GM Crash's Godsmouth Heresy-Table Beta (Inactive)

Game Master Crashwheeler

Tactical Map


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Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Dexter waits for an opening and tries to snipe the last skull-thingamajig.

Xbow, fire into melee: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 71d8 ⇒ 4


Round 2 (partial)
Grimor swings at the skullder, but hits the stone instead.
Dexter shoots his crossbow, but it goes wide.
Pontia uses the wand of mage armor on Grimor.
The remaining skullder tries to sting Burick. Sting: 1d20 ⇒ 14
Jean-Pierre takes a swing at the skullder, but it jumps to the side.

Grimor, Dexter, Pontia, Skullder, Marsk, Jean-Pierre, Burick

Silver Crusade

Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx

Marsk takes a step forward and wails on the remaining skullder.

unarmed attack, to-hit: 1d20 + 3 ⇒ (16) + 3 = 19; unarmed attack, damage: 1d3 + 3 ⇒ (2) + 3 = 5

As per usual, Domain Strike for an 18 to identify the creature

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

HOLY CRAP, WE HAD A MAP THIS WHOLE TIME?!

Letting the skullder sting bounce off his armor, Burick pics his hammer up off the remains of the previous skull creature, and swings down upon the last one as Marsk finishes his punch.

Power Attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
Damage: 2d6 + 4 + 3 ⇒ (1, 3) + 4 + 3 = 11


The combined attacks of Burick and Marsk was enough to crush the last skullder. As Marsk hit the skullder inspiration hit.

Creature:
These skullders were actual skull spiders, spiders that reside in the skulls of their victims. They are immune to mind-affecting effects.

Combat over. :)
Perception DC 15:
You find strange symbols in the alcoves with the bodies.

Knowledge (religion) DC 15:
These symbols as representing Pharasma, but they are strangely and subtly different from those
used today.

There is a set of bronze double doors at the far end of the hall.
Let me know what you want to do. :)

Silver Crusade

Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx

After combat is over, Marsk says: "Well, m'friends, 'tis good we put a stop to 'em. These buggers live in their victim's skulls. I s'pose that makes some kind o'sense, being as they have no mind of their own. What in the name of Irori's Fist does that mean?" He motions towards the strange symbols. "They look to be representin' Pharasma, but they dinnae look like any symbol of hers I've seen."

Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Knowledge (religion): 1d20 + 4 ⇒ (19) + 4 = 23

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Dexter shrugs his shoulders after he looks over the religious symbols. He then inspects the bronze doors for traps, locks, and listens for any activity...

perception: 1d20 + 4 ⇒ (14) + 4 = 18

If he finds nothing out of the ordinary, he quietly opens the doors with his crossbow ready.


Dexter finds no traps and it is not locked.

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

sorry, did a stealth edit - opening the doors as above


Too fast for you ;)
As the doors open, you see a wide stone bridge with elaborately carved railing arches connecting this set of doors with another set of identical doors on the other end of the bridge forty feet over a chamber. The ceiling of this cavernous chamber vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. The central portion of the chamber contains an inlaid spiral symbol and is recessed into the floor, with eight staircases leading up to a wide ledge that encircles the room ten feet above. On this ledge stand bronze doors to the east and west. Eight larger-than-life statues stand upon the ledge as well, evenly spaced around the room’s circumference—seven carved from white stone, and the eighth carved from black stone.

Knowledge (religion) DC 15:
You recognize that this is the ossuary’s Grand Cathedral, dedicated to Pharasma, though in an architectural style much different from the gothic Pharasmin cathedrals of the modern day. The spiral symbol is also dedicated to Pharasma.

Knowledge (history) DC 15:
You recognize the statues as the seven runelords of ancient Thassilon, however they are too far away to recognize each individual one. Maybe if you were on the ground floor too...

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Knowledge (history): 1d20 + 7 ⇒ (10) + 7 = 17

Pontia's mouth opens wide in surprise of this architectonical marvel.

No wonder you don't fully recognize those symbols of Pharasma, Dwarf. These all go back to the times of ancient Thassilon.

Her eyes try to absorb all the wander within this huge chamber.

Gentlemen, I would like to look nearer upon those statues, if that's good for you. There are 8 of them, 7 represent the seven runelords, the 8th I cannot recognize from here. Would you mind if we stop for a while to study them?

Without her noticing, Pontia's feet begin to walk slowly towards the stairs...

Sorry, my knowledge of ancient Thassilon is almost nil


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre whistles, clearly impressed by the size of the chamber.

"This doesn't look like a burial vault..." He then points to the doors down on the ledge. "We may need to find a way to get down to those, so we can explore this chamber properly..."

Where to now? Shall we cross the bridge to the other side, or try the other door from the first room?

Silver Crusade

Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx

Knowledge (religion): 1d20 + 4 ⇒ (5) + 4 = 9

Cross the bridge.

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

"Never was a fan of spider," Burick replied to Marsk. "To much bad mojo associated with them..."

Knowledge Religion 1: 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge Religion 2: 1d20 + 4 ⇒ (10) + 4 = 14

Burick feels a little embarrassed by his lack of knowledge on the subjects being discussed, even though they should be his area of expertise. He sighs, knowing that his greatest skill in life has been destroying enemies with his hammer, rather than anything actually based on skill or intelligence. Even so, he could not let himself be dismayed; he still had to do his part!

Seeing Ponita walk toward the edge of the ledge to get a better view of the statues, Burick feels somewhat uneasy with her closeness to such a long fall.

"If you wish to take a leap of faith over this ledge, I'd suggest against it, Ponita. Let's find a way down first before studying the statues..."

Looking across the bridge, Burick notices Marsk already making up his mind about crossing it. Catching his eye, he nods to the dwarf cleric, swinging his hammer across his shoulder and walking toward the edge of the bridge.

"Let's see where this leads for now. I'm probably the heaviest, so I'll go across first to make sure the bridge is stable enough."

For everything else he lacks, he can at least be a good Vanguard...

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

Knowledge, Religion: 1d20 + 4 ⇒ (1) + 4 = 5

"Pharasma you say? I can't say I've heard of her or the significance she holds..."

Grimor stands before the edge of the platform they came out from, peering downwards looking for what lays below.

Perception with Darkvision: 1d20 + 2 ⇒ (18) + 2 = 20


Grimor sees that other than the symbol on the ground and the statues on the ledge there is nothing down there.

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

Let me know when Mage Armor would expire.

"We can tie you off on a rope just in case before you test the brige if you'd like. Y'know... just in case." Grimor says to Burick.

If Burick declines, Grimor will spend the next few minutes practicing is forms, punching and kicking at the air, ready to charge at the first sign of enemies.

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

Burick visibly stiffens, before slowly turning his head to stare at Grimor. His face held a deadpan expression and flushed with embarrassment.

"That...would be a very smart idea." Burick accepts the offer sheepishly.

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Dexter busies himself inspecting the bridge...

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


The bridge looks very solid and stable to Dexter.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Nodding at Dexter's assessment of the bridge, Jean-Pierre comments:

"Well then, shall we cross, and discover what is waiting for us beyond the doors on the other side...?"

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

After tying the rope around Burick's waist, the paladin proceeds to quickly walk across the bridge to test it out. If he makes it to the other side unscathed, he will wave back to the others and keeps himself prepared if there is any attack...


Burick makes it to the other side, waves to the others, and they all make it safely over to the doors on the other side of the bridge.
Will you like to check out the door now?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Certainly!

Jean-Pierre carefully examines to doors for traps...

Perception 'take 20' = 29.

...if they appear to be untrapped and not locked, he will open them.


The doors are unlocked and untrapped. Jean-Pierre opens the doors to see a hallway that ends in a t-shaped intersection. In the distance, the party hears a thumping sound, like flesh hitting wood.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre raises an eyebrow, and slowly edges forward, motioning for Dexter to investigate the source of the thumping...

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Wait, I might have read it wrong but, isn't there spiral stairs in the middle of the bridge that lead to the ledge where there are the statues? If so, I would like to take a closer look at them

Edit: Ok, sorry, the map made it clearer. Ashamed to say I had to read the description 3 times to fully understand it too.

Pontia walks towards the door, staying a little behind, a sad expression on her face while her eyes still linger on the wondrous of this chamber.

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

Rolls just for me to decide what to do.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Wisdom: 1d20 + 2 ⇒ (15) + 2 = 17

Seeing Pontia's sad face, Grimor slows down a bit and walks beside the female wizard "Do not be sad. I'm sure statues of one such as yourself will be built. However, those who earn such honor rarely have the time to do the little things that please them. Perhaps after the robbery problem has been resolved, I shall accompany you to see the statues again, yes?"

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

You are very kind Grimor, - she smiles kindly - but my interest in these statues are merely towards this mission. Can't help that thinking that they might help us solving some of this mystery.

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Dexter motions for everyone to keep still, steps quietly toward the thumping sound and checks the door for locks or traps...

perception: 1d20 + 4 ⇒ (3) + 4 = 7

Once he seems satisfied, he spits on the door hinges, readies his crossbow, takes a deep breath, and quietly opens the door.

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

"I don't doubt it," Burick replied to Ponita and Grimor's conversation. "My commander once told me something about venturing into ruins; whenever you see a large ritualistic chamber with statues around, you rarely don't encounter someone or something related to them."

Nodding to Dexter, Burick readied himself to charge incase something attacked the Rogue.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

"Pontia", is Pontia and not "Ponita";)


Lol Pontia is not a misspelled name for a pokemon. ;) Nothing is seen in the hall outside the door, but the closer they get to the intersection, the more apparent the noise is coming from the right.

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Dexter sneaks toward the noise....

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

As Grimor follows Dexter from 20ft away but with less stealth, he asks Burick in passing "So who is this Pharasma and what is she known for? Maybe we can have a better idea of what we're facing later on, if what you say is true..."

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

Sorry, Pontia. @_@ Can I make a knowledge religion check again to see if I know anything about Pharasma? Or did my checks before seal my lack of knowledge on it? I'm good either way, but I'll make the check just in case...

Knolwedge: Religion: 1d20 + 4 ⇒ (10) + 4 = 14


Burick is able to recall that Pharasma is also known as the Lady of the Graves and is a Neutral deity.
Someone with a light source needs to be able to let Dexter see where he is going.

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

Burick lights a Torch, walking with Grimor closely behind Dexter to give them all some decent light.

"I'll admit, I don't know much," Burick replies reluctantly. "Pharasma is the Lady of Graves, and she's fairly neutral compared to most other gods. She judges all who have passed away, and is said to know the ultimate fate of every creature born. I can't say that I know much more than the basics..."


Sorry about that lapse. I missed the lighting of the torch.
With the light of the torch, the whole party that the hallway opens up into a room and a head with wings bumping into a wooden door straight in front of them. They haven't drawn its attention yet.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Do I recognize the creature?
Knowledge (arcana): 1d20 + 7 ⇒ (3) + 7 = 10


No, you require religion and/or planes. I put up a picture of what it looks like on the map page.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Hoping to catch it by surprise (i.e., flat-footed), Jean-Pierre charges forward, and takes a swing, as if he were playing polo...

Earthbreaker: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13, for 2d6 + 6 ⇒ (4, 3) + 6 = 13 damage.

Silver Crusade

Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx

Knowledge (religion): 1d20 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

What the-?
Knowledge, Religion: 1d20 + 4 ⇒ (19) + 4 = 23


Jean-Pierre swung at the flier, but he misjudged when it flapped it's wings, ruffling its wings a bit. He drew its attention and it moaned at him.

Initiative Rolls:

Burick: 1d20 + 2 ⇒ (5) + 2 = 7
Flapping head: 1d20 + 2 ⇒ (6) + 2 = 8
Dexter: 1d20 + 6 ⇒ (6) + 6 = 12
Grimor: 1d20 ⇒ 8
Jean-Pierre: 1d20 + 1 ⇒ (6) + 1 = 7
Marsk: 1d20 + 2 ⇒ (16) + 2 = 18
Pontia: 1d20 + 2 ⇒ (7) + 2 = 9

Marsk was able to tell it is a flying zombie head of some kind, but Grimor identified it as a flapping head.
Flapping head:
It is a fast flying zombie vargouille. Other than the normal undead immunities, it has no specific damage reductions.

Marsk, Dexter, Pontia, Flapping head, Grimor, Burick, Jean-Pierre

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia concentrates once more while her trained hands take swiftly the acid stowed in her bandolier. She pronounces the last magic words that complete the spell and an acid orb appears in front of her, flying towards the flying head.

Acid Splash: 1d20 + 2 ⇒ (10) + 2 = 121d3 + 1 ⇒ (1) + 1 = 2

sorry about the editing, tried to write "ranged touch attack" beside the roll, but instead additional dice were rolled, so I had to redo it

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

"Guys, be careful. It's a zombie variant of a... wait a minute... Vargouille?"

Damned orcish wired brain.

Silver Crusade

Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx

"We'll see how the wee beastie likes this!"

Marsk pulls out his battleaxe and chants a spell.

casting bless.

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Dexter takes a disgusted glance at the...thing and fires his crossbow at it to put it out of its misery.

Crossbow, bless, fire into melee: 1d20 + 4 - 4 + 1 ⇒ (19) + 4 - 4 + 1 = 201d8 ⇒ 3

crit confirm, anatomist trait: 1d20 + 4 - 4 + 1 + 1 ⇒ (4) + 4 - 4 + 1 + 1 = 6


Round 1 (partial)
Marsk casts bless.
Dexter shoots his crossbow and hits the flapping head.
Pontia summons an acid orb, which hits a lands a hit thanks to being blessed.
The flapping head attacks Jean-Pierre. Slam: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Bite: 1d20 + 5 ⇒ (2) + 5 = 7 Slam: 1d20 + 5 ⇒ (20) + 5 = 25 Confirm Critical: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Marsk, Dexter, Pontia, Flapping head(-5), Grimor, Burick, Jean-Pierre(-9)
Party up! :)

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