GM Crash's Godsmouth Heresy-Table Alpha (Inactive)

Game Master Crashwheeler

Tactical map


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Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

"I am ready as well." Along the way, "I wouldn't mind taking a peek into the crypt of preserved corpses again." Hastily, he adds, "To admire the skill, of course... I would like to learn what I can and improve my own skill as a mortician."

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil shrugs. "Work before pleasure."

He slips into his place in the team deployment, already going over in his mind the minor enchantment that he hopes to kill the mold with.

I'm skipping ahead
Once at the door, he asks "Do you want to see if the traps has been reset?"

He casts detect magic again

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Nesterok smiled at Grigori demand and said Yes of course, just for "watching".

Then he followed Valandil.

It could be a good idea !

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Check the trap, then we smash the moldy!"


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

Garox takes 20 for a 29 to see if the trap is still there.

-Posted with Wayfinder


The trap is still on the statue, however they do not have to touch the statue since it is still where they left it...out of the doorway. The party goes into the room with the brown mold.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Regretting not asking him moments earlier, "So, Valandil. What, pray tell, do you know about neutralizing this mold?"

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Like this.."

Valandil stands at the entrance to the room and takes aim at the mold.

A ray of frost springs from his hand and starts to trace across the mold

Casts ray of frost, happy to keep casting it again and again. The range should make it able to be used from outside the cold of the mold, allowing him to purge it from afar. That is his intent anyway...


With a few castings of Valandil's ray of frost the brown mold is destroyed. The party is now able to look safely around the crypt.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil enters the crypt and looks around.

perception: 1d20 ⇒ 10


Now that the mold is gone, Valandil finds two similar vials and 75 gp worth of grave goods.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil looks at the vials with his enchanted sight.

Casts detect magic. Takes ten on spellcraft for a result of 22 (with guidance) to try and identify


Valandil identifies the vials as potions of hide from undead.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull appears well pleased with the progress.

"Next door?"

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Certainly. We must have just about done them all by now. How many have we yet to check?"

His mind seems to be a bit afuzz, with the new spells and success against the mold.


Going to the last crypt in the cathedral, the statue in front looks like a tall man with gems set in his forehead, wielding a flaming glaive.

Knowledge(history) DC 20:

You have identified this statue as Karzoug, Runelord of Greed.

Walking through the door Garox sees a trap set into the ceiling above the corner into the crypt.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

"Careful lads. Something up there."

can we avoid or disarm it?

-Posted with Wayfinder


You cannot avoid it but you may disarm it.


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

ok going to. Adding guidance and aid bonusses. Breaking out his kit, Garox goes to work on the trap.
taking 10 for 24 is that enough?

-Posted with Wayfinder

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Aid Garox 1d20 + 8 ⇒ (13) + 8 = 21

Pitbull points to a few key points for consideration and brainstorms the trap with Garox.

+2 to his above.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Grigori gives the previous room a once over as well before carrying on.

The priest privately laments not having made more time for book study as he follows behind the trap disabling duo.

Aid Another:
Perception vs DC 10: 10 + 3 = 13


With a flourish, Garox is able to disable the glaive trap from falling out of the ceiling. Following the short hallway, the party sees the crypt.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val peers past the trapmasters and into the crypt.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

As usual, Nesterok stay behind, ready to help his comrades in case of need.


Valandil sees that the crypt looks like a normal crypt. Moving into it and searching it he finds 50 gp worth of grave goods.
Heading out the door, he sees a rune above the door.

Knowledge(arcana) DC 20:
You identify the rune as the rune of greed, often associated with the school of transmutation.

That is all the crypts here. Where would you like to go next?

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Taking ten on the know-arcana gives the result, which he shares with the group

"I think we should explore to the end of that long corridor we came down."

the '23' on the top

"We should probably have looked at those other rooms near the library when we rested, we'll have to remember to do that on the way out, or if we spend another night in here. I'm not keen on going past that big pit any more often than necessary."

Aslo, are there cross corridors at the "11" it is hard to make out on the map.


No, there are not cross corridors. What you see is another hallway a level above it. There is another door between 9b and 9c crypts though, just in case you want to go that way instead.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

I agree Valandil, I reckon its time to clean up the dungeon, Lets get the area adjacent 16/17 clear, and then push down toward the exit and 23 to get this side of the crypt clear, then go to the area adjacent 13/19, and then clear back towards theentrance and clear out that side.

Pitbull grunts, "This way" and heads back up the stairs quickly.


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

"Well we destroyed the creature from the pit so I guess its safe."

-Posted with Wayfinder


The party exits the cathedral the way they came in. They go up the stairs and turn right, continuing on their way down the hallway. As soon as they get within 60 ft of the two alcoves that flank each other on either side of the corridor, two skeletons step out of each alcove.

Initiative Rolls:

Skeletons: 1d20 + 6 ⇒ (20) + 6 = 26
Valandil: 1d20 + 3 ⇒ (14) + 3 = 17
Pitbull: 1d20 + 4 ⇒ (5) + 4 = 9
Nesterok: 1d20 + 2 ⇒ (19) + 2 = 21
Grigori: 1d20 + 1 ⇒ (8) + 1 = 9
Garox: 1d20 + 6 ⇒ (1) + 6 = 7

Round 1 (partial)
Each of the four skeletons take aim and fire at Garox, only one actually connecting.
Shortbow 1: 1d20 + 2 ⇒ (3) + 2 = 5 Shortbow 2: 1d20 + 2 ⇒ (2) + 2 = 4 Shortbow 3: 1d20 + 2 ⇒ (19) + 2 = 211d6 ⇒ 3 Shortbow 4: 1d20 + 2 ⇒ (10) + 2 = 12

Skeletons, Nesterok, Valandil, Pitbull, Grigori, Garox(3)
Party up!

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Round 1

Grigori frowns at the abominations. But he still manages to quip that, "The undead are really not very fond of you comrade Garox."

The priest moves forward, symbol in one hand and club in the other. He readies himself to channel the power of his goddess to smite the undead down...

What does he know about the skeletons?
Knowledge(religion): 1d20 + 5 ⇒ (10) + 5 = 15

Actions: move 30 ft., hold channel energy (trigger: if skellies move within 30 ft. of him)

Channel Energy (harm undead):
Damage: 1d6 ⇒ 2
Will DC 12 for half damage


Grigori knows that these are regular, run of the mill skeletons. 5/bludgeoning...immune to cold and other things that other undead are immune to. read as undead traits

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

"The feeling is mutual!" Garox says as he charges into the bottom skeleton he can reach, leaving pibull room to charge the other.
please move me :)

attack with mace : 1d20 + 6 ⇒ (16) + 6 = 22 dmg: 1d6 ⇒ 1
that will teach him. Damn I need that lvl 2 to rebuild :p

-Posted with Wayfinder

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil moves down the passage, but the range it too great for him to get any spells off, so he spends the time moving yet further down the corridor.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull simply charges down the corridor, dropping her sword and drawing her club as she goes.
She uses both hands on the club and gets smashing

Attack 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage 1d6 + 6 ⇒ (5) + 6 = 11

"BATTER UP!" she giggles as she cracks the first skeleton.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Nesterok stay close to Valandil waiting for Pitbull to charge in the melee.

double move to be at Valandil's side after Pitbull action

Seeing Pitbull'falchion connection with the skeleton he said

Well done !


Round 1 (complete)
Each of the four skeletons take aim and fire at Garox, only one actually connecting.
Nesterok moves up.
Valandil moves up to stand next to Nesterok.
Pitbull charges the top right skelly, bashing it into smithereens.
Grigori moves up.
Garox hits the bottom right skelly with a glancing blow.

Round 2 (partial)
Two of the skeletons drop their shortbows and draw their broken scimitars. One of them steps forward. One attacks Pitbull, one attacks Garox, and the last shoots an arrow at Valandil. Scimitar 1: 1d20 ⇒ 20 Damage: 1d6 ⇒ 5
Scimitar 2: 1d20 ⇒ 3
Shortbow: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d6 ⇒ 6
Confirm Crit?: 1d20 ⇒ 14
The arrow gets buried deep in Valandil's chest and Pitbull gets a long slash along her arm.

Skeletons, Nesterok, Valandil(6), Pitbull(5), Grigori, Garox(3)

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Round 2

Fr. Yefimovich comes closer in. Raising his spiral symbol for the remaining skeletons to behold, he prays aloud. "Smite down these unholy wretches, o Lady of Graves! May their souls be freed to return to the land of the dead!"

Move 30ft., then Channel Energy to harm undead (using previous roll of 2 damage, Will DC 12 for half)


Will Save 1: 1d20 + 2 ⇒ (15) + 2 = 17 Will Save 2: 1d20 + 2 ⇒ (18) + 2 = 20 Will Save 3: 1d20 + 2 ⇒ (19) + 2 = 21
Each skelly is harmed a little by Grigori's positive energy.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull continues, moving on to her next foe...

Attack 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d6 + 6 ⇒ (1) + 6 = 7

Not as dramatic


AC 17 (T 12, FF 15). HP 32, Fort +5, Ref +6, Will +3. Init +2, CMB 7/CMD 19, Speed 30ft
skills:
Acrobatics +7, Bluff +5, Disable Device +11, Disguise +5, Intimidate +7(9), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7(10), Sense Motive +6, Sleight of Hand +6, Stealth +11

Garox continues to slam at the skeleton with his mace. attack: 1d20 + 4 ⇒ (1) + 4 = 5 dmg: 1d6 ⇒ 5
Then moves back 5 foot to give someone better equiped the chance to strike a skeleton down.

-Posted with Wayfinder

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"My sister won't be happy about that. She thinks she is the only one who should put arrows in me."

He points the wand at the skelton archer and fires again.
ranged touch: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 ⇒ 4

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

After Garox move, Nesterok took his place, calling for his luck swift action : Archeologist's Luck then tried to smash the skeleton with his falchion.

Falchion: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 112d4 + 4 + 2 ⇒ (1, 1) + 4 + 2 = 8

Not as good as you ! he said to Pittbull after his missing target.


Round 2 (complete)
Two of the skeletons drop their shortbows and draw their broken scimitars. One of them steps forward. One attacks Pitbull, one attacks Garox, and the last shoots an arrow at Valandil. The arrow gets buried deep in Valandil's chest and Pitbull gets a long slash along her arm.
Nesterok delayed until someone moves.
Valandil is not able to connect with his spell.
Pitbull is misses his target.
Grigori deals a little damage to each skeleton with positive energy.
Garox misses then steps back for Nesterok to move up, swing and miss his target.

Round 3 (partial)
The skeletons with scimitars drawn attack the person in front of them while the one with a shortbow aims at Garox.
Scimitar 1: 1d20 ⇒ 4 Claw: 1d20 - 3 ⇒ (12) - 3 = 9
Scimitar 2: 1d20 ⇒ 1 Claw: 1d20 - 3 ⇒ (2) - 3 = -1
Shortbow: 1d20 + 2 ⇒ (1) + 2 = 3

Skeletons(1)(1)(2), Nesterok, Valandil(6), Pitbull(5), Grigori, Garox(3)
Party up!

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Nesterok tried again to hit the skeleton in front of him

Falchion: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 112d4 + 4 + 2 ⇒ (4, 4) + 4 + 2 = 14

But again, dispite his luck he miss his target, he looked very disapointed.

By all gods ! what's happening to me ?

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil tries once again to affect the skeltons with the wand.

ranged touch: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 ⇒ 6

He shakes it. "Maybe it is empty?"

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull continues crunching away...

Attack 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d6 + 6 ⇒ (3) + 6 = 9

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Round 3

Still holding his silver holy symbol up, the priest in black and crimson recites another short prayer to his goddess. "O Lady of Graves, heal the wounded allies of thy servant, so that righteous death be granted to abominable undeath."

Channel Energy:
HP Healed: 1d6 ⇒ 1


Round 3 (complete)
The skeletons with scimitars drawn attack the person in front of them while the one with a shortbow aims at Garox.
The party is beseiged by bad luck and is not able to land a hit.
Garox delays.
Round 4 (partial)
The skeletons try their luck again, but the shortbow wielder switches targets and shoots into melee at Nesterok.
Scimitar 1: 1d20 ⇒ 11 Claw: 1d20 - 3 ⇒ (10) - 3 = 7
Scimitar 2: 1d20 ⇒ 15 Claw: 1d20 - 3 ⇒ (13) - 3 = 10
Shortbow: 1d20 - 2 ⇒ (7) - 2 = 5

Skeletons(1)(1)(2), Nesterok, Valandil(5), Pitbull(4), Grigori, Garox(2)

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Using his last bit of luck Nesterok tried again to hit the skeleton in front of him.

Falchion: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 182d4 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10

And this time he connected with the creature, choping his skull off !

Yes !

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