GM Cwethan's Race for the Runecarved Key (8-9 Classic) (Inactive)

Game Master Cwethan

Maps & Handouts


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12/15/18 - 10/11/13 Social Media Booster (CPR),

Please give the following information for your characters:

1. Player Name (as you want it on your chronicle):
2. Character's Name
3. Class and Level
4. PFS# (and dash)
5. Faction
6. Day job Roll (if any)

And I'd appreciate a heads up about anything wacky with your character, especially if you have any Immediate Actions that we should work out/are playing slow progression etc.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

1. Gerald
2. Tessara Omelion PFS
3. Witch 8
4. 12445-6
5. The Grand Lodge
6. Day Job Craft Alchemy 1d20 + 16 ⇒ (12) + 16 = 28

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

I know the signup sheet says 7-8, but I'm guessing this is actually subtier 8-9, as specials prior to season 5 had subtiers 1-2, 3-4, 5-6, 8-9, 10-11. Might be good for the level 7s to know they are playing up.

1. Player Name Michael Hallet
2. Character's Name Ursahla
3. Class and Level Swashbuckler 1/Ranger 6/Vigilante 1
4. PFS# (and dash) 2608-2
5. Faction Exchange
6. Day job Roll (if any)
Knowledge (local): 1d20 + 13 ⇒ (8) + 13 = 21 Information Brokerage

Has Opportune Parry and Riposte.
Her ranger combat style is faithful (Besmara) and as such is a specialist in dirty tricks, so you might want to familiarize yourself with the rules on that.
Often uses disguises.


12/15/18 - 10/11/13 Social Media Booster (CPR),

That guess about the subtier makes a lot of sense. I don't have the actual scenario yet (should be dropping soon), but I'll make sure to be as transparent as possible on that front once I have the full information. With the 5 people currently signed up we're currently at an APL of 8, so level 7's would be OOS.

Re Opportune Parry & Riposte: My preference is that you pre-roll those in a spoiler... which a quick glance at your posting history shows is your method so we should be good!

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

1. Player Name Daniel
2. Character's Name Seren's Seven
3. Class and Level Spirit Dancer Medium 7
4. PFS# 104845-10
5. Faction Scarab Sages
6. Day job Roll Performance(Dance): 1d20 + 14 ⇒ (6) + 14 = 20

1.) Seren is a Spirit Dancer, so unlike a standard medium she actually has a mechanic similar to if you combined Barbarian rage with bard song. She dances as a free action and chooses her spirit then, and after she stops she has a 1 minute cooldown before she can dance again. It basically means I can choose roles combat to combat, and anyone close to her gets bonuses based on the spirit just by being near rather than participating in a seance.

2.) She has haunt channeler, which means she can't be surprised by haunts, and if one manages to go off I default to her auto-failing the roll so it possesses her, but can't effect the party.

3.) This one is spoilery

Spoiler:
She has successfully become a Jeweled Sage with the boon from Salvation, and wears the jewel and everything.

I am fine playing up, if I have to I can take on more support-focused roles instead of standing up front! I ran this years ago, so I don't remember most of it, but I pulled up my old PDF and Ursahla is right, we'd be tier 8-9, since it goes 5-6 8-9

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Player Name: Rogar Valertis
Character's Name: Rogar Valertis Alastoris
Class and Level: Fighter 08
PFS#: 100733-1
Faction: Sovereign Court
Day job Roll: Profession (soldier): 1d20 + 10 ⇒ (19) + 10 = 29
Notes: Nothing strange, he hits pretty hard and can fly once a day.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I’m confused, why is a 2nd level Paladin posting in the gameplay thread?


12/15/18 - 10/11/13 Social Media Booster (CPR),

I don't know - he was Rogar a second ago :p

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Ahem... I could have posted that by mistake... Everything was edited already, nothing to see 'round here, folks!

Btw, I would be grateful if you could erase Thror noxious personality from this game. He's currently occupied witha different mission and does not belong here, at all...

And, since we are here, I'd like to spend 1 PP and get the Noble Title from the PFS Field guide.

Noble Title (Fame 20, 1 PP):
You gain one of the following noble titles: baron, baroness, dame, earl, lord, marquis, marquise, visbaronet, visbaronetess, viscount, and viscountess. Among the many hereditary nobles in Taldor, your title means little and grants you few benefits other than an official writ declaring it a legitimate title in the Empire of Taldor, signed by Prince Stavian III himself. You become specialized in Knowledge (nobility).


12/15/18 - 10/11/13 Social Media Booster (CPR),

Thror who?

Out of curiosity, which title are you going for?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Lord will suffice, thank you

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

1. Player Name (as you want it on your chronicle): Ansha
2. Character's Name Ansha Saeralyan
3. Class and Level Wizard (manipulator) 6/Enchanting Courtesan 1
4. PFS# (and dash) 16188-3
5. Faction Dark Archive
6. Day job Roll (if any) Profession (courtesan): 1d20 + 9 ⇒ (1) + 9 = 10

FYI I will be driving cross-country from tomorrow to Saturday, so I may be a bit slow/sparse with posts for the first few days.


12/15/18 - 10/11/13 Social Media Booster (CPR),

No worries Ansha, though when you do have a moment I would appreciate it if you could fill in some basic stats into your tagline (Classes/Levels is a traditional place for them). It's very helpful to me if I can see your hp, ACs, Saves, Perception, Initiative et al. while looking at the thread.

Thanks!

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

So for when things inevitably hit the fan, how would the rest of the party want me to default act? Seren could act like a sort of bard giving +2 attack/+4 damage to the melee and +2 spell damage to the casters. Or she could play the healer/buffer role, or her standard walk up and hit things.

She can can also go archmage for some weak nuking, but we already have a pair of arcane casters.

She can change per combat, so it's not hard locked in for the day/scenario like a normal medium. I just want to fill the role we need most.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Well, I'd say Seren needs to act as appropriate for the situation we'll find ourselves in. As a melee fighter Rogar would be naturally pleased with the buffs, but it could be Seren would be more useful as an healer/blaster. Depends on the encounter, really.


1 person marked this as a favorite.
12/15/18 - 10/11/13 Social Media Booster (CPR),

Hey guys, I'll be getting in one last post late tonight, then I'll be gone for 1-2 days. While I'm away I'll leave you in the capable hands of GM Gustavef.

Oh, and Tess, you're good to Healing Hex.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Tess: you can make an escape artist check as an immediate action to break the grapple thanks to Seren's liberating command.


12/15/18 - 10/11/13 Social Media Booster (CPR),

That too!

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Allo. Just catching up. Looks like you are down to the final rounds. Will review and post in game play

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Just a quick sum up as I see things. Let me know if I am missding anything

Robe guy and beast are dead.

Driver is running, but Seren is able to catch up this round

Three blind guards are still standing with some wounds

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

As far as I know, robe guy is uninjured, just invisible. "Gone" was for those of use without Spellcraft when he made himself invisible.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

The Robe guy is still up. He's just invisible, so he's "gone" because only part of the party can see him. He just cast Black Tentacles.

Otherwise I think you're right.

Edit: Ursahla beat me to it!

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Got it. Now to make Cwethan look like the nice one :)


12/15/18 - 10/11/13 Social Media Booster (CPR),

Hey guys, I'll be on again tomorrow to post, but I currently don't have access to the scenario! I'm traveling and the wi-fi where I'm staying is insufficiently fast or stable enough to re-download the file. Posting shouldn't be a problem once I've got that sorted, but I'll be on pause until I can get to an internet cafe sometime tomorrow.

Gm Gustavef thanks for stepping in, and I'd really appreciate it if you could extend your tour for another half-day or so.

Scarab Sages

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Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

No worries. Combat should be done, and you can wrap it up. Now to go back and die honorably on my table.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Thanks Gustavef! You almost killed me!

Just marking here that my Aegis of Recovery has been used. I’m not going to change my profile as I’m going to buy another one as soon as this adventure is over and I have a chance. It’s too much to type again, lol.

Scarab Sages

1 person marked this as a favorite.
Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Its was fun, and I would have blamed Cwethan for your death anyway :) It is his table. My hands would have been clean.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Oh, DM would there be enough downtime for Tess to attempt to learn he spells we can captured from the wizard? I’m sure Ansha might be interested as well!


12/15/18 - 10/11/13 Social Media Booster (CPR),

The whole spellbook seems excessive, but at an hour a spell, you should have time for some. Give me a wishlist!


I think dispel magic, glitterdust, and shield are the only three Ansha would have an immediate use for. Although Ansha would also be duly horrified when she found out witches destroy the source material from which they teach their familiars spells. (Even if it shouldn't affect anything in PFS Chronicles, she's a wizard--the thought of destroying a spellbook appalls her.)


12/15/18 - 10/11/13 Social Media Booster (CPR),

Ha, fair enough, three should be fine between days

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

After Ansha learns what she wants, Tess would certainly try to tear through the witch spells in that book that she doesn’t have. Over the days of course, not just trying to cram all them into one day.


For RP purposes, I wonder whether it'd be better for Ansha to scribe scrolls from the spell book for Tess to feed to her familiar. (Pretending, for RP purposes, that Ansha had the scribe scroll feat.)


12/15/18 - 10/11/13 Social Media Booster (CPR),

I'm good for that, cosmetic choices like that typically don't trouble me :)


12/15/18 - 10/11/13 Social Media Booster (CPR),

I do think that cauterizing weapon should work the way you guys want, and in a home game it absolutely would, but in PFS, having it work to stop an ability that isn't regeneration is about as far as I'm willing to stretch the hydra's rules.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Stealing wasn't so bad yesterday.


Nonsense is kinda our thing.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

So it sounds like we have to make a choice to stay and fight or leave and chase after the key. Ursahla would choose to leave, but will follow your lead rather than abandon the rest of you.


12/15/18 - 10/11/13 Social Media Booster (CPR),

To be a little more explicit, time matters, but saving people also has its impacts. It isn't an all or nothing decision, however.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Well, this scenario has already turned us into rogues, murder hobos and the like, so I too say we head out after the key.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren is good aligned, but she's also interested in saving her own hide and figures she can fix their ghosts later. So she's fine jumping out a window!

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Seems like events have decided for Rogar anyway.

The Exchange

Chaotic Neutral Undine Swashbuckler 3/Ranger 6/Vigilante 1 (Sheet) (Equipment) | HP: 73/73 | AC: 25 (18 T, 19 F) | CMD: 27 | F: 11, R: 19, W: 11 | Init: 7 | Perc: 10 | Speed 30, swim 30 |
Tracked Resources:
Panache 6/6 | Charmed Life 3/3 | Reroll 1/1

Once Rogar had seen everyone else leave, would it not have been possible for Rogar to come out of delay before the cultists acted so that he could leave as well?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Possibly so, but I wasn't able to post and check out on the boards until my last post when the stone wall was already up, I suppose Rogar lost his delayed action as well (if the wall was already set up and Rogar still had his delayed action he would have moved near the blue cultist and tried to cut him down instead of reaching for the dais, those 2 rolls of 20 would have worked beautifully I think).

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

To further elaborate on the point above:

-If allowed Rogar would have fled the cathedral with his companions once he realized they wanted to run after the assassin.

-If the wall of stone went up before Rogar could use his delayed action but he got that action still he would have cursed and charged the nearby cultist (which would have resulted in him taking a critical hit from his greatsword). If that would have killed the cultist Rogar would have charged the other cultist nearby with his following action.

-If none of the above can happen Rogar just loses his delayed actions, so he moves up the dais and waits for the nearby cultist to cast again before shooting at him, hoping to prevent another spell being cast.


12/15/18 - 10/11/13 Social Media Booster (CPR),

That all seems reasonable, I just felt that narrating Rogar leaving with the group off of:

"Once all hell breaks loose Rogar stands amidst the fleeing crowds brandishing his sword and pointing it at the upcoming cultists:"You will regret this... fools!" he shouts, waiting for the invaders to come closer."

would have been a bit railroady on my part :p

So with a wave of my magic GM wand...

It's time for everyone's favorite subsystem - a Chase!

For those who aren't familiar here's a brief rundown:

Chase spiel:
It takes a move action to move through a single square. When a character exits from a square, he must choose one of that square’s two obstacles to face as a standard action before moving to the next square. Instead of exiting a square, a character can choose to take another action not directly related to navigating the chase’s course, such as casting a spell or drinking a potion.

A character may attempt to move three squares during his turn by taking a full-round action. That character must overcome both obstacles on the square he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square. A mired character must spend another full-round action becoming unmired, effectively losing his next turn.

A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can’t move at all. Use the number of squares and their established distances (in this case, 30 feet) to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment. A character can only choose to make melee attacks against targets that are in the same square.

Generally speaking for this chase if you are 1 card away there's clear line of sight, 2 cards away there's cover and concealment, 3 cards away there's improved cover and concealment, more than that and you have no LOS/LOE

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Thanks for the ruling GM. Considering his personality, Rogar would have charged the enemy but not if the rest of his companions decided otherwise.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Happy to do it! I generally try to avoid gotcha GMing - especially regarding quirks of PbP that would never happen in person.


I always thought flight kind of interacted poorly with Chase scene rules. Really it should make getting past obstacles a non-issue- I mean, you just fly over it. At least the chase rules sort of account for that by giving people who have flight a +10 bonus on checks to overcome obstacles.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess is flying. Does the +10 apply to all obstacles, or just to certain ones, Ansha?

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