GM Cwethan's Race for the Runecarved Key (8-9 Classic) (Inactive)

Game Master Cwethan

Maps & Handouts


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Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

The elven enchantress sighs in a mixture of resignation and exasperation as the ground around her erupts with giant black tentacles. Spared their touch by her illusion, she quickly double-times it out of the sea of writhing tentacles, occasionally jabbing at an errant one with her staff when it gets too frisky with her. "Not today, boys. Some other time."

Double-moving to get out of that mess.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Oh? You are pretty tough. But I can't stay and play. Things are turning ugly it seems... Sorry kitty!"

Power Attack roll: 1d20 + 20 + 2 + 1 ⇒ (16) + 20 + 2 + 1 = 39Damage roll: 2d6 + 16 + 9 + 2 + 1 ⇒ (1, 6) + 16 + 9 + 2 + 1 = 35

Rogar smashes his blade into the cat like creature, hoping against hope it could survive somehow...

If the creature drops Rogar will move forward to engage the 2 archers before him stopping them from firing at his friends, otherwise he'll go full attack on the cat monster

Full round attack:
Power Attack roll: 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18Damage roll: 2d6 + 16 + 9 + 2 + 1 ⇒ (6, 4) + 16 + 9 + 2 + 1 = 38

Power Attack roll (haste): 1d20 + 20 + 2 + 1 ⇒ (16) + 20 + 2 + 1 = 39Damage roll: 2d6 + 16 + 9 + 2 + 1 ⇒ (5, 5) + 16 + 9 + 2 + 1 = 38

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Feeling the healing wash over her, Tess calls out for help from her friends. ”Can someone get me out from these things? They’re crushing the life out of me!”


12/15/18 - 10/11/13 Social Media Booster (CPR),

Rogar smashes through the aurumvorax with one mighty blow before continuing on to harass the archers. Who I just realized still need to take/fail their saves to recover from blindness :p
Will: 3d20 ⇒ (8, 7, 12) = 27

Active Effects:
Bold may go!
Seren - Longstrider
Ursahla - Heroism, Haste

Guards - Blind (Blue, Orange, Purple -20)
Driver - Still runnin'!
Guy in the Robes - Gone!
Tessara -32 Hp, Mage Armor, Grappled - May make an immediate Escape Artist Check!
Ansha - Mage Armor, See Invis, Protection from Evil, Mirror Images (2)
Rogar - Heroism, Haste

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Tess you have a free escape artist check to make at +14 =).

Cwethan or Gustavef, how far away is our runner? Are they in bow shot range or charge range?

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Sorry, Seven. Missed that in your post. Many thanks for trying to save Tess!

Escape artist 1d20 + 3 + 14 ⇒ (20) + 3 + 14 = 37

Tess uses the magic her compatriot blessed her with, and tries to move out of the range of the spell.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Seren, since you have given chase immediately and have longstrider, you can catch up this round and take an action on the driver. Everyone else would be at bow range with concealment (20%) given the random trees in the area. Ursula and Roger can catch up in a round with haste

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

DM, just want to make sure you saw I posted just one minutes before your recent post.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

yay simultaneous posting

Tessara is liberated from the black tentacles and will be able to move out on her turn.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren will dash off into the woods in pursuit of the runner once she sees Tessara is free. Quick, light steps let her catch up to the rather unimpressive man and as she turns her body for a strike she turns the blade as well, trying to snap him in the side of the head with the flat of her weapon.

"You show your cowardice by fleeing. My blade isn't worth your blood." The spirit possessing her is happy to disparage the poor man.

Free action to dance, either move and attack, or charge to attack if allowed. Going to do non-lethal since he's not actively attacking and we can question him if necessary.

+1 Wakizashi (Spirit Bonuses, Non-lethal): 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19 +2 if I can charge.
Damage(Spirit Bonus, Spirit Aura): 1d6 + 15 ⇒ (4) + 15 = 19

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The Driver goes down and is safely knocked unconscious.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Tessara, you don't happen to have another one of those glittery bombs to try and show that wizard, do you?

The pirate steps up and attacks. (Blue then Orange if blue drops)

Attack: 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Attack: 1d20 + 15 + 2 + 1 ⇒ (10) + 15 + 2 + 1 = 28
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Attack: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Parry/Riposte:
Parry: 1d20 + 15 + 2 + 1 ⇒ (7) + 15 + 2 + 1 = 25
Riposte: 1d20 + 15 + 2 + 1 ⇒ (18) + 15 + 2 + 1 = 36
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Confirm: 1d20 + 15 + 2 + 1 ⇒ (20) + 15 + 2 + 1 = 38
Extra Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Ursahla dispatches one guard and follows up with a strike on another.

Will: 2d20 ⇒ (18, 1) = 19

The Purple guard staggers back, drops his bow and pulls out his rapier. But is still blind and just swings wildly.

The Orange guard does the same but regains their vision at the end of the round.

Am I Clever?:

Spellcraft: 1d20 + 19 ⇒ (7) + 19 = 26
Caster Level: 1d20 + 9 ⇒ (5) + 9 = 14

The Robed one, does not like being a target and figures out how Ansha is targeting him. But is unable to dispel her see invisible. He mutters a Shoanti curse and moves to cover from her.

Tentacles at Tessara: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Since Liberating command is an instant spell, Tessara will be free after this attack

Active Effects:
All players may go now since there isn't any NPCs in the middle of their loop

Guards - Blind (Orange -12, Purple -20)
Driver - Knocked out
Guy in the Robes - Gone!
Tessara -40 Hp, Mage Armor
Ansha - Mage Armor, See Invis, Protection from Evil, Mirror Images (2)
Rogar - Heroism, Haste
ROUND START
Seren - Longstrider
Ursahla - Heroism, Haste

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Keeping to cover, Ansha advances nearer to the campfire. She keeps a watchful eye out for the mage, an incantation on her lips should he reveal himself again.

Move and ready an action to cast Acid arrow on him if he enters her line of sight.

Acid Arrow: 1d20 + 3 ⇒ (16) + 3 = 19
2d4 ⇒ (2, 4) = 6

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar advances on the man in purple trousers slashing as he does:"You should have run when you had the chance!"

Power Attack roll 01: 1d20 + 20 + 2 + 1 ⇒ (6) + 20 + 2 + 1 = 29 -> Damage roll: 2d6 + 16 + 9 + 2 + 1 ⇒ (6, 4) + 16 + 9 + 2 + 1 = 38

Power Attack roll 02: 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22 -> Damage roll: 2d6 + 16 + 9 + 2 + 1 ⇒ (2, 4) + 16 + 9 + 2 + 1 = 34

Power Attack roll (haste): 1d20 + 20 + 2 + 1 ⇒ (8) + 20 + 2 + 1 = 31 -> Damage roll: 2d6 + 16 + 9 + 2 + 1 ⇒ (6, 3) + 16 + 9 + 2 + 1 = 37

5ft step and full attack

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves 30’ due South, out of the range of the tentacle spell. ”Tell me where the Wizard is and I’ll give it a try!”

Will someone move me, please?

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

"Last I saw him he had moved north from the log, behind the cover of that northern wagon," Ansha says, trying to spot the rival mage in their little game of hide-and-seek.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

the image is not out of Ansha's site, he just went to cover after his last failed trick. You can target him, just with cover. I have moved Tessara

Rogar steps up and in one swing takes down the guard.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ah- noted. She will cast acid arrow then. Can I use the roll from the readied action or should I roll again?

Ansha also gives Tess the mage's position, since he is still visible to Ansha.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess will ready an action to glitterdust a spot next round.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Wanting to try to prevent the wizard from escaping, Ursahala moves to the position Ansha indicated. (Assuming it's something like, "He's right behind that tree.")

Ursahla tries to grab as his robe and pull is down into an awkward position.

Dirty Trick: 1d20 + 20 + 2 + 1 ⇒ (10) + 20 + 2 + 1 = 33
Miss Chance (51+ hits): 1d100 ⇒ 36

but she fails to grasp anything.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Im not home right now, so short post so you aren’t waiting! Full round to get back to the battle map.

Seren makes a sound as the man goes down, then starts heading back to the main fight.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Ansha, yes your Acid Arrow goes off

The Acid arrow strikes the mage true, but the acid on sizles on his clothes for now. Although not currently hurt by it he is concerned.

The Robed figure cries out "DIVE!" The remaining guard knows what this means. He grabs his bow and quickly gets outside the center of the camp to duck behind the wagon.

The mage steps out from the tree and throws a fireball in to the middle of the camp.

Fireball DC 18: 9d6 ⇒ (1, 3, 3, 3, 2, 5, 3, 4, 4) = 28
Rogar, Anasha, and Tessara are in the blast

Guards - Blind (Orange -12)
Driver - Knocked out
Guy in the Robes - Gone!

Tessara -40 Hp, Mage Armor
Ansha - Mage Armor, See Invis, Protection from Evil, Mirror Images (2)
Rogar - Heroism, Haste
Seren - Longstrider
Ursahla - Heroism, Haste

One more time around

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Reflex 1d20 + 8 ⇒ (8) + 8 = 16

Tess gets hit flush with the spell. Her necklace glows for just a moment, before it glows red, and then crumbles to dust. Somehow it rejuvenated her a bit.

CMW 2d8 + 3 ⇒ (5, 4) + 3 = 12 from Aegis of Recovery.

Almost mortally wounded, Tess casts False Life on herself.

Temporary HP 1d10 + 8 ⇒ (8) + 8 = 16

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Assuming I get directions to the caster from Ansha

Ursahla races around to the other side and tries to impede the wizard again.

Dirty Trick: 1d20 + 20 + 2 + 1 ⇒ (4) + 20 + 2 + 1 = 27
Miss Chance (51+ hits): 1d100 ⇒ 85

This time she grabs a bit of the cloak and gives it an awkward yank.

Robed guy is entangled for 1d4 ⇒ 2 rounds +1 round for every 5 I exceeded his CMD. He can spend a standard action to remove the condition early.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Acid arrow, second round of three: 2d4 ⇒ (2, 3) = 5

Reflex, protection from evil: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23

Ansha calls out as the mage moves again, "He's moving to the west--about twenty feet." (Or whatever it was, since using slides doesn't allow me to see where someone started the round easily--just where they ended it.) "He stopped. Now he's casting--" The mage completes his spell just at that moment, and the elven enchantress's eyes widen in alarm as she sees the little bead of fire streak toward the camp. "Cover!" she yells, throwing herself around the side of the tree. Spared the worst of the blast by the tree she took shelter behind, she spots the lone remaining guard and notes that he is still stumbling about like he's blind.

Deciding to do what she can to continue to be a thorn in the rival caster's side, she dashes behind the cover of the southern wagon, drawing a wand from her belt and speaking the command word. As she does so, she keeps an eye out for the other mage's next move. Move, drawing her wand of infernal healing; and then activate it.

HP 23/36, fast healing 1 for one minute

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren comes darting back to the fight on light feet, dancing over stumps, rocks, and brush without pausing. After the explosion rocks the camp she is ready to dart for Tessara and heal the woman, but her spirit forces her to twirl to the side and off she goes to chase down the last archer once Seren sees the witch still standing. "That guys crazy! He's gonna blow the goods and his dead friends up! Someone throw like... flour on him or somethin' so we can beat him silly!"

It takes all of her grace to get into position beside the archer so she can menace him with a blade and a pale-faced, blank stare. And thus she doesn't strike him just yet.

Free action to dance, double move to stand by the last archer.

Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Reflex save: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

Rogar avoids most of the flames and advances towards the place where Ursahla is standing apparently fighting an invisible foe.

Move. If Rogar can attack he does so

Power Attack roll: 1d20 + 20 + 2 + 1 ⇒ (19) + 20 + 2 + 1 = 42 -> Damage roll: 2d6 + 16 + 9 + 2 ⇒ (1, 4) + 16 + 9 + 2 = 32 -> Miss chance: 1d100 ⇒ 72 Low bad, high good

Edit:

Critical confirmation check: 1d20 + 20 + 2 + 1 ⇒ (13) + 20 + 2 + 1 = 36 -> Damage roll: 2d6 + 16 + 9 + 2 ⇒ (3, 3) + 16 + 9 + 2 = 33 -> Miss chance: 1d100 ⇒ 22

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

After being tied up with his own cloak, and unable to "silence" the one who was able to see him, not to mention a very nearly fatal hit from Rogar, the Mage dismisses his invisbility, and throws himself to the ground in surrender.

The remaining guard cries out "Coward!" and continues to fight to the bitter end. Taking a 5 foot step back he looses two arrows in to Seven.

Bow Attack: 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11
bow damage: 1d8 + 3 ⇒ (6) + 3 = 9
Bow Attack: 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20
bow damage: 1d8 + 3 ⇒ (7) + 3 = 10

But his bravado seems to be false as he cant seem to hit the target right in front of him.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

That guard is still blind too, isn't he?

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

That one made his save last turn.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren Speaks "You shouldn't have done that, Katsu is overprotective!" With a responding, deep grunt immediately after instead of words. Seren continues to whirl about, stepping around the pair of arrow shots much as she did with the last archer to fire at her and follows up each rotation with a strike of her swords.

"Oh hey, you made the sneaky guy appear. Good work guys!" "Our foes shall fall before us!" "Uh... yep!" The little medium proceeds to have a conversation with herself as she goes.

5 ft adjust next to the archer and then full attacking.

Attack Crunch:

MH +1 Wakizashi (Spirit Bonuses, TWF): 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
Damage(Spirit Bonus, Spirit Aura): 1d6 + 15 ⇒ (6) + 15 = 21

OH +1 Wakizashi (Spirit Bonuses, TWF): 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
Damage(Spirit Bonus, Spirit Aura): 1d6 + 15 ⇒ (5) + 15 = 20

Sudden Strike +1 Wakizashi (Spirit Bonuses, TWF): 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
Damage(Spirit Bonus, Spirit Aura): 1d6 + 15 ⇒ (4) + 15 = 19

SS Crit Confirm +1 Wakizashi (Spirit Bonuses, TWF): 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
Damage(Spirit Bonus, Spirit Aura): 1d6 + 15 ⇒ (3) + 15 = 18

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Beat within an inch of her life, Tess pulls a wand and begins healing herself.

Clw 1d8 + 1 ⇒ (8) + 1 = 9

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla begins to restrain the caster.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

For the moment, Ansha remains safely behind the wagon where she can keep a watch on the now-visible wizard. Delay.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The Mercenary falls to Seven's strikes. The Mage still cowers in hopes of saving his own skin.

And thus endth the combat. I will let GM Cewthen wrap it up


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

A white raven begins circling overhead. The bird is Sheila Heidmarch’s signal that you should wrap things up and head back to Heidmarch Manor with or without the Aspis Consortium’s gold.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Though Captain Heidmarch's signal bird has not yet flown, it is clear that this battle is well in hand.

Aside for an invoice for the pending sale of an "Aurumvorax (1), living" for 20,000 gold pieces, and of course, the gold bars you are here to liberate from the Aspis Consortium's clutches, the caravan and its former crew don't have much except for their own personal gear.

Their Personal Gear:
Each of the guards carried: a potion of cure light wounds, a potion of cure moderate wounds, a tanglefoot bag, a +1 chain shirt, and a masterwork composite longbow (+3 Str).

On the wizard you find: scroll of stoneskin, scroll of true strike, wand of black tentacles (CL 13th, 1 charge), wand of create pit (3 charges), cloak of resistance +1, headband of vast intelligence +2, gold dust (25 gp), and a spellbook (containing: dismissal, feeblemind, slow, dimension door, dimensional anchor, greater invisibility, solid fog, dispel magic, displacement, fireball, fly, stinking cloud, arcane lock, mage armor, flaming sphere, glitterdust, mirror image, resist energy, alarm, expeditious retreat, grease, hold portal, magic missile, and shield)

Which leaves only the cowering wizard's question, What are you going to do with me?

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ansha takes her time rummaging through the wagons. "I wonder how much a dead aurumvorax is worth?" she muses when she finds the invoice. Taking stock of the numerous gold bars in the wagon, she looks over the collection of the caravan guards' belongings--and rather avariciously eyes the mage's spellbook, collection of scrolls, and wands.

Rejoining the others, she looks the mage over through half-lidded eyes. "We could see if we can't sell him, maybe. Or maybe knock him out and leave here? I'm not partial, though he did try to kill me."

She turns a baleful eye on him. "Didn't you?" Kneeling so as to look him in the eye, she cracks an alarmingly-sweet smile. Reaching out to caress the man's cheek, she murmurs something. "But what's a misunderstanding between friends, right?"

She's going to try to use her Persistent charm person (DC 18; if he succeeds, he rerolls his save). Her Covert Spells class feature allows her to roll Bluff (and Sleight of Hand, since charm person has somatic components) opposed by his Sense Motive/Perception or he doesn't realize she's casting, and he takes a -4 penalty on his Sense Motive/Perception rolls thanks to her enchanting touch class ability (also takes a -4 penalty on Spellcraft to identify the spell should he notice she cast something). Her Subtle Enchantments feat also makes it a 50/50 chance he notices he successfully rolled a Will save, should he do so.

Bluff: 1d20 + 23 ⇒ (11) + 23 = 34
Sleight of Hand: 1d20 + 8 ⇒ (10) + 8 = 18

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Let's bring him to Mrs Heidmarch. She's started this... mess she'll have to wrap it up, at least" Rogar suggests.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

”No, Roger. We can’t take her anywhere near where we are going. Remember that we aren’t to let on who we are or who we are working for,” she whispers to him.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren stops dancing once the last archer goes down and immediately drops to the ground looking ill. While she waits for her color to return and absently rubs at her face she nods to Tessara's words. "Monkey lady is right, we shouldn't even be sayin' names like that. Could give thin's away, and we're bein' all secret, yeah?"

She takes a deep breath and starts fumbling with her swords to get them back in their scabbards with shaky hands. "Hey guys, in a minute or two I can get Melsaire to fix people with magic and stuff if you want... I just need a second and we gotta deal with Mr. Sneaky over there first anyways."

Oh, apparently Ansha might already be talking with him.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Ursahla looks for any signs of recognition of the Heidmarch name from the captured mage.

Sense Motive: 1d20 + 11 ⇒ (14) + 11 = 25

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar chuckles:"Right, right, I'm sorry. This is really not my usual line of work" then the Taldan turns more serious:"You are right, of course. But there's no reason lady Hei... our friend cannot come here or send one of her numerous proxies... and get the problem out of our hands. She reduced us to petty bandits, as far as I'm concerned that's the least she can do"

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren will take the time to do the right thing and rummage through everyone's belongings. She'll also drag the chest from the conspicuous Aspis carts and stack all the goods on top of it including the scrolls, wands, and spell books for the castery sorts to do with as they will.

With four potions of cure light and four of cure moderate in hand she'll go over to Tessara and casually start trying to get the bloodied woman to drink them. "I think you might be the only one of us hurt."

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess will take the cure moderate wounds potion and drink it down.

CMW 2d8 + 3 ⇒ (3, 5) + 3 = 11

”Save the rest. I’m ok for now. Not great,” she smiles as her head still pounded, ”...but okay.”

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Oops--Ansha's charm person DC is actually 19. Forgot the trait bonus from Domineering.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren gives the still bruised witch a roll of her eyes, and as her color comes back she grabs the taller woman's hand and tries to pull her close without a word. Seren will start to dance with her, nothing as wild as during the fight, but a slow waltz that the little medium looks awkward leading.

She pales again, eyes vanishing back into her head, and as they twirl about a deeper, firm woman's voice chants out the words to a divine spell.

Casting Cure Serious on Tessara and using a round of Spirit Dance to do so. Then gaining a point of influence to gain 4 rounds of dance back.

Cure Serious Wounds: 3d8 + 7 + 2 ⇒ (3, 1, 8) + 7 + 2 = 21


12/15/18 - 10/11/13 Social Media Booster (CPR),

Will: 1d20 + 6 ⇒ (18) + 6 = 241d20 + 6 ⇒ (2) + 6 = 8

The Aspis mage quickly falls under Ansha's spell. Nothing... Between friends...

Ursahla:
He did seem to recognize the name.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess's Eyes opened wide as the woman pulled her into a dance. Within seconds, she immediately felt much better. ”Young lady, I don’t know what that was, but it feels magnificent. Boys, I suggest you all dance with her,” she smiled.

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