GM Cwethan's Silent Tide (Inactive)

Game Master Cwethan

maps

Perception:
[dice=Lady Alya]1d20+7[/dice]
[dice=Hengist]1d20+2[/dice]
[dice=Hamith]1d20+5[/dice]
[dice=Giladref]1d20+3[/dice]
[dice=Kara]1d20+8[/dice]
[dice=Dru]1d20+5[/dice]

Initiative:
[dice=Lady Alya]1d20+3[/dice]
[dice=Hengist]1d20+1[/dice]
[dice=Hamith]1d20+1[/dice]
[dice=Giladref]1d20+4[/dice]
[dice=Kara]1d20+5[/dice]
[dice=Dru]1d20+6[/dice]


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12/15/18 - 10/11/13 Social Media Booster (CPR),

The acolyte that Giladref rushes to shakes her head, I'm fine, she says, a trickle of blood running out of her nose, Stop those things.

Lady Alya suits thought to action and moves up towards the skeletons, getting in range to project objects at them.

The Black Echelon stares at you mockingly, mist coiling up around them as they stand in silence.

Bold names may go
Kara
Hamith
Dru May go twice
Lady Alya
Giladref

Black Echelon - Misty
Hengist

All of the Black Echelon now have a 30' radius of concealment.

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

"I will take you at your word. I have a potion here if your want."
Giladref gives her one of his potions of cure light wounds and moves forward pulling out his louisville sluggler.

I think I can do all that. Move action to get potion, free action to drop it to acolyte, move action to move forward and pull weapon with bab of 1

Scarab Sages

Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1

Hengist frowns. "I see thee, Black Echelon. Know that you are not welcome in this place. Avaunt!" He dashes forward and around the altar.

All I can really do for now is double-move forward...

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith, feeling the burden of his heavy armor as he runs toward the organ pulls out his bow as he runs and nocks an arrow. He pulls up short under the keys and fires an arrow at one of the black echelon. Blue.

Longbow: 1d20 + 4 ⇒ (19) + 4 = 23 DMG: 1d8 + 2 ⇒ (2) + 2 = 4

Concealment 20% miss, high good: 1d100 ⇒ 65


12/15/18 - 10/11/13 Social Media Booster (CPR),

Hamith's arrow flies true, but passes through the mist that makes up the bulk of the Black Echelon without harming it.

Bold names may go
Kara
Hamith
Dru May go twice
Lady Alya

Giladref
Black Echelon - Misty
Hengist

All of the Black Echelon now have a 30' radius of concealment.

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Kara knows that her bolts won't really hurt the undead and rushes forward.

Double move

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru shrieks as she runs all the way across the room then swings her light mace at the yellow undead.

First round: run, second round: attack. If I can't run for some reason then I will just double move twice and end up in the same place, attacking next round.

light mace: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d4 ⇒ 1


12/15/18 - 10/11/13 Social Media Booster (CPR),

Sorry Dru, you (and the rest of the party) are a little short to reach them from the ground.

Lady Alya focuses and a heavy candelabra flings itself at one of the Black Echelon. Green
Telekinetic Projectile: 1d20 + 4 ⇒ (11) + 4 = 15
Bludgeoning: 1d6 ⇒ 5

The Echelon atop the organ stand there, silent, ready to dodge, knowing that time is on their side. Full Defense

A side door spills open in a cloud of mist, and more of the Black Echelon glide into view. Two of them stop just short of Hengist and Hamith, claws at the ready, patient.

1st person to move adj. to purple:
Claw: 1d20 ⇒ 11
damage: 1d4 ⇒ 3
Concealment (low is bad): 1d100 ⇒ 33

1st person to move adj. to purple:
Claw: 1d20 ⇒ 6
damage: 1d4 ⇒ 4
Concealment (low is bad): 1d100 ⇒ 65

Bold names may go
Kara
Hamith
Dru (feel free to do some revision)
Lady Alya
Giladref

Black Echelon - Misty except Purple & Teal, Green -5
Hengist

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal

Organ Rules:
The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Ah. I missed that they are airborne. In that case, in the first round she will run to her new position and in the second round, she will draw and throw a flask of acid at the light blue creature.

ranged touch: 1d20 + 6 ⇒ (10) + 6 = 16
acid: 1d6 ⇒ 5 +1 splash damage to adjacent

direction if she misses: 1d8 ⇒ 5

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith curses as his arrow is ineffective. "Back to Pharasma's embrace with you, creatures!"

He takes out another arrow, but this time with rope attached to it and fires it up and affixes it to a suitable spot in the organ where he can brace against a strut or column. He climbs up the side, still seething.

Grappling arrow on the organ to some place where he can brace climbing.

Climb, rope and bracing against surface, DC 5: 1d20 - 2 ⇒ (10) - 2 = 8

He says to the others, reminding himself of his old battalion commander in Mendev, "Hengist, Dru, protect the flank. We have to restart the hymn. Kara, with me!" He leaves the rope affixes. "This way if you have trouble climbing it!"

Scarab Sages

Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1

Hengist looks torn for a moment--he really wants to get his hands on that beautiful organ--but then he nods. "Aye, Hamith! The Master speed you!" Seeing Dru hurl her flask of acid at the Echelon, the huge half-orc rushes over to defend her. Dodging the swiping claws of both the spirits, the now-silent Hengist swings his massive fist at the one Dru attacked.

Attack light blue: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Actions:

Move: Move to position (triggering but dodging their readied attacks)
Standard: Attack light blue.

Hengist takes any AoOs he can (he can make 2/round), and gets a +1 bonus to damage on AoOs.

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

"Yes sir, on it sir!"

Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Climb: 1d20 + 1 ⇒ (15) + 1 = 16

Kara tries to scramble up on the organ. Her first attempt fails, but on her second attempt she manages to reach the top.

Two move actions to attempt to climb.

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

Giladref will move up and then along the pew. He will pull out his wand of shield as he moves.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Concealment for Dru's acid - low's bad: 1d100 ⇒ 5

Dru misjudges her throw in the misty gloom, and acid spatters not only the flanking Echelons, but also herself!

Unfortunately Hengist the Mighty is unable to finish off this horror as it sways out of the way of his mighty fist.

Lady Alya continues flinging various religious paraphernalia at the Echelon, changing her target from the one that Hamith has engaged. @ Yellow
Telekinetic Projectile: 1d20 + 4 ⇒ (4) + 4 = 8
Bludgeoning: 1d6 ⇒ 2

The Echelon atop the Grand Organ silently begin to assault Kara and Hamith, though both heroes are able to ward off their ephemeral blows, but some of the spectral skeletons continue to lurk in the pipes to keep the music stopped up. Full Defense Orange & White

A Pile of attacks to no effect:
@Kara
Sickle: 1d20 - 1 ⇒ (3) - 1 = 2
Damage: 1d6 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 - 5 ⇒ (6) - 5 = 1
Damage: 1d4 ⇒ 4
Sickle: 1d20 - 1 + 2 ⇒ (4) - 1 + 2 = 5
Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Claw: 1d20 - 5 + 2 ⇒ (10) - 5 + 2 = 7
Damage: 1d4 ⇒ 4
@Hamith
Sickle: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d6 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 - 5 ⇒ (16) - 5 = 11
Damage: 1d4 ⇒ 3
Sickle: 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14
Damage: 1d6 - 1 ⇒ (1) - 1 = 0
Claw: 1d20 - 5 + 2 ⇒ (9) - 5 + 2 = 6
Damage: 1d4 ⇒ 4

Meanwhile on the cathedral floor, Hengist is swarmed over by all three of the flanking Echelon.

A Pile of attacks at Hengist:

Sickle: 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20
Damage: 1d6 - 1 ⇒ (4) - 1 = 3
Concealment: 1d100 ⇒ 57
Claw: 1d20 - 5 + 2 ⇒ (14) - 5 + 2 = 11
Damage: 1d4 ⇒ 1
Sickle: 1d20 - 1 + 2 ⇒ (20) - 1 + 2 = 21
Damage: 1d6 - 1 ⇒ (3) - 1 = 2
Concealment: 1d100 ⇒ 59
Confirm: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10
Claw: 1d20 - 5 + 2 ⇒ (13) - 5 + 2 = 10
Damage: 1d4 ⇒ 2
Claw: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 ⇒ 2

Bold names may go
Kara
Hamith
Dru (-1)
Lady Alya
Giladref

Black Echelon - Misty except Purple (-1) & Teal (-1), Green (-5)
Hengist (-5)

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal

Organ Rules:
The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

Giladref Taps himself with the shield wand. Then moves forward to help Kara.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith draws his greatsword and lashes out at the nearest Black Echelon, face drawn in concentration, howling a silent battlecry.

Attack green, no power attack.

Greatsword: 1d20 + 5 ⇒ (14) + 5 = 19 DMG: 2d6 + 3 ⇒ (6, 2) + 3 = 11

concealment: 1d100 ⇒ 34


12/15/18 - 10/11/13 Social Media Booster (CPR),

Hamith's hapless horror is shattered across the organ, the key it was standing on sliding up with an audible click.

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Kara draws her morningstar and attacks the Red Echelon next to her, smashing it into oblivion!

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 8
Concealment > 20: 1d100 ⇒ 99

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru steps around the purple creature then clubs it with her light mace!

5' step, draw light mace as move, attack with flank

mace+flank: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
damage: 1d4 ⇒ 4

Scarab Sages

Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1

Hengist grunts in pain (silently) as the two sickles bite into him. Whirling, he hurls himself at the Echelon behind him.

Flurry 1: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Flurry 2: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

As he completes his spiraling but ultimately ineffective sequence of blows, he tumbles with surprising grace around the Echelon he attacked, coming up in the other side of it, looking grim.

This seems more like my normal dice luck...

Actions:

Full-round: Flurry of blows, first targeting the creature Dru is flanking. If that one falls, remaining attacks go to pink (without the +2 flanking bonus).
No action: 5' step northwest.


12/15/18 - 10/11/13 Social Media Booster (CPR),

As the Echelon descend to battle Kara, her side of the organ begins to make (somewhat atonal) music.

While it would surely be better if the proper hymns were played, hopefully this will be enough to forestall the Armada's invasion!

Even so, the sound of the organ fills those who value order with a sense of hope! Lawful characters who can hear the music (sorry melee types, still inaudible while you're next to the Echelon) function as though under a Bless effect

Dru is able to crack the skull of her dancing partner, but it still is clinging to its horrid unlife.

Lady Alya moves forward to where she is within range to once again project a piece of debris at one of the lurking Echelon, but it rattles soundlessly off of the pipes. Orange

Telekinetic Projectile: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 4
Concealment: 1d100 ⇒ 28

One of the two lurking Echelon climbs down the pipes to cut at Hamith, while throughout the cathedral most of the heroes are swallowed in silent mist, leaving Hengist pale as fresh blood trickles between his fingers, and Dru in a newly advantageous position. [ooc]5 to Hengist

A million Echelon Rolls:

Orange Climb: 1d20 + 3 ⇒ (7) + 3 = 10
White Climb: 1d20 + 3 ⇒ (4) + 3 = 7
White Climb again: 1d20 + 3 ⇒ (6) + 3 = 9
Orange Sickle: 1d20 - 1 + 1 ⇒ (18) - 1 + 1 = 18
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Concealment: 1d100 ⇒ 20
Blue Sickle: 1d20 - 1 ⇒ (12) - 1 = 11
Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Concealment: 1d100 ⇒ 77
Blue Claw: 1d20 - 5 ⇒ (7) - 5 = 2
Damage: 1d4 ⇒ 4
Concealment: 1d100 ⇒ 22
Yellow Sickle: 1d20 - 1 ⇒ (16) - 1 = 15
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Concealment: 1d100 ⇒ 24
Yellow Claw: 1d20 - 5 ⇒ (5) - 5 = 0
Damage: 1d4 ⇒ 4
Concealment: 1d100 ⇒ 63
Purple Sickle: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Concealment: 1d100 ⇒ 2
Purple Claw: 1d20 - 5 ⇒ (2) - 5 = -3
Damage: 1d4 ⇒ 4
Concealment: 1d100 ⇒ 29
Pink Sickle: 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Concealment: 1d100 ⇒ 95
Pink Claw: 1d20 - 5 + 2 ⇒ (6) - 5 + 2 = 3
Damage: 1d4 ⇒ 1
Concealment: 1d100 ⇒ 30
Teal Sickle: 1d20 - 1 ⇒ (16) - 1 = 15
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Concealment: 1d100 ⇒ 78
Teal Claw: 1d20 - 5 ⇒ (16) - 5 = 11
Damage: 1d4 ⇒ 3
Concealment: 1d100 ⇒ 13

Bold names may go
Kara
Hamith
Dru (-1) 1/3 Panache
Lady Alya
Giladref

Black Echelon - Misty except Purple (-5) & Teal (-1)
Hengist (-10)

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal.

Organ Rules:
The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Kara spins around and lands her moringstar on the Yellow Echelon next to her!

There is a certain exuberance in getting close to the enemy, although I prefer the cold, clean and calculated shot of my crossbow

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 5
Concealment > 20: 1d100 ⇒ 97

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru attacks the teal echelon from underfoot.

I don't think I get a bonus with no one else adjacent.

light mace: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 ⇒ 1

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith shouts a silent cry down at Hengist, eyes wide.

Your fault ....Your fault... The words echo in his head, in under the organ's half-music.

Greatsword @ blue: 1d20 + 5 ⇒ (5) + 5 = 10 DMG: 2d6 + 3 ⇒ (1, 1) + 3 = 5

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

Giladref will take a swing with the unblemished club.

swing @ yellow: 1d20 + 1 ⇒ (15) + 1 = 16
dmg: 1d6 ⇒ 1

miss low bad: 1d100 ⇒ 76

Then he will try to climb onto the organ. AO probably, Giladref's AC is 16 currently

climb: 1d20 ⇒ 10


12/15/18 - 10/11/13 Social Media Booster (CPR),

Concealment for Dru's swing: 1d100 ⇒ 19
Even darting amongst the Black Echelon's legs, Drusilla's swing is foiled by the chill mist that fills the cathedral.

Gil will have to climb before he swings since the organ is fairly tall, but we can just move that roll in front of the swing. Also since he'll be climbing during the AoO I believe his AC is only 14

Claw: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 ⇒ 1
Concealment: 1d100 ⇒ 55

Gil's Climb to make it up through the damage: 1d20 ⇒ 7
Falling damage: 1d6 ⇒ 3

The misty skeleton's claws rake along Giladref's arm as he hauls his way up the organ, causing him to slip and fall to the ground.

Bold names may go
Kara
Hamith
Dru (-1) 1/3 Panache
Lady Alya
Giladref (-4)
Black Echelon - Misty except Purple (-5) & Teal (-1), Yellow (-5)
Hengist (-10)

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal.

Organ Rules:
The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

oops...i thought for some reason the keys were 3' high. Well that didn't work out as i planned. Oh well. You loose your dexterity bonus while climbing i guess. That was bad tactics on my part all around.

"What an embarassing tumble and in front of a lady no doubt. My pride won't soon recover."

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

I thought the teal one doesn't have concealment? Not that 1 damage matters much. Just making sure. :D

Scarab Sages

Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1

Well, crud. I don't have a potion (and would provoke an AoO even if I did...). Just to be sure, neither of those guys provoked AoOs from me when they moved into position?

Hengist staggers and grows pale as the undead takes at him. He reels back toward the altar, slamming up against it as he stares at the two encroaching undead. Panting, he gestures wildly at the organ. Maybe the sound of the organ will vanish the fiends...

Sorry I can't be more help at the moment, Dru. :(

Actions:

No action: 5' step

Sovereign Court

Acrobatics 1d20 + 8 ⇒ (2) + 8 = 10 Fails

As he falls she tries to get to Giladref before he hits the ground, but some incense holders get in the way.

Elvish:

"Sorry Giladref, I would not like anything bad to happen to you"

Its hard to work out if that was said in a caring way to as one would to the lass of something of use. You just can't tell with Alya.

Then seeing she had knocked over the incense holders, she sends one up at the closes target.

TH Yellow 1d20 + 4 ⇒ (18) + 4 = 22 DMG 1d6 ⇒ 1

Miss chance high is good 1d100 ⇒ 83

The incense holder hits soundlessly but its made of pot and dose little more then bust apart, lets out a nice puff of sweat smelling ash.


12/15/18 - 10/11/13 Social Media Booster (CPR),

@ Dru, the Teal one isn't currently the center of a cloud of concealment, but is well within the 30' radius of Pink
@Hengist, 'fraid not, 5' steps all around.
Black Echelon turn later today.


12/15/18 - 10/11/13 Social Media Booster (CPR),

The incense holder doesn't strike hard, but it is still enough to finish off the heavily weakened Black Echelon, and it crumbles to the cathedral floor.

Striking without hesitation or mercy, one of the Black Echelon sends Hengist toppling to the ground as the rest of the wraith-like undead flock around their foes.

So many rolls:
White Climb: 1d20 + 3 ⇒ (12) + 3 = 15
Orange Sickle: 1d20 - 1 + 1 ⇒ (8) - 1 + 1 = 8
Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Concealment: 1d100 ⇒ 38
Blue Claw: 1d20 - 5 ⇒ (1) - 5 = -4
Damage: 1d4 ⇒ 2
Concealment: 1d100 ⇒ 57
Blue Sickle: 1d20 - 1 ⇒ (11) - 1 = 10
Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Concealment: 1d100 ⇒ 57
Purple Sickle: 1d20 - 1 ⇒ (16) - 1 = 15
Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Concealment: 1d100 ⇒ 26
Purple Claw: 1d20 - 5 ⇒ (6) - 5 = 1
Damage: 1d4 ⇒ 4
Concealment: 1d100 ⇒ 66
Teal Sickle: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Concealment: 1d100 ⇒ 55
Teal Claw: 1d20 - 5 ⇒ (5) - 5 = 0
Damage: 1d4 ⇒ 4
Concealment: 1d100 ⇒ 4
Pink Sickle: 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Concealment: 1d100 ⇒ 10
Pink Claw: 1d20 - 5 ⇒ (17) - 5 = 12
Damage: 1d4 ⇒ 2
Concealment: 1d100 ⇒ 45

Bold names may go
Kara
Hamith
Dru (-1) 1/3 Panache
Lady Alya
Giladref (-4)

Black Echelon - Misty except Purple (-5) & Teal (-1)
Hengist (-14) - Must make a stabilize check

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal.

Organ Rules:

The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

Giladref stands up and moves to help Hengist and Dru.

"Hengist is done and Dru is in trouble! I'm coming Dru!"

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru cries out when Hengist falls and redoubles her efforts. She just needs to hold off these horrid undead for long enough for her team to play the keys.

Did purple attack me and miss? If so I would like to step into its space instead. I think it's reasonable Dru would know that purple is more wounded since she hit it with the acid.

light mace vs teal: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d4 ⇒ 3
concealment high is good: 1d100 ⇒ 27

Eh not that it matters.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Absolutely, I meant to put in a note about that, but feel free to hop into a different square if you choose.

Scarab Sages

Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1

CON DC 10: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9 Ugh, so close.

Hengist collapses to the floor, massive frame shaking.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith, seeing Hengist go down, grips his sword tighter. He clenches his teeth until pain lances into his jaw. He says a silent prayer to the Inheritor and chops again at the evasive undead.

Greatsword @ Blue: 1d20 + 5 ⇒ (11) + 5 = 16 DMG: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Concealment: 1d100 ⇒ 12

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

Is it possible to make Hengist take a potion of cure light wounds? How do you get him to drink it? I have one potion remaining.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Yes, but it's a pain, "A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat." Note that you have to already have it in hand before the full-round action.


12/15/18 - 10/11/13 Social Media Booster (CPR),

botting Kara and delaying Alya. Since Dru didn't move on the map, I'm assuming she stayed in Teal's space and has 1 Panache remaining.

Kara's rolls:
Kara's Keys: 1d20 ⇒ 17
Morningstar: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Bludgeoning: 1d8 ⇒ 5

Kara, having finished off her foes, dashes across to aid Hamith, striding surefootedly across the keys, but swinging wide once she arrives.

Skulls are always grinning, but the ones encircling Hamith have a malicious tilt to their jaws that hints at mockery through the mist. They don't, or cannot speak, but their fearlessness speaks to their surety in inevitable victory.

The Black Echelon flows away from Giladref to encircle Drusilla, their sickles rise and fall, but all they meet is steely determination.

Black Echelon rolls:
Purple Sickle: 1d20 - 1 ⇒ (5) - 1 = 4
damage: 1d6 - 1 ⇒ (3) - 1 = 2
concealment: 1d100 ⇒ 23
Purple Claw: 1d20 - 5 ⇒ (3) - 5 = -2
Damage: 1d4 ⇒ 3
concealment: 1d100 ⇒ 61
Teal Sickle: 1d20 - 1 ⇒ (14) - 1 = 13
damage: 1d6 - 1 ⇒ (5) - 1 = 4
concealment: 1d100 ⇒ 14
Teal Claw: 1d20 - 5 ⇒ (12) - 5 = 7
Damage: 1d4 ⇒ 1
concealment: 1d100 ⇒ 82
Pink Sickle: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7
damage: 1d6 - 1 ⇒ (4) - 1 = 3
concealment: 1d100 ⇒ 32
Pink Claw: 1d20 - 5 + 2 ⇒ (12) - 5 + 2 = 9
Damage: 1d4 ⇒ 1
concealment: 1d100 ⇒ 32
Blue Sickle: 1d20 - 1 ⇒ (3) - 1 = 2
damage: 1d6 - 1 ⇒ (2) - 1 = 1
concealment: 1d100 ⇒ 92
Blue Claw: 1d20 - 5 ⇒ (18) - 5 = 13
Damage: 1d4 ⇒ 3
concealment: 1d100 ⇒ 73
Orange Sickle: 1d20 - 1 + 1 ⇒ (14) - 1 + 1 = 14
damage: 1d6 - 1 ⇒ (1) - 1 = 0
concealment: 1d100 ⇒ 69
White Sickle: 1d20 - 1 + 1 ⇒ (15) - 1 + 1 = 15
damage: 1d6 - 1 ⇒ (3) - 1 = 2
concealment: 1d100 ⇒ 57

Bold names may go
Kara
Hamith
Dru (-1) 1/3 Panache
Lady Alya - May go twice
Giladref (-4)

Black Echelon - Misty except Purple (-5) & Teal (-1)
Hengist (-15) - Must make a stabilize check

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal.

Organ Rules:
The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

Giladref will pull out his potion of CLW after a 5' step to get beside Hengist. He then uses his amulet to cast magic missiles (any spell from spell book once per day).
damage to purple: 1d4 + 1 ⇒ (4) + 1 = 5
"I will help you drink this Hengist. It should help."

Scarab Sages

Male Half-Orc Monk of the Sacred Mountain 1
Stats:
HP: 10/10 | AC/T/FF: 14/13/12 | Fort +5 Ref +4 Will +5 | CMD: 17 | Stunning Fists: 1/1 | Percep +2 Init +1

Stabilize, DC 10: 1d20 + 2 - 5 ⇒ (2) + 2 - 5 = -1

Hengist, being unconscious, does not reply, but he stirs and moans slightly as blood continues to flow from his wounds.

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

or not? I left my only potion with the cleric. I will have to make heal checks to stabilize. I really thought she would provide help but ...

Sovereign Court

two more items left and went out to bash the undead.

TH purple 1d20 + 4 ⇒ (8) + 4 = 12 DMG 1d6 ⇒ 1 then Miss chance high is good 1d100 ⇒ 89

TH purple 1d20 + 4 ⇒ (2) + 4 = 6 DMG 1d6 ⇒ 6 then Miss chance high is good 1d100 ⇒ 85


12/15/18 - 10/11/13 Social Media Booster (CPR),

The Black Echelon bursts into quickly dissipating vapor as Giladref's Magic Missile strikes home.

Unfortunately Lady Alya's menagerie of missiles is unable to find the mark at the Echelon swirling around Dru.

Feel free to move Alya to a different location, since purple died before you went, but the attacks will still miss after the -4 penalty for shooting at a target in melee.

Bold names may go
Kara
Hamith
Dru (-1) 1/3 Panache

Lady Alya
Giladref (-4)
Black Echelon - Misty except Teal (-1)
Hengist (-16) - Must make a stabilize check

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal.

Organ Rules:
The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Yeah I decided it wasn't worth using my last panache at this point.

Dru continues to smash the teal echelon with her mace.

light mace: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d4 ⇒ 2
concealment high is good: 1d100 ⇒ 100

confirm crit?: 1d20 + 6 ⇒ (15) + 6 = 21
extra damage: 1d4 ⇒ 4


12/15/18 - 10/11/13 Social Media Booster (CPR),

Crunch! Drusillia triumphantly emerges from the remnants of her formerly unliving cover.

Bold names may go
Kara
Hamith

Dru (-1) 1/3 Panache
Lady Alya
Giladref (-4)
Black Echelon - Misty
Hengist (-16) - Must make a stabilize check

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal.

Organ Rules:
The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith chops yet again at the undead, hoping to finish the battle soon.

How long can the man last at the edge of death?

Greatsword: 1d20 + 5 ⇒ (7) + 5 = 12 DMG: 2d6 + 3 ⇒ (6, 4) + 3 = 13

concealment: 1d100 ⇒ 13

...


12/15/18 - 10/11/13 Social Media Booster (CPR),

Kara swings out at the legs of the Echelon hanging above Hamith, but her morningstar spangs silently off of the pipes just behind it.
Morningstar: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 ⇒ 5
concealment: 1d100 ⇒ 4

Black Echelon rolls:

White Sickle: 1d20 - 1 + 1 ⇒ (5) - 1 + 1 = 5
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
concealment: 1d100 ⇒ 24
Orange Sickle: 1d20 - 1 + 1 ⇒ (4) - 1 + 1 = 4
Damage: 1d6 - 1 ⇒ (2) - 1 = 1
concealment: 1d100 ⇒ 94
Blue Sickle: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d6 - 1 ⇒ (3) - 1 = 2
concealment: 1d100 ⇒ 83
Blue Claw: 1d20 - 5 ⇒ (14) - 5 = 9
Damage: 1d4 ⇒ 3
concealment: 1d100 ⇒ 40
Pink Sickle: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d6 - 1 ⇒ (5) - 1 = 4
concealment: 1d100 ⇒ 65
Pink Claw: 1d20 - 5 ⇒ (9) - 5 = 4
Damage: 1d4 ⇒ 2
concealment: 1d100 ⇒ 7

The Echelon themselves continue hounding Hamith and Kara, though their thick armor keeps them safe against the storm of rusty iron and bone. Giladref's protective enchantments are likewise not found wanting as the last Black Echelon remaining on the cathedral floor flows towards him in a wave of silent malevolence.

Bold names may go
Kara
Hamith
Dru (-1) 1/3 Panache
Lady Alya
Giladref (-4)

Black Echelon - Misty
Hengist (-16) - Must make a stabilize check

All of the Black Echelon now have a 30' radius of concealment except Purple & Teal.

Organ Rules:

The white keys are 15' off the ground, and are a DC 10 Climb check to ascend.
Traveling from white key to white key requires a DC 5 Acrobatics or Perform (Dance) check, though the DC increases by 2 for each additional key you attempt to cross in a given round.
You can play the black keys while standing on the white keys with a DC 5 strength check, or by climbing up on top of them with a DC 10 climb check.

The Exchange

"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru says to the pink one: "All right, you're next!"

I 5' stepped to be across from Giladref but I assume he's not threatening. If he is please add the flank bonus to my attack.

light mace: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d4 ⇒ 1

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