GM Cwethan's Solstice Scar (Session 2, 7-8) (Inactive)

Game Master Cwethan

Maps & Handouts


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The -20 penalty is to make and maintain the grapple, so since I didn't see a -20 in any of the checks, I didn't worry overmuch about that option. But as you said, the orc is deceased.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Not sure if they'll try to shank Andrietta or stay on their sooper sekrit mission, and apologies for really marking up the map there!


Not at all! Thanks for really marking up the map! If the purely hypothetical orcs had stabbed you that turn would've been a real pain without them.

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]

What kind of an action is it to make the Strength check to free oneself from a tanglefoot bag?

If it's just a move action, Str Check: 1d20 + 2 ⇒ (3) + 2 = 5

Otherwise, Jillia would move 4 spaces due north, to close on the other archers. Nope, she 5foot stepped. Disregard.


Standard action to break free by my reading.

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]
GM Cwethan wrote:
Standard action to break free by my reading.

Sounds good. No action for me, then.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Posted, heading to work, bot me if needed, etc.

Liberty's Edge

M Gnome Alchemist (Preservationist) 8 | HP 43/51 | AC 24 T 16 FF 19 | Ft +8 (+2 vs poison) / Rf +12 / Wi +5 (+1 vs enchantment spells & effects) (all +2 higher against evil) | Init +4 | Per. +13 | Bombs 19/19

Hey Rhuul, what is it that gives your flagbearer effect a +2 instead of a +1?


The Banner of the Ancient Kings

I've got a bard who has literally not spent a copper on himself for his first few levels as he saves up for that thing!

Silver Crusade

Male Dwarf 5 images; Bard lvl11; AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

It is very expensive. Given he is now 9th level, that is a good (albeit a bit of a stretch) time to buy. Earlier it would have been just too much, and you need a lot of rep to be able to purchase it anyway.

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]

Cats Grace reflected in my tagline.

Thanks, Johann!


A reminder/heads up about gazes and their mitigation:
If you start your turn within the Bodak's range you'll have to take a Fort Save, but if you avert your eyes (and give it concealment) you get a 50% chance to negate the effect. If you close your eyes, or face entirely the other way, you don't have to take the save at all, but are effectively blind.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Given that there was advance warning, was there time to avert ze eyes?

Also, I'm a total ditz when it goes to figuring out level stuff for drain, so could someone please run the numbers or give me a cheat sheet, because it looks like Andrietta is heading towards Ragewraith status herself at this point?

Thanks in advance. Distracted this evening, she'll be total defense and averting her eyes because cold old bones are slow.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

This is going to be an odd thing as well. Had to look up translucent.

translucent: (of a substance) allowing light, but not detailed shapes, to pass through; semi-transparent.

How would that affect the gaze attack since it goes through two walls of translucent material?


There is absolutely time for Andrietta to avert her gaze and go for full defense. Here's your cheat sheet for Negative Levels: for each Negative Level you have, take a -1 on any d20 roll you make, lose 5 hp from your current and maximum hp, and count as one level lower for things that have changing numbers based on what level you are (like smite, or a fireball's damage)

And Celie, with as often as transparent and translucent are conflated, I'd need Wall of Blindness/Deafness to call out that it blocked line of sight/effect/what have you in more than a potentially inferential way before I'd be comfortable with that ruling.

Liberty's Edge

M Gnome Alchemist (Preservationist) 8 | HP 43/51 | AC 24 T 16 FF 19 | Ft +8 (+2 vs poison) / Rf +12 / Wi +5 (+1 vs enchantment spells & effects) (all +2 higher against evil) | Init +4 | Per. +13 | Bombs 19/19

As far as I can tell, Andrietta, only one of those attacks hit you, if your AC is 26.

Negative levels don't actually reduce your level, of course, but impose penalties:

Quote:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

So, -1 to your attack, CMB, CMD, skill checks, and saving throws, and -5 to your max and current HP. Your smite will do 1 less damage, since it's level dependent, and spells with a level-dependent duration or effect will be lower.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Looking through different posts... It's annoying how often people mess up words in major publications.

Any ruling on how a blinding a creature would effect its gaze attack?


It would certainly be unable to target people with its gaze as a standard action, but, while I think it would be a reasonable house rule, I don't think there's strong support for blinding them removing the passive effects of their gaze attack.

My big precedent there is that if you're in darkness, it only matters if you yourself have darkvision, not if the gazing creature does.

Silver Crusade

Male Dwarf 5 images; Bard lvl11; AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Reading the entry on gaze attacks it says
A gaze special attack takes effect when foes look at the attacking creature’s eyes.

So the passive effect certainly reads as you looking at it. Some forms of blindness might however damage the eyes (maybe giving them milky cataracts?) that would be pure GM ruling though.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Yeah... But looking at its situation now... it might be stuck there until the end of the combat. Move back and fire arrows at it until it dies to be safe?

Silver Crusade

Male Dwarf 5 images; Bard lvl11; AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Once the ragewights are dealt with, killing it from a distance does sound like the best option.

Liberty's Edge

M Gnome Alchemist (Preservationist) 8 | HP 43/51 | AC 24 T 16 FF 19 | Ft +8 (+2 vs poison) / Rf +12 / Wi +5 (+1 vs enchantment spells & effects) (all +2 higher against evil) | Init +4 | Per. +13 | Bombs 19/19

For what it's worth, Johann has a single dose of Soul Stimulant. That will help a little with dealing with negative levels afterwards.


Handy!

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]

This weekend is going to be hectic (my wife just had surgery this morning). I will try to keep up, but please bot me if I'm the only one you're waiting for.

In regards to this fight, if the bodak is still alive when these nearby ragewights are dispatched, Jillia will focus on that. (Rolling fort saves, not averting her eyes. It's gotta go.) Unless it has been significantly damaged, she'll challenge it as well.

Thanks!


Gotcha - Thanks for the botting instructions, and I hope recovery goes well for your wife!

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Jillia, hope everything works out well for you and your family.

Posted.

Silver Crusade

Male Dwarf 5 images; Bard lvl11; AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

You don't normally get to save against the negative level until it can wear off the next day, more is the pity. On the plus side, restoration is much cheaper if you do it before it becomes a permanent negative level


From getting punched/stabbed by a wight that is correct, but the Bodak's gaze does allow a Fort Save

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Sorry for bullet-posting there!


No worries!

The damage was still enough to finish off the Bodak, but since I'm not sure when you'll remove the negative level, I'll note for any future smiting that your smite damage is reduced by 1 by a negative level.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Adjusted the numbers there in the previous post to reflect that (made the window for edits).

Thank you for your patience and continued support!

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Stupid dead things... forgot that they were immune to fort saves.... Sad Face.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Arghhh. Andrietta would defer to Jillia, but Jillia is in bot/afk mode...!

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Argh, misremembered Andrietta's K:Rel, shift her to assist on Jala with a 16.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Andrietta's been to the World Wound, too.

But she couldn't tell that without a huge chunk of emotional context that Jala really doesn't want to hear right now.

So very good on catching that one, Lissa, and thank you!

Liberty's Edge

Female Halfling Street Poet 7 | HP: 60/60 | AC: 22 23(19 Tch, 17 Fl) | CMB: +8, CMD: 24 25 (26 v. Overrun) | F: +10, R: +8, W: +5 (+4 v. Fear) | Init: +5 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Dodge [1min]

Thank you for the bot! (And noting the Spiritbane Spike!)

I'm not sure I'm back completely (recovery is going well, but it's still a lot of supervision), but I will try my best to follow along.


Okay guys. Today's gonna be a bit of a lull since we'll be hitting a new encounter literally tomorrow. Any healing you post up is still a good idea, any buffs you decide to take will be assumed to have been passed around right before moving out. (If I get a great outcry from you guys I'll throw monsters at you, but there's nothing currently available that could realistically be finished within a day.)

Silver Crusade

Male Dwarf 5 images; Bard lvl11; AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Healing up sounds good, how is everone off, apart from stat damage?

Liberty's Edge

M Gnome Alchemist (Preservationist) 8 | HP 43/51 | AC 24 T 16 FF 19 | Ft +8 (+2 vs poison) / Rf +12 / Wi +5 (+1 vs enchantment spells & effects) (all +2 higher against evil) | Init +4 | Per. +13 | Bombs 19/19

Is there any way we could get healing spells from another source, say by spending Pp or something?


Spending Prestige Points on spells is totally reasonable.

I'm not sure you're in a settlement of 5,000 or more, but since that restriction is there to make sure you can find nearby Pathfinders, I think waiving that surcharge is appropriate while in the midst of a Society Throng.


Okay Rhuul, I've gotta know. Do you reuse jokes between adventures?

Silver Crusade

1 person marked this as a favorite.
Male Dwarf 5 images; Bard lvl11; AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Probably, although not intentionally.

Sometimes there are topics that there are limited jokes for - undead. And after seven or eight rounds of combat with them, I'm bound to repeat.

I just love the idea of a dwarf that tells jokes.

As noted, Rhuul is not exactly an optimized character. Even with versatile performance, skill focus(comedy) and prodigy (dance and comedy) are not exactly top tier feats.

And picking a race with a penalty to chr for a casting class based off Chr...

So I try to make up for it a bit with his personality, and jokes!

Liberty's Edge

M Gnome Alchemist (Preservationist) 8 | HP 43/51 | AC 24 T 16 FF 19 | Ft +8 (+2 vs poison) / Rf +12 / Wi +5 (+1 vs enchantment spells & effects) (all +2 higher against evil) | Init +4 | Per. +13 | Bombs 19/19

Jilla could spend 2 PP to get Restoration cast on herself which would take care of her strength damage and the temporary negative level in one go.

Maybe we could apply the 3 point lesser restoration to Rhuul instead? And Johann could help out with casting one to take care of the remaining Int damage? 1 point of damage isn't that big a deal, but if there's more shades in the next encounter, one point could possibly be the difference between death and survival.

Silver Crusade

Male Dwarf 5 images; Bard lvl11; AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Aww, and I was enjoying sinking to candle and elf jokes.

Really, the +2 to knowledge checks probably isn't worth it - if they are going he'll take them, but I'd put that well down the list of priorities.

Of course the sanity of the rest of the group may be improved with his intelligence restored :-)

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

If Jillia *wants* to do that, I would be amenable to it.

Alternatively, if someone wanted to spend 1 PP to somehow automagically get a scroll with 6 Lesser Restorations on it, that could be used instead of the wand?

I'm kind of guarding Andrietta's PP atm, though, because she's a front-liner lacking hp and I see the possibility of her getting whacked hard.

Silver Crusade

Female Tengu
Consumables:
Lay On hands(4d6, rem. fatigued and diseased) 7/7 Channel Positive(4d6) 2/3 Smite Evil 3/3 +3 to hit +8 dam+3 defl.AC Hero's Defiance, Prot. from Evil, Bull's Strength, Effortless Armor
Stats:
Paladin 8|HP 67/76|AC:29/T:15/FF:26|F:+12/R:+9/W:+11|CMB:+11|CMD: 26/23FF|BAB: +8|In: +3|Low-Lt Vision|H. An: +7|Heal: +7|K: Rel: +6|Per.:+10|Dip.: +10|S.M.: +10|Lng: +10|Scft:+4|K: Nob: +4|Blf/Dis/Int:+3|PFS# 145296-6

Do we have a listing of all the buffs we've picked up on our incredible journey? Have a feeling they might be kind of important soon?


At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player’s Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure

Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide 23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.

Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure

Each PC gains the Nimble Moves feat until the end of the adventure.

Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.

Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.

Liberty's Edge

M Gnome Alchemist (Preservationist) 8 | HP 43/51 | AC 24 T 16 FF 19 | Ft +8 (+2 vs poison) / Rf +12 / Wi +5 (+1 vs enchantment spells & effects) (all +2 higher against evil) | Init +4 | Per. +13 | Bombs 19/19

This is the last encounter, though, isn't it? We better use everything. I'll take Precise strike even though I don't expect to be in melee. I'll use brawler's flexibility shortly to take rapid shot, which will let me throw even more bombs.

Dark Archive

? Retail Worker/11

Seeing the following for Andrietta:
Precise Strike
Martial Flexibility: Power Attack
Acrobatic Feat
Nimble Moves
+5 to Day Job at End of Adventure
Escape Artist can be rolled twice, take highest.
+1 attack and damage against animals and magical beasts


Okay, we're heading into the closing stretch so I'm gonna roll for everyone's boons.

Andrietta?: 1d20 ⇒ 14
Celie?: 1d20 ⇒ 13
Jillia?: 1d20 ⇒ 17
Johann?: 1d20 ⇒ 2
Lissa?: 1d20 ⇒ 17
Rhuul?: 1d20 ⇒ 2

Me?: 1d20 ⇒ 8

Womp womp.

Oh, and Johann, I still need this for your chronicles.
1. Player/Forum Name
2. Character's Name
3. Class and Level
4. PFS# (and dash)
5. Faction
6. Day job Roll (if any)

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