GM Crunch's Bid for Alabastrine (CORE)! (Inactive)

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Sovereign Court

Bandits of Immenwood | Before the Dawn

-.. --- -

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

PFS 100387-16
Player: B Viggers
Faction: Dark Archive
Day job: Oratory: 1d20 + 7 ⇒ (15) + 7 = 22
XP: SLOW advancement

Sovereign Court

Bandits of Immenwood | Before the Dawn

Ninja'd by Khellek here, but please post what he did: PFS/Character #, Day Job, and advancement track. I don't think the other things are mandatory in this case.

Also, please remember to update your status bars. We will begin when the cast is finalized (dunno if TheWaskally will be joining us, and if not we may have Riceak) and when Khellek is done with his scenario.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

PFS 50731-11
Player: Helikon
Faction: Scarab Sages
Day Job: Profession scribe: 1d20 + 13 ⇒ (8) + 13 = 21
XP: normal

Scarab Sages

PFS# 143586-20
Player Scott
Faction Scarab Sages
Night Job Seducing Khellek and Hakotep
XP Slow Advancement

Silver Crusade

Halfling Pharoah 1 | HP 8/8 | AC 13 T 13 FF 11 | CMD 10 | Fort +3 Ref +3 Will +3 (+2 fear) | Init +2 | Perc +2
Hakotep Flaxseed wrote:

PFS #: 55162-33

Day Job: [dice=Profession (embalmer)]1d20 + 4 -> 14
Initiative: +2
Perception: +1

Thanks for having me along! I actually really love Core games (and not just because I've played nearly everything in regular mode, haha) but it's also nice to see new GMs on the boards here. And as the resident Paizo boards/Flaxseed Lodge Venture Officer, if you need anything I'm right here!

Sovereign Court

Bandits of Immenwood | Before the Dawn

Thanks for the support! I'm glad to have a bunch of GMs I've heard of and played under at the table!

Scarab Sages

What combat abilities, strategies, magic items, etc. is everybody bringing to help us avoid a TPK?

Magga will hand a scroll of cure critical wounds, scroll of resist energy (5), wand of enlarge person, and two wands of cure light wounds to whoever can use them. Her combat style is to drop a smokestick, then go barbarian. Her AC fluctuates between 4 - 8, so she goes through healing wands super fast.

Although . . . since we're going low subtier, I probably won't bother with the smoke.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Ok, because I HAVE to ask this. Why no armor?
Electra has quite a few platinum pieces and before moving out she would like to buy....
Some MW tools for Knowledges:
Arcane,
Local,
Nature,
Religion &
Planes.
Also a mule to carry the books.
Also a Scroll of Invisibility, and a scroll of summon monster 2
also pearl of power and a mithral buckler.

Sovereign Court

Bandits of Immenwood | Before the Dawn

I don't know the rulings for masterwork tools on all skills, so I'll go along with that, if anyone else knows something I don't about them feel free to say something.

I have a good friend who made a barbarian like Magga (but he was a nagaji Pastafarian), calling him an "Oozebarian" for his low AC and high HP. There wasn't actually a lot of reason to it, but I suppose he would have foes focus on him instead of squishy people and not be scared off by the difficulty of hitting him. I prefer not get hit, though, which is why I play a swashbuckler instead.

Scarab Sages

"Only cowards and weaklings are afraid of their own blood. If a woman is worried about her safety, she can stay home and make babies while her man fights. I'm a warrior!"

It is an experiment. How many resources do most martials spend on their AC? I avoid 20% of damage with a 20 gp smokestick. Once the damage I take is high enough, I'll avoid 50% with a 225 gp wand charge of displacement.

Of course, I have to stay alive until the fight is over, and then use a lot of wand charges, but the wands of cure light wounds give me something to spend PP on, and it takes 97 hp of damage to knock Magga unconscious right now. If I complete a FJC goal this scenario, that number jumps to 101 hp.

At level 11 it will be something like 240 hp of damage to knock her unconscious. If 50% of hits miss due to concealment, that means an enemy has to deal 480 hp of damage in a fight to take her out. Even at level 11, that's not easy.

@GM Crunch: I'm not aware of a specific ruling on which skills can and can't purchase mwk tools, but I have generally ruled that the bonus to Knowledge skills requires at least 1 minute to flip through the book and find a relevant piece of info.

Silver Crusade

Halfling Pharoah 1 | HP 8/8 | AC 13 T 13 FF 11 | CMD 10 | Fort +3 Ref +3 Will +3 (+2 fear) | Init +2 | Perc +2

I believe masterwork tools are fine for any skill but are not always all-encompassing. However, there are already masterwork tools for knowledge skills; there are Pathfinder Chronicles for each knowledge (I think 50 gp each) and you have to spend 1d4 rounds (or something like that) flipping through it to get the +2.

For other skills you can do pretty much whatever you can think of. Glasses could give you a +2 on visual-based Perception for 50 gp. I even knew someone who bought gloves made of old scrolls for a +2 on Use Magic Device checks. For one of my wizards I bought a masterwork quill to get +2 on Spellcraft checks to copy spells into his spellbook. Of course, I had to get him a different tool for IDing things... can't remember what I dreamed up though.

Scarab Sages

@Hakotep: Do you remember Gandros from #13: Prince of Augustana? I'm working up a character based on him. My emperor and your Pharaoh could get into a LOT of trouble together.

Silver Crusade

Halfling Pharoah 1 | HP 8/8 | AC 13 T 13 FF 11 | CMD 10 | Fort +3 Ref +3 Will +3 (+2 fear) | Init +2 | Perc +2

I love that scenario. So simple but he is just a lot of fun.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Hakotep, I know about the chronicles, I am not sure if they are Core legal. But I would MORE than gladly buy them all.
I just saw Mr Norell & Mr Strange and she will try to get a servant eventually to carry her Box of books till she is allowed to buy a handy haversack. ;-)
1 Handy haversack it is.
Arcane, PF Chronicle 50gp
Local, PF Chronicle 50gp
Nature, PF Chronicle 50gp
Religion PF Chronicle 50gp
Planes. PF Chronicle 50gp

Also a Scroll of Invisibility, 1PP
and a scroll of summon monster 2 1PP
Handy Haversack 2000

Sovereign Court

Both times I ran it, the PCs royally screwed up the Almsman encounter; it was hilarious.

Spoiler:
The first time, there was a Sczarni enforcer in the group who cracked his knuckles and offered his "protection" if the Almsman would join the Exchange. The second time, one of the PCs was a cleric of Abadar.

Silver Crusade

Halfling Pharoah 1 | HP 8/8 | AC 13 T 13 FF 11 | CMD 10 | Fort +3 Ref +3 Will +3 (+2 fear) | Init +2 | Perc +2

Ah yeah, I forgot that the Pathfinder Chronicles are not in the CRB. But yeah, just making up your own masterwork tool is stil kosher in Core I believe.

Also, have you read Jonathon Strange and Mr. Norell yet or just seen the show? The show is fantastic but the book is one of my all-time favorites. Highly recommend reading if you haven't already.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Just saw the show, but if you say the book is even better. Have to sneak some money past my wive

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek's normal combat shtick is to provide advice from old battles and plug away with his crossbow. He can do point healing.

As for spend... well, he too is likely to acquire some more books, but if he has enough cash he'll get a bag of holding to put them in, as he is close to his weight limit at the moment.

Scarab Sages

Khellek the historian wrote:
if he has enough cash he'll get a bag of holding to put them in, as he is close to his weight limit at the moment.

Magga would be MORE than happy to carry your books.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)
Magga wrote:
Magga would be MORE than happy to carry your books.

Okay, that got a genuine laugh out loud.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Do we have time to buy things?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Player Name: Jason
* PFS No: 43330-2
* Faction: Silver Crusade
* Day Job roll: Scultptor 1d20 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Bandits of Immenwood | Before the Dawn

Yes, yes you do.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Hooray. I have never bought anything other than starting gear for this character lol

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Our last battle is taking a while. You may have to kick off without me at this rate. Lets hope someone starts rolling well.

Scarab Sages

Khellek the historian wrote:
Our last battle is taking a while. You may have to kick off without me at this rate. Lets hope someone starts rolling well.

The dice have hated you guys all game for some reason. You've been 1 good hit away from killing the boss for several rounds, yet somehow he's winning!

To put things in perspective for those of you not unfortunate enough to be in that game: It took over 10 rounds for characters with +5, +4, +2, and +2 modifiers to out think a creature with a +1 modifier. And right now they are in round four against a creature with 16 AC, 19 hp.

Sovereign Court

Bandits of Immenwood | Before the Dawn
Magga wrote:
It took over 10 rounds for characters with +5, +4, +2, and +2 modifiers to out think a creature with a +1 modifier.

What's the modifier to, attack rolls, initiative?

Khellek wrote:
Our last battle is taking a while. You may have to kick off without me at this rate. Lets hope someone starts rolling well.

I can wait, it's not a problem. I like the dynamic and character you've brought to the table already and maybe some nice prayers to RNGesus from extra people will help you out. Also, work has caused me to slack a little on my prepping. If the bad luck continues, perhaps we can start the introduction without you, it tends to take a while in PbP, so you could jump in whenever possible.

Scarab Sages

GM Crunch wrote:
Magga wrote:
It took over 10 rounds for characters with +5, +4, +2, and +2 modifiers to out think a creature with a +1 modifier.
What's the modifier to, attack rolls, initiative?

Opposed Intelligence checks.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I will buy things for him tonight. Are there any things that an almost 3rd level character should have? Can he buy magical weapons or armor by now?

Sovereign Court

Bandits of Immenwood | Before the Dawn

+1 weapons and armor are always available, provided you have the gold for them. A wand of Cure Light Wounds is a must if you don't already have one.

Sovereign Court

GM Crunch wrote:
A wand of Cure Light Wounds is a must if you don't already have one.

Purchased with 2 prestige points, not gold.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Right now he got MW Chain selling his studded leather, some holy water, MN Glaive, some potions and a scroll with several 1st level spells.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Okay, ready to go.

Sovereign Court

Bandits of Immenwood | Before the Dawn

All right! I will make the first post tomorrow, I also have to PM Beronûsh to see if he is still in.

The Exchange

Male Half-Elf Sorcerer (inactive)

Sorry (have to say that, I'm a Canadian, eh?)
For some reason I was waiting for more posts in the recruitment thread.

PFS # 146423-12 (pfs core)
Player: Xunal
Faction: The Excange
Day Job: craft (alchemy): 1d20 + 6 ⇒ (6) + 6 = 12
XP: normal

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I need to read up on what you can get with Prestige Points.

Scarab Sages

Riceak Hawklight wrote:
I need to read up on what you can get with Prestige Points.

My recommendation is to use the "Free purchase up to 750 gp" to get:

  • wand of a 1st-level spell (750 gp)
  • scroll of 5 castings of a 2nd-level spell (750 gp)
  • scroll of 2 castings of a 3rd-level spell (750 gp)
  • scroll of a 4th-level spell (700 gp)
  • potion of a 3rd-level spell (750 gp)

Don't worry so much about whether your character can activate a specific item; somebody else in the party can usually activate it. Focus on how badly you will need the spell when you do actually want it. For example:

  • lesser restoration
  • remove fear
  • remove paralysis
  • remove blindness/deafness
  • resist energy
  • fly
  • burrow
  • spider climb
  • touch of the sea
  • water breathing
  • death ward
  • see invisibility
  • invisibility purge
  • delay poison

All of those spells are ones that you won't want very often, but that will be game changers when you do need them.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

So if I have not used any of my Prestige points, I think by now I have like 8 or so, can I use them to get these, say 2 wands or do I only get to use 1 purchase at a time.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

I personally like to buy potions ;-) But wasn´t there some limit on what spells you can buy on scrolls and potions?

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)
Electra Firemind wrote:

Hakotep, I know about the chronicles, I am not sure if they are Core legal. But I would MORE than gladly buy them all.

I just saw Mr Norell & Mr Strange and she will try to get a servant eventually to carry her Box of books till she is allowed to buy a handy haversack. ;-)
1 Handy haversack it is.
Arcane, PF Chronicle 50gp
Local, PF Chronicle 50gp
Nature, PF Chronicle 50gp
Religion PF Chronicle 50gp
Planes. PF Chronicle 50gp
After reading that I prefer a scroll with Invisibility, summon monster 2, See Invisible, Mirror Image and Fox Cunning 2PP
Handy Haversack 2000

Scarab Sages

Riceak Hawklight wrote:
So if I have not used any of my Prestige points, I think by now I have like 8 or so, can I use them to get these, say 2 wands or do I only get to use 1 purchase at a time.

Unfortunately, one at a time. Given your situation, I would save the other six in case you ever want to retrain something.

Pathfinder Society Roleplaying Guild Guide wrote:
Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate number of Prestige Points. Items purchased this way are worth 0 gp and cannot be sold.
Electra Firemind wrote:
I personally like to buy potions ;-) But wasn´t there some limit on what spells you can buy on scrolls and potions?

In PFS, 7th level scrolls are only available to seekers. There are several limitations on potions, which are for the game in general and not just PFS. First, nothing 4th level or higher. Second, nothing with a range of personal. Third, decisions are made at the time of brewing. That means you can purchase a potion of remove blindness or a potion of remove deafness, but not a potion of remove blindness/deafness.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Trouble with core... no handy haversack. We have to rely on the good old bag of holding.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)
Khellek the historian wrote:
Trouble with core... no handy haversack. We have to rely on the good old bag of holding.

Strange, I just ran down to my library and there it was in the Grundregelwerk. Praktischer Zauberrucksack. Aka Core rolebook, handy haversack????

Scarab Sages

Uh oh. Khellek is getting up there in years. I hope he's not suffering from Alzheimer's.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)
Magga wrote:
Riceak Hawklight wrote:
So if I have not used any of my Prestige points, I think by now I have like 8 or so, can I use them to get these, say 2 wands or do I only get to use 1 purchase at a time.

Unfortunately, one at a time. Given your situation, I would save the other six in case you ever want to retrain something.

Pathfinder Society Roleplaying Guild Guide wrote:
Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate number of Prestige Points. Items purchased this way are worth 0 gp and cannot be sold.
Electra Firemind wrote:
I personally like to buy potions ;-) But wasn´t there some limit on what spells you can buy on scrolls and potions?
In PFS, 7th level scrolls are only available to seekers. There are several limitations on potions, which are for the game in general and not just PFS. First, nothing 4th level or higher. Second, nothing with a range of personal. Third, decisions are made at the time of brewing. That means you can purchase a potion of remove blindness or a potion of remove deafness, but not a potion of remove blindness/deafness.

True, but potion of Heroism, potion of Fly, potion of enlarge person. For those not of the arcane field, or even better for an alchemist or investigator ;-)

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

bahh, online it is listed as ultimate equipment.

I'll have to check my actual PDFs now. But that is very, very convenient.

Scarab Sages

Khellek the historian wrote:

bahh, online it is listed as ultimate equipment.

I'll have to check my actual PDFs now. But that is very, very convenient.

You were using the D20PFSRD, rather than the official Paizo PRD, weren't you? :-Þ

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"The D20PFSRD is a very reputable book store. Yes, sometimes their scribes make small errors in their copywork, but in general I find their work to be accessible to even the slowest of my students and their shelving system makes finding the right tome almost easy." notes the scholar.

Sovereign Court

Bandits of Immenwood | Before the Dawn

All the stuff from the Core Rulebook is also in UE, like the Handy Haversack.

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