in gameplay so I can make sure I can introduce the newbs.


Male
Other:
init +2, hp +8, F +1, R+2, W+2
Def:
AC 17, touch 12, flat-footed 15
Human Arcane Deulist 1

Honestly, I definitely welcome Viktor, especially since I am topping out at 1 clw per day. I do like the barbarian as well, simply because our party would have a good balance of melee, ranged, and magic users, but I am also not opposed to the Oracle, either. It could be good to have a strong knowledge base, as well and bardic toes are made to move ;-)


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Sent you a PM GM.

The gist of it for everybody else is my main vote goes towards Arthorian Aegis but it pends on Granovarr finishing his background.


Female Human (varisian) Ranger (trapper) 1 | HP 9/12 | AC 17 T 13 FF 14 | F +3 R +5 W +2 | Init +3 | Perc +6
Loot List:

Actually, I'll never be able to heal unless I start picking up UMD. I took the trapper archetype, which means I lose my spell casting abilities. It's the only thing I lose from the ranger class, and gives me the ability to fill the rogue niche of disabling magic traps.

I'm excited about 10th level, when I can shoot traps at enemies. Shoot them. At enemies. With a bow.

Hurry up and level me!

And welcome, Viktor!

As for other's, I liked the elven barbarian, but I looked up some of the stuff in his bio because I didn't know what he was going on about and hit spoilers, so the only issue I have is that he might've played the AP before? Which wouldn't be a problem if he promises to not spoil us, hehe. But, yeah, he did have a really cool backstory, and I guess it ties into the AP really well. Oracles are fun, too, and they make pretty good melee, like the metal and battle oracles. I agree with Daevin in that you can't have too much knowledge skills. Someone's going to fail, and when they do, we have backups! And they could help pad the healing until Viktor becomes our box o' bandaids.

But honestly, I'm good with whatever you go with. Except for the penalties to ranged attacks. Those need to go.


Male Human Paladin (Sacred Shield) 1| hp 12/12 | AC 20 T 11 FF 19 | CMD 16 | F +5 R +1 W +3 (+2 vs cold environment) | Init +1 | Perception +1

Bear trap crossbow. That sounds glorious.


Male Human Magus / 1

Great, I'll be able to hide behind Viktor's tower shield ;)
About the recruitment...hard to make a chocie, I'm good with whatever you go with.


HP 8/8 Human (Varisian) Sorcerer (Destined) 1

I have a decent UMD and can continue to put points in it. Down the line, I get free Skill Focuses as well (level 8, I think? I'd have to double check), and can use one on UMD if we find it necessary.

I'm good with anyone you choose. I do think the barbarian sounds particularly interesting, though.

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