GM Crellan's Mystery Pathfinder Adventure Path (Inactive)

Game Master Patrick McDade

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I really need to buy a club or mace or wand of disrupt undead or something...

Ravin whistles at Radavek's strikes, the contrast of his friend's skill in crushing the undead making the halfling's feel even more useless... "Nice," he says encouragingly.


acid touch: 1d20 - 1 ⇒ (1) - 1 = 01d3 + 1 ⇒ (2) + 1 = 3
Firing acid wildly, Jonnie continues to carefully descend.


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

Torrosk growls something incomprehensible and lashes out with his sword, moving the skeleton slightly to the side before bashing it with his shield. The sword strike does what it was meant to, and the shield crashes into the skeleton.

longsword attack: 1d20 + 2 ⇒ (3) + 2 = 5
shield bash: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 + 2 ⇒ (3) + 2 = 5


The party combines to destroy the last remaining skeleton, much to the relief of those just descending the ladder.

This long and empty room looks entirely undisturbed, dust coating everything as if no one had been here in ages.

Perception DC16:

Looking closely, you believe that skeletons would have disturbed the dust more than it appears to be disturbed. As if the tracks were covered somehow.

Perception DC21:

A secret door lies in the center of the western wall.


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

"The dust's not right; it's too even. We should have swirled it up in the combat." He frowns. "We've seen this before."


Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Ravin nods, "Radvek is right -- this... wait..".. The halfling cocks his head for a moment, then nods to himself, Yup, that's the outline there..., continuing, "...there's a hidden door in the west wall...." He finishes by pointing, "There."


Map updated to reveal a secret door. If you are opening the door, please take the time to line up in a proper marching order.


Ravin offers, "I'd say the door's worth exploring."


Jonnie always stays behind the paladin.


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

The burly 1/2 orc huffs when presented with another secret door, "Somebody check to make sure it's not trapped. I'd rather not get smashed by something unseen."


Ravin whispers the words to a well-rehersed cantrip, "I'll look for magic, while I'm at it."

Perception (take 20): 20 + 6 = 26


The door appears to be unlocked and untrapped.


The halfling steps back behind his burlier companions, "Looks safe. Well, the door does. Can't speak to what's behind it."


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Radavek taps the hammer shaft against his left palm.

"Then open it and let's see."


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

Torrosk shrugs and given the information, opens the door.


The door opens into what appears to be a reliquary where the reposed corpses of the dead were treated with respect and lain to rest. Unfortunately, the rest appears to have been disturbed. What first appears to be a sea of floating skulls, resolves itself into a large number of skeletons wearing the robes of priests drifting aimlessly about the room. Once they notice you, they seem to fix their vacant gaze upon you and stagger in your direction.

The stone structures in the room are raised about 3 feet above the floor and once appear to have had corpses resting upon them. Any square that has a majority of its space taken up with such a structure is difficult terrain.

Knowledge Undead 15:

These skeletons seem to be moving with less intelligence or direction as most, almost stumbling over themselves. You would guess they are not fully animated and are less of a threat than a normal skeleton.

Perception 14:

The skeletons seem to be moving more clumsily and with less direction than others you have seen.

Perception 20:

Among the skeletons further into the room some seem to be moving with greater grace and direction, appearing significantly less decomposed.

Initiatives:
Viniana: 1d20 + 1 ⇒ (14) + 1 = 15
Jonhilda: 1d20 + 4 ⇒ (3) + 4 = 7
Radavek: 1d20 + 2 ⇒ (16) + 2 = 18
Ravin: 1d20 + 3 ⇒ (15) + 3 = 18
Torrosk: 1d20 ⇒ 4
Skeletons: 1d20 ⇒ 1

PARTY IS UP!


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

"If there were any other way I'd say close the door. As it is we have go through these things to get anywhere."

Radavek strides into the room and leaps on top of the 3' stone table.

Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4

Or rather tries to. He slips and crashes against the side of the stone.

It's a big wide open room. Plenty of space for once.


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Knowledge (religion): 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Viniana moved up to the open door behind Radavek and saw just what was in there. The mass of skeletons was very disturbing, she wasn't sure that they could handle that many after everything else but was none the less determined to do her best to help her companions. She readies her glaive to attack should one of the skeletons come into range of the long weapon.

glaive: 1d20 ⇒ 111d10 - 1 ⇒ (7) - 1 = 6


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

kn religion: 1d20 + 5 ⇒ (11) + 5 = 16
perception: 1d20 ⇒ 2

The big half-orc rumbles into the room skirting around a table and lays into one of the skeletons with his heavy flail. "Pharasma give these poor souls the rest they earned, be it for weal or woe."

attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d10 + 4 ⇒ (1) + 4 = 5


Torrosk shatters the skeleton before him while Radavesk slips on a bit of mossy slime on the stone surface. Viviana fails to connect with her polearm.


Ravin sighs, More of the same... Though I shouldn't be surprised, I guess. I really need a mace or something... At least I can do this... He steps next to Viviana, rapier in hand, and does his best to distract the skeleton.

Aid Another: 1d20 + 5 ⇒ (3) + 5 = 8


Jonnie enlarges Torrosk.


GM:

SkellonT: 1d20 + 1 ⇒ (5) + 1 = 6
SkellonT: 1d20 + 1 ⇒ (18) + 1 = 19
SkellonR: 1d20 + 1 ⇒ (13) + 1 = 14

The skeletons shamble forward awkwardly, all moving to avoid the stone slabs rather than climb over them. However, amongst the skeletons you see some corpses walking with flesh on their bones and moving with speed and grace that belies their decrepid state. These fast zombies seem to be the more potent variety that gave your group troubles in the past.

One of the skeletons gets a lucky claw past a gap in Torrosk's armor that widened as he enlarged, but the others seem ineffectual in their attacks.

Claw on Torrosk Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Perception 20:

The zombies appear to have drow-like features...

Torrosk gets an attack of opportunity on the skeletons that approached. On a roll of a one on the following die that attack is against the skeleton that hit him:

1d3: 1d3 ⇒ 1

If Torrosk kills on his AoO then he doesn't take the 5 points of damage.


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

AOO attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d10 + 4 ⇒ (6) + 4 = 10


Torrosk demolishes the skeleton just before its claw connected, bone splinters flying.

Party is up including Torrosk's regular attack. Torrosk, don't forget to adjust attacks as enlarged.


Male Human (Varisian); Percept 3, Sense Motive -1; AC 20 T 13 FF 17; F 5, R 2, W -1; HP 28/28

"Vinia take the one on Torrosk's flank." Radavek move south until he reaches clear ground. Then he rounds on the skeleton in front of him.

Warhammer: 1d20 + 5 ⇒ (20) + 5 = 25..... damage: 1d8 + 3 ⇒ (8) + 3 = 11

Crit Confirm Warhammer: 1d20 + 5 ⇒ (19) + 5 = 24..... damage: 1d8 + 3 ⇒ (7) + 3 = 10

This hammer is dynamite.


Johnnie gestures and the four past Radavek are covered in grease. Johnnie points to the one on the right - "Radavek, hit that one. I'm slipping the other four."

Grease REF DC 15 on the four, hoping Radavek can adjust to hit the one not in the grease

Spells left level 1 = grease, burning hands


Male 1/2 Orc Paladin (Undead Scourge)/2 AC:20 | HP: 15/23 | Init +4 | Perc +0 | F: +5 R:+3 W:+3 (+3 against divine spellcasting)

Torrosk growls at the skeletons next to him that he can't quite manage to hit any longer with the now overgrown flail, and takes a step to the south, swinging the flail at the skeleton just north west of Radavek.

attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 2d8 + 5 ⇒ (8, 8) + 5 = 21

AOO for when the skeleton tries to leave, or enters Torrosk's new reach range:

AOO: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 2d8 + 5 ⇒ (1, 2) + 5 = 8


Ravina steps forward, keeping close to the cleric, ready to slash out and try to distract her foes.


Radavek obliterates a skeleton with his hammer sending bone shards flying. Torrosk swings and misses.

Jonhilda summons grease to coat the floor of the undead in front of Radavek...

Grease:

Skel Ref: 1d20 ⇒ 14
Skel Ref: 1d20 ⇒ 6
Skel Ref: 1d20 ⇒ 3
Z Ref: 1d20 ⇒ 15

The three skeletons fall to the ground, sliding around the grease.

Waiting for Viniana


female human cleric of Shelyn 1 | Hp 10/10 | AC 14 (), TAC 12, FF 12 () | F +1, Ref +2, Will +5 | Peception +3 Channel Energy 1d6 (dc 12) (5/5) | Dazing Touch (6/6) | Touch of Good (6/6)

Vinianna moved further into the room and struck at one of the fallen skeletons with her glaive.

glaive: 1d20 ⇒ 71d10 - 1 ⇒ (7) - 1 = 6
I attack the skeleton in the northeastern square of the grease patch.

AoO: 1d20 ⇒ 121d10 - 1 ⇒ (4) - 1 = 3

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